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XyZspineZyX
10-23-2003, 10:55 PM
I'm flying in a shallow turn with enemy at my six. I hear a burst of his machinegun fire, pull back of my stick and see the bullets fly past me without any threat.

Isn't this wrong?

I mean that shouldn't we first feel the impact of the bullets in our own planes and only after that hear the firing of the enemy?

The speeds of the bullets are at range of 700-1000 m/s and the speed of sound is 330-340 m/s. So you see my point here?

http://images.amazon.com/images/P/B00008AOTD.01.LZZZZZZZ.jpg



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XyZspineZyX
10-23-2003, 10:55 PM
I'm flying in a shallow turn with enemy at my six. I hear a burst of his machinegun fire, pull back of my stick and see the bullets fly past me without any threat.

Isn't this wrong?

I mean that shouldn't we first feel the impact of the bullets in our own planes and only after that hear the firing of the enemy?

The speeds of the bullets are at range of 700-1000 m/s and the speed of sound is 330-340 m/s. So you see my point here?

http://images.amazon.com/images/P/B00008AOTD.01.LZZZZZZZ.jpg



"Ride the Big One"
- Notch Johnson

XyZspineZyX
10-23-2003, 11:03 PM
Look at the puppy!

http://www.ahajokes.com/funpages/puppy.jpg

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XyZspineZyX
10-23-2003, 11:06 PM
SonOfTheBeach69 wrote:
- I'm flying in a shallow turn with enemy at my six. I
- hear a burst of his machinegun fire, pull back of my
- stick and see the bullets fly past me without any
- threat.
-
- Isn't this wrong?
-
- I mean that shouldn't we first feel the impact of
- the bullets in our own planes and only after that
- hear the firing of the enemy?
-
- The speeds of the bullets are at range of 700-1000
- m/s and the speed of sound is 330-340 m/s. So you
- see my point here?
-

There are much slower muzzle velocities mk108 for example for around 505 m/s but Sound Barrier at Ground level is about 309 m/s so even than first impact then sound except the bullet drops out of supersonic duo drag thats a long range shoot .)

But ONLY tracers show up , Bullets may have missed you for a time and you didnt see anything. In this case you will hear them shooting when the engine is not too loud but not under all situations see them.

Regards,
Hyperion

XyZspineZyX
10-24-2003, 12:42 AM
Sound delay is not modelled in FB. You hear stuff when it happens, not when the sound would reach you.

XyZspineZyX
10-24-2003, 06:24 AM
Well, it probably would be too hard to model into the game. It's a shame for it makes something possible that wouldn't be in real life... /i/smilies/16x16_smiley-tongue.gif

http://images.amazon.com/images/P/B00008AOTD.01.LZZZZZZZ.jpg



"Ride the Big One"
- Notch Johnson

XyZspineZyX
10-24-2003, 06:30 AM
sound delay should be there.....nothing so gamey as seeing an explosion few kilometers away and hearing it at the same time

same for guns firing, I'm afraid

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XyZspineZyX
10-24-2003, 12:59 PM
I recall hearing from some journalists who were sent into a combat area, and were put in a trench and had rifle rounds fired over their heads so they'd know how to tell if they were being shot at. (This was recent times, Australian journalists)

Essentially, if you're being fired at with a rifle or any fairly high velocity weapon, you hear a loud "crack" from where the bullet passes you - it's like a mini sonic boom. The sound from the gun firing is produced from the sudden expansion of gasses from the muzzle, and reaches you later.

I also recently saw a documentary on the Korean war, in which a US marine said it sounded like a swarm of bumblebees when he was being shot at, since the rounds were hitting the ground where he was lying, and then spinning end over end up into the air making a buzzing noise. He actually thought it was bees, and someone else had to tell him he was being shot at!

So I presume the sounds we should be getting if engine noise doesn't override everything would be quite odd compared to what people expect from seeing movies.

XyZspineZyX
10-24-2003, 01:21 PM
Prolly a bug with your sound drivers or graphics drivers. Or maybe just a computer hiccup.

XyZspineZyX
10-24-2003, 02:08 PM
A sound delay would be nice, but as mentioned, it's not modelled. There are limits to what can be done with sound in the game and Oleg has discussed these. That's why you can hear planes on your six, another issue that would be great to have fixed.

Hopefully the new patch will address some of the sound issues (ship AA) but the modelling of sound delay won't be possible.

Message Edited on 10/24/0309:12AM by Chadburn

XyZspineZyX
10-24-2003, 03:13 PM
Yup!

The other planes engine sound is also annoyingly high. It makes B&Z tactics harder to use, for the plane you are about to bounce hears you and is able to dodge before you can shoot (lol. don't take this as LUFTwhining, just whining /i/smilies/16x16_smiley-happy.gif ).

I saw Oleg mentioning about this somewhere, but if he would reduce the other planes' engine noises we hear into cockpit, the volume of other plane looked in external view would be reduced too, and many people has opposed that.

I've been thinking would it be possible to combine the volume thing with difficulty settings:

Setting "no externals" would also set other planes' volumes to realistic level.

What do you think of that? Could it be possible?



"Ride the Big One"
- Notch Johnson

XyZspineZyX
10-24-2003, 03:19 PM
Weather_Man wrote:
- Look at the puppy! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif





http://www.uploadit.org/files/171003-Fradd.JPG

XyZspineZyX
10-24-2003, 03:30 PM
Weather_Man wrote:
- Look at the puppy!

Well, isn't that rude?! Against puppies. Comparing me to them... /i/smilies/16x16_smiley-very-happy.gif



"Ride the Big One"
- Notch Johnson