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seekndestroy68
09-21-2005, 08:11 PM
I got fb-aep-pf all i have been doin is quick mission builder where u pick things like airbase attack or bridge etc. are the campaigns any fun to do? or the single missions? seems like on those missions you have to fly like 5 mins with the time speed turned all the way up be4 you get to any real action. so what do you guys do in this game besides multi?

seekndestroy68
09-21-2005, 08:11 PM
I got fb-aep-pf all i have been doin is quick mission builder where u pick things like airbase attack or bridge etc. are the campaigns any fun to do? or the single missions? seems like on those missions you have to fly like 5 mins with the time speed turned all the way up be4 you get to any real action. so what do you guys do in this game besides multi?

FritzGryphon
09-21-2005, 08:27 PM
I mostly do target practice, or trick flying. Doing a perfectly round loop excites me in an unholy way.

The real fight is online, against the evil humans.

If you don't like flying for 5 minutes without something happening, I don't think you'll like the campaigns either.

Tully__
09-21-2005, 09:25 PM
5 minutes is better than the 2-10 hours the real missions took. Anyway, navigating to the target area is part of the challenge http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Enthor1
09-21-2005, 09:58 PM
What is there to do??

http://www.airwarfare.com/Sims/FB/fb_singlemissionspf.htm

http://www.airwarfare.com/Sims/FB/fb_campaigns_index.htm

http://www.airwarfare.com/Sims/FB/fb_coopmissions.htm

http://www.netwings.org/library/Pacific%5FFighters/Missions/

http://www.flying-legends.net/php/downloads/downloads.php?cat_id=17

There are lots more but these will keep you busy for awhile.

partic_3
09-21-2005, 11:18 PM
Who to do?

Huh?

spitzfiya
09-22-2005, 02:38 AM
I havent touched the Campains or short Missions, (Incredbily boring, and The AI is horrid) so I only play online and use QMB to target practice on bombers...Online gets boring too when the server switches to a large map. *Yawn*

Alot of the maps online are really big flat and boring, they need to get rid of big maps from thier rotations...Theres one map i really love, it's the one where Red and blue base is separated by water that has little islands in the middle. Each base has a small city near it and hilly areas....Man I love that map. It's Small, quick, interesting, and fun.

*Sigh* http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

stansdds
09-22-2005, 03:47 AM
Sorry, but long, boring flights over a seemingless endless expanse of water was part of the war in the Pacific. Flying 200 to 300 miles without seeing the enemy, then engaging in two minutes of combat, then flying back 200 to 300 miles was the life of many aviators in the Pacific.

jds1978
09-22-2005, 03:48 AM
Howdy...look into Lowengrin's Dynamic Campaign Generator...http://www.lowengrin.com/content.php?article

this is a program which replaces the stock campaigns for a more realistic, immersive experiences...i downloaded it and haven't looked back

Also see into Uberdaemon's Uber Quick Mission Generator...this is a program which creates Quick Missions with much more variables, objectives, and conditions.

http://www.uberdemon.com/

Do yourself a favor and browse Airwarfare.com
http://www.airwarfare.com/Sims/IL2/il2_essential_files.htm#010

there is tons of great stuff including the IL2 Mat Manager which allows more and better markings for your plane (if cosmetics is your bag)

TacticalYak3
09-22-2005, 08:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stansdds:
Sorry, but long, boring flights over a seemingless endless expanse of water was part of the war in the Pacific. Flying 200 to 300 miles without seeing the enemy, then engaging in two minutes of combat, then flying back 200 to 300 miles was the life of many aviators in the Pacific. </div></BLOCKQUOTE>

stansdds old buddy, why do folks give us a history lesson on the Pacific theatre during WW2 when a gamer expresses their displeasure for such long flight distances? That's their gaming preference can't see how historical facts have anything to do with their gaming enjoyment.

Anyone notice the use of the word "game" in this post. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Folks who love long flight distances over water 'cause it is more historically-correct have a real treat with Pacific Fighters. Most IL-2 gamers are back enjoying the Western and Eastern Fronts.

Regards,
TactS!

Chuck_Older
09-22-2005, 10:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by seekndestroy68:
I got fb-aep-pf all i have been doin is quick mission builder where u pick things like airbase attack or bridge etc. are the campaigns any fun to do? or the single missions? seems like on those missions you have to fly like 5 mins with the time speed turned all the way up be4 you get to any real action. so what do you guys do in this game besides multi? </div></BLOCKQUOTE>

"like 5 minutes" is actually about 2 minutes of real time. It is possible to limit the length of the flights in the campaigns that come in the sim, byt the way, but manipulating the ini file if I'm not mistaken

About whether or not the single missions or campaigns are fun...well, why don't you try them out and see for yourself? http://forums.ubi.com/images/smilies/blink.gif

Chuck_Older
09-22-2005, 10:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TacticalYak3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stansdds:
Sorry, but long, boring flights over a seemingless endless expanse of water was part of the war in the Pacific. Flying 200 to 300 miles without seeing the enemy, then engaging in two minutes of combat, then flying back 200 to 300 miles was the life of many aviators in the Pacific. </div></BLOCKQUOTE>

stansdds old buddy, why do folks give us a history lesson on the Pacific theatre during WW2 when a gamer expresses their displeasure for such long flight distances? That's their gaming preference can't see how historical facts have anything to do with their gaming enjoyment.

Anyone notice the use of the word "game" in this post. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Folks who love long flight distances over water 'cause it is more historically-correct have a real treat with Pacific Fighters. Most IL-2 gamers are back enjoying the Western and Eastern Fronts.

Regards,
TactS! </div></BLOCKQUOTE>

It's because this is a kind of game called a simulation http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ashley2005
09-22-2005, 10:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
5 minutes is better than the 2-10 hours the real missions took. Anyway, navigating to the target area is part of the challenge http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

all my missions i make take like 2 hours lol ... i like to fly cause im sad -_-

TacticalYak3
09-22-2005, 01:13 PM
Someone say simulation?

Gee, then that explains why no one ever flies in squads online in those "quake servers". http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Understand what you are saying Chuck, just believe as an option PF should have been scalable, in that the exact same Pearl Harbour mission could have placed the carrier 5-10 minutes away from the target area or 1-2 minutes away. Same flight modelling, same plane set, same everything except Dad now gets to actually see some action before going to bed, and all that without staring at a black screen for a couple of minutes.

CzechTexan
09-22-2005, 02:57 PM
SeekandDestroy, try downloading single missions or campaigns that individuals have created. These missions are usually pretty interesting using more creativeness.

If the way to target is too long then just put it on Autopilot and increase the time frame speed, put the mini-map on screen and take a nap, occasionally glancing at the map to see when you are close to the action.

Chuck_Older
09-22-2005, 04:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TacticalYak3:
Someone say simulation?

Gee, then that explains why no one ever flies in squads online in those "quake servers". http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Understand what you are saying Chuck, just believe as an option PF should have been scalable, in that the exact same Pearl Harbour mission could have placed the carrier 5-10 minutes away from the target area or 1-2 minutes away. Same flight modelling, same plane set, same everything except Dad now gets to actually see some action before going to bed, and all that without staring at a black screen for a couple of minutes. </div></BLOCKQUOTE>



Understand what I am saying? I have said that this is a type of game called a simulation.
You know that this is the truth, so let's stop the BS, ok?

TacticalYak3
09-23-2005, 07:56 AM
Well that was rather rude. http://forums.ubi.com/images/smilies/blink.gif Is this where you would like to theaten me or my family too mate?

Gaming options and mission scalability is BS? Ok, you must be right there. Everyone in the IL-2 community just loves PF with all it's great default missions/campaigns.

Sad way to conduct yourself, not that many feel compelled to respond any differently around these parts.

TS!

Willi_Wombatt
09-23-2005, 08:12 AM
TacticalYak3,

You don't understand. Chuck has an opinion about EVERYTHING. The tragedy is that more people don't ignore his ...

BS.

WW

Chuck_Older
09-23-2005, 10:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TacticalYak3:
Well that was rather rude. http://forums.ubi.com/images/smilies/blink.gif Is this where you would like to theaten me or my family too mate?

Gaming options and mission scalability is BS? Ok, you must be right there. Everyone in the IL-2 community just loves PF with all it's great default missions/campaigns.

Sad way to conduct yourself, not that many feel compelled to respond any differently around these parts.

TS! </div></BLOCKQUOTE>

Rude? You just told me that I should understand what I was talking about and you call me rude?

People who threaten are p*ssies, by the way

I say the game is of a type called a simulation. You talk about scalability and how you don't like to stare at a screen, and you say that it isn't a sim because of it?

Well i call that BS

And by the way, since the only pronoun I mentioned concerning family is the word "dad", I'd like to remind you that you were the one to mention it first

TacticalYak3
09-23-2005, 10:13 AM
Noted. Thanks Will. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Chuck_Older
09-23-2005, 10:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Willi_Wombatt:
TacticalYak3,

You don't understand. Chuck has an opinion about EVERYTHING. The tragedy is that more people don't ignore his ...

BS.

WW </div></BLOCKQUOTE>

No, you see you don't understand. I have my opinion and I'm not afraid to share it. When I see a duck I don't call it a drake. And when someone tells me that I need understand what I am talking about, I don't need to get a commitee to decide if I've been insulted or not

You on the other hand don't have the balls to give your opinion unless you have moral support, so which one of us is full of BS, exactly?

You care enough to pay attention to my opinion, anyway. Maybe it's to see if your opinions hold water or not?

TacticalYak3
09-23-2005, 10:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Understand what you are saying Chuck </div></BLOCKQUOTE>

I see perhaps where this went sour. Though the rest of the sentence implied it, please put an "I" in front of "understand what you are saying Chuck". I wasn't implying you didn't know what you were saying with regards to simulation.

The "Dad" I speak of is ME.

And finally, with regards to simulation, which I equate to approximating realism, I consider many other aspects much more important to the pursuit of realism than maybe others here. Please consider the following.

My comment about online servers is that few folks (if any) fly together in some resemblance of formation, employing team tactics, or even wingman tactics. Most fly lone wolf. Then there's the non-historical plane sets, mission objectives, maps, etc...

Personally, I don't care what hosts/mission builders pursue. It's their server and their recreation time.

Just not sure why certain folks cannot tolerate another point of view concerning the stock campaigns in Pacific Fighters, especially when so many IL-2 fans have expressed their displeasure with them.

I believe Pacific Fighters (stand alone), especially to new folks, would have been much stronger if it had included a duplicate set of campaign templates with shorter flight distances. Call them non-historical campaigns.

While the developer attempted to address this issue with a new time acceleration feature, for folks like me, I no sooner have the time to fly a substantial distance to the target zone, as I have the desire to use time acceleration (immersion killer).

Yes this is a simulation game, and yes the Pacific theatre had such long flight distances. All this doesn't mean the game couldn't have featured an option for shorter distances, as this would not have killed the immersion for me, nor do I see these impairing the other aspects of this sim game.

That's my opinion. That's cool, right mate?

Regards,
TS!

Chuck_Older
09-23-2005, 11:55 AM
In that case, I apologize because I should have asked if that's what you meant. I shouldn't have assumed

As for the simulation, I would argue that you are looking at the sim as purely an online game, and that the majority of the players you see aren't interested in historical accuracy or really even in simming; they like to blow stuff up


I know the dad you speak of is you; I still can't see where I have spoken ill of anyone's family or in any other way implied that anyone should

Your opinion is yours and I wouldn't have it any other way. I regret having this misunderstanding with you

TacticalYak3
09-23-2005, 12:32 PM
Sounds great Chuck. http://forums.ubi.com/images/smilies/25.gif

While I certainly spent a fair amount of time online in various HL servers, as time went on, especially after joining an IL-2 squad, jumping onto servers pretty much ended.

I would probably consider myself an offline virtual pilot, with the exception of hosting campaigns I called Historic Encounters - http://ca.geocities.com/ohearnsmcmm@rogers.com/HistoricEncounters/index.htm

This uses Paul Lowengrin's DCG generator, and allows me to customize the experience with more realistic parameters.

The group has been working together under a flight leader approach, while still enjoying a laugh, and finding the team tactics and covering wingman a new experience for us. And quite frankly, something I have always wanted from this sim since the days I was a lone wolf in IL-2 servers.

We fly @ 4 missions each 2-hour session (1/2 hour per mission). Most flights to the target are about 5-8 minutes. This works well. Offline I don't mind 10-15 minutes. Beyond that I honestly don't care much for, especially since I don't use time acceleration or auto-piloting.

Anyway, glad we resolved the misunderstanding. I learnt a long time ago not to bother trying to change people's opinions on stuff. Just enjoy discussing my passion for gaming.

Regards,
TactS!