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View Full Version : To Oleg 2 features that are needed for the sim



XyZspineZyX
07-14-2003, 08:36 PM
First than all, Over stressng, or when a plane is shot, for example in the wings, it would be nice if depending of the damage, if the pilot makes a raf turn or move, it would come off, another when u are flying high speeds, or dive, and u pull the stick to hard

Second, Pilot passing away or die,when been on high Gs for a long periot of time, this would make more realistic the way of flying manuvering planes, you know this wasnt that rare to happen, no long ago a f16 pilot passed away when doing high Gs manuvers, and then his plane when down and obiously died

please this would help alot for all of us, to make fights missions and what ever more fair..... besides, i aint a luft whinner nor a yankee whinner, i just want to have the best sim ever gettingf better.. ty

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-14-2003, 08:36 PM
First than all, Over stressng, or when a plane is shot, for example in the wings, it would be nice if depending of the damage, if the pilot makes a raf turn or move, it would come off, another when u are flying high speeds, or dive, and u pull the stick to hard

Second, Pilot passing away or die,when been on high Gs for a long periot of time, this would make more realistic the way of flying manuvering planes, you know this wasnt that rare to happen, no long ago a f16 pilot passed away when doing high Gs manuvers, and then his plane when down and obiously died

please this would help alot for all of us, to make fights missions and what ever more fair..... besides, i aint a luft whinner nor a yankee whinner, i just want to have the best sim ever gettingf better.. ty

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-14-2003, 09:09 PM
more than once I've seen a bandits wing break in a turn some time after I shot it, so I gusse that stress is already present to a certain degree.

as for passing away because of too many "G"s, seems a bit too extreme to me. In aerobatics people pull 9-10 Gs on a regular basis, fighter pilots pull such Gs for longer periods regularly too, and they don't die from that (one pilot dead, providing he was dead in the cockpit prior to the crash, is more an exception rather than the rule)

/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
07-14-2003, 09:29 PM
Well, modern pilots wear G-suits so they can do 9-10G's and I can assure you that its still not a plesent experience. Considering the most we're pulling in the planes of this era is going to be in the range of.. 6? I doubt that anyone is going to die from such a thing, but you'd definatly feel it /i/smilies/16x16_smiley-happy.gif

As for Stress, I think that this is a very important feature which should be added. Especially because it would require the game to understand the differences in materials for the skin and structure of the aircraft, which would fix a lot of other problems, like the P-47 losing its control "cables" when in fact, it had Control rods, which were VERY hard to break.

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S!

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XyZspineZyX
07-14-2003, 11:12 PM
Since this is the place to tell Oleg of bugs and messed up things in the game, Mine are these:

The AI need to be toned down a bit, Rookie AI pilots shouldnt know all these jinx menuevers.Also you never see the AI stall or go into a spin when doing menuevers that would stall or spin a human pilot doing them. So you would see Rookie pilots stall and go into a spin more often than an Avarage pilot or Vetrean. In most real WWII footage you see the fighters freezing infront of the pilot, giving him chance to fire hes guns, in this, the Rookie pilots some how sense your behind them and go into evasive menuevers. Why is it that when the AI has to land on grass or something he doesnt bring down hes gear, he trys to belly land? or he is flying hes plane right into a forest. Ive lost wing men and good pilots in my squadron because of this in my campaigns. Also when you shoot at the AI and put big holes in hes wings, he still flys like it doesnt have any, sure hes menuevers are as good, but you dont see him fighting for the controls, like when I get holes its difficult to go in the other direction.

XyZspineZyX
07-14-2003, 11:16 PM
Aztek_Eagle wrote:
- First than all, Over stressng, or when a plane is
- shot, for example in the wings, it would be nice if
- depending of the damage, if the pilot makes a raf
- turn or move, it would come off, another when u are
- flying high speeds, or dive, and u pull the stick to
- hard

This effect is allready there. Altough, structural weaknesses, because of bad manufacturibng isn't modelled. It was particulare an issue with some VVS aircraft.

-
- Second, Pilot passing away or die,when been on high
- Gs for a long periot of time, this would make more
- realistic the way of flying manuvering planes, you
- know this wasnt that rare to happen, no long ago a
- f16 pilot passed away when doing high Gs manuvers,
- and then his plane when down and obiously died

Again, this is somewhat implemented, the pilot passes away after withstanding extensive G's. You won't be able to control your aircraft anymore, for a few seconds. I think this effect should be made stronger.

-
- please this would help alot for all of us, to make
- fights missions and what ever more fair.....
- besides, i aint a luft whinner nor a yankee whinner,
- i just want to have the best sim ever gettingf
- better..

Me too /i/smilies/16x16_smiley-wink.gif

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

http://members.chello.se/ven/ham-pin.gif

XyZspineZyX
07-14-2003, 11:31 PM
Platypus_1.JaVA wrote:
-
- Aztek_Eagle wrote:
-- First than all, Over stressng, or when a plane is
-- shot, for example in the wings, it would be nice if
-- depending of the damage, if the pilot makes a raf
-- turn or move, it would come off, another when u are
-- flying high speeds, or dive, and u pull the stick to
-- hard
-
- This effect is allready there. Altough, structural
- weaknesses, because of bad manufacturibng isn't
- modelled. It was particulare an issue with some VVS
- aircraft.
-
--

I realy havent notice it at all, may be i am wrong i guess.



-- Second, Pilot passing away or die,when been on high
-- Gs for a long periot of time, this would make more
-- realistic the way of flying manuvering planes, you
-- know this wasnt that rare to happen, no long ago a
-- f16 pilot passed away when doing high Gs manuvers,
-- and then his plane when down and obiously died
-
- Again, this is somewhat implemented, the pilot
- passes away after withstanding extensive G's. You
- won't be able to control your aircraft anymore, for
- a few seconds. I think this effect should be made
- stronger.
-

Yea that is what i mean, lose the control permanently, like if the pilot cant no longer wake up, not die, and in the games there is already the feature of killing the pilot if u dont fly ur plane nicely, in the il2s and stukas i think.. i saw that in il2 original game, not sure if that happens to in forgoten battles, can u imagen flying ur bomber or figether realy freakly, the gunners and pilots hiting them self with the fuselage..

--
-- please this would help alot for all of us, to make
-- fights missions and what ever more fair.....
-- besides, i aint a luft whinner nor a yankee whinner,
-- i just want to have the best sim ever gettingf
-- better..
-
- Me too

-
- 1 Judge not, that ye be not judged.
- 2 For with what judgment ye judge, ye
- shall be judged: and with what
-
- measure ye mete, it shall be
-
- measured to you again.
-

-



"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-14-2003, 11:34 PM
There is another one i forgot, when flying in high speeds, there was a problem when the plane would go to fast even almost the speed of sound the plane would just drop into a dive because the planes were not desing for that high speed flying, the only thing the pilot could do was to bail out... any one has heard about this one to? this happened more ofthem to spitferes pilots, i guess because they are fast

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-14-2003, 11:39 PM
one of the few things they modeled right in CFS SERIES

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-15-2003, 08:11 AM
Aztek_Eagle wrote:
-
- Platypus_1.JaVA wrote:
--
-- Aztek_Eagle wrote:
--- First than all, Over stressng, or when a plane is
--- shot, for example in the wings, it would be nice if
--- depending of the damage, if the pilot makes a raf
--- turn or move, it would come off, another when u are
--- flying high speeds, or dive, and u pull the stick to
--- hard
--
-- This effect is allready there. Altough, structural
-- weaknesses, because of bad manufacturibng isn't
-- modelled. It was particulare an issue with some VVS
-- aircraft.
--
---
-
- I realy havent notice it at all, may be i am wrong i
- guess.
-
-
-
-
It is very rare! I admit. But sometimes, you see an aircraft loose a wing or break the fuselage in half without any appearant reason. I've had it once or twice in online fights myself.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

http://members.chello.se/ven/ham-pin.gif

XyZspineZyX
07-15-2003, 02:13 PM
TooCool_12f wrote:
- more than once I've seen a bandits wing break in a
- turn some time after I shot it, so I gusse that
- stress is already present to a certain degree.

I rather think there are some points in the wings where damage is more lethal than on other points.

http://www.il2sturmovik.de/ss_fb_dev/02-12/dm2.jpg

^^see those blue "stuts" in the wings? I think they are some kind of "weak points". Hit there and the wing is off. Of course it's much easier to hit them @90? lead than from dead six.


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XyZspineZyX
07-20-2003, 08:36 PM
any one cares about this 3 things?

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-20-2003, 10:52 PM
I just want to say that i have never seen a wing or any other part of a aircraft break off from stress, even after being hit. I think what might have happened was that you saw the wing break off a few seconds after being hit because of lag, when flying online.


248th_Vgamer
C/O IL-2 Sturmovik Division
248th VFS
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XyZspineZyX
07-21-2003, 01:09 AM
Wait for Oleg's Mechanical Engineering sim. /i/smilies/16x16_smiley-wink.gif

A "Test Pilot" flight sim with the player being the only plane in the sky should include "overstressing."

Combat overstressing not needed, unless implemented in simple look~up table, as it may interfere with more and improved AI calculations which is needed in Eastern Front air battles with more than one player plane.

Just what we need, FB calculating shear stresses and bending moments, beam and material strengths, temperature for indeterminate systems of equations.

XyZspineZyX
07-22-2003, 05:20 PM
LOL I just want to see the rookies not getting enough blood to their pilots brain, and then c the pilot going to sleep and go and crash, and see them then asking what did just happen

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-22-2003, 10:18 PM
I want to see that rookie yank the stick so hard that hes plane turns into peaces.. And then to read the whining in here.

Some kinda overstressing would be welcome, as it is quite important thing in air combat isnt it.

IMHO there are too few things that put distance to rookies and ACES in this game. Overstressing would be one, working engine management is second.. Third.. hmm you tell me /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
07-22-2003, 11:54 PM
I think the 3rd would be pink dresses, you know a secret tactic the raf used to confuse the german pilots when the bob, "Ho look wing man is that a woman on that plane!?" "lets go get closer and slower we are going to fast and cant see anything!"

"Never forget the past so we dont make the same mistakes in the future"