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View Full Version : S~! Oleg ===Can We Get An Updated Readme for Patch 4.0===



HelSqnProtos
05-26-2005, 11:08 AM
S~! Oleg,

Since Patch 4.0 will probably be the last major code rewrite before full effort is devoted to B.O.B I would like to petition you and the devolopment team to include a comprehensive Readme. Unfortunately The Complex Engine Management article was written when Forgotten Battles was initially released.Things have changed/progressed from that time, The Readme has not always kept up.

I would like to request that Engine charts, Mixture Change settings and and SuperCharger shift points be updated for ALL flyable planes in the series. Also a guns chart with how many rounds/secs per gun for each flyable plane would be tremendously beneficial to those players just starting out.

While I know everything takes time, a Proper Readme won't take that long and the game documentation really does need to be brought up to par with the this next patch.

NorrisMcWhirter
05-27-2005, 11:28 AM
Hi,

Excellent idea; I second this. In the readme, can we also have a comprehensive list of actual modifications carried out for the patch rather than the "...some minor tweaks and adjustments..." chestnut that usually appears?

We all know that these minor items are, in fact, often quite significant so it would be nice to know precisely what they are.

I understand that it is not in your interests to say what the changes are because it gives people a reason to speculate/argue on the forum about things that *appear* to have changed with each patch (and, thus, promoting the image of a healthy community) but seeing as this is quite possibly the last Il-2 patch, can we have it done properly?

Regards,
Norris

crazyivan1970
05-27-2005, 11:43 AM
Oleg is out till next week. I think he made it very clear.
BTW, there is no updated readme yet either http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Be sure!

Philipscdrw
05-27-2005, 12:49 PM
If we could have a combined readme, showing all the changes since the manual was printed, that would be very welcome.

I have a printout from the PF readme, showing the supercharger settings for PF aircraft - but I lack one for the FB aircraft...

Comprehensive documentation, although it will take longer than someone implied here, is very worthwhile!

Equilizer
05-27-2005, 02:35 PM
Several aircraft in FB require performing additional functions when playing with Complex Engine Management option on. Many of the engines did not have automatic superchargers, thus they need to be adjusted manually. The supercharger stage is adjusted using Supercharger Next Stage and Supercharger Prev. Stage control keys.

I-153 M-62 and I-153P

When climbing, it is required to set the supercharger to stage 2 (Supercharger Next Stage) when passing 2200 meters. When going below 2200 m, one should return the supercharger back to stage 1 (Supercharger Prev. Stage).

In addition, fuel mix requires adjustment at altitudes above 4.0 km. At those altitudes, the engine carburetor is incapable of producing optimal mixture with low-density high altitude air. When the engines begins trailing smoke and suffer power loss or RPM instability, adjust the mix level (using Increase Mixture and Decrease Mixture control keys) until the engine returns to the regular output.

I-16 type 18 / 24

Sharing the same engine with the I-153 series, this plane requires the same operations.

La-5 (F, FN) and La-7

The supercharger requires to be set to stage 1 when flying below 3500 meters, and to stage 2 above 3500 meters. Mixture adjustment is requires at altitudes above 5000 meters.

LaGG-3 (early series)

The supercharger requires to be set to stage 1 when flying below 2200 meters, and to stage 2 above 2200 meters. Mixture adjustment is requires at altitudes above 4000 meters.

LaGG-3(66 series) and LaGG-3IT

The supercharger requires to be set to stage 1 when flying below 2200 meters, and to stage 2 above 2200 meters. Mixture adjustment is requires at altitudes above 3000 meters.

Yak-9 and Variants (D, K, T)

The supercharger requires to be set to stage 1 when flying below 2000 meters, and to stage 2 above 2000 meters. Mixture adjustment is requires at altitudes above 3000 meters.

Yak (Other Models)

The supercharger requires to be set to stage 1 when flying below 2000 meters, and to stage 2 above 2000 meters. Mixture adjustment is requires at altitudes above 4000 meters.

Hurricane

The supercharger requires to be set to stage 1 when flying below 2800 meters, and to stage 2 above 2800 meters.

P-40M

The supercharger requires to be set to stage 1 when flying below 2200 meters, and to stage 2 above 2200 meters.

P-40E M-105 (Field mod.)

A Russian modification with the engine found on the LaGG-3 requires the same engine handling. The supercharger requires to be set to stage 1 when flying below 2200 meters, and to stage 2 above 2200 meters.

Bf-109G-6/AS, Bf-109G-10/G-14 and Bf-109K-4

These aircraft are equipped with MW50 injection system. The system operates automatically, giving the engine additional power as you move the throttle control beyond the 100% mark. The system can be switched on and off (using the WEP control key), however, it may only be done when the engine is idle or running on lower throttle to prevent damage. Also, it should be switched off when it runs out of water-methanol mix as it can€t operate properly without external pressure and may lead to engine damage.

FW-190s

Mixture corrections may be required above 9000 meters.

FW-190D-9 (1945)

The plane is equipped with MW50 system, similar to the one installed on the Bf-109, and has the same restrictions.

FW-190F-8

The boost is effectiveness only bellow 1,000 meters. It was even prohibited to use over 1000 meters altitude.

He-111

The supercharger requires to be set to stage 1 when flying below 2800 meters, and to stage 2 above 2800 meters.

Ju-87

The supercharger requires to be set to stage 1 when flying below 2800 meters, and to stage 2 above 2800 meters.

nearmiss
05-27-2005, 04:14 PM
I saw one in English on the german forums a week or so ago. I think it was for the beta. Go to the top of the Pacific Fighters Forum left corner click on German and then click Foren. That will take you there. Look for something about 4.0 and you'll probably find something.

carguy_
05-27-2005, 04:53 PM
Bf-109G-6/AS, Bf-109G-10/G-14 and Bf-109K-4

These aircraft are equipped with MW50 injection system. The system operates automatically, giving the engine additional power as you move the throttle control beyond the 100% mark. The system can be switched on and off (using the WEP control key), however, it may only be done when the engine is idle or running on lower throttle to prevent damage. Also, it should be switched off when it runs out of water-methanol mix as it can€t operate properly without external pressure and may lead to engine damage.

How do I know when it runs out???

Philipscdrw
05-28-2005, 06:07 AM
Thanks Equilizer!

Philipscdrw
05-28-2005, 06:14 AM
Posted 25 May 2005 17:39
Hallo zusammen!
Hier die Readme 4.0 für interessierte.

The current version 4.0 (4.0m) is not compatible with the previous versions of simulation when playing over the network(Online). Both, the server and client, must have an appropriate versions in order to connect.

For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) one.
4.0 €" for stand alone PF
4.0m €" for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online).

Patch Installation Instructions (Please read carefully)


The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).


In order to install this patch, run the following:

1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.

2) For Merged : PF_patch40m.exe and follow the on-screen instructions.


Please take a note, that merged version of Pacific Fighter will get all additions and features that are listed below, while stand alone installation will get only those that are marked by €˜*€ €" only things that address Pacific Theater.

New Features

Flight Model

V4.0 introduces the pre-BoB Flight Model (FM). In this add-on we are partially introducing FM from our next simulation (BOB) for worldwide test in our current engine. Flight model in the version 4.0 was already extensively tested by nearly 40 real pilots from around the world and we received very positive feedback.
It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to €˜realistic€. However, once you understand the differences and get used to it, everything will fall into its place. We would like to point out, that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn€t matter if it is human or AI, because our AI pilots use the same FM!


New Aircraft.

Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 €" 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level
P-38L late, 1944 €" 1720 hp engines.*

AI aircraft:
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*

Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe, almost all, if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale.

2) The P-38L with 1720 hp engines €" about 2,000 aircraft of this type were produced and used on both European and Pacific theaters.

3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different).

New AI ground objects

T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Ger¤t 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*

New ground static objects

Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428

New maps

Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - close to historical,*
Singapore 2 - with additional non historical aircraft bases for Japanese and Dutch air forces.

New Dynamic Campaigns

Please check the campaign menu.


Modifications and fixes


There are great number of small modifications and fixes in the entire code of our simulation.
We accumulated users input and fixed lots of small and big things, all that to €œpolish€ our simulation even better. Big thanks to all our users that were so helpful!

Special thanks to the third party creators of models and maps

Murmansk and Kurland €" Ian Boys, Christian Schultz, J¶rg Wiedemann
Singapore €" Ilya Shevchenko

BA-6 €" Vladimir Kochmarsky

LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile - Martin Kubani, Robo Ulbrik, Peter Ohnut

Maxim, T-28, T-35 €" Alexey Stepashko

Karl-Ger¤t - Szalai Viktor

T-26 - O.Krylov, Martin Kubani, Mongol

Т-26 with conical turret - O.Krylov, Hurri-Khan
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