PDA

View Full Version : 4.09 Test Runways............



LEBillfish
07-22-2007, 10:45 PM
Developers/Map/Object Makers;

Of any object made thus far, "test Runways" have been utilized to extensive degrees and truly have great value. That one ability truly helped alter mission building dramatically as one could select terrain features to help accentuate a mission considerably.

What we have is nice, a nice invisible surface, Marsten matting and concrete.....Yet we're missing what is probably the two most prevalent on moving front wars...........Grass (simply a shade or two off from the standard to highlight the edges) and rolled dirt/sand/coral.

What would be awesome is a nice "wide" one of each....Naturally I'm hoping for one to use in the pacific. Yet a "wide" (3-6 wingspans) dirt runway and possibly even some short narrow taxiways allowing us to make our own bases would do wonders.

Thanks for your consideration,

K2

LEBillfish
07-22-2007, 10:45 PM
Developers/Map/Object Makers;

Of any object made thus far, "test Runways" have been utilized to extensive degrees and truly have great value. That one ability truly helped alter mission building dramatically as one could select terrain features to help accentuate a mission considerably.

What we have is nice, a nice invisible surface, Marsten matting and concrete.....Yet we're missing what is probably the two most prevalent on moving front wars...........Grass (simply a shade or two off from the standard to highlight the edges) and rolled dirt/sand/coral.

What would be awesome is a nice "wide" one of each....Naturally I'm hoping for one to use in the pacific. Yet a "wide" (3-6 wingspans) dirt runway and possibly even some short narrow taxiways allowing us to make our own bases would do wonders.

Thanks for your consideration,

K2

Woodstock_69
07-23-2007, 04:32 AM
http://forums.ubi.com/images/smilies/agreepost.gif

And if possible a fix when taxing of runway 3 or 4 the aircraft is not launched into orbit...

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

VW-IceFire
07-23-2007, 03:46 PM
Thats an awesome idea! Making my own runways would be great but failing that (I realize thats probably more development work) having a grass runway would be a great visual option as well.

Thumbs up from me!

lowfighter
07-23-2007, 09:55 PM
Yes, that would be really great.
On the other hand I'm positive they already tried to do that, but for some reason it didn't work. Some long time ago, there were a couple of screenshots in the development section, showing grass test runways in the work... I think taxy ways were also visible in those screenshots.

edit: I checked and I think I'm wrong, the screenshot was showing just an invisible test runway placed over the runway of a normal airfield grass runway, hence the confusion... So there's hope... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Gitano1979
07-24-2007, 03:10 PM
BUMP!!! without any doubt... self-made airfields are way better than the default ones http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

LEBillfish
07-25-2007, 12:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gitano1979:
BUMP!!! without any doubt... self-made airfields are way better than the default ones http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

Well you can http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Gitano, yet as an example if we could make fields even simple ones, then bases that demand exact terrain to get full use of the mission could be added.

A good example being the Wewak bases of But, Dagua, Wewak and Boram....Though not accurate as to location, they can be faked well enough to make a difference.

WOODY01
07-26-2007, 05:05 AM
Yea great idea.
Maybe a tool like the destruction tool, but a flattning tool? you could take areas like foreshore, low plains etc... and flatten out areas that could be recovered on. You wouldnt want to get carried away with it though http://forums.ubi.com/images/smilies/354.gif

F16_Neo
07-27-2007, 03:53 AM
For 4.09 I would be happy if they make the invisible testrunway usable for takeoffs in DF mode.
I cannot understand why they still don't work, when visible runways do.

rosco_147
07-27-2007, 12:24 PM
But when will we play with the 4.09..??
I hope soon......is it true? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TheGozr
07-27-2007, 01:17 PM
BTW why do we need a 4.09 ?... remind me.

SOW is what we should get..

Daiichidoku
07-27-2007, 05:01 PM
the ability to select a certain airbase by type, and place it anywhere on a map, its footprint auto-terrain-levelling to a specified height (limited to the default max elevation of that site) would expand map versatility 100-fold

barring that, being able to make grass strips anywhere on a map, conforming to existing terrain (if i understand Bill correctly) would still be an invaluable feature

Daiichidoku
07-27-2007, 05:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheGozr:
BTW why do we need a 4.09 ?... remind me.

SOW is what we should get.. </div></BLOCKQUOTE>

because many...many ppl do not have, and will not have for some time, decent enough rigs to run SoW

many of those that can, will not restrict themsleves to constant 109 vs spits...FB will still do well for years...enough, IMO, that wold still justify further patches...and/or paid addons, etc, whether from 1C, or 3rd party projects

slo_1_2_3
07-27-2007, 10:19 PM
I agree , they would be realy helpfull , they could be like the ones on the new desert mapjust a big flat area to take off from

LEBillfish
07-28-2007, 01:02 AM
Not sure i've been clear....am wanting large grass fields like on certain newer maps (can't recall names) and the same in "dirt/sand/similar"......dirt ones of the two most important. Additionally taxiways/curves, and short more narrow sections to build bases.......

We have the textures already, just need to be applied to an object.

Monguse
07-28-2007, 06:39 AM
Agreed Billfish

If I may, I'd like to also add dirty (Pacific coral dust, Italian/European) Marston Mats or as some others say, Marsden Matting, like the kind you would find in operation not the nice clean ones we have.

More importantly, one that does not have a 1 meter height, totally flat would be ideal.

4.09 vs SOW its simple

4.09 is do-able right now moreover, people had been working on maps and updated default skins which are all complete. SOW has promised for the last two years that it will be better than ever. Granted it should be, but that's no reason wait another. Enjoy what we have until a new Sim arrives.

If someone wishes to wait for SOW and ignore this sim, that's their prerogative. So far I'm really enjoying coops and recreations with authentic historical skins.

Enforcer572005
07-31-2007, 10:52 PM
Another very useful item would be parking areas to go along with the runways. You are kinda limited to parking on the ruway itself, and have to watch where you taxi or you will fall off and crash. Especially the metal matting version in both elevations. taxi ways and parking areas would make these bases come alive.

Poker_4H
08-03-2007, 07:26 AM
I'd settle for a runway 3 and 4 that are 5 or 6 times the width of the current ones.
Big enough to place hangars and make into a makeshift bush airfield.

Hell, add coral, mud and grass textures and I'll be in clover !!!

bigbossmalone
08-04-2007, 12:13 AM
Besides runways, how about fixing the 'no-man's land' coastline? So that vehicles could go to the beach and drop the troops off for a nice refreshing swim, landing craft could actually land, eh?
That would make for some incredible amphibious assault missions.
Just a thought, no need to get worked up about it, I realise how much human nature makes us want to veer away from excessive amounts of work... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

lowfighter
08-04-2007, 01:48 AM
Hi bigboss, with a bit of notepad work we can do this already (landings, river crossing, river traffic etc), see here:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=50910533&m=1221044632


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bigbossmalone:
Besides runways, how about fixing the 'no-man's land' coastline? So that vehicles could go to the beach and drop the troops off for a nice refreshing swim, landing craft could actually land, eh?
That would make for some incredible amphibious assault missions.
Just a thought, no need to get worked up about it, I realise how much human nature makes us want to veer away from excessive amounts of work... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

bigbossmalone
08-04-2007, 02:08 AM
wow, didn't know that, low!
Thanks for the headsup, mate.
Now, I'm off to go and redo some of those 'marine landing' missions from my archives...
http://forums.ubi.com/images/smilies/11.gif

xTHRUDx
08-05-2007, 11:35 PM
you left out altitude selectable air-starts.

LEBillfish
08-06-2007, 09:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xTHRUDx:
you left out altitude selectable air-starts. </div></BLOCKQUOTE>

????????? what does that have to do with basic dirt runway objects?

xTHRUDx
08-06-2007, 10:03 PM
because when you cross the test runways, it creates an airstart.

TheGozr
08-07-2007, 12:53 AM
Actually good subjects and yes to have those runways actually working would be a great step foward, one with grass would be so good.
Altitude selectable like in the quick mission would be great as well.
Also look here http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/5501049975
this would fix many problems that some here wont get in there heads. This would allow lots of fun with out breaking the piggy bank to have an enormous bandwith eaten by graphics exchanges like the skins for example.