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Astap
12-19-2003, 02:06 AM
Hello everyone,

I'm a just got the game (IL-2: FB) a few weeks ago and it's really cool.

I've been playing the piot career now for some time and for some missions (and with this I mean the templates and not the missions themselve 'cause their totally random) it seems to be impossible to complete them.

Example: Lvov, 1941: Kerch, 8 Yak's on the runway. 9 Heinkel He-111 approaching. We Scramble: Shoot down all the He-111, Land, Quit mission. Then I got the message of how such a great pilot I am 'cause I shot 5 of 'em down. I click continue and I lost territory.

It seems to me that the loss/increase of territory is related to the previous mission outcome. Then why is it that I seem to lose a lot of missions while - most of the time - My side manages to down all the planes of the enemy?

Can anyone explain how the system works?

There are only 10 types of people in this world. Those who understand binary and those who don't.

Astap
12-19-2003, 02:06 AM
Hello everyone,

I'm a just got the game (IL-2: FB) a few weeks ago and it's really cool.

I've been playing the piot career now for some time and for some missions (and with this I mean the templates and not the missions themselve 'cause their totally random) it seems to be impossible to complete them.

Example: Lvov, 1941: Kerch, 8 Yak's on the runway. 9 Heinkel He-111 approaching. We Scramble: Shoot down all the He-111, Land, Quit mission. Then I got the message of how such a great pilot I am 'cause I shot 5 of 'em down. I click continue and I lost territory.

It seems to me that the loss/increase of territory is related to the previous mission outcome. Then why is it that I seem to lose a lot of missions while - most of the time - My side manages to down all the planes of the enemy?

Can anyone explain how the system works?

There are only 10 types of people in this world. Those who understand binary and those who don't.

georgeo76
12-19-2003, 02:18 AM
I don't know the answer to your question, but I do like your sig http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://webpages.charter.net/Stick_Fiend/images/alex.jpg
"Oh bliss, bliss and heaven. Oh, it was gorgeousness and gorgeosity made flesh. It was like a bird of rarest spun heaven metal, or like silvery wine flowing in a space ship, gravity all nonsense now. As I slooshied I knew such lovely pictures."
Fiend's Wings (http://webpages.charter.net/Stick_Fiend)

Fennec_P
12-19-2003, 02:27 AM
I don't think your mission performance has any bearing on the outcome of the war. This is not Falcon 4.0, be sure.

The campaign seems to be made up of random missions generated based on pre-defined plane numbers and types. There is really nothing dynamic about it.

Slush69
12-19-2003, 02:51 AM
The campaign isn't dynamic. So you can't change the outcome of the war by flying a few succesful missions.

cheers/EoE

Tully__
12-19-2003, 03:03 AM
The campaign is moderately dynamic. You wont change the outcome of the war and will have little or no effect on the location of the frontline, but if you manage to destroy all the enemy AA at an airfield during a time of short supply for the enemy, you may find no or very little AA there at that base in the next mission.

Mission success is based on mission goals, not number of kills. If the mission goal is to protect the bombers long enough for them to destroy a bridge, in the worst case you wont be declared successful unless the bridge is destroyed, even if all the bombers survive and you and your fellows manage to destroy all the enemy. It is important to pay attention to the briefings.

As some real life missions failed, I feel it's unreasonable to insist on a declared mission success to proceed to the next mission in the campaign. Consequently I fly campaigns with the "No Instant Success" difficulty setting turned off. That allows you to proceed to the next mission unless you're captured or dead.

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Salut
Tully

Astap
12-19-2003, 03:04 AM
Too bad, It would be really cool if that was so.

Even better if they've made it in a special mode (which is an unrealistic combat, but with using the realistic WWII planes). it would be like a little game of chess where you can capture territory with a succesfull mission. And you would be able to manage your planes and battleplanes yourselve.

Imagine making massive strikes just after you recieved your new supplies with the newest and hottest aircraft of the moment.

----
There are only 10 types of people in this world. Those who understand binary and those who don't.
----
Argh! A duel with the mind and I am unarmed!

Rajvosa
12-19-2003, 03:07 AM
He he, I guess this proves that wars cannot be won by airpower alone! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Golf GTI Edition 2.0 16v

D-XXI
12-19-2003, 09:39 AM
I think that if you performe well a campaign can last longer or shorter depending on if you're on the offense or defense side.

For instance I've completed the LVOV'41 campaign as a german fighter in less missions (2) then as a russian fighter.

DrDave242
12-19-2003, 12:25 PM
I like your sig too. But I had it first! http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
There can be only one...

---
There are 10 kinds of people in the world: those who can count in binary, and those who can't.

HL callsign: FruitPieJones
Today is a good day for pie.

christopher65
12-19-2003, 02:34 PM
dont think a russian developer would be to keen to see the germans possibly winning the war-to think it would be popular back home either!

noshens
12-19-2003, 04:11 PM
Why? American developers are keen to see the Germans possibly winning the war?

And BoB will include 2 types of missions: in one you won't influence outcome of war and in another you will be.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by christopher65:
dont think a russian developer would be to keen to see the germans possibly winning the war-to think it would be popular back home either!<HR></BLOCKQUOTE>

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