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lbhskier37
03-01-2005, 03:31 PM
I was just thinking about this the other day. Would it be possible to make AIs "vision" of your plane be effected by the camo it has? Not sure how it could be implimented, but I think it would be neat if AI could lose you against the ground if you were using a camo pattern that was close to the color of the ground.

Choctaw111
03-01-2005, 03:47 PM
This was brought up in another thread. Something about the overal value of the color of your craft as opposed to the color of the backround you are against. There would have to be many calculations for this as your camoflage effectiveness would be different from every angle. If your AC is green you would have fairly good camo from above but if a plane is below you can they see your green silhoueted against the sky? There are many factors involved here and there would have to be a program to calculate your ACs camo effectiveness from every angle. I do not know if this can be done on todays PCs while running everything else that BoB is going to be demading of the processor.

Chuck_Older
03-01-2005, 04:08 PM
if we had that, how about the other side of the coin?


All that camo paint has weight

An unpainted aircraft is lighter by several hundred pounds http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Advantages in FM performance to the unpainted planes, please

LEXX_Luthor
03-01-2005, 05:18 PM
I think it would be sufficient to just SET planes as either "cammoed" or "uncammoed" in setting up missions. Uncammoed example would be shiny metal for example. Then just use the overall system we have now but modded for "cammoed" and "uncammoed" planes, not specific designs of cammo.

Cocktaw has some points. You have to calculate the specific terrain features that lay below you as seen from the AI. Water, barren rock, city, forests, etc...and these are nasty geometries to calculate I think. If a cloud is below you, or behind you, as seen from the AI, then your cammo won't work.

The Good Thing ~~> at least AI would *see* the clouds! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

A "generalized" terrain could be used to "average" the AI vision of your cammo over the map, but that is pretty much what we have now -- one AI vision for any part of any map assuming your plane is cammoed somewhate ("uncammoed" shiny metal not modded however now I don't think).

It does not get better. http://forums.ubi.com/images/smilies/51.gif All the AI vs AI searching and spotting will need to be modded. Don't think so? Wait for your AI wingman with same cammo as your plane expose your flight to the enemy AI.

It can get worse, and it does here. http://forums.ubi.com/images/smilies/icon_twisted.gif If AI planes in your flight or squadron formation are not modded for cammo vision, you will *NEVER* spot cammoed enemy planes before the friendly AI even if they are your "less ranking" wingmen.

To calculate AI vs AI cammo vision against tangled terrain geometry requires ( 2 x E x F ) calculations, F and E being the number of Friendly and Enemy planes. Although this could be restricted to AI/AI distances less than say...40km. I am thinking of shiny metal cammo for such a high 40km range and large aircraft size...many factors to consider and it is indeed a fascinating topic that we might find some simplifications for.

However, the calculations need be performed only very rarely (compared to FM and bullet calculations), say do all the calculation once every 3 seconds.

A simplification to reduce the calculations could be modding flights or formations as one (1) vision mod for all planes in that flight, with skill level averaged but perhaps weighted somewhat in favour of the highest skill level. But, as formations scatter across the sky and map during combat, we would have some ugly programming problems with this simplification. http://forums.ubi.com/images/smilies/icon_twisted.gif

stubby
03-02-2005, 06:17 AM
I like it but I hope they fix how the AI can see you through clouds or the AI's uncanny ability to avoid being bounced. I guess if they can resolve those two issues, factoring in cammo would be a piece of cake.