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XyZspineZyX
07-02-2003, 03:55 PM
Some object add ons would be nice to give the game more realism when attacking ground targets. Some ideas would be:

*Ammo crates/supply crates for each side that are explosive.

*Pill boxes and cement depots would be a nice target change.

*Military tents.

XyZspineZyX
07-02-2003, 03:55 PM
Some object add ons would be nice to give the game more realism when attacking ground targets. Some ideas would be:

*Ammo crates/supply crates for each side that are explosive.

*Pill boxes and cement depots would be a nice target change.

*Military tents.

XyZspineZyX
07-02-2003, 10:20 PM
Flak towers. Brutal.

XyZspineZyX
07-02-2003, 10:27 PM
changeable respawn time for all objects in dogfight maps would k1ck @$$.


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XyZspineZyX
07-02-2003, 10:40 PM
glarocque wrote:
- Some object add ons would be nice to give the game
- more realism when attacking ground targets. Some
- ideas would be:
-
- *Ammo crates/supply crates for each side that are
- explosive.
-
- *Pill boxes and cement depots would be a nice target
- change.
-
- *Military tents.
-


Yes. 100% agree.

Copy/paste of a request done late last year /i/smilies/16x16_robot-wink.gif


New ground ojects :

- Static Russian 61-K 37mm model 1939 AAA.
- Static German 3.7 cm Flak 36.
- Static Flakvierling 38
- Maultier mounted Flak 36
- SdKfz 251/21 with MG 151/20 drilling
- SdKfz 7/1 half track with Flakvierling 38
Any 37 mm mod 39 on trucks existed ?

- Su 122
- Brummbar sturmgeschutze

- 100 mm BS-3 antitank gun
- Static towed 21 cm rocket launcher
- 7.5 cm Pak 40
- 8.8 cm pak 43

At least three major variants of T34/76, including armour thickness changes, existed.
Having two of them, as a 1941 and 1943 models would be helpfull in realistic mission editing against timely historical opponents.


To recreate the high volume of fire the attack planes were confronted, without having to put on the map too much T-40/60 tanks or SdKfz 251 because they are too easy to spot and destroy - great size -, also because this would add too much major vehicules and could not complete with the scenario background ; while secondary weapons of vehicules are not represented in game would it be possible to create :

- Statict AA mount for DShK 12.7 machinegun
- Static AA mount for MG 42 machinegun ( twin MG AA mount ).
- Same as above, mounted on light vehicules as Willys MB and Kuebelwagen.


- Wooden strong point to put anti tank gun in.
- Entrenchement or similar small earth hillocks for artillery and AA guns.
- Tents.

Modifications under the editor :

- A single moveable Studebecker rocket launcher
- A single moveable 15 cm racketenwerfer 42
- A group of three Sdkfz 251 in order to do not have to create waypoints for each vehicule.



- Is it possible to increase tanks and anti tank guns accuracy particulary at very close range ? Actually even at point blank AI miss too unrealisticly.

AT guns and assault guns reaction times to open fire even at point blank range when they are in an ambushing position is to long.

The ZIL 76mm AT gun seems correct, it would be great to see all others AT units react like this.


- Most of the cases, artillery fires far too short. Strangely the phenomen increase when artillery fires from a position surelevated from the target.

This is particulary sensible with 85mm AAA and 8.8 Flak when attacking ground targets.

Rocket launchers performs a bit better.

Anti tank guns, tanks knows same kind of troubles at different levels, particulary assault guns.


- Both heavy AAA guns and tanks engage only at short range.

Artillery engages at greater ranges, but not too much also.
Artillery spot targets and engages at greater ranges only if friendly units placed between it an ennemy is under attack, so artillery engages at greater ranges it would have do if alone.
Is it possible to make artillery engaging without that " warning " or " wake up " ?

Also, accuracy is a bit too low, for howitzers or for naturally accurate big AA guns in ground object attacks to be effective except at point blank ranges where the nature of theyr fire should be owned by some others objects like anti tank guns.


This would add realism, some depth and flexibility in editing missions, add interest to mission goals and conditions.




Message Edited on 07/03/0308:37AM by Maraudeur