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tacole27
02-24-2006, 10:00 AM
In-game Ping:
http://www.alatechpro.com/images/PFPing.jpg

Ping from the command prompt while he is in the game:

Pinging x.dyndns.org [24.196.x.x] with 32 bytes of data

Reply from 24.196.x.x: bytes=32 time=31ms TTL=62
Reply from 24.196.x.x: bytes=32 time=52ms TTL=62
Reply from 24.196.x.x: bytes=32 time=37ms TTL=62
Reply from 24.196.x.x: bytes=32 time=37ms TTL=62
Reply from 24.196.x.x: bytes=32 time=60ms TTL=62
Reply from 24.196.x.x: bytes=32 time=47ms TTL=62
Reply from 24.196.x.x: bytes=32 time=34ms TTL=62
Reply from 24.196.x.x: bytes=32 time=69ms TTL=62
Reply from 24.196.x.x: bytes=32 time=16ms TTL=62
Reply from 24.196.x.x: bytes=32 time=23ms TTL=62
Reply from 24.196.x.x: bytes=32 time=53ms TTL=62
Reply from 24.196.x.x: bytes=32 time=30ms TTL=62
Reply from 24.196.x.x: bytes=32 time=24ms TTL=62
Reply from 24.196.x.x: bytes=32 time=19ms TTL=62
Reply from 24.196.x.x: bytes=32 time=30ms TTL=62
Reply from 24.196.x.x: bytes=32 time=30ms TTL=62
Reply from 24.196.x.x: bytes=32 time=15ms TTL=62
Reply from 24.196.x.x: bytes=32 time=28ms TTL=62
Reply from 24.196.x.x: bytes=32 time=47ms TTL=62
Reply from 24.196.x.x: bytes=32 time=25ms TTL=62
Reply from 24.196.x.x: bytes=32 time=18ms TTL=62
Reply from 24.196.x.x: bytes=32 time=30ms TTL=62
Reply from 24.196.x.x: bytes=32 time=18ms TTL=62
Reply from 24.196.x.x: bytes=32 time=23ms TTL=62
Reply from 24.196.x.x: bytes=32 time=27ms TTL=62

Ping statistics for 24.196.x.x:
Packets: Sent = 25, Received = 25, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 15ms, Maximum = 69ms, Average = 32ms

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Technical details posted here:

http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7831052514

I feel the need to post here, because this definitely seems like an application layer issue. I'm not getting any resolution from the community. I hope that you can help!

Thanks,

TiCo
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MrQBerrt
02-24-2006, 10:27 AM
Wow, neat test. I'm guessing that the host was processing something and so the bottleneck was his game not responding to your in game "pings" while your cmd pings where handled by the OS, and so were responded to promptly.

Try testing again with other players with good connections in the game and see if they all shoot through the roof like this.

tacole27
02-24-2006, 10:50 AM
Unfortunately, this only happens with this one person (my brother). The funny thing is that he has the most efficient route to my server. It's only three hops: his router -> core router -> my router. It can't get any better than that!

One thing that is odd, is that when he is moving on the runway, there is no warping or anything. It looks smooth...then he vanishes. With such a high ping, most games would cause some warping to occur on the high ping player.

Is there any way to prevent the server from kicking "high ping" players?

Thanks,

TiCo

Targ
02-24-2006, 08:17 PM
The TTL says he is not close at all, 62 hops to your server my friend.
Check the route from his computer to your computer as he is traveling all over the place it seems before getting to your machine.

VW-IceFire
02-24-2006, 08:22 PM
Originally posted by Targ:
The TTL says he is not close at all, 62 hops to your server my friend.
Check the route from his computer to your computer as he is traveling all over the place it seems before getting to your machine.
Thats not traceroute...thats just ping over and over and over again. Still...the ping is high for that limited number of hops.

Sounds like something is amiss. But I'm no network engineer so its outside of my scope.

Targ
02-24-2006, 08:30 PM
Ooops, TTL is time to live and how many hops the packet can travel before being dropped.
Do a tracert and see how many hops away he is.
Is that his ping or yours?

carguy_
02-24-2006, 08:38 PM
What?62ms being high in LAN?

tacole27
02-25-2006, 01:10 AM
The tracert was on this post in the Community Forum.....

http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7831052514

The post above was to demonstrate the difference in ping of what the game was saying, and what the OS was reporting from the command prompt.

I was pinging him from my PC. It would be the same if he pinged me from his, as a ping will produce send and receive transmissions from both locations.

Carguy: Yes 62ms would be high in a LAN, but this is WAN. LAN should be <10ms.

Anyway, I will be stress testing his machine tomorrow. I've seen bad memory do some strange things. That's about the only thing left.

Thanks,

TiCo