View Full Version : Torepdo away......again... by mistake.

04-03-2005, 04:33 PM
Yaaaaaaaa!!!! I wish I knew enough to change this, but I'm getting soooo tired of launching torpedos by mistake when I just want to center my rudder. I've lost several hours again just now, sneaking in, lining up and suddenly the event window appears and for a moment I wonder "who's that" oh, it's me..... http://forums.ubi.com/images/smilies/35.gif I don't know enough computer smarts to go somewhere to change something.....so please, I beg for a patch that addresses this....please http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/cry.gif ps..please disreguard this if no one else has this problem or if it has been discussed already. http://forums.ubi.com/images/smilies/10.gif

04-03-2005, 05:18 PM
I second this request for some kind of safety mechanism for torpedo launch. I have sent a small fortune in torpedos racing off into the void; however once, inside a convoy, I accidently sank a ship! I too, am a computer simpleton, so please, explain any suggested fixes on a fourth-grade level.

04-03-2005, 05:22 PM
I have posted about this problem previously but here is the fix again.

Go into the Data Folder where you Silent Hunter game is installed and look in the Subfolder called Cfg. In this folder there are two files called Command-en.cfg & Command_de.cfg. Open up bot files and go to the following line:-

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>



Delete the Key= line under this heading in both files and save. Voila! no more fumbled triggers.

04-03-2005, 06:22 PM
Or, if you don't want to give up the keyboard shortcut to fire a torp, you can redo it to another key, or take in-game actions to prevent it. Just keep your periscope centered on 0 degrees heading and the stern tube selected, and it won't be able to fire if you accidentally hit enter.

04-03-2005, 06:25 PM
Yep, go on and change the config! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I was laughing maniacally for some reason when I succeeded at changing it from Enter to Ctrl+Enter; I sat there in the port of Hamburg, mashing my Enter key to my heart's content, laughing all the way - FINALLY, no more dealing with that bloody mistake (cost me a few fish before)...

04-03-2005, 06:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CCIP:
I sat there in the port of Hamburg, mashing my Enter key to my heart's content, laughing all the way... <HR></BLOCKQUOTE>lol

Congrats on successfully reconfiguring the key.

04-03-2005, 10:37 PM
I did that. I need to reconfig my keys too. Really its a pain in the end.

04-03-2005, 10:49 PM
You can setup a safety by making an impossible shot. i.e. bug 180 while selecting a forward tube. Because the gyro will be about 180, it can't do that and thus will refuse to launch upon hittin enter.