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View Full Version : Something odd about landing and take offs post patch!.



XyZspineZyX
08-29-2003, 04:49 PM
Well do you notice that when taking off your plane seems to be made of rubber? this is a problem I found back in the old il-2... you can even drag your wing along the ground and there is no damage what so ever. When rolling on the grass your plane goes insane and starts bouncing around side to side violantly especially in a FW, but still no damage...

I find this whole rubbery aircraft effect very odd and annoying, 1.0 on the other hand was a lot harder to take off and most planes like the I16 would roll hard right on take off so if you had rockets on you would explode, torque or not that was a little strange as well.

But now with the whole rubber thing, it just feels way too arcade, also I notice if you roll your aicraft into a fire, no damage!?!

or if you spawn in a fire, no damage? now common thats just non sense, your sitting in a roaring fire and nothing happens? no damage to the wings or engine, or tires or anything? or pilot?

yeah right.

Hope Oleg fixes this.

XyZspineZyX
08-29-2003, 04:49 PM
Well do you notice that when taking off your plane seems to be made of rubber? this is a problem I found back in the old il-2... you can even drag your wing along the ground and there is no damage what so ever. When rolling on the grass your plane goes insane and starts bouncing around side to side violantly especially in a FW, but still no damage...

I find this whole rubbery aircraft effect very odd and annoying, 1.0 on the other hand was a lot harder to take off and most planes like the I16 would roll hard right on take off so if you had rockets on you would explode, torque or not that was a little strange as well.

But now with the whole rubber thing, it just feels way too arcade, also I notice if you roll your aicraft into a fire, no damage!?!

or if you spawn in a fire, no damage? now common thats just non sense, your sitting in a roaring fire and nothing happens? no damage to the wings or engine, or tires or anything? or pilot?

yeah right.

Hope Oleg fixes this.

XyZspineZyX
08-29-2003, 04:58 PM
I think the fire/debris was fixed in patch for no damage at spawn point wich it previous did.Realistic,no, but improve gameplay online.Otherwise I agree that it could be some damage when tipping a wing into ground att start/landing or collapsed gears when bumbing around(got a few propstrikes tho).
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XyZspineZyX
08-29-2003, 05:14 PM
Oh, basically that can happen. But it will damage the wing, It strips and grinds the metal. They should put light damage textures if that happens.

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XyZspineZyX
08-29-2003, 05:24 PM
- you can even drag your wing along the ground and there is
- no damage what so ever.
- When rolling on the grass your plane goes insane and
- starts bouncing around side to side violently especially
- in a FW, but still no damage...

First make sure you have 'invincibility' turned off; I know you probably have.
There might be no damage shown on your plane like the damage modelling for bullets, flak and debri, but at some point (after you do too much) you do explode, so there is some rough damage modelling going on there, you just can't see it.

- I find this whole rubbery aircraft effect very odd and
- annoying, 1.0 on the other hand was a lot harder to take
- off and most planes like the I16 would roll hard right on
- take off so if you had rockets on you would explode,
- torque or not that was a little strange as well.

il2 didn't model the grass's bumps and potholes, so you could take-off stright across the airfield; very unrealistic. FB even models the 'kerb' between the runway and grass as well as the potholes!
The i16 rocket thing was a bug that was fixed; it shouldn't have done that in the first place. Also fixed was the engine stall in the i153 and i16.
Torque, I don't know. I haven't noticed any difference; I always trim the plane to compensate before taking off anyway. If it's changed, then the answer why might be archived in the tech forum.

- or if you spawn in a fire, no damage? now common thats
- just nonsense, you're sitting in a roaring fire and nothing
- happens? no damage to the wings, engine, tires or pilot?

Er, spawning in a fire is nonsense in the first place. I hate to break this to you but real planes don't spawn! The fires are eyecandy and used as night guidance. This is a flight sim, not a fire sim.

Learn to take-off properly and you won't experience the 'rubber effect'. As for the fires... its only a game! /i/smilies/16x16_smiley-wink.gif


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XyZspineZyX
08-29-2003, 05:32 PM
flight sim not a fire sim? everyone elses responses made sense, bur yours my friend was lame.

The planes bounce around WAY too much, by the way they bounce around their wings should be ripping right off, not just a few scratches on the wing tip, I can GRIND the wing right into the ground pretty hard and nothing happens.

Maybe ill record a track to show this, but i'm sure everyone knows what im talking about, don't be fan boys.

XyZspineZyX
08-29-2003, 05:34 PM
yeah i must agree with you on this one......the shocks on the A/C doesnt seem to work and when you're coming in for a landing it takes forever for the engine to throttle back. there are still sound bugs also.

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XyZspineZyX
08-29-2003, 05:49 PM
Hmmm, I don't really have a problem with this, I actually like it /i/smilies/16x16_smiley-happy.gif .

I have no trouble landing or taking off in regard to "rubber" effect. Landing is a bit more challenging post-patch because the planes don't seem to wanna settle down. Bizarre as it seems setting pitch to 0 helps to slow 'em down though it should be the reverse i would think (i.e. less prop drag).

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XyZspineZyX
08-29-2003, 05:57 PM
I agree. I have noticed the same thing. I fly 109s and on all variants, it was real easy to put a wingtip in the grass. I think this should be modelled a little more accurately.

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XyZspineZyX
08-29-2003, 05:59 PM
I understand the spirit of your post, but for the sake of gameplay I wouldn't want the changes you're suggesting.

Ver. 1.0 respawning was a royal pain if you were vulched. It took forever for the debris to clear so you could respawn undamaged.

The infields in the IL2 were much smoother to taxi across which I preferred, but the roughness in FB is fine so long as it doesn't make taxiing for takeoff a 10 min. operation of creeping along at 10kph so as to avoid damage.

There's a lot to be said for realism, but there has to be some compromises for playability.

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XyZspineZyX
08-29-2003, 06:00 PM
Don't know about the damage modeling you're talking about (I try not to scrape my wing along the ground when taking off /i/smilies/16x16_smiley-very-happy.gif ). But I find, overall, after the patch that takeoff and landings seem more realistic. You can feel at rotation that if you got too crazy with it you'll end up pancaking. Planes are more twitchy just after getting airborn. It always seemed to me to be automatic pre-patch. You could rotate and get the feeling that you could read the paper, go take a wizz, get a snack, come back and you'd still be up in the air /i/smilies/16x16_smiley-very-happy.gif . Not anymore.

And landing seems to take into account the presence of ground effect. Which can make it harder or easier to land depending on the situation. Personally, I like a lot of the changes in the patch and I'm looking forward to the additional fixes (especially for the stuff they shouldn't have broke like the fuel mixture) in the next patch.

XyZspineZyX
08-29-2003, 06:11 PM
Edited: personal message sent instead.

Message Edited on 08/29/0306:33PM by antifreeze

XyZspineZyX
08-29-2003, 08:24 PM
Yeah I've done that in mid flight for fun, I would say to my friends watch me stroke the grass with my wing and slowly touch the ground at 200 km/h and nothing would happen.

XyZspineZyX
08-29-2003, 09:01 PM
I understand the dilemma for playability, and although I can understand why the fire doesn't damage you, I still think that the rubbery effect when taking off is a little too much, you should be careful when taking off, it adds to the game experience.

I mean taking off and landing is a huge part of being a pilot right? many deaths happened on take offs and landings, so I would think realism in that sector would be appreceited...

And as for anti-freeze, no wonder you edited your message, threats over the internet, pretty imature and pathetic. Good day.


PS: The rubbery effect isn't only on the grass, even on the runway most planes can roll and slide side to side WAY too much on low speeds, also rubbery bounce around all over the place without any damage, almost like they are made of an extremely light rubber material lol http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Anyways my post was meant to show something that could be improved, i'm extremely sick of these fan-boys bashing everyone who wants to make things better. I love the game and i'm not saying anything negative about Olegs team, but nothing is perfect... This game can be better, why do you think it's being patched? why would they release addons if it couldn't.

Silly,

Message Edited on 08/29/0304:06PM by chlywly

XyZspineZyX
08-30-2003, 10:44 AM
You insulted me in public.
I said in a personal message that you wouldn't say that to my face.
Where's the threat? I was pointing out that using the anonimity of the internet to throw insults at people you don't know is really cowardly and immature. You should have more etiquette.
I did write this point in the forum first, but then I remembered about personal messaging, and thought it was more adult to educate you privately so other people wouldn't see what an idiot you were being. But you still insist on slating me in public?

Jeez, you are the biggest idiot I've met on this forum so far. If you want to throw further insults, I suggest you use personal messaging. Doing it in public is not on.

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XyZspineZyX
08-30-2003, 03:15 PM
stability of the landing gear still sucks in many of the planes, I doubt they will ever fix it.


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michapma
08-30-2003, 05:51 PM
Didn't read all the posts, so sorry if this is being repeated. To keep the I-16 and I-53 from rolling so sharply when the tail comes up, push the stick all the way forward on the rollout. Once the tail is up and you start to pick up more speed (say over 100 or 120) relax the stick pressure.

Cheers,
Mike

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XyZspineZyX
08-30-2003, 06:23 PM
There is a very simple solution here: do not take off or land on unimproved surfaces. If you are forced to land off of an improved surface, consider leaving your gear up to prevent it catching and flipping the plane on an uneven surface. There are only 3 aircraft that show a tendency to bounce or roll on the runway: I16, I153 and P40. The solution for the I16 and 153 has been noted above. Not sure what's going on with the P-40, but it's not so severe as to prevent take-off. You just have to taxi extra slow.

--AKD

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XyZspineZyX
08-30-2003, 06:25 PM
The other day i was playing around and i noticed that i can come in REAL low at 300+ and then dip the wing into the ground and the only thing that happens is it creates drag on the side on the plane and it begins to "turn". then i can just level out and im fine. it makes for some good stunt shows but it isnt very realistitic. i'll post a track showcasing this in a bit.

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