View Full Version : Dog flighting tactics and skills

01-10-2007, 01:30 PM
So im new to this game and i find myself in a situation where there is always a boogey on my 6. what techiniques do you do to shake it off without stalling the plane into a flat spin?

does your craft have difficulty climbing altitude or doing a vertical roll??

please post some tips and techique pointers please.

01-10-2007, 02:56 PM
Well it always depends on which plane matchup, without such specifications its hard or actually impossible to state any precise defensive tactics. Every plane has its strong and weak points and it is your task to make full use of your planes advantages over your opponents.

Best defensive tactic against bogeys on your six is: Dont start a turnfight in the first place! Stay over and enter the fight with a speed and altitude advantage, pick out lone, unaware targets, dive down and take your pass, then zoom up again. Takes some patience for a new pilot but with a bit of training you'll get the hang of it.

Should you still end up with a bogey on your six then rule of thumb is to dive to pick up speed and get some distance between you and your pursuer, if he follows you then drag him to nearby friendly fighters or an airfield.<div class="ev_tpc_signature">

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01-10-2007, 04:28 PM
Originally posted by mindsound29:
So im new to this game and i find myself in a situation where there is always a boogey on my 6. what techiniques do you do to shake it off without stalling the plane into a flat spin?

does your craft have difficulty climbing altitude or doing a vertical roll??

please post some tips and techique pointers please.

Woo! Only that, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Entire volumes of books on air combat manuevering have been written; kind of hard to boil that down to a post here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


your initial mistake was to let the bad guy get on your tail

Secondly- your mistake even before you took off was not to have an effective wingman. AI wingmen are not something we can improve on, but online it's a different story

Thirdly- to paraphrase the words of John Boyd- don't out-fly your opponent, out-think him.

In general, always strive to match your plane's strong points to your opponent's weak points. To do that, you'll need to know something about your plane, and his.<div class="ev_tpc_signature">

Flower of Scotland, will we see your like again?

TgD Thunderbolt56
01-10-2007, 04:36 PM
I suck so don't ask me... http://forums.ubi.com/images/smilies/shady.gif

In reality, your first attempts at this sim will likely be humbling. Especially if you go online into a well-populated established server. Practice, TeamSpeak and a wingman will save your a$$ more than anything. http://forums.ubi.com/images/smilies/10.gif<div class="ev_tpc_signature">

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01-10-2007, 04:52 PM
I suggest you find a plane that you like to fly and learn its strongpoints and weaknesses, then you can look for and ask for specific tactics for that plane or that kind of advantages.

Also, I suggest you download and read the incredibly helpful book called "In Pursuit", although written mainly for a 24/7 online sim, 99% of the things still apply to the game, and he also diagrams combat techniques that you could find helpful. You can find it here:

Long but worth the read. Enjoy

01-10-2007, 05:33 PM
Agree, "In Pursuit" is well written, well thought and it has an absolutely unique selling point for a book of its scope: it's available for free.

Read it. Then if you decide to study things in depth and do a PhD in fighterology you can always buy "Fighter Combat" by Shaw, but I would not necessarily advise it.

I read "In Pursuit" and still suck, but at least now I know why.

S!<div class="ev_tpc_signature">


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01-10-2007, 09:14 PM
I suggest you read In Pursuit.... and practice flying. Consider this. Real pilots had to learn how to fly well before they could learn to fly & fight. This is no different. I recommend the following are a few good places to start:

In Pursuit: An Online Pilot's Guide to Aerial Combat (http://web.comhem.se/%7Eu85627360/)
Neural Dream's Aircraft Reference Guide (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#001)
Hardball's Aircraft Viewer (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#014) an online version of the guide basically.. both are very good.
<span class="ev_code_red">U</span>ber <span class="ev_code_red">Q</span>uick <span class="ev_code_red">M </span>ission<span class="ev_code_red">G</span>enerator (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#043) - This tool will help you to create more diverse quick missions to practice with. It comes with an extensive help file and is pretty easy to use once you do it a few times.
Mission Mate (http://mission4today.com/index.php?name=Downloads&file=details&id=8) A mission building utility similar to The U.Q.M.G. but different. IMO both are good and deserving of a place on any FB simmers HD. I think MM is a bit easier to use.... but The U.Q.M.G. has other features that make it a must have as well.... better to have and use both. You will never need the QMB again.
Fraps (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#010)- A quick and easy way to measure your frames per second
IL2 Manager 5.0 (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#022) This utility will allow you to make certain adjustments within the config file.. like graphics setting etc. on a gui. While it is highly recommended that you learn where these things are in the config file, once you know that... easy and quick is the way to go. It also has a stick editor which will allow you to set up different profiles for your joystick sensitivity settings.
IL2 Stab (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#024) Similar to IL2 Manager but without the stick editor and with a Diary feature.
VAC (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#047)- <span class="ev_code_red">V</span>oice <span class="ev_code_red">A</span>ctvated<span class="ev_code_red">C</span>ommands - This utility is very similar to SHOOT.. it allows you to interact with your PC and thus the sim with voice commands. Very useful in coops. A bit tricky.. but a good program.
COOP Generator (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#005) - A random COOP generator. I have yet to use it but it looks interesting.
Sniper's Corner (http://ourworld.cs.com/Abra772/SC_2_Eng.zip) a nice utility to help get the angles aspect of A2A gunnery in your head - Gunnery at AW.C (http://www.airwarfare.com/tactics/tactics_fwgunnery.htm)-A good explenation of the tool and what is does. Also this entire section at AW.C is a really good resource.

ACM (http://www.aqqm31.dsl.pipex.com/ACM.zip) - Short for Air Combat Maneuvers - This program will show you a short video of various combat maneuvers.... yo yos, immelmans etc. It is a very useful tool.

There are tons more but I figured these were good starting points to get any rookie on their way and help get them up to speed.

The bottom line is there is no easy fix. Thsi sim is unlike any PC title you ever played... it is challenging and it demands your attention if doing anything more than just "playing" is your goal. If you want to actually get good at it... at least to the point where you aren't blown to bits at every turn.... you must practice... and don't be afraid to ask questions. We have our share of jerks here like the rest of the world but fior the most part there are guys waiting to help you out and help you become just as hooked on this sim as we are.... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

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01-11-2007, 02:43 AM
Hey Bearcat!

Do you know if Mission Mate works with 4.71 (I tried to find info but didn't find any)?

Greetings Kammo

Edit: No need to reply since I found the answer http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

01-11-2007, 03:19 AM
There are no simple answers... run, just RUUUUUNNNN!!

01-11-2007, 09:15 AM
Welcome sir! Here are a few good flight combat websites I have studied.

http://www.sci.fi/~fta/index.htm (http://www.sci.fi/%7Efta/index.htm)

Study up on the above links and find yourself wingman to fly with. You will learn allot faster and it is a much more immersive experience.<div class="ev_tpc_signature">


There are only two types of aircraft ? fighters and targets.

? Doyle 'Wahoo' Nicholson, USMC.

01-11-2007, 12:02 PM
Do anything, but DON'T STAND STILL!!

TgD Thunderbolt56
01-11-2007, 01:08 PM
O.K. a couple pieces of advice...

1. Spend less time looking through the pipper than you do looking over your shoulder.

2. Don't fly straight and level unless you're in a bombr...ever.

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01-11-2007, 03:09 PM
Originally posted by mindsound29:
So im new to this game and i find myself in a situation where there is always a boogey on my 6. what techiniques do you do to shake it off without stalling the plane into a flat spin?

does your craft have difficulty climbing altitude or doing a vertical roll??

please post some tips and techique pointers please.
Best technique is to not let the guy get on your six. Once he's there...bad things happen. Prevent that from happening as much as possible in the first place.

Evasion techniques include things like rolling scissors, break turns, rudder slides, and a variety of other maneuvers. Look them up on Google is probably the best to try and get some different perspectives. But this is really a bad place to be in.<div class="ev_tpc_signature">

Find my missions at Flying Legends (http://www.flying-legends.net/php/downloads/downloads.php?cat_id=19) and Mission4Today.com (http://www.mission4today.com).

01-12-2007, 01:00 PM
clearing my own six is something i enjoy
its hard if theres more than 1 plane chasing you but it can be quite sucessfull if its 1v1 unless the other guy chasing is highly skilled

basic technique i use

if your doing 400kmh or above and see a enemy closeing on your 6 wait till he's .50 behind and throw it into a hardish turn left with throttle shut off
i nose up slightly then turn nose down then pull up vertically and crack full throttle back on as i pull up this causes the guy to blackout or slingshot past you because you cranked the trottle open you can get on his six
you basically use the fact that you shut your throttle off you can turn harder without blackout the initial pull up helps to scrub speed the nose down helps to dodge his fire and increase your speed for the vertical pull up which you can alter to a right roll to fall onto the guys 6 if he carried on turning

its basically working out a way to make the guy behind slingshot past you while giveing him the smallest chance to get his guns on you


01-12-2007, 01:32 PM
depends on ac, for the us and usn you cant do anything but run, and depending on alt you cant even do that.<div class="ev_tpc_signature">


VFA-195 Snacky
01-12-2007, 02:02 PM
take a JUG and learn BnZ. You will live a lot longer. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">


01-12-2007, 02:24 PM
you mean boom and run if you dive from 7000m to 4000m you wont even get back up to 5500m, the lightweights will get back to thier original high alt bnz.<div class="ev_tpc_signature">