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XyZspineZyX
09-03-2003, 09:29 PM
How that is possible?!?!
Beside the fact that it's disgusting and immoral, how people can technically do this?
I'm complaining since I was flying on a BI-1 (the rocket plane!!) and I have been badly outclimbed and outrunned by a La7 and (I think) a FW190.
I mean, these two guys were climbing VERTICALLY as fast as the Space Shuttle!!!



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XyZspineZyX
09-03-2003, 09:29 PM
How that is possible?!?!
Beside the fact that it's disgusting and immoral, how people can technically do this?
I'm complaining since I was flying on a BI-1 (the rocket plane!!) and I have been badly outclimbed and outrunned by a La7 and (I think) a FW190.
I mean, these two guys were climbing VERTICALLY as fast as the Space Shuttle!!!



http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg </p>


I have more pistons than you!</p>

XyZspineZyX
09-03-2003, 09:30 PM
That was lag. Not cheating.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

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XyZspineZyX
09-03-2003, 09:33 PM
Anyways, It seems that the program remembers in wich way the plane was going and how fast when the connection with a player is (temporarily) broken.

When this player is connected again and, data about his real whereabouts in the sky is beginning to transmit, Il-2/FB must place his plane into this new position very rapidly.

Those two reasons are good explanations.


I think it goes like this but, i'm not a 'dotcom' expert.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

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XyZspineZyX
09-03-2003, 09:52 PM
Platypus_1.JaVA wrote:
- That was lag. Not cheating.

No, no, NO, NO!!
That was NOT lag. It lasted too long to be lag. Listen:
I was on my BI-1 flying over enemy field, and I saw this La7 taking off.
I went for his 6, and it took a while, since I was with engine off and descending smoothly to let him take off.
When I was about 800 m from him and he was about 200 m height, I saw the distance between us starting to increase.
I gave 50% throttle.
Distance kept on increasing and the guy started climbing.
I gave 100% and followed: I'm going to catch you!
NO WAY!! The guy went up more or less vertical, and while I was climbing as a BI-1 can climb with 100% throttle (just try!), the distance counter kept on increasing VERY fast, as fast as it decreases when you fly towards a plane that approaches you at your 12.
After some time I checked on external view what was happening, if my plane was stuck or what, but all seemed ok: there was no lag; the sky, the countryside and all the rest runned smoothly and, when I got back in cockpit view, the La7 guy, now accompained by the presumed FW190, disappeared!
I mean, their distance icons showed 4 km, then 5 km, then... pouff! In the hyperspace!
I waited a bit but... they were on the moon!!!
That was not lag! It lasted some 20-30 seconds!!



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I have more pistons than you!</p>

XyZspineZyX
09-03-2003, 09:58 PM
It sounds exactly like lag. If they were disconnecting from the game, that is how their planes will behave. It's like they've been caught in a UFO's tractor beam and pulled rapidly out of Earth's orbit../i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-03-2003, 10:05 PM
don't panic, that is packets loss, not cheating.

The La guy must have had a crappy connection at that time to have packets loss. It can happen to you as well when you see yellow connection lights in the upper right corner of the and screen and they start turning red.

To the other players it will look like you will be warping at ultra high speed. Eventually when the packets keep getting lost you will get a time out and will be disconnected automatically.

Not cheating for sure. You can not help it if it happens. It's all down to the internet connection.


/i/smilies/16x16_smiley-happy.gif

Cpt.LoneRanger
09-03-2003, 10:09 PM
Yepp. They warp very wildly with high pings, cause the game predends their position from the last input.

I had this not too long ago, that I was shot up by a brilliantly executed Picard-Maneuver. (not really):

I had this guy in front of me, an La7 and I was ready to fire all my gun of an 109G6 with Mks. I was still closing, but I was merely 120-150m behind him. Just when I hit the fire-button, the guy rushed by me, on full reverse, ending up directly on my six and shooting my wing off, with just one short burst.

I had a ping of 96, he had a ping of 483.... =/

That really wasn't funny.

greets
Cpt.LoneRanger


http://www.cptloneranger.privat.t-online.de/CptLoneRanger.jpg

XyZspineZyX
09-04-2003, 12:02 AM
Lag.

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XyZspineZyX
09-04-2003, 12:06 AM
YES it was lag it happens alot too me in the past there conection goes south for extend periods of time & thats what it looks like ive seen the very same thing its lag belive me

<center> http://www.onpoi.net/ah/pics/users/ah_109_1062480429.jpg </center>

XyZspineZyX
09-04-2003, 12:07 AM
Ok, it's lag, you convinced me.
Sounds weird. And, apparently, the higher your PING, the more your plane performs like an UFO...
Well, now, how can I slow down my ADSL modem!?!?



http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg </p>


I have more pistons than you!</p>

XyZspineZyX
09-04-2003, 12:31 AM
Unfortunately, it's not all lag. What you described sounds like it exactly this time. Because if the host starts getting overloaded or if your connection is intermittent, as has been posted, you'll see the connection lights in the upper right corner start heading into yellow, then red for a short time and everybody will be warping. It may come back or the host may be closing the server.

The other nasty thing that goes on aplenty around here is a small program called "Sxxxx Gxxxx" and variants thereof. What this program does is speed up the internal clock of your PC, thus overclocking Windows and any programs you are running. It can be tied to a hot key for sporadic, quick uses and it can be used constantly at low settings. This crap allows people's games to run faster than their opponents and it all depends on what MAX LAG settings the host has setup, if they will be detected. One thing, they can't go too fast or they will time-out to the host. So, they find the happy medium for the host's server they are on.

This problem started waaaay back in IL2 and there were whole squads that would shoot a plane down, turn off their cable modem or use the program and warp for one-three minutes, while you just see a spiraling plane, they are actually maneuvering and then all of a sudden they were landing. lol

It was recognized, proven and defeated with MAX LAG settings that were added into the conf.ini file by Oleg and Co. Problem is hosts aren't using the settings enough or they don't want to and cable/DSL players are taking advantage of this./i/smilies/16x16_smiley-wink.gif

A few ways to protect yourself:

1. Always use MAX LAG settings with Autokick ON when you host a server.

2. Modify your netmessages.properties file, located in your i18n folder, to add a {0} in front of the three lag messages, making them look like the other messages, and you will see the name of the pilot that is setting off the message. Then, you can relay the info to the person and let them know they are dropping packets and may have a problem with their connection. They can leave and try to reconnect to see if it helps.

3. Be wary of the connection lights in the corner, if they're going red, you've lost connection. It may be temporary, like a spawn pause or skin load, or the server may be shutting down. However, once you see good green connection and have the netmessages file changed, the laggers stick out like sore thumbs and they don't hang around very long if you run a tight server. They look for more lax MAX LAG settings servers./i/smilies/16x16_smiley-wink.gif

_______________________________________
çk?¯kT 2003**

Hawgdog
09-04-2003, 12:48 AM
Play in games with pings under a 100, and stay away from UBI. Hyper all the way

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Vulching can be a contact sport
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XyZspineZyX
09-04-2003, 12:58 AM
Cippacometa wrote:
- Ok, it's lag, you convinced me.
- Sounds weird. And, apparently, the higher your PING,
- the more your plane performs like an UFO...
- Well, now, how can I slow down my ADSL modem!?!?

ADSL connections are 'in general' not suitable for online (real-time) gaming (ok, still *way* better than analog modem)...

ADSL connections have a tendency to have a fairly high ping time.

If a ADSL user gets 200-300ms pingtime on a random server, than a Cable user will get something like 50-80ms.

switch over to cable /i/smilies/16x16_smiley-wink.gif and join only servers where the ping time is say not over 200ms (the lesser, the better)



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XyZspineZyX
09-04-2003, 01:16 AM
Freshness, I dont know what cable company gave you that line, But they certainly snowballed you!

That is just not true. I have an earthlink ADSL connection that I regularly test at http://www.dslreports.com

I get 1300down/324up all the time and my pings are always in the low 20's on the ping test.

DSL is very dependant on how far you are from the Central Office(CO). If you are greater than 15,000 feet they will often not try to connect you because you will then have poor pings. There are also many different dsl packages out there. Verizon is only a 764/128 connection for there basic service.

Cable connections a greatly affected by the number of people on the same trunk. You may get a 2000 download speed at normal times, but at peak times you may only get 500-1,000. The pings will vary greatly also with cable depending on traffic.

The bottom line is, It all depends on your ISP. If they have prepared themselves with plenty of bandwidth and servers, you will have few problems. If they just want to make a buck, you may do good in the beginning, but you will progressivly loose your bandwidth and pings.



PF-Coastie

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XyZspineZyX
09-04-2003, 01:45 AM
Cable...DSL all at some point use telephone equipment. No matter which you have you are at the mercy of your local CO and how well they are conected to a major backbone. It all gets bottlenecked and in general the web can be very off for some and on for others.

I will agree that ADSL seems to have more packet loss associated with it. This is again probably due to phone lines. Even those crusty copper wires in that box outside your house effects your connection as well as your distance to the CO. You can do a trace or ping your local CO. If it comes back under 40 ms you are good, too much over that and you are either on the fringe of tolerable distance or you have issues in your phone line leading to the CO (this reall only applies to DSL). Most folks dont bother to check their connections for packet loss but someone with a ping of 50 can be more warpy than someone with 300.

To sum it up blame your local phone company for that jerky warpy la7 /i/smilies/16x16_smiley-happy.gif .

XyZspineZyX
09-04-2003, 02:02 AM
rummyrum wrote:
- Cable...DSL all at some point use telephone
- equipment. No matter which you have you are at the
- mercy of your local CO and how well they are
- conected to a major backbone. It all gets
- bottlenecked and in general the web can be very off
- for some and on for others.
-
- I will agree that ADSL seems to have more packet
- loss associated with it. This is again probably due
- to phone lines. Even those crusty copper wires in
- that box outside your house effects your connection
- as well as your distance to the CO. You can do a
- trace or ping your local CO. If it comes back under
- 40 ms you are good, too much over that and you are
- either on the fringe of tolerable distance or you
- have issues in your phone line leading to the CO
- (this reall only applies to DSL). Most folks dont
- bother to check their connections for packet loss
- but someone with a ping of 50 can be more warpy than
- someone with 300.
-
- To sum it up blame your local phone company for that
- jerky warpy la7

hehe /i/smilies/16x16_smiley-happy.gif

only I don't really 100% agree with this:
- Cable...DSL all at some point use telephone
- equipment.



---------------------
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XyZspineZyX
09-04-2003, 03:18 AM
HI CRASH !

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XyZspineZyX
09-04-2003, 07:14 AM
hmmm would a 512 connection speed lower ping?



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Cpt.LoneRanger
09-04-2003, 08:16 AM
Another big point is the server. Many servers are set for 32 or 20 players, being hosted over a standard-DSL-line. But the DSL doesn't have enough power to send that much data. Upload speed is not QUITE like download speed and many hosts forget that.
From my own online-experience DSL can't handle more than 12 players (MAX) and cable about 8-10.

You can even fly ith a ping of 400 without warping, if the server is on a stable connection with enough power to upload informations to ALL clients. (a/c don't move quite as quickly as characters in FPS-games)


greets
Cpt.LoneRanger


http://www.cptloneranger.privat.t-online.de/CptLoneRanger.jpg

XyZspineZyX
09-04-2003, 08:49 AM
In addition to Slickstick's comments on Config.ini, this is an extract from Hunter82's Q&As which may help you get more precise information:

Q: How do I change the cheat detected message?

A: Go into main FB folder open 18N folder and open netmessages properties.

user_cheating1 Cheating has been detected!
user_cheating2 Cheating has been detected!
user_cheating3 Cheating has been detected!

Above are the 3 settings for cheating is detected

user_cheating1 {0} Lag has been detected!
user_cheating2 {0} Bad connection has been detected!
user_cheating3 {0} Cheating has been detected!

Above are modified to allow the user to see

Who is the offender and a better idea of the offense

it works rather well as they now tell you which player is causing the issues instead of the standard cheating has been detected
Hunter82

XyZspineZyX
09-04-2003, 09:30 AM
FB is a game, and ofcourse you can cheat as long as it is a game /i/smilies/16x16_smiley-happy.gif

The Sun is Gone
But I Have a Light
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XyZspineZyX
09-04-2003, 09:35 AM
Hallo Slickstick,

It seems you have deep knowledge of online communications. I have two questions I would like to ask you:

Number #1: I do not understand what this programm does. If it overclocks XP you mean boosts performance right ? Wouldn't it be better to use it in all apllications ?

Number #2: The team I fly with has members from many "remote" areas of the world (e.g. a small island in Greece, Europe). Connecting via HL is the only acceptable way and still the pings are very high 700-1000ms.
I remember reading in a forum that autokicking beyond 400ms would be about right.
Setting MAX LAG and AUTOKICK would mean that these people could not fly with us, right ?.

S
Manos

SlickStick wrote:
- Unfortunately, it's not all lag. What you described
- sounds like it exactly this time. Because if the
- host starts getting overloaded or if your connection
- is intermittent, as has been posted, you'll see the
- connection lights in the upper right corner start
- heading into yellow, then red for a short time and
- everybody will be warping. It may come back or the
- host may be closing the server.
-
- The other nasty thing that goes on aplenty around
- here is a small program called "Sxxxx Gxxxx" and
- variants thereof. What this program does is speed
- up the internal clock of your PC, thus overclocking
- Windows and any programs you are running. It can be
- tied to a hot key for sporadic, quick uses and it
- can be used constantly at low settings. This crap
- allows people's games to run faster than their
- opponents and it all depends on what MAX LAG
- settings the host has setup, if they will be
- detected. One thing, they can't go too fast or they
- will time-out to the host. So, they find the happy
- medium for the host's server they are on.
-
- This problem started waaaay back in IL2 and there
- were whole squads that would shoot a plane down,
- turn off their cable modem or use the program and
- warp for one-three minutes, while you just see a
- spiraling plane, they are actually maneuvering and
- then all of a sudden they were landing. lol
-
- It was recognized, proven and defeated with MAX LAG
- settings that were added into the conf.ini file by
- Oleg and Co. Problem is hosts aren't using the
- settings enough or they don't want to and cable/DSL
- players are taking advantage of this./i/smilies/16x16_smiley-wink.gif
-
- A few ways to protect yourself:
-
- 1. Always use MAX LAG settings with Autokick ON
- when you host a server.
-

XyZspineZyX
09-04-2003, 09:48 AM
Its no lag.

A half year ago when i had a 56k modem i was
also complaining about such a matters.

People told me that it was the connection.

Now i have adsl and i see things such as
what above was told.

When i am behind a enemy i shoot then he goes
like a flying soucer from left to right orso and then
its 5 or 100 km`s away.

This is no lag, this is cheating. I have
seen this several times with the same persons.

Martin van Vuuren
Rotterdam/Holland
"hornetsting"

XyZspineZyX
09-04-2003, 10:15 AM
I love hearing all these, see no evil" type postings about there being no cheating! Give it a rest! Even Oleg has commented on all the cheating. Let's face it; it does exist.

The good news is that there are ways to manage the players who like to turn this game into Star trek. I use IL-2 Manager 4.0 and have autokick set to immediate and keep the minimum and maximum lag times set pretty low. Before you whine, yes, it's going to kick some honest players who are simply lagging. I post in games that I host that it is nothing personal and to make sure all Instant messaging programs like AOL instant whatever and MSN instant whatever are completely closed to the point where their icons no longer show in the lower, right hand corner of the screen.

Someone in this forum explained the problem had to do with Microsoft Windows not allowing programs to run that disabled other programs. As a result, people can use their IM service to string out their ping rate to warp. So the problem is not cable or ADSL or even dial up. People with ping rates as high as 400 play on my server without being kicked. The problem is the variance in ping rates. It can't fluctuate too much. The honest players fix their ping variance problems and the cheaters... well... they whine that they aren't cheating and I should change my IL-1 Manager 4.0 settings!

XyZspineZyX
09-04-2003, 10:17 AM
SlickStick wrote:
- Unfortunately, it's not all lag. What you described
- sounds like it exactly this time. Because if the
- host starts getting overloaded or if your connection
- is intermittent, as has been posted, you'll see the
- connection lights in the upper right corner start
- heading into yellow, then red for a short time and
- everybody will be warping. It may come back or the
- host may be closing the server.

By the way, I'm on an ADSL connection 608-in and 128-out, and my PINGS are always amongst the slowest (around 120 max). Thus, I often have 2-3 green bars. Moreover, I always connect by HL (since there is more people) and always on servers with max green bars.

- The other nasty thing that goes on aplenty around
- here is a small program called "Sxxxx Gxxxx" and
- variants thereof. What this program does is speed
- up the internal clock of your PC, thus overclocking
- Windows and any programs you are running. It can be
- tied to a hot key for sporadic, quick uses and it
- can be used constantly at low settings. This crap
- allows people's games to run faster than their
- opponents and it all depends on what MAX LAG
- settings the host has setup, if they will be
- detected. One thing, they can't go too fast or they
- will time-out to the host. So, they find the happy
- medium for the host's server they are on.

That's cheating!
I'll do the changes in the netmessages.properties file, as you said. Thanx a lot!
/i/smilies/16x16_smiley-happy.gif



http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg </p>


I have more pistons than you!</p>

XyZspineZyX
09-04-2003, 10:19 AM
Fresshness wrote:
- If a ADSL user gets 200-300ms pingtime on a random
- server, than a Cable user will get something like
- 50-80ms.

I get well under 200ms on ADSL. Even to an Aces High
server across the pond I get 120ms, and typically 80ms
to a European FB host.

XyZspineZyX
09-04-2003, 10:22 AM
hornetsting wrote:
- Its no lag.
-
- A half year ago when i had a 56k modem i was
- also complaining about such a matters.
-
- People told me that it was the connection.
-
- Now i have adsl and i see things such as
- what above was told.

You may have improved your connection, but
have your opponents??

Plus intermittent high ping times can occur
almost at random, no matter what your connection type.

- This is no lag, this is cheating. I have
- seen this several times with the same persons.

Maybe they have consistently poor connections and/or
are on dialup?

XyZspineZyX
09-04-2003, 10:22 AM
Fresshness wrote:
- ADSL connections are 'in general' not suitable for
- online (real-time) gaming (ok, still *way* better
- than analog modem)...

???????

- ADSL connections have a tendency to have a fairly
- high ping time.

????????????????

- If a ADSL user gets 200-300ms pingtime on a random
- server, than a Cable user will get something like
- 50-80ms.
- switch over to cable and join only servers where the
- ping time is say not over 200ms (the lesser, the
- better)

Beside the fact that my ADSL ping in FB is usually around 100-120, I think that your ADSL company is cheating you!!!
With 608/128 in/out I'm already faster than the cable I have at work!! And I'm soon switching to 1024/256!
/i/smilies/16x16_smiley-happy.gif



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I have more pistons than you!</p>

XyZspineZyX
09-04-2003, 10:25 AM
Luckyboy310th wrote:
- The honest players fix their ping variance problems

It's a bit hard if this depends on their ISP, and all
sorts of random factors in the networking between the
host and the player. Skuzzy's lag/ping time 101 on
the Aces High forum's a good read. You occasionally
get poor pings whatever you do.

XyZspineZyX
09-04-2003, 10:34 AM
Dayak wrote:
- FB is a game, and ofcourse you can cheat as long as
- it is a game

All games have rules.
If you have no rules in a game, you can't determine who wins, who does better, and it's just chaos.
Also all sports (football, basket, atheltics, etc) are games. There, those who cheat (by doping or behave) are expelled.
The same thing should happen automatically in FB.

Wait a minute!
Now that I think back at that FB cheating happening to me last night, I remember to have seen the message Cheating detected few minutes before...



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I have more pistons than you!</p>

XyZspineZyX
09-04-2003, 10:46 AM
AaronGt, like I stated in my original post, some honest players get kicked. They simply log back on. Even with these settings players can still warp a little. With the honest players, it happens at random and only for a moment. Big deal!!! It's a limitation of the game.

The cheaters know when they join my game that I've got the IL-2 Manager 4.0 running. You get in their six, give them a short burst and they warp a little. Give them another short burst and they warp again. Give them another short burst and.... Hey, their plane disappeared! I say good riddance to bad rubbish! My objection isn't warping, its convenient warping!

If this is harsh, well so be it! I'm sick of laying down to the cheaters and most honest players don't mind the restrictions. People know when their connection sucks and to this degree, I can't let it become my problem.

Also, even though I have cable and always connect to HyperLobby with four green bars showing; I limit the number of players in the dogfight to eight. This gives everyone the best chance to enjoy the game. I've never joined a game allowing more than 12 players that did not have a significant problem with lag and stutter.

fluke39
09-04-2003, 11:09 AM
-
- Luckyboy310th wrote:
-- The honest players fix their ping variance problems
-
-

i would wager that there are many people who don't even know how to do this - especially on ubi which since it can be set up automatically when FB is set up , requires zero internet knowledge to get online.

i must admit i don't really know how to sort out my ping properly - mine (unfortunately) averages beteen 200 and 500 - and i've done an HND and a Degree in computing /i/smilies/16x16_smiley-surprised.gif

Any pointers ?? /i/smilies/16x16_smiley-happy.gif

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-04-2003, 11:33 AM
Lag happens in a random way during the game...

but if pings are good and if you chase a plane and it has lag just when you are at his 6, then this is Cheating! The lag is made artificially in some way by some f***ing cowards.

yes, cheaters are still alive.


S!*Umaydie*

XyZspineZyX
09-04-2003, 11:35 AM
fluke39:

First, make sure you've closed out of all web pages and Windows office programs. Then close IM services like AOL* and MSN until their icons no longer show in the lower, left hand corner of your screen.

Also, download, install, update and run spybot (DO NOT DOWNLOAD THE W32Spybot VIRUS). Spybot found and removed over 250 spyware programs (on my system) that AD-Aware missed. Spyware not only invades your privacy, it runs in the background sucking up microprcessor overhead and network bandwidth.

These steps will help even out your ping rate. I'm sure there are other steps that I'm not aware of that would help as well.


*AOL instant messenger is loaded with spyware

XyZspineZyX
09-04-2003, 11:42 AM
I have a cable connection and ping in the high 40's. I've seen a plane or two that I was closing in on just jump right off my screen and never experienced any type of slowing on my frame rate or freezes of any kind. Is this lagging? If so, was it lagging because of me, even though frame rates were consistent and connection was good? Thanks!

fluke39
09-04-2003, 11:49 AM
Luckyboy310th wrote:
- fluke39:
-
- First, make sure you've closed out of all web pages
- and Windows office programs. Then close IM services
- like AOL* and MSN until their icons no longer show
- in the lower, left hand corner of your screen.
-
- Also, download, install, update and run spybot (DO
- NOT DOWNLOAD THE W32Spybot VIRUS). Spybot found and
- removed over 250 spyware programs (on my system)
- that AD-Aware missed. Spyware not only invades your
- privacy, it runs in the background sucking up
- microprcessor overhead and network bandwidth.
-
- These steps will help even out your ping rate. I'm
- sure there are other steps that I'm not aware of
- that would help as well.
-
-
- *AOL instant messenger is loaded with spyware


Thanks for that, i'll try and sort this stuff out before next time i go online and see how much difference it makes - do you have a URL to get this spybot program from?

anyone else have any pointers? thanks /i/smilies/16x16_smiley-happy.gif





<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-04-2003, 01:05 PM
fluke39 wrote:
-
- Luckyboy310th wrote:
-- fluke39:
--
-- First, make sure you've closed out of all web pages
-- and Windows office programs. Then close IM services
-- like AOL* and MSN until their icons no longer show
-- in the lower, left hand corner of your screen.
--
-- Also, download, install, update and run spybot (DO
-- NOT DOWNLOAD THE W32Spybot VIRUS). Spybot found and
-- removed over 250 spyware programs (on my system)
-- that AD-Aware missed. Spyware not only invades your
-- privacy, it runs in the background sucking up
-- microprcessor overhead and network bandwidth.
--
-- These steps will help even out your ping rate. I'm
-- sure there are other steps that I'm not aware of
-- that would help as well.
--
--
-- *AOL instant messenger is loaded with spyware
-
-
- Thanks for that, i'll try and sort this stuff out
- before next time i go online and see how much
- difference it makes - do you have a URL to get this
- spybot program from?
-
- anyone else have any pointers? thanks /i/smilies/16x16_smiley-happy.gif
-

Heres a link to download SpyBot:

http://beam.to/spybotsd

then click on download (up on the left) and it will bring you to some links to download it.



http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg </p>


I have more pistons than you!</p>

Hunter82
09-04-2003, 02:29 PM
I use Spyware Blaster to keep it off and Spybot to remove any that may make it past or be resident in OS (Alexa related).

You can get both here www.majorgeeks.com (http://www.majorgeeks.com)


I'm going to put this on Mudmovers shortly but everyone needs to edit their Hyperlobby ini to help smooth out online play as discussed in this thread

http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=yzupa

=======================================
Ubisoft IL2/Lock On Moderator
ATI Catalyst Driver Beta Tester
Hunter82 wrote:"I did not have technical relations with that question"
Mudmovers (http://www.mudmovers.com/) </center>
=======================================

XyZspineZyX
09-04-2003, 03:39 PM
Can Anybody explain what I have seen? I have see planes fly backwards, backwards thru mountains and I saw a 109 w/ the accel rate of a F-16. I have also see planes fly low to the ground w/ the wing IN the ground.

I too have been the victum of "convient" warping. Just as it get close and get 2 rounds off it jinks way away from me or swings in a non linear direction out of my line of fire. I belive part of this is due to the screen shot cheat using 3rd party prorgams like hyper snap.

XyZspineZyX
09-04-2003, 03:45 PM
It also tends to happen more on servers with easy settings.

Anyways, if you want to get more immersive in this game, you should try a full-real server as well.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

http://acompletewasteofspace.com/forum/templates/subSilver/images/logo_phpBB.gif (http://acompletewasteofspace.com/forum/index.php)

XyZspineZyX
09-04-2003, 03:49 PM
Luckyboy310th wrote:
- AaronGt, like I stated in my original post, some
- honest players get kicked. They simply log back on.

Dunno - I don't cheat and I'd get fed up with getting
kicked if I was having a bad ping day and I got
kicked more than once. I underatand what you are trying
to achieve - it just seems us honest people often get
the short end of the stick!

XyZspineZyX
09-04-2003, 03:55 PM
Also make sure that any anti virus programs that scan
incoming and/or outgoing ports are turned off. I've
had some connection woes when forgetting to turn Sophos
off. It's worth looking through the tables of services
running and turning some off, e.g. MSN Messenger.

XyZspineZyX
09-04-2003, 04:05 PM
Can I just say a big F*CKOFF to all those "nice" guys who ruin FB with their bloody cheating?

I'd like to be much more offensive (they deserve this!!), but I don't know many english insults AND I don't want to be banned...
Moderator, please forgive me!
/i/smilies/16x16_smiley-wink.gif

http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg I have more pistons than you!

http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg I have more pistons than you!

ZG77_Nagual
09-04-2003, 04:14 PM
Sheesh - here I've been operating on the premise that there is no cheating! I've seen lots of planes vanish into the stratosphere - usually they don't come back (disconnected) or they do in some wildly different place - I frequently experience lag while firing - if a guy warps wildly when I'm on his six I just sort of extrapolate what is possible from his position and go where he could not. I've often missed shots because of revive pauses. There are just too many variables to go around calling cheater - no matter what you say - you cannot tell for sure they are cheating and it messes up the atmosphere on the server. I've seen a few that seemed to warp pretty consistenly during firing passes - but this could be a functional problem with the extra load on the connection created by shooting - got to be some traffic generated by that. I generally make a point of hunting them down at some point - just to be sure. But I never cry cheater and I don't like it on my server.

http://pws.chartermi.net/~cmorey/pics/p47janes.jpg

XyZspineZyX
09-04-2003, 04:25 PM
ZG77_Nagual wrote:
- Sheesh - here I've been operating on the premise
- that there is no cheating! I've seen lots of planes
- vanish into the stratosphere - usually they don't
- come back (disconnected) or they do in some wildly
- different place - I frequently experience lag while
- firing - if a guy warps wildly when I'm on his six I
- just sort of extrapolate what is possible from his
- position and go where he could not. I've often
- missed shots because of revive pauses. There are
- just too many variables to go around calling cheater
- - no matter what you say - you cannot tell for sure
- they are cheating and it messes up the atmosphere on
- the server. I've seen a few that seemed to warp
- pretty consistenly during firing passes - but this
- could be a functional problem with the extra load on
- the connection created by shooting - got to be some
- traffic generated by that. I generally make a point
- of hunting them down at some point - just to be
- sure. But I never cry cheater and I don't like it on
- my server.
-

....mmmmmmm
When you see the message "Cheating detected" and then you see two guys zooming VERTICALLY in the stratosphere how do you call this? UFOs? A La-7 and a FW190 with very well tuned engines?
Anyway, even if that's due not to cheats but to connection reasons, or whatsoever (my big word of the day!), that's not good! To use your words, it "messes up the atmosphere on the server".
I had experienced something like this on MechWarrior3 online, but there was a whole chapter on the manual explaining that was due to lag and how to aim considering that the guy you wanted to kill was some 10 meters ahead of where you saw him... But that was a 1998 game... Now I would expect something more accurate. Thus, I still believe that what we experience on FB it is some sort of annoying cheating...

http://www.uploadit.org/files/030903-Tempest_MkV_picc.jpg I have more pistons than you!

XyZspineZyX
09-04-2003, 05:17 PM
ZG77_Nagual wrote:
I frequently experience lag while
- firing - if a guy warps wildly when I'm on his six I
- just sort of extrapolate what is possible from his
- position and go where he could not.

Sometimes this happens when you first fire after entering a game. When ever our squad flies our squad leader will remind us to do a "test fire" after t/o so as to prevent any lag when you first engage.

Also, with regard to types of connections, I connect with 56K dial up and usually my pings are below 200 and rarely ever above 300. I just connect via "my connection" and then start up HL. I don't get on the internet via MSN or any such service when going on HL.

XyZspineZyX
09-04-2003, 05:39 PM
Manos1, the program can be beneficial for use in certain applications. It makes any program you run on your PC, run faster, but of course you run the risk of corrupting data if you speed up a program too fast.

As far as using it in the game, imagine if you were the only one in an online game that could use the Time Compression function of offline mode. Everyone else on the server can only fly at 1X speed, whereas you would be able to fly at 2X, 4X and before the MAX LAG settings came out, a whopping 8X faster./i/smilies/16x16_smiley-surprised.gif No one could touch you and they would appear on your screen to be slowed down./i/smilies/16x16_smiley-wink.gif

As far as ping goes....The main thing to see is that there is a difference between latency and packet loss. Ping is latency or delay in receiving the correct data packet stream with all packets intact. Meaning, if I have a 500mS ping and my connection is functioning properly, the host will receive all the correct packets, after the half second delay. The game says, OK to this because the game is designed to detect packet loss.

Now, in the same scenario, if the connection were dropping outgoing packets, meaning sending NO DATA to the host for several time frames, the game detects this and displays the message, based on the MAX LAG settings in seconds between packet loss. I have cable and I've flown with many 300-800mS players with the MAX LAG settings on my server set to
Near 2.0, FAR 3.0 and AUTOKICK 5. There are times, I won't see the lag message for over two hours.

Then, in steps another cable connection and wham! everytime you get close or he gets in a defensive position, the messages start going off and you see the name of the new pilot keep coming up and warp is aplenty, usually in sporadic bursts. You can then let him know that he seems to have a problem with his connection and suggest a reconnect.

I agree with Nagual, I don't accuse, judge or execute. I set the game up as it is intended to be used and I let the game decide who is doing what and who needs to be kicked for the good of the server for all./i/smilies/16x16_smiley-wink.gif

_______________________________________
çk?¯kT 2003**

XyZspineZyX
09-04-2003, 08:18 PM
Many Thanks SlickStick !

So I will try to keeep your suggestion Near 2.0, FAR 3.0 and AUTOKICK 5 for my future reference.


Many thanks again and hurry to download the 1.1 final...


Manos1, over & out

XyZspineZyX
09-04-2003, 08:43 PM
- Many thanks again and hurry to download the 1.1
- final...
-
-
- Manos1, over & out
-


Already installed./i/smilies/16x16_smiley-happy.gif

Got my first FR kill in the bag with 1.1. Hurricane MkII Field mod took down a 109-G2. Engine shot.

_______________________________________
çk?¯kT 2003**