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View Full Version : Proposal for new fire and smoke for destroyed ground objects



jurinko
01-06-2005, 06:08 AM
Destroyed fuel truck should burn like hell.. combination of fire 1 and smoke 1

http://www.scitech.sk/~jurinko/fire1.JPG


StuG after being hit into the engine compartment: fire 4 + smoke 5

http://www.scitech.sk/~jurinko/fire2.JPG


Hell broke on the ground after A-20 attack..

http://www.scitech.sk/~jurinko/fire.JPG


The same may be applied for houses hit by bombs (fire type 1 or 2) and after the plane crashes, also fire 1 and smoke 1 should be better than present bonfire.

jurinko
01-06-2005, 06:08 AM
Destroyed fuel truck should burn like hell.. combination of fire 1 and smoke 1

http://www.scitech.sk/~jurinko/fire1.JPG


StuG after being hit into the engine compartment: fire 4 + smoke 5

http://www.scitech.sk/~jurinko/fire2.JPG


Hell broke on the ground after A-20 attack..

http://www.scitech.sk/~jurinko/fire.JPG


The same may be applied for houses hit by bombs (fire type 1 or 2) and after the plane crashes, also fire 1 and smoke 1 should be better than present bonfire.

AWL_Spinner
01-07-2005, 08:18 AM
Nice work, I'd like something that looks like your fuel truck as a marker flare.

Was flying some squad DCG missions last night level bombing from 12,000ft. Random weather had thrown up some morning ground fog and it was hard to spot ground targets through it.

If and when we get a Mosquito or something I'd love to be able to plant marker flares over a target on a low level run.

Something nice and bright and visible from DISTANCE.

Pretty please for 3.04 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tater-SW-
01-07-2005, 09:56 AM
take the smoke and fire types added, and make them have a damage state equal to the smoke/fire, and a "normal" state of nothing at all (with a size the same as a motorcycle or small AA). Have the threshold to destroy them and cause fire be a slider or number. Maybe just a choice of MG/light bomb/heavy bomb to set them off.

Then you could add a few of these as needed.

tater

nearmiss
01-07-2005, 10:14 AM
We need to be able to select the damaged objects, such as armor, vehicles, etc. They are already coded all we need is the ability to select them in the FMB.

When objects are destroyed it would be nice to have fires and smoke {extended time}, but I'm not sure this would workout so well now. There are still a lot of people using less than state of the art computers. The hit to FPS can be too much for viable running of the sim.