PDA

View Full Version : Questions about Assassin's Creed Bro Multiplayer



LigerioAssassin
06-18-2010, 06:10 AM
Please keep the questions / discussion / speculation to only about the multiplayer side of Assassin's Creed Brotherhood.

And maybe someone in the community know something you don't know, so please ask all such of questions and if no answer at this time, we can always check back later and answer when some of us know the answer.

Do we know yet if we will get some kind of "statistics" or "level / xp", both? in the Bro game?

Would be good to achieve something as you play, not only mindless good fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Murcuseo
06-18-2010, 06:23 AM
There's multiple threads for this already, there's also a button that says Find on the toolbar at the top left of the forum.

Just incase you missed it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

LigerioAssassin
06-18-2010, 11:03 AM
Originally posted by Robson19822009:
There's multiple threads for this already, there's also a button that says Find on the toolbar at the top left of the forum.

Just incase you missed it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
All I see are topics that are dedicated to asking specific questions about Assassin's Creed 3 singeplayer or the multiplayer. Alot of them.

I can't really find a topic that is dedicated to ONLY the multiplayer side with questions about it.

Just alot of "E3 Multiplayer" and "Will this multiplayer have" topics.

wanderer77
06-18-2010, 11:15 AM
there better not be some level/xp system. i hate those. multiplayer games should reward pple with skills, not unemployed pple and pple with too much time. it would totally suck if certain skills are only available after X number of levels. more time playing is only half of what makes skill, the other half is creativity, experimenting, innovation, thinking outside the box to discover new skills and techniques.

take this example, a chess game, all the units are equal to your opponents counterparts, the winner is the one that thought ahead and set up a trap. main point is that the units are equal. or take a FPS game. all the guns are same guns available to the opponent, the winner is the one that aims faster and better, and no amount of level should affect how well you aim or how well your mouse responds to you.

levels are just counterproductive to skills.
and then there is pokemon, one player never bothered to get familiar with how the types work against other types, but is using all high level pokemon, because he has the TIME to raise it all day/ or he traded for it. vs a guy familiar with the type system, set up a nice team with attacks that compliment and work well assisting each other. but all his pokemon are at least 25 lvls below the noobs weakest pokemon.

in the end multiplayer games should be about skill, like good aiming, dodging (some games have bullets that travel at a speed that can be seen and dodged), planning ahead (usually involves the specific map/area/time based games), innovative new techniques learned from experimenting and observing (knowing certain glitches or tricks in gameplay, NOT CHEATS OR HACKS, the developer overlooked), and reaction time (how fast you respond to wat u see on screen). not who has the most TIME which is what levels and xp usually end up rewarding. which is why i never play MMORPGs, skills like aiming and planning and reaction time have nothing to do in MMORPGs. and luck should only have minimal impact in the game.

i dont want fortune to favor my blade, but my own skill.

SanadapridE30
06-18-2010, 11:56 AM
I hope there is no multi player trophies on Assassin's Creed: Brotherhood because I'm just gonna get my money back.

LigerioAssassin
06-18-2010, 01:39 PM
Originally posted by wanderer77:
there better not be some level/xp system. i hate those. multiplayer games should reward pple with skills, not unemployed pple and pple with too much time. it would totally suck if certain skills are only available after X number of levels. more time playing is only half of what makes skill, the other half is creativity, experimenting, innovation, thinking outside the box to discover new skills and techniques.

take this example, a chess game, all the units are equal to your opponents counterparts, the winner is the one that thought ahead and set up a trap. main point is that the units are equal. or take a FPS game. all the guns are same guns available to the opponent, the winner is the one that aims faster and better, and no amount of level should affect how well you aim or how well your mouse responds to you.

levels are just counterproductive to skills.
and then there is pokemon, one player never bothered to get familiar with how the types work against other types, but is using all high level pokemon, because he has the TIME to raise it all day/ or he traded for it. vs a guy familiar with the type system, set up a nice team with attacks that compliment and work well assisting each other. but all his pokemon are at least 25 lvls below the noobs weakest pokemon.

in the end multiplayer games should be about skill, like good aiming, dodging (some games have bullets that travel at a speed that can be seen and dodged), planning ahead (usually involves the specific map/area/time based games), innovative new techniques learned from experimenting and observing (knowing certain glitches or tricks in gameplay, NOT CHEATS OR HACKS, the developer overlooked), and reaction time (how fast you respond to wat u see on screen). not who has the most TIME which is what levels and xp usually end up rewarding. which is why i never play MMORPGs, skills like aiming and planning and reaction time have nothing to do in MMORPGs. and luck should only have minimal impact in the game.

i dont want fortune to favor my blade, but my own skill.
I agree with what you say.

When you experience the gameplay in Assassin's Creed 2 against guards you feel the sense of "chess game".

For instance, the guards strikes you 3 times but if your respond quick enough you can dodge/block the last strike or even the first one of course.
But if you just block the first strike, a player in for that instance could just insted grab you and throw you around.
Because you can't just block, you have to "time your block" and all these mechanics behind this game.


Makes this the ULTIMATE multiplayer, really.
It's like chess, one fight is. You can't be sure you win but doing all the right moves the quickest can make you closer to winning, right?

Or even doing a movie that is hidden can strike a hard blow on your enemy, shocking them.

<3

Murcuseo
06-18-2010, 01:46 PM
Originally posted by LigerioAssassin:

I agree with what you say.

When you experience the gameplay in Assassin's Creed 2 against guards you feel the sense of "chess game".

For instance, the guards strikes you 3 times but if your respond quick enough you can dodge/block the last strike or even the first one of course.
But if you just block the first strike, a player in for that instance could just insted grab you and throw you around.
Because you can't just block, you have to "time your block" and all these mechanics behind this game.


Makes this the ULTIMATE multiplayer, really.
It's like chess, one fight is. You can't be sure you win but doing all the right moves the quickest can make you closer to winning, right?

Or even doing a movie that is hidden can strike a hard blow on your enemy, shocking them.

<3

I'm not sure if there will be any full on hand-to-hand combat game modes in the MP. There isn't any hand-to-hand in wanted, that's about chase and escape.

The devs have only mentioned that there will be 2 other game modes so we'll need to wait and see if there is a CQC style mode.

With the changes that have been made in the combat system I can't imagine there will be, you can kill on first strike now which would suck for MP.

PlagueDoctor357
06-18-2010, 08:04 PM
Anyone with an iPod, iPhone or ipad should get the AC multiplayer game on the app store. Little bit of mini training for the real thing.

Alolo91
06-19-2010, 06:46 AM
I'm new here and do anyone know how many game modes AC: Brotherhood will have in the multiplayer?

RaizKhan
06-19-2010, 07:27 AM
I think it will have 3 modes, one mode they showed in recently released multiplayer walkthrough i.e chase and kill , and also said that there will be 2 more modes, till now no info on them.

Dizlol
06-19-2010, 07:28 AM
Yep there will be at least 3.

Alolo91
06-19-2010, 08:47 AM
Sounds good. can't wait for game. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

iLikeBacon
06-19-2010, 01:25 PM
I also don't like the idea of an XP / levelling system, as it will reward those somewhat 'less skilled' players who play a lot more than the 'skilled' players. (I hate the use of the word 'skilled'. I wish I had a better word to use, as 'skill' is overused in gaming.)

Even though it is not really the best idea, it looks as though they have added it to the game as in the multiplayer walkthroughs you see things such as ' Kill +100 ' and ' Escape +100 '

(Btw, I've only posted a few times here, So hi. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif . I think it says I joined about 5 years ago http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif)

Thanks,
-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

itsamea-mario
06-19-2010, 01:38 PM
well i doubt they will have an xp and levelling system, as you're not using a custom character, but rather set characters and you cant really change their abilities based on the players stats. The kill+100 etc, is probably just a points system, that maybe decides the games victor, also maybe a leaderboards system.

SWJS
06-19-2010, 01:41 PM
I hate the use of the word 'skilled'. I wish I had a better word to use, as 'skill' is overused in gaming.
How about Gamer Prowase? Or just dang good? or talented? credible? hardcore?

I myself wouldn't fit any of those, as I am a casual gamer. I'm just in it for story and mindless fun.

And personally, I think turning gaming into serious business competitions and such is just plain silly.

Anyway, I thing the "Kill +100" thing is actually points for spending. Like MS points, only with an actual purpose.

Bowcaster
06-19-2010, 02:02 PM
I hope Ubisoft puts xp in the game.

You guys are complaining that it rewards time not skill, but you are wrong. Leveling systems can be made to take skill, for example you can see in multiplayer footage that you get more points for silent or aerial kills. They could also input challenges that are hard to get, but reward a lot of xp.

Also, I wouldn't like it if it was only skill based and time didn't reward anything, as that would mean that after a few days you would have unlocked everything. Then whoopdy-f-ing-doo the rest of the months/years that you are going to be playing this game online aren't as fun anymore!

When it takes time to unlock items it gives you more drive to play the game, and it is certainly more fun. That is why I still play CoD, yet I don't play Halo anymore. And now Halo has caught on with unlockable armor pieces (Which Halo 3 did have, but hopefully Reach is going to have a lot more).

Overall, leveling systems add a lot more entertainment and replayability to games.

itsamea-mario
06-19-2010, 02:10 PM
and what about all thise people who have lives, and work and dont have the time to spend ages getting loads of xp, whilst you get those other people who do not have lives and can spend their time levelling up, and end up having an unfair advantage to those who like to play for fun, not achievement. in games you should be as good as you are not as good as the features you unlocked.

also you'll get all those sados just screamin NOOB because you have a life and therefore a low level.

Bowcaster
06-19-2010, 02:17 PM
They don't necessarily need to have major advantages over plays that don't have much time to play. Just more options, variety.

Also, about your first post I know for sure that you can change the characters abilites, because there is a video on youtube from gametrailers.com or something that has multiplayer footage, and it show him picking his character, and then choosing his abilities. The abilities were already grouped togeather, so you had a choice between 5-6 groups of abilities, you couldn't choose the abilities individually in that screen, but the name for the last ability set was Custom Set 5 (I think, I don't remember the number, but it definitely said custom set). So you probably will be able to make your own sets of abilities in the final game.

Murcuseo
06-19-2010, 02:17 PM
Originally posted by Bowcaster77:
I hope Ubisoft puts xp in the game.

You guys are complaining that it rewards time not skill, but you are wrong. Leveling systems can be made to take skill, for example you can see in multiplayer footage that you get more points for silent or aerial kills. They could also input challenges that are hard to get, but reward a lot of xp.

Also, I wouldn't like it if it was only skill based and time didn't reward anything, as that would mean that after a few days you would have unlocked everything. Then whoopdy-f-ing-doo the rest of the months/years that you are going to be playing this game online aren't as fun anymore!

When it takes time to unlock items it gives you more drive to play the game, and it is certainly more fun. That is why I still play CoD, yet I don't play Halo anymore. And now Halo has caught on with unlockable armor pieces (Which Halo 3 did have, but hopefully Reach is going to have a lot more).

Overall, leveling systems add a lot more entertainment and replayability to games.

Yep, pretty much

There has to be some kind of reward(beyond bragging rights) when it comes to multiplayer and leveling is the most effective and logical way to apply it. Among a couple of other ways like achievements. There has to be some kind of reward system to encourage people to play for more than a month. Otherwise they will consider the MP a fad and won't invest in any future releases or DLC.

The more you play and the better you become the more you should be rewarded, there should be ranked servers to stop newbies getting their butts kicked by Veterens.

They mentioned during the MP walkthrough that if you play well you'll have more Assasins after you so that also levels out the playing field. The players with less skill have less pressure on them so it makes it fair!

iLikeBacon
06-19-2010, 02:19 PM
@EzioTheAssassin I agree with you 100%. Games are for fun, not for money or 'professional' competition. (as I said, I hate the use of the word 'skilled', because it should not be even mentioned in games, they should be played for fun.)

Thanks for clearing up the xp thing, I do hope it's not a case of levelling and what not. You see, players are always judged for their 'level' in games such as CoD.

-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

SWJS
06-19-2010, 02:32 PM
@EzioTheAssassin I agree with you 100%. Games are for fun, not for money or 'professional' competition.
Yes! Finally someone who shares my opinion. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I'm actually pleased that they haven't shown any <span class="ev_code_RED">edit</span> in ACB. Maybe it wont turn into a glorified pwn fest. And wanted actually does look like fun. I might actually enjoy online MP for once. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

<span class="ev_code_RED">Language Please</span>

iLikeBacon
06-19-2010, 02:41 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Me too, I tried CoD for a while but never really enjoyed it. This MP looks... sort of... Assassin's Creedy. Stealthy. It certainly looks brilliant from all there is to be seen so far.

-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

itsamea-mario
06-19-2010, 02:45 PM
indupitebly

EzioAssassin51
06-19-2010, 05:27 PM
An above post said that we have the choices of Abilities and i think they are going to make some unlockable.

I saw in a video (don't know which one) that while selecting the characters, some stuff was locked!

So we probably will have unlockables, but i doubt we will have levels, judging by what we have seen!

iLikeBacon
06-20-2010, 05:47 AM
Originally posted by EzioAssassin51:
An above post said that we have the choices of Abilities and i think they are going to make some unlockable.

I saw in a video (don't know which one) that while selecting the characters, some stuff was locked!

So we probably will have unlockables, but i doubt we will have levels, judging by what we have seen!

I saw in one of the MP videos that they had blurred out one of the weapons or abilities, so they might be trying to keep a few secrets from us. Something awesome? Most probably. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

TheSnowmanSaint
06-20-2010, 09:08 AM
Co-op. Give it to me.

iLikeBacon
06-20-2010, 10:39 AM
Originally posted by TheSnowmanSaint:
Co-op. Give it to me.

Wow, I never thought of that. That would be pretty nice, but most of the missions are usually just Ezio, not needing any help. Do you mean your friend could be one of the assassins that helps Ezio? Maybe Ezio would be controlled by the computer, and you and your friends would be the 'brotherhood'.

-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

LigerioAssassin
06-20-2010, 11:37 AM
That they decided to put in multiplayer in Assassin's Creed is a good start for many years of more Assassin's Creed games (hopefully)
Because we don't want it to end.
NO GAME, I mean no game is like Assassin's Creed. It's one of a kind.

KillerKahn
06-20-2010, 03:41 PM
Do I need xbox live to play multiplayer?

LigerioAssassin
06-20-2010, 05:01 PM
Originally posted by KillerKahn:
Do I need xbox live to play multiplayer?
Yes, always.