View Full Version : The Server is Lagging and the Sky is Falling!!!

04-30-2005, 01:29 AM
I've seen too many players online that are too quick to blame the host server for latency issues.
The minimum requirement for a user's system RAM is 512MB. So, it's probably fine in a 1 VS 1 online dogfight.
The recommended amount of system RAM for PF+AEP+FB is 1024MB, so that's almost OK for online play with about a dozen and a half players online.
If you're gonna play on a server with more than 18 folks, you need 1532MB of system RAM, or you're going to watch an occaisional slide show. Usually, this will be in the thick of things and when you're within targetting range.
If you run a dual channel system, this usually means you're gonna have to run 2048MB of RAM.

We virtual pilots of the Micronesian Auxililiary Army Air-Force 33rd observational training squadron (L-33T, the Training Cubs) have few problems with latency on most servers.
We know Oleg has not modelled our aircraft, the L-4 Piper Cub. In order to prepare our minds for these changes, we stabilize our system RAM.
We're not sure if you can achieve these goals. We're not sure if you can achieve any goals. L-33T has not achieved operational status during it's entire 70 year lifesan.
The thing you have to ask yourself are, "are these DIMMS for ME!"

If not, I don't want to hear you're incessant complaining, whining and *****ing online. Please go and suffer in your private place.
After all, we Virtual Piper Cub Trainee pilots have some very important training duties to perform!


04-30-2005, 06:00 AM

if your watching a slide show, turn your graphics down... alot of client side lag is atributed to them running the graphics too high.

04-30-2005, 08:10 AM

Dear Mr.Spot

You are right and i would like to add they need to clean them PCs by going to airwarfare.com TECH pages. http://forums.ubi.com/images/smilies/10.gif

I have a 12foot wing span 1/4 scale model of the piper cub and its a joy to fly. http://forums.ubi.com/images/smilies/heart.gif

04-30-2005, 12:04 PM
I've often heard that in game, people complaining about the lag because of all their screen freezes and stuttering. I've had problems with pauses online too, but not much after I bumped my machine up to 1 gig of ram, and just about never since I got 2 gigs. 2 gigs might be overkill, but the game runs mighty nice these days for me. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

04-30-2005, 12:15 PM
Here's a Piper Cup training video for you. This was shot at Old Rhinebeck Aerodrome in New York, my father used to take me there every year when I was a kid, so I've seen this routine performed live many times. If you are ever visiting NY in the summertime, it's a GREAT place to go see some antique aircraft.

Stan Segalla... the Flying Farmer. You should make this guy your squad leader.


04-30-2005, 12:44 PM
I don't agree 100%
Yes all the above mentioned is true, a lot of RAM, clean computer, lower settings etc all help.
But the servers machine has to be tweaked just as well!
I have flown on a server that it was dial up with 12 pilots mixed dial-up/dsl/cable and heavy flak, multiple AI aircraft and gun fire all the "common" causes of major lag, and there was none!
I usually crank my graphic settings so low that land detail doesn't exsist, but even on this server i had them set at excellent and still no lag, I even notied many with pings as high as 1000, still no lag. So you can't tell me that the server itself has nothing to do with it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

A server that is set up well will perform well no matter what the clients computer or connection, take RCAF server a mix of all some intense maps,dial up/cable and many pilots, I might get some lag but not often.
The server itself is the biggest factor to the clients enjoyment on line.

04-30-2005, 02:31 PM
So you can't tell me that the server itself has nothing to do with it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I don't think anybody told you the server has nothing to do with it. Obviously some severs are better than others. I've certainly been on servers that seemed laggy to me, but if I'm experiencing lag that nobody else is experiencing, what does that suggest? I think the point was that many people automatically blame the server when it might be their own machine or connection that's the problem.


05-01-2005, 07:07 AM
Just in talking to people ingame, there seems to be a lack of clarity of what lag is. It all seems to be being called lag for some reason.

Frame rate drops (check the ingame indicator), is from palm trees, etc/ lots of flack/ coral/ rockets from some birds/ more flak, etc, etc
Stuttering from flying over large towns, etc, etc

Warping from packet loss....not enough RAM/ poor connection, etc, etc.

There are some other causes as well, maybe all this could be clarified further...for the sake of clarity?