View Full Version : Teamdeathmatchspawners

10-14-2009, 07:03 AM
I have a question about Teamdeathmatch.
How can I create different spawnpoints for each team?
I hope you can answer my question.

10-16-2009, 04:34 AM
hello , ive got the same question.

ive put the posse spawnpoints in place and set RED or BLUE at cTeam.
this doesnt really work because i still spawn random at both spawns.
how can i restrict a spawnpoint to 1 team only?

10-16-2009, 08:00 AM
Well, I found something out, you have to add a new gamemode. Select "All"(Type: Gamemode), klick "Add new object".
Now you need the right class: GameMode -> GameModeRounded -> GameModeTeam now select ModeSkirmish.
Now add an object in Objects attributes at "aOnDeathLimitOutBlue<Action>", now choose "actnet_FinishRound". The same by "aOnDeathLimitOutRed<Action>"!
You can choose the respawntime for each team "fRespawnTimeRed" and so.
Know you have to add this new Gamemode in Teamdeathmatch(Posse).
Remove the other Gamemode, but know, the removed Gamemode is still in the Game, so you have to delet it.
Klick "Object list", know search it and delet it!

So, but i have a big Problem know, i test it, when one of the teams are dead, the winning team doesent get a point for their winninground?!? What must i do?

10-16-2009, 08:46 AM
OHHH I found it.
instead of "actnet_FinishRound" you must choose "actnet_FinishRoundTeam"!!!