View Full Version : Differential braking is still terrible.

11-07-2005, 11:01 AM
Nothing I've seen has indicated better braking in v4.02. There are times where you can go full throttle and try to pivot right, and the plane barely moves.

Our squadron hardly conducts flex deck operations anymore because we don't have the capability to precission taxi on the flight deck and do this anymore without creeping into each other...


The days of having hours of fun doing this...


without ever pulling the trigger are over till they fix this major problem.

I have emailed this issue for v 4.02 to 1C AGAIN ever since this showed up in the 4.01 debockel. Many of us BSS really miss being able to fly like this. Half the fun was sitting on deck watching your mates conduct flight ops just feet away from you plane.

Hope the finally resolve this problem.

11-07-2005, 04:42 PM
I'll second this one Vidar. The brakes really suck since 4.01, and I was hopeful that they were fixed after reading what Oleg wrote you. He either doesn't understand the problem, or was told by a subordinate that it was fixed, and it wasn't.

11-07-2005, 05:37 PM
i had the diff brakes work properly, kinda on a 190a6. wheel locked and the plane nosed over http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
i was only taxing slowly to turn around, on the spawn area of the airfield (not the bumpy grass)

11-08-2005, 08:53 AM
I didn't think PF had differential brakes because you can only bind one axis?

I have both of my ch pro pedals scripted to operate the brakes using a common axis so adjustable brake (analogue) pressure can be applied from either pedal.

I don't play on carriers much so I can't comment on patches differences, what are you using for your brake/rudder setup Vidar?

11-08-2005, 07:16 PM
I'm using CH Pro Pedals as well with a combined map. It doesn't matter what controler you use, or if you're using the keyboard.

The Braking has been "wack" since this game's conception, and they're unwilling to patch another axis for a truely independent braking system. v4.01 only made it worse, and 4.02 made no corrections to it what-so-ever.

I received an email from 1C saying the ground handeling had been corrected in v 4.02 before it was released. Apparently they misunderstood my report.

A whole different aspect to this game has been lost for a few of us carrier pilots.

11-09-2005, 05:59 AM
i guess carriers are differant, much less space. but i dont have any problem taxing on af, i just use rudder while applying brakes and plane turns fine, even at very low speed.

11-10-2005, 07:26 PM
I dont get it... I go max rudder hit the brakes and I do doughnuts on the deck.....

11-10-2005, 09:22 PM
I do not want to be harsh, but ground handling in general is terrible in that game. I do not know if it is because there is a will to make it realistic, but frankly if it's the case, let it be irrealistic and simplified... I remember seing my plane fliping over at 5kph on the ground with the throttle at 0%, just because there is a small hop on the ground...
Make It Stupid & Simple...
My preference would be to spend some time fixing some annoying anomaly in flight, while simplifying every aspect of ground handling... until at least the situation I was describing before does not happen.

11-11-2005, 04:25 AM
Bearcat obviously turns on a dime with 0 speed. Just taxi some, hit brakes and rudder. Then you'll barely turn around. But then, as you come to a halt, the inner wheel immediately snaps to the ground and you're doing your doughnut. But it's cirtually impossible to do some narrow curves, just wide ones are possible - and turn-on-position.

11-11-2005, 07:20 AM
is this on only some planes, ive been practicing precision taxing since i saw this thread. with the planes ive used i havent had any trouble taxing very precisly.

11-11-2005, 08:11 AM


11-11-2005, 08:58 AM
von rat, on a moving carrier the planes handle much different.

the differential brakes work on the european system, of a master brake and then u use the rudder, american planes had indepentant brakes.

u should be able to rotate around one of the mainwheels with ease on nearly all planes

11-11-2005, 09:24 AM
Aircraft movements on deck were conducted with extensive ground crews. You shouldn't expect to be able to parallel park your aircraft without help.

See the following training video:


11-11-2005, 09:24 AM
Glad to see this getting some attention. For those of you that are trying out the braking. Please try getting your crate on a flight deck to truely appreciate the problem.

Example: Get a Corsair on the deck of an Essex class carrier, taxi out of the wires and park it as close to the forward edge of the port elevator (makes room for another plane)... this spots your plane in one of the tightest spaces on the deck... The far right aircraft on the elevator is the spot you're looking for (which is me BTW)...


The elevator should be at you immediate left after you've come to a full stop in the wires. Turn directly to the elevator to spot your plane. There will be several catostrophic issues you will find.

1. You may not be able to stop your plane from taxiing over the deckedge in a normal taxi speed.
2. You may not be able to pivot you plane in a slow taxi on either mainmount (going right is the worst).
3. Pivoting to the right is close to impossible while locking the right mainmount, even at FULL throttle.
4. You will more than likely overshoot the spot you wanted to park at because the brakes lag.
5. You will find you can NOT turn your plane within the area of the deckedge elevator in a normal taxi speed.

You may be able to squeez your bird in there when you're by your self and have all the time in the world to get-er-done, but when you fly flex-deck operations as the BSS loves doing, you don't have the luxury of fiddeling around gingerly taxiing you plane out of the landing area. After you have traped, there is another plane from you formation 15 second behind you.

So try this on the flight deck, and try to conduct you taxiing with some urgency, as if another plane is right behind you and see how you feel about the braking. This is a non-issue to so many because they throttle up on a big-ol' airfield. Get on deck to appreciate the problem folks.

11-11-2005, 09:36 AM
Originally posted by Viper2005_:
Aircraft movements on deck were conducted with extensive ground crews. You shouldn't expect to be able to parallel park your aircraft without help.

See the following training video:


Awesome video Viper! Thnx! I'll be posting this link on the Blacksheep forums. This is exactly how we conduct our carrier operations. Your comment is true to certain point. The plane is escorted to where it is suppose to be spotted, but it is not physicaly helped in any way. It's own steering and braking are used. Directors and chockers are there for safety.

Note the "expeditious" speed taxiing out of the wires and the respoce to turning and braking while you're at it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Thnx again for the great video!

11-11-2005, 09:58 AM
If you're operating the Corsair, you might find this video useful...


Note the emphasis placed upon a slow taxi speed, and the risk of overheating the brakes.

11-11-2005, 10:04 AM

That's funny, I can't do donuts at all anymore since the last 2 patches. Maybe we fly differing planes or try to turn different dirrections, but my brakes lack sufficient power to completely lock off one wheel. Maybe it is because I put brakes on a slider.

11-11-2005, 10:15 AM
IMO the worst thing about this patch is the reduction in landing gear strength, as it is no longer possible to carry out a ground loop in most aircraft without ripping the gear off...