View Full Version : why with the dark rainy weather?

06-13-2005, 10:15 AM
So myst had a sunny sky and a sandy beach, Riven even more so. Then realMyst came along with its gravel beach and rainy weather and a freezing age. Exile with Amateria had an oppressing dark sky, and now it seems that Noloben will have the same. I don€t get it, I don€t want to spend time in an age like that., just like I wouldn€t want to go out if sky looked like that outside my home. If end of ages is to lift a legacy it needs at least 3 things Story, Islands! And a sunny sky to cast those Myst signature shadows.

06-13-2005, 11:39 AM
Okay, so I replied to this one over in the Myst IV forum.

I know, you're just trying to confuse me, Lars. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

06-13-2005, 11:52 AM
I'm off work for a few days, so i just have too much time on my hands http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

06-13-2005, 12:33 PM
What's wrong with a little variety? Yes, Amateria had a thunderstorm off in the distance, but the sun was shining on the island itself, and the rest of the Exile Ages were all sunny. (Amateria is my favorite Exile Age, partly because of that moody thunderstorm and the sunset lighting. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) Uru had a mix of light and dark Ages, including one with a day/night cycle, and several Ages that had variable weather. It looks like EoA is also going to have a mix of light and dark Ages, and Noloben will sometimes have rain and sometimes not. I think a whole series of warm, sunny Ages would just be boring after a while.

06-13-2005, 04:11 PM
If'n you want nice sunny ages, take a look at the Laki screenshot here (http://www.mystobsession.com/?module=Gallery&galleryid=2&view=116) and the game footage (first movie) here (http://www.mystobsession.com/?page=Movies).

07-02-2005, 08:24 AM
I've got to echo JustBrett on this one. I loved Amateria, and one of the many reasons was the mood and lighting. The storm in the distance, the stars overhead, and the low sun angle were just fabulous. Even with all the great puzzles in that age, it was nice to just stand and watch the weather. I could almost smell the rain and feel the breeze. Oops, got carried away there.

Note that when I encounted my first storm in Uru's Eder Gira, I laughed out loud. It was just so cool, so believable! Only later did I find out that the rain was actually integrated into the puzzle. Stupid fireflies... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

07-02-2005, 08:53 AM
Kemo, not Gira http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

07-02-2005, 03:41 PM
Kemo, not Gira.
D'oh!!! Oh well, it's not the first time I've made that mistake. Time for some Kemo therapy...

07-03-2005, 03:09 AM
Okay, now THAT was terrible. I'll also have you know it's hard typing on my keyboard when I'm on the floor... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

07-04-2005, 08:24 AM
I absolutely love clouds. I have yet to see a good game incorporate realistic midwestern super cells in them. Comon' developers. What are you afraid of? http://forums.ubi.com/images/smilies/mockface.gif

07-05-2005, 04:58 PM
I have yet to see a good game incorporate realistic midwestern super cells in them.
Don't those require midwestern heat and humidity? Got enough of that, thanks...


07-07-2005, 09:40 AM
As much as I'm not "looking forward" to MYST V.... for the topic at hand...I do love rainy days & dark dismal weather! Bring it on!
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Loved Spire, Tomanah @ night, & around Achenar's Boat (kinda' gloomy) in REVELATION.

QUAHOG: Thanks for the links....in regards to the first link to "Laki"...I'm not liking how those trees look...what do you think? It does seem like nice weather though!

07-26-2005, 06:24 PM
Originally posted by Mowog:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Kemo, not Gira.
D'oh!!! Oh well, it's not the first time I've made that mistake. Time for some Kemo therapy... </div></BLOCKQUOTE>
I liked the weather changes. I spiced the game up and made it more believable. I doubt that every age was written with no rain. How would the plants and animals live? Sure, I suppose some ages could be written so the life didn't need water, but every age?

07-26-2005, 07:23 PM
(More cowbell! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )

You don't feel heat & humidity in a game. Bring on the clouds. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Really........big awesome sunlit & shadowed gnarly mountainous beasts that roam the sky. The twisty unpredictable stacked cotton balls.
Serene & yet sometimes downright scary.

A game that incorporates these monsters would be right up my alley. I'd enjoy something like that. MV kinda touches on that in one puzzle, but I'd like to see a whole game about clouds.

I'd call it......"Clouds : The Other White Meat".

07-26-2005, 07:30 PM
At least the Myst series does a good job of creating mood. I mean Haven's sunlight & plant/animal life spiced it up. Spire's lonely outer space feeling & those wacky plants being lit by very spooky light definitely created a mood on the other side of the spectrum. If anything, the music affects me more than the weather.

But weather & clouds really do add flavor to the game. For example, I can't wait to walk though snow in EOA.

Besides, this is the LAST Myst...let's see everything Cyan can throw at us!

07-27-2005, 06:12 AM
And the original Myst was actually kind of misty. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

07-30-2005, 04:48 PM
When writing this reply, there is 93-94 F outside at sunset... what I want now are clouds, rain, an Age like Rime, or that unknown Myst V Age with snow and ice...

07-31-2005, 11:25 AM
I have to agree with larsschermer. The atmosphere in Riven gave me a wonderful feeling that I could relax in. Even though there was a little bit of tension and mystery in the background, I ultimately felt like I was in a place I'd like to be. I could spend hours wandering around solving the puzzles and enjoy it even when I was stumped.

Uru seemed to have a pervasive sense of unease. Even the garden age was full of creepy sounds and then it would start storming. I didn't really like spending time in it if I wasn't making progress.

I'd like to think that contributed to why I solved Riven without hints and got hints in Uru as soon as I got stuck.

07-31-2005, 10:14 PM
I think there were plenty of dark places in RIVEN in addition to it's predominant sunny sky's...that is also a part of why I liked it!
One of the absolute COOLEST parts of RIVEN for me is after becoming unconscious... waking up briefly for a moment in the night on a boat heading to the "Moeity Tree" (as seen on the cover of RIVEN):


and then of course waking up inside it was incredible! AWESOME! Nothing really cheery or sunny about this aspect of the game...I'll also just mention the end of RIVEN when a storm is brewing as well! After all that "sunnyness" it was great to have some cloudiness/darkness.

On the whole though...MYST RIVEN EXILE and REVELATION always provided places I loved to be...I didn't even mind being in URU's ages....but I certainly preferred MYST 1-4's ages over URU's.

08-22-2005, 11:05 PM
I love dark Ages. I think that my all-time favorite Age is Spire, because I liked the evil scientist feel of it. I also liked Kadish Tolesa. The first time I played Uru I used the Teledahn book right away and when I first saw the Age I just gaped at the screen and said "Wow." I later started to dislike that Age for three reasons. 1, I didn't like that totally pointless link to the mushroom stump from the Teledahn room in Ae'geira. 2, I later found out that yet another worthless link to Teledahn was found in the "To D'ni" expansion. 3, I was shocked at the incredibly small amount of gameplay content and enviroment on Teledahn. I would have liked it to be a giant Age with a whole forest of mushrooms.

08-23-2005, 06:22 AM
1, I didn't like that totally pointless link to the mushroom stump from the Teledahn room in Ae'geira. That one had me scratching my head as well. I can only surmise that it played a part in the fully Live version, but became irrelevant when reduced to single-player. We never really saw what that stump link was supposed to accomplish, but I suspect that it originally had a point.

Back to the topic, I really enjoy exploring Teledahn at night. In Until Uru, I like to turn on my "light" (using "/lite") to light my way around.

08-23-2005, 10:23 AM
I didn't think that Teledahn had a day/night cycle. The sun just circles about. That waterfall Age had a day/night cycle but again I say the Uru Ages were far too small. If I play a game like Fable, which has pretty detailed enviroments, I can expect huge places to walk around. They aren't thought out extremely well, but the enviroments in other games are just so many times more massive than in Myst.

08-28-2005, 02:32 AM
I had a look at the Myst 5 demo and I must say I am hugely disappointed. It is a copy and paste of URU and that€s all.

The creatures in the background are static, you cannot jump around in the freaking game, the puzzles are lame and the voices of the people are stupid. The tablet thing half works and is a waste of time, what is up with that.

The characters look like they are floating 1 cm above the ground. There are graphic problems here and there. The character faces looks like they have been stretched and their facial textures look horrible. The rain is pretty lame and I don't see any audio clues. When you move around in 3D free mode you

don€t hear footsteps and it looks like you are running on smooth butter, way to fast. I am afraid it might look like it is going to be a short game like URU.

08-28-2005, 03:26 AM
Talk about "copy & paste". This is the 5th copy & paste reply you have done here. Get original already. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif