View Full Version : Take offs in MC-205, any tips?

02-18-2006, 09:40 PM
Take offs in MC-205, any tips? Others I found OK, but this one....Too much torque or something wrong.

02-18-2006, 10:36 PM
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif It's the same as any other aircraft. What are you doing wrong? As long as you keep the rudder in check, and level out the aircraft when necessary, it should be easier than most, because it climbs very well.

02-18-2006, 11:29 PM
Dunno. I can get it up to speed, lift tail, then it will just roll violently to the left, wing hits and all over. I did manage it once in about twenty tries, then stuffed up the mission, so gave it up.

02-19-2006, 01:11 AM
To low on airspeed it seems, when you roll over.
Get the speed up enough(eas up the power) before climbing away....
Perhaps trim is the wrong way? Just keep trying...

02-19-2006, 03:40 AM
Throttle up to 80-90% and set flaps to take off, and when you hit 140-150kph, pull up slowly and smoothly hitting slight bit of opposite rudder to counter the torque.

Don't firewall the throttle and jerk back on the stick, you'll just die.

02-19-2006, 04:13 AM
best take-off speed is somewhere between 180 and 210km/h. With heavy bomb loads you need at least 20km/h more speed. Just start to rise your ac carefully and if it starts to roll try to put rudder to opposite direction.

I hope that helps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

02-19-2006, 04:16 AM
only with the 205?

check your jstick calibration?

02-19-2006, 04:34 AM
Something seems to be wrong with your stick as Daiichidoku says. The 200 series has rather smooth TO/L-characteristics in comparision with other planes.

02-19-2006, 06:13 AM
Calibrate your stick...

02-19-2006, 07:13 AM
I fly the 205 alot and I never lift off until I've got 200kmh using combat flaps. I let the tail come up on its own, get to speed, then smoothly pull back to unstick; then clean it up and go hunting! The only thing different for me with the 20 as opposed to say a -109 is that the nose will drop to far if you just let it come up and don't "catch it" with a light backpressure on the stick.

02-19-2006, 09:12 PM
Thanks Guys, got it, was giving too much Right rudder too early, then mucked it up trying to correct it. Also found don't need full power as fighter type, haven't tried with bomb load yet, as I was playing "Sardinian skies" mission.

02-20-2006, 04:54 AM
Yep the Macchi 202 and 205 got those textbook 'nose over and bite dust' qualities that 109's and spits and some others should have. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

This is how U take off with it:
Trim elevator up a bit so nose wants to rise
Stick fully back at the beginning of takeoff-run to keep the tail down so u don't nose over when accellerating, and add rudder so it don't veer off the runway, and then just wait until speed is high enough for takeoff and slowly let nose drop and lift off.

When landing, keep a bit higher speed than in most other planes and especially if damaged.
Don't use the elevator to flare at landing because at slow speeds u will flip and crash.
Instead trim elevator up so nose wants to rise, so u have to apply forward stick to get down.
this will greatly help when damaged.

Much more fun to fly than 109's or spits that needs much less skills. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

03-08-2006, 12:14 PM
Generally I take off at 70% keeps torque under control, I don't hit the combat flaps until speed is 180Km/h to give you that lift off. Means you need to be a little patient to get to speed. I find it helps on online df to makesure your speed gets close to 300Km/h and you are ready to evade vulchers. No point in worrying about them before because you are proably dead any sharp movement at low speed will drain your energy make you a dead duck for sure