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MisterMark
08-17-2008, 05:22 AM
Does IL2 simulate ANY chance of death on bailout in terms of getting hit or knocked out by the tail?

JG52Uther
08-17-2008, 05:27 AM
Well your parachute can be destroyed by the plane,if for example you bail out in a flat spin,and you can die if you bail out too low,and even die of wounds on the way down,but I don't think its modelled to be killed by hitting the tail on bailout.

Uufflakke
08-17-2008, 05:47 AM
There is a possibility that your parachute can get hit by another plane but as far as I know you cann't get hit by the tail.
I noticed a while ago that AI crew not always survive after bailing out which happened after I shot down a bomber.

Oh before I forget to say: If your plane hits a parachute it can cut of your wing as I already experienced. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

http://i256.photobucket.com/albums/hh195/Uufflakke/Parachute01.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/Parachute04.jpg

SeaFireLIV
08-17-2008, 05:55 AM
It`s interesting.

You cannot be killed by hitting on your own tail on bail out, or any other part of the your plane. However, if you are hit a few seconds later by your own plane it will kill you.

You CAN be killed on bail out (at any point), if an enemy plane is still shooting and hits you at the bail time.

It would`ve been interesting if Oleg had a pilot-aircraft collision detection on bail out, but then I suspect almost no one would survive an emergency bail in such conditions.

JG52Uther
08-17-2008, 05:59 AM
Would be nice to have more detailed pilot animation in SoW,either sliding across the wing,or turning upside down and bailing.

ytareh
08-17-2008, 08:45 AM
UFFLLAKKE .That water looks STUNNING-what pc are you using ?

mortoma
08-17-2008, 09:02 AM
If your planes is going really slow, your own plane can hit you and destroy your chute. Happened to me just the other day. I pulled up to get as high as I could before bailing since I was really close to the ground. I got high enough to bail safely but my plane was in a total stall by then. After I was out of the plane and my chute opened up, my plane came down on top of my chute, ruining it. So I died anyway!

Also one time I bailed out over that village close to the air base in southern New Guinea and my pilot would have been OK, but he hit the edge of a roof of one of the buildings/houses in the village. That killed my pilot figure. Weird!! Something like that would not have likely killed a person in RL so I felt OK about reflying that mission.

mortoma
08-17-2008, 09:04 AM
Originally posted by ytareh:
UFFLLAKKE .That water looks STUNNING-what pc are you using ? I'd like to know what video card he's using!!

general_kalle
08-17-2008, 09:09 AM
You can open the Config.ini file in the main Il2FB direktory
its a text file. if you schroll down till you find OpenGL you will see a line that says Water=1 you can change this to Water=3 which will give you what you see above.

but i requires a decent Card.

mortoma
08-17-2008, 09:59 AM
My EVGA 8800GT super-clocked is a decent card but it don't look that good on water=3 for some reason. Maybe it's an ATI card? Or a GTX?

R_Target
08-17-2008, 10:14 AM
IL2 parachutes must be made of Delta Silk.

zardozid
08-17-2008, 10:33 AM
Originally posted by mortoma:
My EVGA 8800GT super-clocked is a decent card but it don't look that good on water=3 for some reason. Maybe it's an ATI card? Or a GTX?


Do you have a screen shot of your "water"?

A knowledge base page at "Mission 4 Today" on setting up water settings (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=366).


p.s. Sometimes I find that the water looks different at sunset...

x6BL_Brando
08-17-2008, 10:34 AM
No bragging, but my x1950 Pro looks as good as that on Water=1. I would bet that shot is taken using an Ati card.

B

headyownz
08-17-2008, 11:13 AM
Well,

I've tried to fool around with this water setting a`lot but it simply stays on default on how it looks.

It looks as the usually very blue bad resolution water(default).

Really no clue why i've switched between OpenGL and DirectX to see if there's a difference.

The number in the .cfg still says water=3 dunno why it dosn't change the look of it ingame.

Also tried water=4

Running an 8800GTS 512mb so shouldn't be a problem from the hardware side http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Any clues?

M2morris
08-17-2008, 11:15 AM
I was watching Battle 360 on the History channel and they showed a Japanese pilot bail out of his plane with his clothes on fire.

He was burning to death as he slowly decended.
That would be a gruesome effect for this sim.

It raises a what-if question of shooting guys who bail out.
In this case it would be a mercy killing.

Bearcat99
08-17-2008, 11:55 AM
Originally posted by SeaFireLIV:
It`s interesting.

You cannot be killed by hitting on your own tail on bail out, or any other part of the your plane. However, if you are hit a few seconds later by your own plane it will kill you.

You CAN be killed on bail out (at any point), if an enemy plane is still shooting and hits you at the bail time.

It would`ve been interesting if Oleg had a pilot-aircraft collision detection on bail out, but then I suspect almost no one would survive an emergency bail in such conditions.

My take as well... I think the way it is modelled if the pilot is a certain proximity to the plane immediately after bail out he will actually pass through the plane.. but once he goes beyond that.. the collision will kill him. I bailed out once near the top of a hammerhead... the plane nosed over and nailed me.

R_Target
08-17-2008, 11:55 AM
Originally posted by headyownz:
Well,

I've tried to fool around with this water setting a`lot but it simply stays on default on how it looks.

It looks as the usually very blue bad resolution water(default).

Really no clue why i've switched between OpenGL and DirectX to see if there's a difference.

The number in the .cfg still says water=3 dunno why it dosn't change the look of it ingame.

Also tried water=4

Running an 8800GTS 512mb so shouldn't be a problem from the hardware side http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Any clues?

Check your "Video Options" also. Should look something like this:

http://i37.tinypic.com/9gykk4.jpg

Bo_Nidle
08-17-2008, 12:41 PM
I have seen my pilot killed on bail-out.
As he left the cockpit and became airborne the aircraft was in a port roll and the starboard wing rolled into the pilot and sheared off.
I think I was in a Bf109.

headyownz
08-17-2008, 12:50 PM
Originally posted by R_Target:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by headyownz:
Well,

I've tried to fool around with this water setting a`lot but it simply stays on default on how it looks.

It looks as the usually very blue bad resolution water(default).

Really no clue why i've switched between OpenGL and DirectX to see if there's a difference.

The number in the .cfg still says water=3 dunno why it dosn't change the look of it ingame.

Also tried water=4

Running an 8800GTS 512mb so shouldn't be a problem from the hardware side http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Any clues?

Check your "Video Options" also. Should look something like this:

http://i37.tinypic.com/9gykk4.jpg </div></BLOCKQUOTE>

Thanks a`lot mate.
That solved it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jdigris001
08-18-2008, 03:21 PM
Ive noticed that contact with any object on the ground is almost always fatal, especially buildings, chimneys etc. Ive lost quite a few pilots from bailing out and being hit by my own plane

q, why does it take so long to bail out when the AI bail out almost instantly?

q, why does the AI ground fire target pilots in chutes but not AI aircraft?

Is there anyway to change these two short comings?

joeap
08-18-2008, 03:27 PM
Originally posted by jdigris001:


q, why does it take so long to bail out when the AI bail out almost instantly?

q, why does the AI ground fire target pilots in chutes but not AI aircraft?



First question, they don't have to press ctrl-E. No don't laugh the animation sequence is the same time for both no way to know how long when the AI "decides" to bail out and it then does.

As for the second, well that's just wrong. I've seen plenty of AI planes get shot down by AAA.

jdigris001
08-19-2008, 04:02 PM
joe, you have misinterpreted my question. I meant that the AI AAA target enemy aircrew in chutes, most unsporting, but AI enemy aircraft do not target aircrew in chutes

WTE_Galway
08-19-2008, 05:02 PM
Parachutes seem overly effective at destroying aircraft in game. To the point that you start to wonder why dropping masses of parachutes wasn't used as a defence against bombers by the Brits in the blitz.