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View Full Version : New objects: bunker and flak!



XyZspineZyX
12-02-2003, 01:41 PM
We had the flakbunker and bunkers in the recent patch, but they are useless, apart being nice in the landscape. Would it be possible to fix the problem that no objects can be place on another one (trucks on bridges, flak on the bunkers).

Maybe it is possible to mix the objects. Instead of having empty flakbunkers and separate 20 and 88 guns, we could have them directly mounted on the concrete?


What about that idea?

http://www.lesskinsajosse.france-simulation.com/vrac/ambiorixwarlordimi.gif


"Laissez les ├╝ber-planes ├ la VVS! La Luftwaffe, elle, ├ les ├╝ber-pilots!"


Mon site web: http://users.skynet.be/warlordimi/

XyZspineZyX
12-02-2003, 01:41 PM
We had the flakbunker and bunkers in the recent patch, but they are useless, apart being nice in the landscape. Would it be possible to fix the problem that no objects can be place on another one (trucks on bridges, flak on the bunkers).

Maybe it is possible to mix the objects. Instead of having empty flakbunkers and separate 20 and 88 guns, we could have them directly mounted on the concrete?


What about that idea?

http://www.lesskinsajosse.france-simulation.com/vrac/ambiorixwarlordimi.gif


"Laissez les ├╝ber-planes ├ la VVS! La Luftwaffe, elle, ├ les ├╝ber-pilots!"


Mon site web: http://users.skynet.be/warlordimi/

XyZspineZyX
12-02-2003, 02:18 PM
Some of this can be done now, here are the results of testing I've done lately. It doesn't format correctly in this forum so click the link.


http://home.att.net/~jsgary/emplacements.txt

Also most tanks and artillary will fire from inside buildings, but only after the building is destroyed.