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Caseck73
04-08-2005, 11:15 AM
A) Deck gun should suffer worse from pitch, and especially roll in heavy weather.

B) Rate of Fire is way too high. 6-8 rounds per minute initial rate is realistic (crew dependant). The worse the weather is, the slower the rate of fire will be.

C) Ready ammo at the gun, when ready ammo expended, it took longer to reload:

"There were a few rounds in a water-tight, ready-use locker under the deck-plates next to the gun, but if more rounds were required a chain of men had to be set up, passing rounds from the magazine, which was below the control room floor, and then up the main trunk to the bridge, and over the coaming to the deck." U-Boats P98 David Miller @2000

Gun crew=3 aimer layer and loader, but when ready ammo was expended, required more crew to handle ammo. (Also from miller, Pg98)

Caseck73
04-08-2005, 11:15 AM
A) Deck gun should suffer worse from pitch, and especially roll in heavy weather.

B) Rate of Fire is way too high. 6-8 rounds per minute initial rate is realistic (crew dependant). The worse the weather is, the slower the rate of fire will be.

C) Ready ammo at the gun, when ready ammo expended, it took longer to reload:

"There were a few rounds in a water-tight, ready-use locker under the deck-plates next to the gun, but if more rounds were required a chain of men had to be set up, passing rounds from the magazine, which was below the control room floor, and then up the main trunk to the bridge, and over the coaming to the deck." U-Boats P98 David Miller @2000

Gun crew=3 aimer layer and loader, but when ready ammo was expended, required more crew to handle ammo. (Also from miller, Pg98)

quillan
04-08-2005, 11:21 AM
It looks to me like the game solved A by simply not allowing you to use the deck gun at all in heavy seas.