View Full Version : Dang it, it goes down but no credit!!

01-24-2008, 05:01 PM
I'm running GWX 2.0 and all the right patches, no mods. I find a nice juicy unescorted Large Merchant. I sink her with two in the belly, I get the "goal" shout and watch her slide beneath the waves but I gets no "credit". I tried again no soap. I even surfaced and shelled her to the deep and still none. Bug I suppose. Any help?

Da Worfster

01-24-2008, 05:14 PM
Several (a couple anyway) of things that could be happening here.
Never modify or add anything to your tub before your first trip out.
Never save and exit while submerged.
As I found out, never surface using the depth gauge - always hit the S key, and adjust the depth afterwards.
Hope this helps Mr Worf, good luck

01-24-2008, 06:15 PM
And I'm going through a spate of missing with torpedoes. I've been playing for a bit over a year now so I'm not exactly a novice, but when I fire a torpedo in GWX2 I do exactly the same as I've always done but just don't get hits. Now I look at the External View and can't see it heading even close to the target, zoom in on the Torpedo Control plot and either don't see the torpedo, or it's stopped or has missed by about 10 degrees. Then I get DCd even when below 100m, even in a Force 9. I just had the ignominy of getting shafted by an Aussie "Bathurst" tub! Actually, I was getting a bit angry with the fish missing, and this thing DCing me, so I blew ballast and hoped to get my shiny new T-IV into the water to chase him around a bit. He rammed me! All getting quite discouraging.

01-25-2008, 11:27 AM
Are you remembering to open the tube doors before you hit the fire button? Forgetting to open the doors means that when you fire the fish, there is a delay of several seconds as the doors open and then the torpedoes are launched. The firing solution that you or the TDC autotargeting calculate do not take into account the time required to open the doors. What this means in practical terms is that the torpedo will hit [or miss] toward the stern. If your aiming point was the midship area, then the ship will travel X number of metres in Y number of seconds. "X" is a factor of the target's speed; the faster the target the further to the stern the torpedo sails. If the ship is travelling fast enough to travel greater than the distance between the aiming point and the stern in the number of seconds it takes to open the doors, then your torpedo will miss. If you are aiming at the engine room, which is usually close to the stern area, then you have an even greater chance of missing.

01-25-2008, 02:42 PM
Thanks, Kaleun 1961 - yes, I do remember the doors, though that doesn't always show up in the text box and doesn't always make any discernible noise. Sometimes it does, sometimes it doesn't. It's certainly a good point but I've had a target sitting dead in calm water and I fire from about 1000m, while on a steady course and it's still shot off by about 10 degrees. That's starting to annoy a bit.

Even though I set realism (or is it SH3Cdr?) to allow for some duds, I can't believe I've got a boat full of them.

Perhaps the bigger annoyance is the ability of a Flower or Bathurst corvette to find me, 130m deep in a Force 9 or 10 while I'm on "silent running"!

For the moment I'm going to check my settings in both realism and SH3Cdr to be as 'dud free' as I can.