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XyZspineZyX
08-27-2003, 11:05 PM
I've never tried flying the P40 until today, and I noticed that it is very difficult to get this particular aircraft to climb very quickly. I find it almost impossible to do a verical loop in it. It either stalls out or rolls off to one side uncontrollably. I'm not an outstanding pilot by any means, but I'm pretty consistent in several of the other planes. I just wonder if anyone else has this problem with this plane? I know some people are quite attatched to the P40...is there a particular technique to flying this? It just seems really difficult to fly compared to some of the others. I don't mean to put the P40 down, it just seems tough to handle. Any suggestions? (Constructive ones...)

XyZspineZyX
08-27-2003, 11:05 PM
I've never tried flying the P40 until today, and I noticed that it is very difficult to get this particular aircraft to climb very quickly. I find it almost impossible to do a verical loop in it. It either stalls out or rolls off to one side uncontrollably. I'm not an outstanding pilot by any means, but I'm pretty consistent in several of the other planes. I just wonder if anyone else has this problem with this plane? I know some people are quite attatched to the P40...is there a particular technique to flying this? It just seems really difficult to fly compared to some of the others. I don't mean to put the P40 down, it just seems tough to handle. Any suggestions? (Constructive ones...)

XyZspineZyX
08-27-2003, 11:09 PM
Nah, sorry, they are all different, you must learn how to fly them all or at least the ones you want to continue to fly.



<center><img src=http://homepage.ntlworld.com/caroline1/cwos.jpg></center>

sniper-690

XyZspineZyX
08-27-2003, 11:30 PM
The P40 is not an easy plane to fly. Wait until you have learnt to fly the other aircraft, and then if you have the confidence to try the P40, do so by all means.
To be able to fare well,
To avoid the frustration of misfortune,
That, in this world, is happiness.
-Euripides' Electra

Message Edited on 08/28/03‚ 12:07PM by EDtheHead6445

Message Edited on 08/28/0305:16PM by EDtheHead6445

XyZspineZyX
08-27-2003, 11:56 PM
do what I did.

look in the view objects data at the top speeds @ given altitudes, perform tests with wind/turbulence off and cockpit off, fly over water on Crimea map and use no ccockpit view to record best speeds you can get ingame at the altitudes for which speeds are listed in object viewer.

Send bug report with results.

Field Mod, for example, is actually 510kph at 4800m while object viewer says 560. Considering most other planes are within 10kph of what the object viewer says, I would say P40s are porked.

XyZspineZyX
08-28-2003, 12:13 AM
Zippie,
In order to fly the P-40 you must understand not only it's flight characteristics,but it's supercharger and prop gearing.
Never attempt a loop in any aircraft if your speed is less than 300kph.Make sure you are in high gear(prop speed).I find 70% prop and 80% throttle a good setting between cruising and take off/climbing(100% throttle and prop).Change your prop setting to adjust rpm.
Bottom line fly and have fun.Don't let the trolls get you down.Flying takes practise.Even the trolls had to learn.
The P-40 is slow,but she is a tuff bird,and six fifties pack a punch.

XyZspineZyX
08-28-2003, 12:23 AM
I should let this go, but I can't.


It's ok Zippie. I did it for ya. Please mind your language.
Vengeanze






Message Edited on 08/27/03‚ 11:25PM by zipppie

Message Edited on 08/28/0303:06PM by Vengeanze

XyZspineZyX
08-28-2003, 12:32 AM
p40 has a nice climb, keep the engine cool since it will overheat quickly.

try a climb at 250kmh - (or look at the climb gauge, try 2)


S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
08-28-2003, 01:23 AM
Nice one zippie...i like your style/i/smilies/16x16_smiley-wink.gif You didnt say if you have the patch or not?? The patch makes a big difference to the P40. It is now MUCH more realistic.

I read your post, fired up FB and flew the P40E. Height:250, straight and level speed:390, and pulled up and did a perfect loop. Climb rate seems ok for this particular plane. The only thing that needs tweeking is the role rate which needs to be a touch faster and then it would be as accurate as it could be.

Also, i am sending you a PM so check your inbox.

Cheers
HHT

http://myweb.tiscali.co.uk/aeroart/images/hunhunter-texas_sig2a1.jpg

XyZspineZyX
08-28-2003, 10:07 AM
Actualy I was pleased to see an increase in performance for the P40 post patch.
The Empire of the Sun Series Missions of the early Pacific War Period, really did need that competitive improovement for the P-40 versus the Japanese Zero.
Especialy in the New Guinea Missions, should be fun when we get the Zero.
I have no doubts the P-40 will be very competative ( phew)

S!

XyZspineZyX
08-28-2003, 10:29 AM
Zipppie I see you are fairly new here so Welcome,dont be put of by the troll's

Now about the p40 this is without a doubt the most difficult plane to master in this game and if your playing the un-patched version of the game it's even harder.

But once you do get used to its handling it's a killer.As for not being able to do a loop I dont really have a problem making it do what ever I like.The roll is very slow as is it's speed in level flight but apart from that it's very manouverable.

I dont know if you play online but if you do look me up at hyper lobby I would be more than happy to show you some tricks.

playing as RAAF_Pourshot at hyper.


No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

CAC CA-15 Kangaroo

XyZspineZyX
08-28-2003, 10:35 AM
With the P40 you need a slightly higher entry speed for a loop.

Put the nose down a little, if you have to, to get to at least 350k/h and then pull up *gently*... this plane stalls easily. Push the stick forward a bit at the top of the loop, then pull back gently again while coming down and simultaneously reduce power to idle. When the nose cuts the horizen again, apply power.

This should result in an acceptable loop.

Redshift

XyZspineZyX
08-28-2003, 11:01 AM
Salute and Welcome

Try to find on HyperLobby a guy called Airbrake.
He is IMHO the best online P40 pilot and I'm sure if you ask him he will give you the right tips for you to fly the P40 correctly

English is not my natural language, sorry for any spelling mistake.... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

michapma
08-28-2003, 12:25 PM
Zippie, the stupid comments were undeserved but please leave the insults, thanks.


Anyway, welcome, and I hope some of the stuff below helps you out.


http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page49.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page60.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page61.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page62.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page63.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page64.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page65.jpg



http://people.ee.ethz.ch/~chapman/flightsims/images/p-40/poh_page66.jpg



Cheers,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-28-2003, 12:36 PM
Nice Michampa,

I have that manual as well.....

I still feel that the P40 is a little too slow in game compared to the real world. The best I have been able to do is 325TAS, whereas in real life 350 to 360 should be possible....

<center><FONT color="red">[b]BlitzPig_EL</FONT>[B]<CENTER> http://old.jccc.net/~droberts/p40/images/p40home.gif
</img>.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day that it was vanity:
but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. "
--T.E. Lawrence

XyZspineZyX
08-28-2003, 06:24 PM
we are flying it right now in 12th IAP...at least in 1.1b it doesn't spontaneously blow up anymore!

/i/smilies/16x16_smiley-happy.gif

Be careful and don't "yank" your stick...the P40 spins rather easily...you can usually break the spin unless you are low in altitude...smooth motions when flying...it's not a turn and burn type plane, so keep your speed up, take a run at a bandit, shoot and extent away and come back again...don't do alot of turning with it...you can go vertical with it, but go to 100% prop and 100% throttle...it does overheat easily...so pop your radiator open and reduce power and prop pitch to 80-90 range and she's cools off nicely...it still really is an early war plane...109F4s and higher are tough opponents for it

One positive is that the 50 cals are lethal IF and WHEN you get the chance to nail an enemy...

12th IAP "Guards"

http://12iapil2ops.0catch.com/12th_iap_home_page.htm

http://12iapil2ops.0catch.com/guards12.gif

RHAF 5/I Fighter Group
http://12iapil2ops.0catch.com/rhaf.htm

http://12iapil2ops.0catch.com/rhafsmall.gif

XyZspineZyX
08-28-2003, 06:48 PM
The P40 does not like me/i/smilies/16x16_smiley-sad.gif

<Center>http://www.km011a0004.pwp.blueyonder.co.uk/n00bified.jpg <CENTER>

<center>http://www.km011a0004.pwp.blueyonder.co.uk/sig.jpg <CENTER><Center><div style="width:200;color:F0FFFF;font-size:11pt;filter:glow[color=black,strength=3)">"Landing to avoid combat is akin to slicing off yer face to avoid a few punches, dummy."
<Center><div style="width:200;color:F0FFFF;font-size:9pt;filter:glow[color=black,strength=3)">SmokeJaguar: an online battle somewhere over the Kuban </div></center>

michapma
08-29-2003, 09:20 AM
Smokes, did you try to fly it like a P-39? /i/smilies/16x16_robot-surprised.gif /i/smilies/16x16_robot-wink.gif


For the last several weeks I have been thinking that I am spreading myself too thin in terms of stick time in various aircraft. This is a serious drawback to a sim with over 80 different flyable plane types. In order to really appreciate piloting, and in order to really exceed in combat, it is essential to know your aircraft in and out. I can't get that unless I spend the time to master one aircraft type. It's well known and a lot of expert flyers can tell you the same thing; it's nothing new, just that I haven't really done it. So, I have decided to do just that. Now I should temper those comments with the fact that I got a lot of stick time in the P-39N-1 in IL-2 and a lot of stick time in the I-16 Type 24 in FB. Inordinately more time than in any other aircraft, in fact. But I never flew, trained and tested to learn the exact limits of the aircraft, nor experimented with it online to develop critical combat skills. Thus I remain a mediocre combat pilot. Enough wits and knowledge to usually stay alive, but not enough skill to be mean in a dogfight and be dependable to carry out mission parameters.

I also plan to temper my training with the ever-present, number one goal of surviving any encounter. It's the only way for me, got to step up the realism.

The only remaining choice is that of aircraft type. I have all but decided on the P-40, specifically the E type. It makes sense: an early war bird, respected for its required pilot skill and often underestimated.

More to come, I feel like sharing. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

michapma
08-29-2003, 09:40 AM
Last night by happy coincidence the Forgotten Wars mission my squadron flew had a P-40 in it. Since my mates avoid it like the plague, I was happy to take it. (They think it should be called the Pereguin instead of the Kittyhawk.) Sadly, I haven't gotten the hang of my Cougar yet, and all of the assignments in Foxy were missing once in game. Worse still, since I haven't programmed my own controls yet, I had reset the controls profile to default to help the Foxy programming get the controls right, and I didn't even know half of the keyboard commands. What silliness. I was figuring all this out as I flew to target, and happily wasn't engaged. I started over target pretty high up, and didn't have the foresight to look what the default drop-bomb command is (Alt+space). Fooling with rotary trim is a new experience too, and I got distracted and ended up doing over 650kph in a throttled-back dive! I have no idea what ever happened to my bomb, but I heard the airframe stressing (crack!) twice, and afterward my rudder and elevator controls were off. Headed back to base and landed, but nosed over on rollout because I learned I had no rudder control on the ground. I'll never know whether my bomb was still on, because I flipped on my back and didn't explode. "Chap landed in the field" came up. My guess is the bomb was still there because of the heavy handling, but it's too hard to say with damaged control surfaces.

Anyway I haven't gotten to the point of this post so I'll start a new one.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

michapma
08-29-2003, 10:29 AM
So after the mission and debrief last night I went up for some flight testing and offline combat in the P-40, with best intentions fully intact. I have stalled the P-40 over and over many times online and have flown it only a little offline. I had started to believe the hype, it spins badly and is hopelessly touchy, blah blah blah. I think the exploding thing had also kept me away before, but I harkened back to my enthusiasm for it before FB came out, I have a POH for it and it really is a neat aircraft, so I wanted to give it another go.

I practiced climbing and sustained turns, diving and strafing a bit. Then I tried some low-speed turns to get a feel for envelope handling. Nothing serious, just to get a feeling. I also did a few loops. Then I felt that mixing it up with the AI should help me get a better feel for close-in engagements. I abandoned my "self-preservation" motto and decided to try some head-ons and also to fly carefully but aggresively. Here's more or less what I went up against, always just 1 on 1 for starters:

109E-7B; 109F-2; 109F-4; 190A4; 190A5; Hurricane MkIIc

I flew with all difficulty settings, just the speed bar and externals (really just cause I like fly-by views, though I did get lazy and use them a bit), from the QMB in a winter map, starting at 3000m. Basically I started with an early war 109 at average AI, then moved up to veteran, then moved to a more powerful plane type, starting at average then veteran. With the F-4 I started at veteran and then ace, and with the A4 and A5 I think I stuck to veteran. With the Hurri I also tried both veteran and ace.

I found that I could handle Emils pretty well, although we are talking AI here. (For those without online experience, AI is able to do some crazy maneuvers, and they make fewer mistakes but fly much more conservatively and predictably than most human pilots. Human pilots are more unpredictable and it's hard to know what you are up against.) The P-40 is easily able to maintain an energy advantage over the 109E models. The F models start giving more trouble, and I found the enemy could get on my tail. I would dive and twist a bit and that often shook them, so sometimes the fights would degrade. Those crazy AI snapshots also can take their toll, so it's best to just be very careful when closing from any forward angle. I moved on to the 190 and found that their amazing roll capability and their pronounced high angle of attack low-speed maneuvering made them easy to stay on top of, but very difficult to hit. If they land shots it of course hurts very much, but I find them even easier to outfly than the later 109s. I think I just left the 190s at veteran though. The Hurricane I flew against as ace. They proved to be the toughest target because although I could outclimb and outdive them, they are very good at climbing and making those precise tracking shots. Being even more conservative in maintaining an energy advantage and patient stalking is required here, plus taking the shot before the AI decides you're withing shooting range.

Time to start yet another post, I think long reads in one post are probably not so good.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

michapma
08-29-2003, 11:23 AM
Anyway here are my impressions after some observation at a distance over the last half year plus one night of flying. (It was 3am before my wifey woke up and lovingly and wordlessly reminded that I "exaggerate" sometimes.) Not of much worth as far as evaluations go I admit, but hey this is a forum.

My overall impression: the P-40 is a capable and dangerous fighter. Maneuverable as in its representation, fairly fast and powerfully armed, too dangerous to underestimate. An excellent diver and with a nice fat payload too. Doesn't live up to its reputation for taking hits, which is its main weakness. Here are the pros and cons that I noticed.

Pros<ul>
<LI>It is fast, or faster than I realized. I didn't test carefully, but it flies into the mid 400kph range quite easily.
<LI>Acceleration. Just point the nose down a bit and give full throttle or WEP for a few seconds and you are back in business.
<LI>This baby loves to dive at all angles. You can leave alot of lighter aircraft behind, although unfortunately several Luftwaffe mainstay fighters dive well too. Since the patch no kablooie, and acceleration, as mentioned, is great. Fairly high dive speed.
<LI>Six .50-cal wing-mounted cannons do a lot of talking. Using the gun sight will take some getting used to, along with tracking the tracers, but when they find their target it listens with enthusiasm. I caught a 109 at the top of a vertical zoom and it was great fun.
<LI>500 and 1000lb. bombload. Boom.
<LI>She has a very responsive rudder. I found myself easily able to perform wingovers starting from 180kph or even lower, something I found harder to do in other aircraft. Don't know that this isn't patch related, though.
<LI>An excellent, excellent cockpit. Fantastic range of visibility, you just have to remember to roll a bit when scanning so the strips don't block. The instrument panel is well laid out, with the important instruments all close to the top for easy viewing, similar to the FW-190. You have a variometer and artificial horizon, both great helps in both maneuvers and cruising. Lots of other useful instruments, although a few are only eye candy. Really a modern aircraft for its time.
<LI>Good in both horizontal and vertical maneuvers. I found it easy to loop or Immelman and used that a lot to keep energy against the hapless AI, but found it no problem to switch to the horizontal when called for, or to mix the two. I outturned an F-2 or F-4 in a sustained turn, and found I could maintain corner speed (estimated at around 290kph?) with a fair amount of ease. This is usually not a good tactic of course, but I wanted to see if it could be done against AI, whom I find to be excellent horizontal turners.
<LI>Easy but fun takeoff and landings.
<LI>Beautiful looking aircraft.
<LI>I happen to have found a pilot's operational handbook (only 5 bucks for the PDF) for it, which goes a long way toward immersion.
[/list]

Cons<ul>
<LI>Doesn't roll terribly fast. For this reason it is not really a great idea to mix it up in close. I had a terrible time following 190s at slow speeds. You pretty much have to rely on extending. Still, if you get someone on your six its maneuverability shows itself and you can make yourself very hard to follow, especially with a good liberal use of rudder. In any case a mediocre roll rate is a definite con.
<LI>The bomb load only seems to come in large sizes, at least for the E type. I know the field model can carry rockets but that is something else.
<LI>I sometimes get extremely low frame rates (less than 1fps) in a P-40 cockpit, although I am fairly certain this is related to the mirrors being activated. I didn't experience it last night.
<LI>F r a g i l e. I am astonished how quickly your aircraft is rendered useless after taking a few hits. This is The Single Greatest Weakness of the P-40 in my opinion. It can compete with the 109 in this area. The engine just stops dead, or the wings get those nasty holes. I can commend it that it doesn't tend to just fall apart. All those stories about a P-40 coming home do just say that it made it home, and if you can escape combat I guess you can in FB too. However, I just get the feeling from war accounts that it really was a tough bird with a tough engine, not the glass-jawed version we have. It's just a feeling, though. Let's say it's probably not a bomber killer.
<LI>The large glass canopy seems to invite pilot kills, although I suppose that the bullet-resistant glass should help with oblique entry angles. Forget head-on attacks. (No big loss there.) Also think twice about how to approach a bomber, if you must.
<LI>It does stall, and can develop a nasty spin. My Cougar seems to have helped me in this regard, as it seems to be not set to be as responsive as my previous stick. Part of mastering the aircraft will certainly be learning to avoid high-speed stalls. Most of mine came during pushing a horizontal turn too fast, waiting too long in the vertical and starting to tail slide, or stalling out from lack of airspeed at the top of a loop (my own fault in all cases obviously). Other than that I found it to be very stable and forgiving, and the stalls are very recoverable. I know from past experience that it is possible to enter a seemingly or factually unrecoverable flat spin. I don't count this as a major con because it is normal and encourages you to use better energy tactics.
<LI>Unit conversion. As an American it won't be that hard for me to quickly get back into thinking in terms of feet and meters, kph and knots, fpm and m/s, etc. Still, the gauges are all in redneck units, so there is work.
<LI>At some point I will have to progress to another aircraft. She won't compete with late-war aircraft, pilot error aside.
<LI>No cannons for bomber duty, although this is really more of a fighter, escort or ground attack aircraft.
[/list]

I know there are more but that's what I can think of just right now. /i/smilies/16x16_robot-happy.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-29-2003, 03:28 PM
Thanks Mike for taking the time to give this very useful info.

Flew the 40 yesterday for the first time myself,I think i'll be in the seat more often now.

Thanks again my friend....Wiley P<BG>

Shoot Low Boys
They're Ridin Ponies

michapma
08-29-2003, 03:46 PM
Just don't take it as gospel! /i/smilies/16x16_robot-happy.gif

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-29-2003, 04:50 PM
The P-40 has its own style of fighting which I have just broken the password into. It is all about B & Z, but everytime you climb, do NOT hammerhead, but pull around. Make shapes like a paperclip when you B & Z. If you get behind someone, only spend around 50 seconds on their six, then pull away, and dive onto them. It's complicated, but it's all about making one pass for one kill.

Boosher-PBNA
----------------
<center>Heaven is a place where the French are the cooks, the British are the butlers, the Germans are the mechanics, and the Swiss are the politicians. Hell is a place where the British are the cooks, the French are the butlers, the Swiss are the mechanics and the Germans are the politicians.<center>
<center>Boosher-ProudBirds-VFW<center>
http://proudbirdswing.tripod.com/proudbirds.htm

http://www.escadrila54.com/logo_sm.jpg

<center><marquee><FONT COLOR="RED"><FONT SIZE="+1">"The ProudBirds..Flying High and Proud..~S~"<FONT SIZE> </marquee>

XyZspineZyX
08-29-2003, 05:10 PM
Boosher-PBNA wrote:
- The P-40 has its own style of fighting which I have
- just broken the password into. It is all about B &
- Z, but everytime you climb, do NOT hammerhead, but
- pull around. Make shapes like a paperclip when you B
- & Z. If you get behind someone, only spend around 50
- seconds on their six, then pull away, and dive onto
- them. It's complicated, but it's all about making
- one pass for one kill.
-

IMO It does BnZ good for one, maybe two pass if you have a good alt advantage but it burn the E very fast. Yesterday, i dived on an IL2 and cut his tail on a single burst but the plane was alone. Fortunatly, i found her to be an excellent TnB fighter especially with a quick and short combat flaps drop if you can't keep the lead on your target. I had lot of turn fight with that plane in the last days all kind of aircraft and had good success in it. It is a killer but fragile especially for wing holes.

__
Sharx (Online; WUAF_Sharx)
<A HREF="http://www.il2skins.com" TARGET=_blank>
http://www.il2skins.com/images/banners/il2skins-468x60.jpg</A>

XyZspineZyX
08-29-2003, 05:17 PM
Great info michapma...thanks for taking the time!