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Amagi
02-17-2005, 01:44 PM
Comrades! [expansive hand gesture]

The treachery of the invader has inflicted much suffering on Mother Russia. Yet he was not able to capture our cities of Moscow and Leningrad, and was reduced to sideshow offensives to support his lying propaganda. We have been learning whilst he has been boasting. Now with our experienced crews, improved weapons and the help of our foreign allies, we will drive the invader back into his own territory, and _in the same style that he has taught us_!

After reading that DGen had been improved, I decided to make a campaign of my own. GregSM has already enhanced the existing campaigns, so I decided to make a new one.

Using the B25 as a level bomber would be easier if the targets would stop to be located and hit. I wanted my tanks, vehicles and trains to keep moving until the player lands, as in DCG.

The solution I used was to extend a route for ninety minutes, then 'double back' so that the target point would still be after around thirty minutes.

Naturally I did not expect this theory to work. However, after six missions sitting in a gunner position not interfering with the AI, and wondering why the flak over Vitebsk always targets my plane, it seems to.

So, why wait for a flyable Pe-2?

This is the campaign:

Third_Anniversary (http://uk.geocities.com/drmiller_ukbt@btinternet.com/Third_Anniversary.ZIP)

Download, and drive the invader from the mother country. Reka techet!

Amagi
02-17-2005, 01:44 PM
Comrades! [expansive hand gesture]

The treachery of the invader has inflicted much suffering on Mother Russia. Yet he was not able to capture our cities of Moscow and Leningrad, and was reduced to sideshow offensives to support his lying propaganda. We have been learning whilst he has been boasting. Now with our experienced crews, improved weapons and the help of our foreign allies, we will drive the invader back into his own territory, and _in the same style that he has taught us_!

After reading that DGen had been improved, I decided to make a campaign of my own. GregSM has already enhanced the existing campaigns, so I decided to make a new one.

Using the B25 as a level bomber would be easier if the targets would stop to be located and hit. I wanted my tanks, vehicles and trains to keep moving until the player lands, as in DCG.

The solution I used was to extend a route for ninety minutes, then 'double back' so that the target point would still be after around thirty minutes.

Naturally I did not expect this theory to work. However, after six missions sitting in a gunner position not interfering with the AI, and wondering why the flak over Vitebsk always targets my plane, it seems to.

So, why wait for a flyable Pe-2?

This is the campaign:

Third_Anniversary (http://uk.geocities.com/drmiller_ukbt@btinternet.com/Third_Anniversary.ZIP)

Download, and drive the invader from the mother country. Reka techet!

ZG77_Lignite
02-17-2005, 09:22 PM
Don't know why this is sinking to the bottom, good work Amagi, and thanks. Can't wait to give it a go.

Capt._Tenneal
02-18-2005, 09:03 AM
Amagi, with what you and GregSM are doing does that mean it's possible to make custom DGEN campaigns ? This would be an interesting development : the customization of an FMB campaign but running in a dynamic fashion using DGEN.

I hope more folks like you and GregSM make campaigns like these.

Amagi
02-18-2005, 05:38 PM
Capt._Tenneal, though DGen is developing favourably, not all of the options can be customised. You can customise the battlefield and vary the number of flights in the air, but you can't alter the type of random flights or, more importantly, write new mission routes for the computer to select from. All AttackAF missions will use the same template. There doesn't seem to be any need for this, as it should be easy to write new templates using FMB. However, at the moment you'd have to write your own replacement program for DGen to vary the types of route used in the attack.

Another problem is the front line. The front line at the start of Lvov '44 is wrong- the Germans should have Krosno and Sanok and the Russians Stryi (though not Drohobych or Dolina). The German resistance at Krosno was especially important, because it prevented the Russians from reinforcing the Slovak rising. The only method of altering the front that I'm aware of is to have the Germans counter-attack on the first day, not very historical.

I prefer dynamic campaigns to 'historical' ones- dynamic ones are better history, if poorer simulation. Changing the entire war is poor history, but altering the dates on which towns were captured allows the player to make a contribution.

Version 1.1 has improved ops files. For the first version I had just taken them from the original '41 and '44 files. The new files should create a more varied and realistic campaign. I've also added the A-20 as an option. Note that these campaigns can be flown on 'easy' or 'normal' difficulty if you find that the FW aces are shooting down your entire escort!

Use the link above for version 1.1.

Amagi
02-19-2005, 06:10 PM
Comrades!

Preparations for our attack are complete.
We have knowledge of the enemy positions, gained from our own agents in the German headquarters and from our allies' possession of the lackey aviator Hess. We are sure that the German armies in front of us are weak and not expecting an attack. Comrade Stalin's suggestion was that this operation is to be named Bagration, after the hero of Borodino. We once paraded in Paris: _who could doubt that soon we shall visit Berlin_?

After testing, custom front lines can be created using the schedule, so there would be no need for my German attack on Krosno.

There were minor errors in version 1.1, which I've now corrected, and the link above is for the final version. My limited testing experience suggests that it is extremely difficult to play on 'hard' difficulty (harder than the actual campaign) when in a bomber.

The test AI Soviet Mitchells have been chasing Stukas at low level after a completed mission!