View Full Version : Reputation info

04-27-2011, 03:00 PM
Even though it's not showing up when you click the Reputation tab here, someone found the info. Get it quick because I have a feeling that Ubi will probably pull these links as soon as they realize it's out there.

Knight (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-1)
Paladin (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-2)
Vindicator (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-3)
Cleric (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-4)
Confessor (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-5)
Inquisitor (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/haven/index.aspx#tcm2114599-Maintab-6)

Heretic (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-1)
Hellcaller (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-2)
Chaos Lord (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-3)
Warlock (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-4)
Demonist (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-5)
Pyromancer (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/inferno/index.aspx#tcm2114614-Maintab-6)

Ebon Knight (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx)
Bone Guard (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx#tcm2114616-Maintab-2)
Death Knight (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx#tcm2114616-Maintab-3)
Necromancer (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx#tcm2114616-Maintab-4)
Embalmer (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx#tcm2114616-Maintab-5)
Reaper (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/necropolis/index.aspx#tcm2114616-Maintab-6)

Samurai (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx)
Shogun (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx#tcm2114615-Maintab-2)
War Master (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx#tcm2114615-Maintab-3)
Monk (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx#tcm2114615-Maintab-4)
Tide Master (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx#tcm2114615-Maintab-5)
Flood Conjurer (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/sanctuary/index.aspx#tcm2114615-Maintab-6)

Barbarian (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx)
Chieftain (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx#tcm2114617-Maintab-2)
Warmonger (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx#tcm2114617-Maintab-3)
Shaman (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx#tcm2114617-Maintab-4)
Earth Shaper (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx#tcm2114617-Maintab-5)
Storm Caller (http://might-and-magic.ubi.com/heroes-6/en-GB/game/reputation/stronghold/index.aspx#tcm2114617-Maintab-6)

I have to say I absolutely love these and thank God they decided to actually explain the abilites, unlike what they did with the creatures.

04-27-2011, 04:04 PM
Excellent find! Thanks man.

04-27-2011, 04:32 PM
Awesome work

04-27-2011, 11:47 PM
Thanks for your effort and sharing this with us. You treat us better than the company were customers to.

04-28-2011, 12:10 AM
Very Nice
On side note: Description Of Warmonger is almost identical to earth shapers,appearently its a mystake from Website managers,however they are ALMOST identical,read the last sentence on both of them.
Also may mentioned Mage Blades/Sword Mages be a new Academy unit?

04-28-2011, 06:52 AM
aww,the links don't work anymore,but luckily I copied and saved the description of the abilities before http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif,so here are my opinions of the classes:
Neutral Ability: Fervor
The Morale and Might Damage of all friendly creatures are increased.
(well pretty basic,nothing special)

Advanced Ability: Martyr
At the end of each turn, the Might Defense and Health of the most damaged friendly stack are increased for the next Turn.
Ultimate Ability: Divine Jutice
Target stack is dealt a part of the overall damage it has dealt since the start of combat.
(The abilities sound good,but don't sound overwhelming)

Advanced Ability: Anathema
Damage, Defense, Morale and Luck are decreased for the entire enemy army. This effect cannot be dispelled.
Ultimate Ability: Hour of Judgement
The target's damage is increased against creatures under the effect of "Anathema" or "Mark of the Heretic". "Anathema" and "Mark of the Heretic" are removed after a successful attack.
(I am not sure what Mark of the Heretic is,so I can't say much about the ultimate ability,but it may be quite impressive)

Neutral Ability: Bless
The Magic Power and Magic Defense of all friendly creatures are increased.
(Again pretty basic,so nothing special)

Advanced Ability: Resurrection
A part of target destroyed friendly stack is resurected. The resurected stack can't attack or be attacked during the turn it has been resurected.
Ultimate Ability: Divine Intervention
Target stack is healed, cleansed of all negative effects and benefits from Initiative bonus until its next turn.
(lol the resurrection sounds more awesome than the ultimate ability xD)

Advanced Ability: Holy Blades
All friendly stacks deal additional damage (Light).
Ultimate Ability: Word of Light
All enemies are dealt damage (Light). All Living friendly creatures regain Health.
(Word of light sounds like an overpowered version of the death wave,because it damages all enemies,and not just specific ones)

Neutral Ability: Hellfire Aura
All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations
(quite cool even if it is probably unreliable)

Advanced Ability: Irresistible Calling
The number of creatures summoned with the Gating faction/racial ability is increased.
Ultimate Ability: Seal of Power
Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.
(holy ****,he not only gets more gated creatures but he keeps them,really an awesome ability)

Chaos Lord:
Advanced Ability: Demonic Luck
Critical hits are increased for all friendly creatures.
Ultimate Ability: Mark of Chaos
The next attacks on the target will automatically be critical hits.
(It looks like the heaven faction relies greatly on morale,the inferno relies pretty much on luck,depending on how long the mark of chaos remains active it can be really dangerous)

Neutral Ability: Chaos Magic
All spells cast by the Hero have a chance to cost less Mana.
(again an ability that activates randomly,but well it is kinda funny,but it bothers me,that the class is called warlock...)

Advanced Ability: Linked Gating
Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.
Ultimate Ability: Abyss Gate
Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat
(linked gating may be good to keep your units alive,but abyss gate seems to be quite awesome but also risky,because if your enemy manages to destroy the gate your units are lost until after the battle)

Advanced Ability: Inferno
Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns.
Ultimate Ability: Armageddon
All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).
(Wow inferno really uses unpredictable and offensive tactics,I just hope,that armageddon won't hurt your own building)

Ebon Knight:
Neutral Ability: Face of Death
Each time an enemy stack is destroyed, all atributes of all other enemy stacks are decreased for several turns
(I've heard some complains about his name,but I think,that doesn't matter and his ability sounds really good for a neutral ability)

Bone Guard:
Advanced Ability: Bound By Death
Whenever a friendly undead stack is near a corpse, she drains its departing lifeforce and gains Health regeneration. Moving away from the corpse ends the effect.
Ultimate Ability: Death is not the End
When a friendly stack is destroyed, it drains health to each adjacent enemy stack and is instantly revived with Health equal to the amount drained.
(wow if the ultimate ability does not have to be activated,then it makes the units really nearly immortal and even if it had to be activated it sounds awesome xD)

Death Knight:
Advanced Ability: Vampiric Embrace
A part of the damage caused by all friendly stacks restores their Health.
Ultimate Ability: For Whom the Bell Tolls
Target Core or Elite stack will be destroyed within a few turns, unless the battle is won first.
(Holy **** all of the units become vampires and he can doom other enemies units,he seems to be extremely overpowered in my opinion O_o)

Neutral Ability: Asha Uses All
The hero gains mana for each stack (friendly or enemy) destroyed during combat.
(hmm,nothing special,but will be probably quite useful at the beginning)

Advanced Ability: No Rest for the Wicked
The number of creatures reanimated by the Necromancy Faction ability which remain in the hero's army afeter combat is increased.
Ultimate Ability: Sacrifice
All damage that should be dealt to friendly creatures are dealt to target friendly stack instead. All damage dealt to the target is reduced. Lasts several turns.
(the ultimate ability sounds kinda bad at first,but since this is the necromancer we are talking about it might be better to have only one stack getting the damage and to just resurrect this stack all the time)

Advanced Ability: Mark of the Necromancer
Blood Magic efficiency on opposing creatures is increased.
Ultimate Ability: Curse of the Netherworld
All living creatures on the Combat Map are dealt damage (Dark). A part of this damage is evenly added to the Health of all friendly Undead.
(I don't know what blood magic is,but the curse of the netherworld seems to be really good as it heals your units)

Neutral Ability: First Blood
The first time a friendly Stronghold stack is dealt damage, the Might Power and Movement of all friendly Stronghold stacks are increased. Lasts several turns.
(cool idea,reminds me of lord of the rings xD)

Advanced Ability: Unfettered
All Movement, Initiative, Morale and Might Damage negative effects are dispelled for the entire army.
Ultimate Ability: Might Over Magic
Magical Damage on friendly creatures is decreased in proportion with the hero's Might score. Lasts several turns.
(I think this is the perfect hero against magic users,so it depends on your enemies how useful his ability is)

Advanced Ability: Blood Fury
Target's Rage level is increased and lasts one more turn.
Ultimate Ability: Power of the Horde
The hero's attack deals increased damage, based on the size of his army.
(Power of the horde may be really strong in the late game,but it is hard to tell how strong it is compared to the other ultimate abilities)

Neutral Ability: Earth and Sky
On the first turn of combat, the Initiative and Movement of all friendly creatures are increased. The Initiative and Movement of all enemies are reduced. Enemy flyers are not affected by this ability.
(similar to the ability of the babarian,but activates faster,but therefore lasts only one turn,so I am not sure about the usefulness of this ability)

Earth Shaper:
Advanced Ability: Idol of Earth
An idol appears at a chosen location. Any damage dealt to friendly stacks in the area around it is reduced. The idol has 2 Structure Points and lasts several Turns.
Ultimate Ability: Mother Earth's Blessing
All Stronghold stacks in the hero's army grow for one Turn. When the effect ends, stacks revert to their previous state, any damage suffered in the meantime is first deducted from the bonus creatures.
(The idol of earth sounds pretty interesting and Mother earths blessing also seems to be quite good)

Storm Caller:
Advanced Ability: Idol of Storms
An idol appears at a chosen location. The Initiative of friendly stacks in the area is increased. At the beginning of each turn, a Chain Lightning spell is cast on a random enemy in the area, hitting up several targets, damage halved between each jump. The idol has many Structure Points and lasts several Turns.
Ultimate Ability: Father Sky's Wrath
All creatures in the enemy deployement zone suffer damage (Air) and are "Dazed" (decrease Movement and Initiative) until end of turn. Small creatures are randomly scattered away
(The idol of storm may be quite dangerous for yourself if chain lightning can still hit your own units,so I am not sure about this ability.Father skys wrath sounds quite strong and the ability to scatter the small units sounds funny xD)

Neutral Ability: Calm Before the Storm
The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
(sounds quite good since it also activates if they only move or support each other)

Advanced Ability: Eightfold Lotus
Target stack always retaliates and is immune to effects preventing retaliation.
Ultimate Ability: Eye of the Storm
Target friendly stack evades the next incoming attacks.
(Eye of the Storm looks kinda lame,even though it most likely makes a stack immortal for the next few turns)

War master:
Advanced Ability: Prepare for Strike
All friendly stacks gain additional damage for each movement points they do not use in their turn.
Ultimate Ability: Twin Fangs
Target stack strikes twice when it attacks. Lasts several turns.
(his abilities seem to be better than those of the shogun,it will be fun to have kirins who can deal double damage http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

Neutral Ability: Inner Eye
When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn
(well the same as the ability of the samurai only for magical units)

Tide Master:
Advanced Ability: Serenity
Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.
Neutral Ability: Tsunami
All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.
(wow,he will be really annoying as an enemy,but I think that tsunami doesn't work that good against demons,because if I am not mistaken,the demons have only big elite and champion units)

Flood Conjuger:
Advanced Ability: Watery Grave
Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.
Neutral Ability: Monsoon
A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.
(Monsoon sounds really nice,first giving your enemys a weakness against air magic and after that dealing air damage to them xD)

04-28-2011, 07:45 AM
Wish I could take the credit guys, but it was spamm over on HC who posted it first. I just decided to bring it here for those who hadn't seen it.

In typical Ubi fashion, just like I said they would, they took it down. What's the matter, they have to show 100 more Michael pics before this info was supposed to be released? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Thank you BlueLore for copying and reposting the info.

04-28-2011, 08:16 AM
Thanks BlueLore
Btw how you copyed it? I mean i couldnt Highlight them to copy :O

04-28-2011, 08:42 AM
Perhaps he just saved the entire webpage and copied from there?

Thats what I would have done. And in retro-spect im sad I didnt cause then the pics of all heroes could have still been availble.

04-28-2011, 04:57 PM
Originally posted by Thunion:
Thanks BlueLore
Btw how you copyed it? I mean i couldnt Highlight them to copy :O

I found out by accident,that when you click next to box with the text you are able to highlight the text and for some weird reason you copied the text of all classes of a faction,if you copied the text of the blood magic hero,so I just had to copy the texts of 5 heroes.

04-28-2011, 10:17 PM
Thats the beauty of poorly written .asp

The rest for each faction was basically hooked into the same file as anchorlinks which is why it was easy to copy.

04-28-2011, 11:11 PM
Thats the beauty of poorly written .asp

The rest for each faction was basically hooked into the same file as anchorlinks which is why it was easy to copy.
.asp,anchrolinks?! i guess gonna learn about those things next year when will have "Dynamic internet"...
P.S Learned what those things are,google ftw http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

10-25-2011, 03:04 PM
Can somebody tell me the formula of efficiency of Ultimate Ability: Power of the Horde?

10-25-2011, 03:19 PM
Links are working for me...

10-25-2011, 04:06 PM
Originally posted by pavlonik:
Can somebody tell me the formula of efficiency of Ultimate Ability: Power of the Horde?

Not me, but it seems to do about the same damage as my most damaging stack. It's very sweet.

PS yes Gtorn for me too, that was posted in april though..

10-25-2011, 05:38 PM
Duh, thanks Godewijn.

Guess Im not used to seeing old posts get refreshed with all the hate and discontent flying around.