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debo1966
01-05-2009, 09:23 PM
Flying for the British in the Pacific using the Hawker Hurricane and I have a hard time keeping up with my flight leader at max power. What it comes down to is everyone else is faster than I am with the same aircraft. Anyone else have this trouble

Zeus-cat
01-05-2009, 10:04 PM
Everyone has this problem. The AI use perfect engine management.

The best way to solve this is to follow your leader and climb much slower. You will catch up eventually. You can also cut the corners on any waypoints so you get ahead of your flight leader just after takeoff.

mortoma
01-05-2009, 10:22 PM
I almost never have that problem. The AI fly at a prescribed speed between waypoints which is almost always appreciably lower than max speed. This allows you to catch up as long as fly faster than they do. For example, the 109 AI might fly at 400Kph but even an Emil can fly faster than that. And even while in a shallow climb at that.

And like you say, you have to not climb too aggressively. You must be in the balance between good speed and good climb. that's all that really matters.

Urufu_Shinjiro
01-06-2009, 03:08 PM
Also, speed comes with practice, when you're learning to fly you make a lot of small correction and often, each little movement slows you down, after time you start to fly a lot smoother and thus faster.

M_Gunz
01-06-2009, 03:52 PM
Originally posted by debo1966:
Flying for the British in the Pacific using the Hawker Hurricane and I have a hard time keeping up with my flight leader at max power. What it comes down to is everyone else is faster than I am with the same aircraft. Anyone else have this trouble

What Mortoma said is the real. If you check mission files you can even see the speed between waypoints is far lass than maximum.

However on the climbout if you get your nose up and speed down and keep raising the nose then you can get into what IRL is a bad
flight condition. In fact it sucks in-game as well.

Try this: after takeoff stay low and level and build up speed before climbing out shallow enough to keep your speed at least to where
the others are not pulling away but rather that you are closing on the horizontal and don't worry if they are above you. They started
ahead of you, they should be higher for a while. Whatever you do, don't point your nose at them to follow until you are fast and can
stay fast while doing that. Do that and your next big problem will be slowing down to avoid passing your flight.

Next maybe learn to trim, learn about the slip ball.

Best thing is to put yourself through some training in the plane your campaign is using. Start QMB with only your plane, no
opponents and no AA (all switches you can choose) just to work on how to fly that plane in maneuvers and what speeds you can get
away with doing what moves. When your speed drops for what seems like no good reason then you're probably in early stall, loosen
up on the stick and maybe get the nose down.
Awareness of your speed and knowing the many things that affect it is high priority. Train yourself until it is automatic.

arjisme
01-06-2009, 04:22 PM
Do NOT point your nose at the flight you are trying to catch (when they are higher than you). That will be too steep a climb and you will go too slow and fall behind. Keep the nose above the horizon so you do climb, but you need to keep your speed up.

Also, be sure you are well trimmed. Keep the ball centered and trim with up elevator so you don't have to use the stick much to maintain a climb.

Edit: Well M_Gunz said it even better. http://forums.ubi.com/images/smilies/clap.gif

Xiolablu3
01-06-2009, 04:23 PM
Me too, I never had this problem either?!?!

Also I usually put the time on 4x on the way to the target so I am flying all over the shop as its hard to be precise at that speed.

The only thing I can think is that maybe its your flying style?Try and climb a little above your teammates, and then dive back to their level to pick up speed and keep at that speed? Just a guess...

RPMcMurphy
01-07-2009, 10:56 AM
Originally posted by debo1966:
Flying for the British in the Pacific using the Hawker Hurricane and I have a hard time keeping up with my flight leader at max power. What it comes down to is everyone else is faster than I am with the same aircraft. Anyone else have this trouble

Just shoot the ****ing AI before he gets too far away. That'll slow him down alright. He's just gonna go vulch the hell out of ya anyway.



A good thread title:
Why is my plane taxiing so slow after I land?

Answere:
Try lowering the gear.

Xiolablu3
01-08-2009, 11:27 AM
Maybe these guys who have a hard time keeping up have their flaps down or something??

GHost_Sqd
01-09-2009, 03:48 PM
Actually this issue is putting me right off this sim. I should not have to climb higher than the AI then dive towards them just to keep up; I don't see the AI doing it and its the only sim that you would have to do that just to keep up. They always fly faster (randomly and on certain missions, I find)and the action always happen and is over way before I get there. Funny that when the AI have finished the mission and is on the way back home, they always fly at a reasonable pace for you to catch up easly. I think its a flaw and should be sorted. In the mean time I will return turn to LockOn!

M_Gunz
01-09-2009, 04:25 PM
You don't have to climb higher and dive down, that's a waste of time.

There's two major things you can do wrong:

1) climbing while too slow and/or flying level while nose high.
2) flying in slip, the nose not pointing where you're actually going.

It is possible IRL and in-game to keep bringing the nose up and increase power and gain almost none or no speed at all.
In your military jets you have the power to get beyond it without being the wiser, in props you get the nose down to solve it.

Solutions:
1) get your speed up before climbing and climb by keeping speed up to at least best climb speed but better to stay a bit faster.
Best climb for a 109 is about 240-250kph (early-late) but most efficient is a good 20+kph faster. For a 190 best is 260-270kph
(IIRC, maybe 270-280) and efficient is 290-300+.
But if you want to get up with your flight, takeoff and run at 100m until 320kph before climbing at all. Keep up with them on
the horizontal before and while climbing, for every plane I've tried it's not hard to catch up while shallow climbing. Once
you have speed you can shallow climb while accelerating, if you're nose high then you won't be able to.

2) once in a while check The Ball (in Spits, it's a twin needle gage labeled Slip & Turn down on the lower right front panel)
and if it's off center then rudder in the direction The Ball is off center enough to keep it centered. If you can trim it then
still check time to time as changes in flight change your trim, trim is never set and forget.

Due to hardware limits older sims, even pre-4.0 IL2 assisted the player on rudder. That was a step towards arcade and gave many
of us Bad Habits. Lose some of those arcade habits and it's not a problem or go play something less realistic. When SOW is out
there may be more things to learn, I'm expecting so. I remember being flamed here for saying that rudder makes a difference on
the grounds that it never did before -- this by a player who talked up realism and didn't seem to think that getting more real
means doing things different.
We're still not all the way there, keep an open mind that if what you're doing isn't working then it's probably YOU that needs
to change. It's like diapers, you can clean up and change or you can go around full of it and stinking -- your choice.

Practice flying without combat and you'll improve as many times faster as you have attention spared. IRL they learned to fly FIRST.

GHost_Sqd
01-09-2009, 04:45 PM
Well I have being flying flight sims from very first Flanker through Fly!, Fly2k through to IL2 with full realism because i'm a sim fan so I think I know pretty much what they are about by now. Plus I have only experience this problem since installing 1946. Just after christmas.

TS_Sancho
01-09-2009, 10:18 PM
There is a reason IL2 has the reputation it does.The advice everyone is giving is correct,M_Gunz is spot on. You are not piloting as well as your AI team and dont have 10,000 ibs of thrust reserve to make up the difference.
Read this, there is a wealth of information to be had.
http://forums.ubi.com/eve/foru...3110283/m/9121094645 (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9121094645)
Good luck getting up to speed and hopefully we'll see you online in hyperlobby soon

GHost_Sqd
01-10-2009, 03:57 AM
Ok, Lets see. Maybe its my system.
Campaign: Russia Aircraft I-16
Mission: Recon, protect recon planes
Distance: 73

Please generate mission till this one found.

Objective: Try and keep up with AI.
There is no triming on these crafts, only forward pressure. Nothing wrong with my rudder pedals.

first Fly the using what ever manual configuration you can then fly on autopilot in an attempt to catch the AI and see if any technique can for the durration of the mission.
Once the AI is out in front there is no way either mode will catch them.

I'll state again that it is not all missions that prove this hard to cath AI or keep up.

il2battle
01-10-2009, 04:22 AM
Just forget orginal campaings and start playing user make campaings and mostly you don't have catching problems anymore.

Althought it's hard to fly too slow too, like 180km/h with hurricane, even AI couldn't do that, they just speeding - slowing - speeding - slowing, try to fly with them.

Anyway catch the AI problem ain't reason to stop playing IL, there's a lot of campaing without those AI's.

GHost_Sqd
01-10-2009, 04:40 AM
Originally posted by il2battle:
Just forget orginal campaings and start playing user make campaings and mostly you don't have catching problems anymore.

Althought it's hard to fly too slow too, like 180km/h with hurricane, even AI couldn't do that, they just speeding - slowing - speeding - slowing, try to fly with them.

Anyway catch the AI problem ain't reason to stop playing IL, there's a lot of campaing without those AI's.

Ok, I'm going to fly one more mission with the pompus AI, only so that when they have finished the mission without me and on their way back home and have slowed down barking at me to keep up, i'm going to sneek up behind them and blow them out the sky with my itching trigger finger! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tully__
01-10-2009, 04:47 AM
Those campaigns are dynamic, which means that the missions are not fixed. I've just been through the entire Lvov/Smolensk missions set without seeing a recon mission longer than 35km and on that one the recon aicraft (a Mig3) was shot down before we even rendezvoused.

The problem is probably that your flight is set to "escort" the MiG and the MiG is flying significantly faster than the I-16's. The AI pilots have the same aircraft as you but they're immune to engine overheat so they can crank along at 110% throttle all day without suffering. They will try to keep up with the MiG using this advantage until either they catch up or the MiG gets so far ahead that they give up on the "escort" task.

M_Gunz
01-10-2009, 06:19 AM
Originally posted by GHost_Sqd:
Well I have being flying flight sims from very first Flanker through Fly!, Fly2k through to IL2 with full realism because i'm a sim fan so I think I know pretty much what they are about by now. Plus I have only experience this problem since installing 1946. Just after christmas.

I got you beat by about a decade there, played a flight sim at the U of Delaware back in 1981.
Messed with MSFS somewhere around in 1983, IIRC ... a boring 747 on an Apple PC.
Dinked with Intellivision B-17 Boooomberrrrrr for laffs.
Ditto -- Atari F-15 Strike Eagle.
Had Bob Dinnerman's F/A-18 about the same time I was also flying full motion sim boxes and sometimes a company plane....
There was Jetfighter I & II, F-19 Stealth which preceeded F-117A.
Red Baron original, I missed Microprose Pacific fighter sim but did get Dynamix's AotP and AOE.
There was SWOTL and a stack of addon disks.
There were some more jet sims, Black Knight(?), Flanker, Falcon which was tough landing.
There were a few helicopter sims, two different Apaches and the Comanche series.

There was a couple Janes sims, keep in mind Chuck Yeager's prop sim with the Mustang -- I'll mention it later.

Then came Red Baron 2 with an actual somewhat decent FM and DM though I did miss Flying Corps and Screaming Demons.
EAW that filled the skies.
CFS & CFS 2 later
Rowan's MiG Alley was fun.
Skipped CFS3 because of a demo from Moscow and never did get another M$ sim since.

Ya wanna say that just what sims before IL2 4.0 don't help with rudder?
Ya wanna say that it takes something *special* to catch up with your flight moving along at LOW CRUISE?
Fine. I had trouble for a bit, like the first two times I tried missions back in Oct 2001... and then I stopped and thought
what I had been taught years before: If what you're doing ain't working then it's time to try something else.

Believe it or not, nosing up at 220kph is not the same as nosing up at 220mph.

That Chuck Yeager sim had a training section. How fast did he have you fly the P-51 before climbing? Hmmmmm?

I only say this because if you fly Il2 right it is NO PROBLEM catching your flight. It's more trouble shuffling along with
them in boredom once you do. If you're having trouble, you're doing something wrong! Flaps down, nose high, a real bad
case of sideslip, a combination of those, take your pick cause it's not the sim that has the problem!

And here's the fun part: that's realistic and no amount of "I've played arcade sims since the stone age." changes it.

If you want, there's people here who fly real planes, even one or two aerobatics pilots who will tell you the same thing.

Check out the Joint-Ops online flight school and take the course. They'll help you get it right and then some.
OTOH you can tell me that birds don't fly but pigs do, I know better than that too.

EDIT: Oh jeez, I forgot about FLY! That was a really decent sim. I love overpowered, light, low-wingloaded planes!

M_Gunz
01-10-2009, 06:22 AM
Campaign: Russia Aircraft I-16

Did you crank the gear up? Just pressing the gear up key doesn't work.
You HAVE to assign keys to hand crank the gear on the I-16, there is no default.

M_Gunz
01-10-2009, 06:27 AM
Originally posted by Tully__:
Those campaigns are dynamic, which means that the missions are not fixed. I've just been through the entire Lvov/Smolensk missions set without seeing a recon mission longer than 35km and on that one the recon aicraft (a Mig3) was shot down before we even rendezvoused.

The problem is probably that your flight is set to "escort" the MiG and the MiG is flying significantly faster than the I-16's. The AI pilots have the same aircraft as you but they're immune to engine overheat so they can crank along at 110% throttle all day without suffering. They will try to keep up with the MiG using this advantage until either they catch up or the MiG gets so far ahead that they give up on the "escort" task.

Oh, so it's a trick question mission and that means the whole sim is farked?

I almost miss Stiglr.....

GHost_Sqd
01-10-2009, 12:26 PM
Originally posted by M_Gunz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Campaign: Russia Aircraft I-16

Did you crank the gear up? Just pressing the gear up key doesn't work.
You HAVE to assign keys to hand crank the gear on the I-16, there is no default. </div></BLOCKQUOTE>

Actually man,
You are wasting my time with those patronizing nonsense replys. This forum obviously is no help at all. out!

Xiolablu3
01-10-2009, 01:17 PM
Originally posted by GHost_Sqd:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Campaign: Russia Aircraft I-16

Did you crank the gear up? Just pressing the gear up key doesn't work.
You HAVE to assign keys to hand crank the gear on the I-16, there is no default. </div></BLOCKQUOTE>

Actually man,
You are wasting my time with those patronizing nonsense replys. This forum obviously is no help at all. out! </div></BLOCKQUOTE>


Geez man, calm down. Ev eryone is trying to help and understand why you are having htis problem.

Noone is patronising you, just making sure that you know the basics...

Xiolablu3
01-10-2009, 01:20 PM
Originally posted by GHost_Sqd:
Actually this issue is putting me right off this sim. I should not have to climb higher than the AI then dive towards them just to keep up; I don't see the AI doing it and its the only sim that you would have to do that just to keep up. They always fly faster (randomly and on certain missions, I find)and the action always happen and is over way before I get there. Funny that when the AI have finished the mission and is on the way back home, they always fly at a reasonable pace for you to catch up easly. I think its a flaw and should be sorted. In the mean time I will return turn to LockOn!

Noone is suggesting that you HAVE to do that, just that most of us do not have the problem that you are having, so we are trying to suggest ways around it for you.

Why not make yourself the leader of your flight so that they have to follow you instead?

When you come to select your rank, pick one of the two highest ranks, then your flight will follow you around.

GHost_Sqd
01-10-2009, 02:50 PM
Originally posted by Xiolablu3:


Noone is suggesting that you HAVE to do that, just that most of us do not have the problem that you are having, so we are trying to suggest ways around it for you.

Why not make yourself the leader of your flight so that they have to follow you instead?

When you come to select your rank, pick one of the two highest ranks, then your flight will follow you around.

Ok Xiolablu3, It seems that thats the best way to enjoy this sim. I will do that and only play the single missions that I can choose or hyperlobby instead of hit and miss AI campaign.

M_Gunz
01-10-2009, 05:36 PM
You can have a look at lowengrin's DCG (http://lowengrin.com/news.php)

I've never seen a mission that starts at full blast out of 100's. Played coops almost like that, scramble to formation and run....

You want to judge IL2 then go online anyway. There's too many peeves with the AI as it is, but with good missions they're passable.
Online's got other problems at times but no sim is overall even close to perfect.

"I can't catch up to my flight." is one of the all-time for 7 years now new player complaints. This is the first time ever I see
or hear of a mission with I-16's chasing a MiG-3 at high cruise. But then I guess you'd have to know the planes to see the sense.
Wait till you meet 109F's in the Rata or try to chase Ju-88's, it was hard IRL and the sim shows it that way. You picked a hard
intro to judge a whole sim by.

GHost_Sqd
01-11-2009, 02:53 AM
Originally posted by M_Gunz:
You can have a look at lowengrin's DCG (http://lowengrin.com/news.php)

I've never seen a mission that starts at full blast out of 100's. Played coops almost like that, scramble to formation and run....

You want to judge IL2 then go online anyway. There's too many peeves with the AI as it is, but with good missions they're passable.
Online's got other problems at times but no sim is overall even close to perfect.

"I can't catch up to my flight." is one of the all-time for 7 years now new player complaints. This is the first time ever I see
or hear of a mission with I-16's chasing a MiG-3 at high cruise. But then I guess you'd have to know the planes to see the sense.
Wait till you meet 109F's in the Rata or try to chase Ju-88's, it was hard IRL and the sim shows it that way. You picked a hard
intro to judge a whole sim by.

Get over it mate!!
Ya moaning like a female!

M_Gunz
01-11-2009, 05:00 AM
Look who's talking! Booo-hooo, I can't catch up! This SIM is all wrong!

Take your own advice then find a mirror.

GHost_Sqd
01-11-2009, 06:44 AM
Originally posted by :
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GHost_Sqd:
Actually this issue is putting me right off this sim. I should not have to climb higher than the AI then dive towards them just to keep up; I don't see the AI doing it and its the only sim that you would have to do that just to keep up. They always fly faster (randomly and on certain missions, I find)and the action always happen and is over way before I get there. Funny that when the AI have finished the mission and is on the way back home, they always fly at a reasonable pace for you to catch up easly. I think its a flaw and should be sorted. In the mean time I will return turn to LockOn!

Noone is suggesting that you HAVE to do that, just that most of us do not have the problem that you are having, so we are trying to suggest ways around it for you.

Why not make yourself the leader of your flight so that they have to follow you instead?

When you come to select your rank, pick one of the two highest ranks, then your flight will follow you around. </div></BLOCKQUOTE>

Ok Xiolablu3,
My package IL-2 Sturmovik 1946 all patched up
This is how I've done it.
Career: Fighter, Leningrad
Plane: I-16
Mission:
Today our recon plane will photograph important targets Near Siverskaya. You must protect the recon plane.
Distance to target 73km
Flight altitude: 1500
For those amongst us that think I have time for lieing and with a mental age of six that spends their pathetic little lives posting crap protecting their precious little sim from any criticism, sitting behind the computer think that makes them flyboys replying back with little tit for tat replys that is an indication of no girlfriend. You can count the amount of post from when I frist registered on these forums upon till now (including Lockon) on five fingers. Anyway I think you all know who I'm on about.

Anyway:
Start rolling Almost immediately after your leading flight eating his dust and desperately trying to keep visual with the runway because any traction to grass verge will slow your takeoff. Build speed on runway takeoff configure plane for speed, i.e absolute concentration on clime rate steady at 9/10 make sure power-110 propitch-100 mixture-100. You almost keep pace with you flight but they very slowly get away from you, that is because you will never be able to match the software controlled AI else it would take allot more practice, so punch autopilot. Autopilot just about catch them and keep pace. knockoff autopilot to get in with the action.

Over and out.
Seeyas whenever I have another criticism.

Covino
01-11-2009, 07:59 AM
I-16 is a tricky plane: remember that pulling even slight negative G's will result in engine power loss due to the gravity feed fuel system I believe, so you have to be steady with your right hand. Even if you're flying straight and level, some turbulence in bad weather can pull you down into the neg G region unintentionally.

I haven't played this sim for a while so all of these may not apply but I hope your cowl flaps are closed, supercharger is on right setting for altitude, mixture is properly adjusted, gear is manually pumped up until the lights change color, etc.

M_Gunz
01-11-2009, 11:33 AM
Oh, the drama!


GHost_Sqd

Posted Fri January 09 2009 14:48
Actually this issue is putting me right off this sim. I should not have to climb higher than the AI then dive towards them just to keep up; I don't see the AI doing it and its the only sim that you would have to do that just to keep up. They always fly faster (randomly and on certain missions, I find)and the action always happen and is over way before I get there. Funny that when the AI have finished the mission and is on the way back home, they always fly at a reasonable pace for you to catch up easly. I think its a flaw and should be sorted. In the mean time I will return turn to LockOn!

I get it.

"In the mean time I will return turn to LockOn!"

That's the dangle-bit.

"They always fly faster"... but "randomly and on certain missions"...

I shoulda noticed the rubber bait that can stretch or snap back.

"the action always happen and is over way before I get there."

How does the trick-words work here, is that "always" in "always happen" mean "always on missions" or "always on certain missions"?

That's some slick cast you made and you even got your little insult in, you poor hurt little victim you. I salute you, Pro!

Erkki_M
01-12-2009, 01:21 AM
Keep your gunsight below the plane you are trying to catch, unless if its flying straight and level. Props arent jets.

julian265
01-12-2009, 01:48 AM
Originally posted by GHost_Sqd:
Anyway:
Start trolling Almost immediately...

Fixed.

orville07
01-12-2009, 06:12 AM
Wow, I just remembered why I rarely post on here. Ghost, you ask for help for a (very common) problem, then give people abuse for giving some of their time and genuinely trying to help you out? The word "Ingrate" fits you like a glove. Nobody had to bother their arse to even reply, for your information....You are not the centre of the universe, sorry to burst your bubble. Talk about an "attitude problem".

*Yawn* Over and Out, (lol).

M_Gunz
01-12-2009, 03:16 PM
Yes but it's a very special problem he always has (except when he randomly doesn't) that only fits the common when it doesn't
happen that way so no matter what answer he gets, it's wrong and then he accuses others of trolling.

Something crafted so carefully and well... far beyond a six year old, more like twelve and way beyond a mere ingrate!

K_Freddie
01-12-2009, 03:31 PM
GHost_Sqd.. you're so funny http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

You actually do not know what you're are doing, or know how to fly the most real 'prop-sim' to date - kinda makes you look like a 'turkey' doesn't it http://forums.ubi.com/images/smilies/11.gif

OK Lock-ON.. jump into a 'rocket' and all is zooma, then whinge when you actually have to 'learn to fly' in this sim. As you do seem have have difficulty listening to sound advice... you would be better off flying lock-on (off whatever it is..)

I, and many others, have no problem keeping up with the AI... and it's nothing more than intelligent flight management, borne from experience... So are you going to listen or not - or just run away like a chicken http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WTE_Galway
01-12-2009, 03:32 PM
It was really annoying when Oleg listened to all the "cannot keep up whining" a few years back and slowed down the dgen AI and made it do several stupid loops around home base so noobs would have lots of time to catch it.

Half the fun of the old game was energy management to keep up with your team and getting in formation. The assumption at that stage was presumably the noobs would ignore offline and go straight to playing airquake in wonder woman view on hyperlobby.

The catering to the "I am dumb but expect to be awesome instantly" crowd to make more money is quite an issue in a lot of games these days. A classic example is the latest version of D&D where players have built in advantages over all monsters and actually gain experience and benefit if they stuff up and die http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Another example is the Gothic series which has deteriorated from an awesomely intricate combat system backwards to the WoW style "monster stands there and doesn't move will I left click madly till it dies" style of combat.

Its a great shame dumbing down has started to infect sims as well but cannot be helped I suppose - its where the money is.

Aaron_GT
01-12-2009, 04:20 PM
Ok, no more having a go at the OP.

M_Gunz
01-13-2009, 03:11 PM
OP?

GIAP.Shura
01-14-2009, 02:18 AM
In an internet context it means either Opening/Original Post or Opening/Original Poster; incorrectly used here since Ghost_Sqd was not the OP. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Xiolablu3
01-14-2009, 11:50 AM
Originally posted by M_Gunz:
OP?

'Original Troll', sorry I mean 'Original Poster' http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

julian265
01-14-2009, 02:33 PM
The OP is Debo1966, not the troll.

Aaron_GT
01-14-2009, 03:05 PM
My mistake.

No baiting of Ghost Squad, then, please.

debo1966
01-14-2009, 09:07 PM
Thanks for the responses, it looks as though my question has generated some battles along with some helpfull suggestions. I asked the question because I was just interested if anyone else had the same small issue, it wasn't a major omplaint. The only time I experienced being slower than my flight leader was at the begining of the missions, there is no trouble keeping up once at altitude or on the return to base. So my question wasn't asked to start arguement, or suggest that it was reason to stop flying. I still fly.

Skycat_2
01-14-2009, 10:05 PM
I remember the faster AI squadmates was one of my first frustrations when I first played the original IL-2 Sturmovik. The easiest solution then was to take off from the runway and then turn the autopilot on to let my plane keep up/catch up with my squad. It is amazing how much better your plane flies when the computer is in control. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I think that there must have been a time during Forgotten Battles' numerous patches that the AI's abilities weren't quite so ... superior. I used to love this game and I played it all the time in offline mode. I recently reinstalled after a hiatus and I have been very annoyed by the AI's ability to climb higher and faster and to outrun me to evade or to steal a kill from me. The ridiculous looping and barrel rolling of the enemy at treetop level just makes my blood pressure shoot up.

So, instead of tearing my hair out and risking a stroke or heart attack over the less desirable facets of this game I instead just turn on most of the Easy toggles and then I go have fun shooting at things and watching them burn.

M_Gunz
01-14-2009, 11:05 PM
Originally posted by debo1966:
Thanks for the responses, it looks as though my question has generated some battles along with some helpfull suggestions. I asked the question because I was just interested if anyone else had the same small issue, it wasn't a major omplaint. The only time I experienced being slower than my flight leader was at the begining of the missions, there is no trouble keeping up once at altitude or on the return to base. So my question wasn't asked to start arguement, or suggest that it was reason to stop flying. I still fly.

It's just one of the things that you learn and are better for learning. Some people are stubborn and some are born trolls is all.
Don't let it slow you down, it's the first step in learning energy management.

M_Gunz
01-14-2009, 11:29 PM
Originally posted by GHost_Sqd:
Well I have being flying flight sims from very first Flanker through Fly!, Fly2k through to IL2 with full realism because i'm a sim fan so I think I know pretty much what they are about by now. Plus I have only experience this problem since installing 1946. Just after christmas.

Posts: 37 | Registered: Wed January 07 2004