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leadbaloon
11-24-2004, 10:04 AM
What loadouts could be used for carrier based Corsairs? Since the patch I can't get airborne carrying my beloved Tiny Tims and AP Hvar's (at least I get to see the cool new splashes regularly trying). Were these used on carrier based aircraft, or were they too heavy to lift off with?

If I was starting further back down the deck then it may be easier (can't toggle chocks as I've got a 'plane behind me). Is there any way in FMB to make the flight start further back down the deck when carrying a heavy loadout?

Thanks

leadbaloon
11-24-2004, 10:04 AM
What loadouts could be used for carrier based Corsairs? Since the patch I can't get airborne carrying my beloved Tiny Tims and AP Hvar's (at least I get to see the cool new splashes regularly trying). Were these used on carrier based aircraft, or were they too heavy to lift off with?

If I was starting further back down the deck then it may be easier (can't toggle chocks as I've got a 'plane behind me). Is there any way in FMB to make the flight start further back down the deck when carrying a heavy loadout?

Thanks

JR_Greenhorn
11-24-2004, 12:21 PM
There are a few things you can try to get better results from carrier takeoffs with heavy loadouts on any plane:

1) Don't forget to use takeoff flaps
Lowering your flaps to the takeoff position really helps in carrier take offs, especially when you are heavily loaded. If you're using a plane with 2-position flaps (rased & landing), switch on autopilot for a bit while you are preparing for take off, and he should set your flaps where they need to be, even if you can't (This is an old trick). Take over the controls agian after the AI lowers the flaps.

2) Reduce the fuel load.
I was working on a mission with Tu-2S's taking off from a carrier, and I couldn't get them airborne with much of a bombload. Then it dawned on me to reduce the fuel load. After some testing, I was able to get a maximum bombload with just enough fuel to finish the mission. You can set fuel load to smaller increments than 25% in the FMB.

3) Increase the speed of the carrier.
Most of the carriers can travel much faster than the other ships in the game. You can get some of the CVs up to 63kph; that's enough for the wingtips of some planes to leave vapour trails whilst they are chocked "down." Try taking off with a lightly loaded biplane from a maxed-out carrier. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
When setting speeds in the FMB, the speed you set is the speed the carrier will travel at to get to that waypoint. After the waypoint is reached, the carrier will travel to the next waypoint at the speed specified in the next waypoint.

4) Use a bigger carrier.
Many of the short-decked escort carriers are too short and slow for a heavily loaded plane to take off from. If you are using a CVE and having troubles, try switching to a longer & speedier full-sized carrier.

5) Place a flight of planes ahead of you
To make your flight's takeoff run longer, place a flight of fighers (or other type that can take off easily) ahead of you on the flight deck, by specifing that flight's number ahead of yours in the FMB. Then, the other flight will be lined up ahead of yours, leaving you with more carrier deck for your takeoff roll after they leave.

Another way to get more deck length for your takeoff roll is to "back up" by toggling the chocks on and off a bunch. This metthod is pretty cheesy and probably isn't a good idea if there is a plane behind you, but you can back up until the tail wheel hangs off the aft end of the deck with this method.