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View Full Version : i thought take off was going to be a challenge in 4.0



fordfan25
06-10-2005, 06:07 PM
it just like it always was only the plane will pull to the left a bit more. i thought i read that in a p-51 if you were to give it full power from a staert,it would flip over or something. heck i even find landing are easyer. i dont even use trim. not saying im that good just that i thought it was suposed to be hard. i think even my aim has gottn better lol. could not have gottn worse http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Zyzbot
06-10-2005, 06:14 PM
Try some of the twin engined planes....they are a bit "odd" at first.

SeaFireLIV
06-10-2005, 06:32 PM
I dunno about the P51, but it sure is easier to nose dive the Spitfire if you start too hard on the engine.

3.JG51_BigBear
06-10-2005, 06:37 PM
The takeoff seems slightly more difficult but nothing revolutionary. This new flight model system isn't nearly as difficult as I thought it would be.

SeaFireLIV
06-10-2005, 07:02 PM
I`ll agree, not as hard as I thought it would be also. But I wonder, perhaps that`s because we have some skill already. I dread to think how the new guys will find it.

VW-IceFire
06-10-2005, 07:32 PM
Originally posted by fordfan25:
it just like it always was only the plane will pull to the left a bit more. i thought i read that in a p-51 if you were to give it full power from a staert,it would flip over or something. heck i even find landing are easyer. i dont even use trim. not saying im that good just that i thought it was suposed to be hard. i think even my aim has gottn better lol. could not have gottn worse http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
At this point, the new FM is hard enough for me to make me wish that they don't make it any harder for the time. Yes I can still takeoff...but some thought is required. You were READY for the torque on takeoff...others will not.

fordfan25
06-10-2005, 07:51 PM
Originally posted by VW-IceFire:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fordfan25:
it just like it always was only the plane will pull to the left a bit more. i thought i read that in a p-51 if you were to give it full power from a staert,it would flip over or something. heck i even find landing are easyer. i dont even use trim. not saying im that good just that i thought it was suposed to be hard. i think even my aim has gottn better lol. could not have gottn worse http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
At this point, the new FM is hard enough for me to make me wish that they don't make it any harder for the time. Yes I can still takeoff...but some thought is required. You were READY for the torque on takeoff...others will not. </div></BLOCKQUOTE>

o so what your sayn is your not up to my Lv http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

AerialTarget
06-10-2005, 11:53 PM
I only hope that Oleg does not go overboard with the torque like Target Rabaul. I want it to be as hard as it really was, not harder!

triggerhappyfin
06-11-2005, 12:59 AM
For me it seems to be a lot harder than before http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Its not possible to just throttle upp and take off in any direction from spawnpoint.
Itt seems to require a lot of rudder to overcome torque and flaps are needed.
Throttle has to be handeled with some thought now, from zero to full throttle on take off just wont do...you end upp on yuor nose. http://forums.ubi.com/images/smilies/blink.gif

Trimming in flight is more essential now than before patch - I like it a lot http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif


Job well done by Oleg and makes the waiting worthwhile.

stansdds
06-11-2005, 04:02 AM
Take off seems a bit more realistic to me and, at least for the corsair, closer to the real flight manual. In 3.04m the Corsair could only get off the deck of an escort carrier by reducing the internal fuel to 25%, no external ordnance, takeoff flaps, 120% mixture, 109% throttle with water injection on, pull the chocks, a little right rudder and I would waddle off the deck.

Now, with that loadout, running the engine up to 109% at 120% mixture might just end my mission with me on the deck and the prop and nose firmly embedded into the deck! Procedure now, with full internal fuel load, full down flaps, mixture 100%, chocks out, tail wheel locked, hold brakes, hold stick back, throttle up slowly to 100%, release brakes, more right rudder now, and the tail comes up just before I leave the end of the deck. This is how it was really done and the proper procedure in the manual.

With external weapons it is still very hard to launch from an escort carrier. I have been able to do it with 50% internal fuel load and 8 five inch HVARs, but that's about all. The escort carriers really need working catapults, just like the real ones used.

Flakenstien
06-11-2005, 04:30 AM
Its not possible to just throttle upp and take off in any direction from spawnpoint.
Itt seems to require a lot of rudder to overcome torque and flaps are needed.
Throttle has to be handeled with some thought now, from zero to full throttle on take off just wont do...you end upp on yuor nose. http://forums.ubi.com/images/smilies/blink.gif



This is what i have waited for, becasue this is the way it should be.
The slamming the throttle and releaseing the brakes just isnt right, you need to start a slow roll on take off until the airflow starts over the control surfaces before you increase throttle to 110%.
I have been killed online more times from someone spawning and darting in front of me taking off than any other way, no one uses runways! LOL!! No I will have a chance to get airborne because they will be nose down on the tarmac.

VikingViper
06-11-2005, 05:10 AM
I must say taking off with the Seafire from a carrier is much more difficult now. Most of the times I end up in the water http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Still a little bug that the AI pilots can select "takeoff" flaps position while I can only select non-flaps or fully extended landing flaps http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

GazeH0und
06-11-2005, 05:23 AM
Originally posted by SeaFireLIV:
I`ll agree, not as hard as I thought it would be also. But I wonder, perhaps that`s because we have some skill already. I dread to think how the new guys will find it.
AAARGH!

Franzonto
06-11-2005, 05:36 AM
Originally posted by SeaFireLIV:
I`ll agree, not as hard as I thought it would be also. But I wonder, perhaps that`s because we have some skill already. I dread to think how the new guys will find it.

That's the point man! We already have a feeling for when the plane does something bad, we know how to compensate even if the engine changes, but the difference is definately noteworthy.

I dislike something about the landings (less hopping, feels like a magnet pulls on me as soon as I touch the earth), but everything else IS more difficult.

Did you even try to make a carrier start with a heavy Corsair? Now it's a challange again.

Also, always consider: if something becomes more easy, maybe that's realistic too? I have a ton of theories that would strengthen that point.

SeaFireLIV
06-11-2005, 05:58 AM
No, it`s good and I agree it will stop the instant takeoffs thereby greatly reducing the foolish collisions that would often happen online. Most kids tend to have little patience. A lack of patience will have anyone eating dirt! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

The arcade flyers won`t like it.

Owlsphone
06-11-2005, 07:56 AM
I think that one of the reasons is that many of us also have thousands upon thousands of takeoffs in our flightsim careers. We have logged more hours than any combat pilot could dream of. Sure the takeoffs are a little harder at first, but do you really think real-life takeoffs are THAT impossible? Pilots had to fly them remember? Their number one worry should not have been taking off.

I think we've just gotten collectively better. A good test would be to ask someone who has limited or no flightsim experience to try taking off.

stansdds
06-11-2005, 09:12 AM
Real pilots start their flying careers in aircraft that are very docile, very slow, and very easy to get airborn and land, this does not exsist for most sim pilots. Unless you are willing to invest in something like MicroSoft Flight Sim and start with one of the old biplanes, then move to something like the T-6 Texan, then hop into the cockpit of a high performance fighter, the beginning sim pilot may find flying to be really difficult. So yes, most of us have hundreds or thousands of hours of sim time. We have learned through trial and error how to fly high performance aircraft.

Now the new pilot will jump into a (insert the fighter of your choice), crash and burn, and complain the flight model is too hard, it is unrealistic, well no, it's not. High performance aircraft are hard to fly, they do tend to be unstable at low speed and it takes a real pilot many hours in various trainer aircraft before they can attempt to fly a fighter.

Malik_VII
06-11-2005, 09:54 AM
Try the Tomahawk. I am finding it a challenge. So far I've tried the zero,KI84, and the 109E4 and been successful but , with this one not quite yet.

3.JG51_BigBear
06-11-2005, 10:54 AM
The key with the early p-40s is to get the tail up quickly. They become a lot more controllable and less sensitive to rudder input.

Malik_VII
06-11-2005, 11:00 AM
Originally posted by 3.JG51_BigBear:
The key with the early p-40s is to get the tail up quickly. They become a lot more controllable and less sensitive to rudder input.

Its differant in 4.0 before that was true now I am finding the tail comes up with no effort on my part. Then when the plane gets "light" the torque takes and twists the plane. If your not careful or just a bad pilot like me the plane spins and then your done. http://forums.ubi.com/images/smilies/1072.gif

Fliegeroffizier
06-11-2005, 12:14 PM
First couple of attempts in 4.0 were disastrous. Reminded me of the first attempts at taking off in a FW190 in the original IL2, having just come over from CFS2. It was impossible, or so it seemed for the first few hours/days.

The changes/improvements in 4.0 are quite marvelous, in my opinion.

The torque effects are complex and obviously need to be considered/mastered.

Likewise, nearly constant trim adjustment is necessary. I have my trim(rudder and elevator) keyed to the fourpoints of the POV-hat on my stick(I use trackir)...thus I can use my thumb to constantly adjust trim while hardly even thinking about it.

I quickly learned, the hard way, that one does NOT shove that throttle to max when releasing the brakes...in most acft...the Spits specifically, it seems.

In my opinion, Oleg and team deserve a Big "Well Done" for 4.0 and the new FM's.

stansdds
06-11-2005, 12:54 PM
Yes, a big "well done" to Oleg and his team. This sim is still not perfect, but then none are nor are any likely to be perfect. Given the limitations of this sim, I think it is excellent.

NonWonderDog
06-11-2005, 03:54 PM
I like what happens if you give it too much throttle too fast on a go-around. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

IL2-chuter
06-13-2005, 01:50 AM
If you can land deadstick (to eliminate any engine effects) and, with little or no rudder input, roll out straight ahead till you stop then, well, you're not quite experiencing the tailwheel world. That doesn't mean you're not havin' fun though http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif .

Happy flying. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

F19_Orheim
06-13-2005, 02:43 AM
The first few attempts I had trouble with Nose Overs so I had to learn how to be more easy with the throttle. Torque is no problem at take off if you are used to applying rudders, guys who never use them or have assigned keyboardkeys (!!??) for rudder control might get a handful. However you just might find the "lock tailwheel" useful, fiunally I have found a reason to use this feature.