View Full Version : Shared kills option for on-line scoring

02-07-2006, 04:07 AM
If possible on-line air combat servers should have a server option for enabling shared kills to lessen the effects of kill stealing and reward good team work.
Ie. every time several players have scored hits on a plane, all those players get a message such as "Shared kill scored" when the target plane finally goes down. All those players are awarded, say, 50% of the kills' points and a mark in a "Shared kills" section of the server stats page. Thus kill stealing would not be quite as bad as it is now and people who worked together in bringing down a bomber would all be revarded, instead of only one pilot.
I'm not sure if it's even possible with the way online scoring works, but it could be a welcome option in the future in all on-line combat sims.

02-07-2006, 07:31 AM
Another thing is the "Enemy aircraft destroyed" message u get even thoug he succesully landed at his airbase. This should be changed to..."enemy aircraft damaged" and shown as such in stats.

As it is now u get "Enemy aircraft destroyed" at the same time chat says "Name...landed sucsessfully" strange that it can go both ways at the same time.

02-07-2006, 02:41 PM
As nice as it would be to have a point system like the one mentioned above, I'm thinking that it may contribute more problems than anticipated.

The first thing that comes to mind is that most of the pilots that fly want to score points rather than fly as a team for the greater good. The concept of a shared killed is nice, but to be realistic it won't work on-line. Why? Shared kills would only promote a half-hazard type of team work where people would shoot over each other's shoulders to get a piece of the action. If this was RL, then most pilots would set back and cover the man that's saddled up on the enemy target. The dangerous part would increase the incidence of friendly fire IMO to get that kill/point. The additional urge to get points could also create a greater possibility of collision as pilots jockey for firing position.

I would vote for a change in the 'enemy aircraft destroyed' message be changed to 'enemy aircraft damaged'. The pilot that managed to damage the enemy aircraft should be awarded 1/2 the normal points. While this may be an arguement for some, full credit shouldn't be given if the enemy aircraft manages to slip away and return his damaged aircraft safely to his base.

Just my thoughts,

02-07-2006, 05:34 PM
Originally posted by HeinzBar:
full credit shouldn't be given if the enemy aircraft manages to slip away and return his damaged aircraft safely to his base.

Just my thoughts,


I pretty much agree HB.

But I believe you only get the points when you are flying on the server. In the stats record, you are not credited with a kill.

I would only like the shared kills option if it was kept totally exclusive from full kills. I would not like to see a couple of shared kills equal 1 full kill.

Getting half the points on the server while you are flying would be good though.

02-07-2006, 05:47 PM
not that anything regarding this will ever change in FB anyhow

but for BoB, or, in retrospect for FB, i wish the silly point system was never introduced in the first place

musta been one drunk night 1C decided to go with points

i would suggest

A) individual and team kill/loss ratio ticker
differentiates between air kills/ground
kills, what what kind of tgt had been
killed/is killer (bomber, fighter, tank
truck, etc

B) point system that is FULLY SCALABLE
ie: server admin/map amker can dictate
what values are to be given to each tgt

its silly that a bomber is worth 400 pts currently, when perhaps the mission objective is actually to blow a bunker or bridge

a 109 pilot that mistakenly get a lucky stray shot downing a B17 via PK will get 400 pts, yet he was tasked specifically with killing or tieing up P51 escorts

meanwhile, the 190s he was to keep the P 51s from getting to has been killed..the mission is a failure, yet the 109 pilots is rewarded with a hefty score http://forums.ubi.com/images/smilies/35.gif

C) both a K/L counter, AND a fully scalable point system, both or either can be toggled on or off

02-07-2006, 10:04 PM
When your drilling an enemy you worked hard to gain advantage on for several minutes, and Johnnie point pig shows as a regular tracer vulcher, any time he gets between a shooting ally and the bandit, give him a huge penalty. Be even greater if should he go down your awarded half a kill, be like a three point shot on the ball court. http://forums.ubi.com/images/smilies/88.gif

Better yet, fix the scoring system to at least a basic universal standard. http://forums.ubi.com/images/smilies/35.gif

02-08-2006, 11:18 AM
i think that it would be better, if one who gives FIRST critical hit to enemy, gets credit from the kill?
Critical is like takin off wing, engine, pilot, etc, all whats takes away the ability from the plane to stay in air. fuel leak isnt one, but fire in fuel tank would be one, as it softens structures in real life till they break cos of different forces affect them.
if no one gets critical damage to plane but many still hits the enemy, and enemy goes down as result of bad maneuver, then it would be call for shared kill, and shared between those who had hit it, no matter how much, one hit would be enought to get name in waiting list http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
timer would not pay off in it, as in real life, planes didnt fell down rightaway, as we want to see happen in this sim.

ive earlied asked for this kind of feature, without us to get it, as it would be too hard to make. WW2OL has this kind of feature, not 100% proof but MUCH better what we have now.

i dont care so much in dogfight servers how much points i have, i myself know when ive killed someone even if someone stole the points. if someone gets better pilot as firing at dewinged planes or tailles ones, then its their way to get better pilots. They can in their little mind think they really are great as points grow up by doing like that, and only by that way.

in online wars it would be more needed feature.

online stat builders can build their stats in questionable ways, and its the one which makes our point of flying twisted, imo. score tables come more important than the enjoyement about the flying.
my numbers are bigger than yours.
i can be then more proud than you. no more honour among some, and that kind of thinking takes away the gentlemen way of thinking, well it was childish dreaming anyway.
how many really feels great when they got shot down and salutes while thinking that wow he sure did know what he was doing? can someone feel proud if he makes that happen with cheating? way i see it the person only cheats himself http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

02-08-2006, 12:38 PM
but for BoB, or, in retrospect for FB, i wish the silly point system was never introduced in the first place
Yes, Oleg's crippling mistake was in using individual Online Brownie Point score. Kill claims and confirmations were a social event, at least until guncameras, but even then kill confirmation required social approval. Thus, totally disable individual Brownie Point score.

In place, as Daiich suggests, a collective Team kill score would have some effect in changing the Online culture. Good idea Daiich. http://forums.ubi.com/images/smilies/11.gif

02-08-2006, 12:47 PM
Score system is teh suck.

02-09-2006, 01:17 AM
yeah, scores make it suck!!! remove scores totally http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif make it more social.

02-09-2006, 05:34 AM
Yeah, the score thing has never been that great in FB.

I would have preferred the more realistic :
Down 1 fighter = 1 kill.
Down 1 bomber = 1 kill.

Now you have the situation where you madly dogfight, down 3 fighters and end up with 300 while the guy who wastes one B17 in one pass gets 400.

02-11-2006, 01:28 PM
and if you die, you should lose your points, even in dogfight server http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Then people really would try to fly, if points really are SO importand http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif