View Full Version : New line of games

11-12-2006, 04:01 AM
I was lokking for a tank game one night and came across theatre of War. I saw the screen shots an the looed awsome and the terrain look as it should with loots of hills grass and trees that can be knocked over and many fields to. I was thinking why not Mix il2 or the new line of games with this. have a first person shooter or version OF Theatre of war and a fligh sim like Il2 or SOW and creat a real battle field. the terrain up high would look unbelievable. We could actually have a real normandy or easter front campaign in sted of the flat , see evry object terrain.

screesn here at http://int.games.1c.ru/ww2/

11-12-2006, 11:36 AM
Yes this game has been in the works for sometime. I even think Oleg provided some aircraft models, even swapping some tank models but I could be off base here. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oleg has suggested he may work on a combined air, land, and sea sim in the future.<div class="ev_tpc_signature">


11-16-2006, 11:39 AM
The prioritys for graphics are different between a tank sim and a flight sim. Flight sim needs quckly loading semi detailed ground terrain with an extensive physics engine to deal with manuvers and movement. Tank sim needs detailed ground terrain with a basic physics engine because you're mostly moving in two dimensions. I'm not saying it can't be done, but you'd need to make sacrifices on both sides.

11-16-2006, 11:52 AM
The only difficulty with a combined arms sim is time and money. The physics engine can easily be the same for both airborne and sea/land ops. If the graphics engine is a problem the client can load different engines based on the role of the player. The only tricky part is making sure that when a ground based player sees himself in cover (using the more detailed graphics engine), airborne players also see the same effect (ie, don't see the ground player). If graphics cards don't hit a brick wall in the next year or so that probably won't even be a problem anymore.

The easiest thing to do is sacrifice detail on the ground ops side. While it's nice to have way cool grass and stuff, it's not required. Operation Flashpoint is a superb ground ops sim with a 5km view distance running a 5+ year old (IIRC) graphics engine. Of course, it could be better, but it works.


11-17-2006, 11:36 AM
OFP sacrificed a little ground detail for some awsome gameplay, but the aircraft in that game are not sim level complex. They use very simple phsics to acheive the desired effect. What I meant was that you have to make quality sacrifices to make a game like that work.

11-18-2006, 03:26 PM
Anybody remeber the Microprose game Gunship!? That was supposed to have a tank sim (basically M1 Tank Platoon III) that could interoperate with it, so you could play online with some players in helicopters and some commanding tank squadrons. Would've been so cool if it hadn't been cancelled (and if Gunship! hadn't sucked).

11-19-2006, 09:04 PM
I remember GS2000.

What a pile of crud. How many ranks does the US Army have anyway?

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11-21-2006, 05:54 PM
Gunship 2000?

I'm sorry but I have to disagree ... that was a class act, particularly on an Amiga 500. Nothing quite like firing small fast triangles at larger, more distant triangles to get the blood up.

11-22-2006, 08:53 AM
Wow i can't believe there is OFP fans out here, guess i'm not the only one. Yeah OFP engine is very old but it gives player the obsolute freedom. I don't know how much improvements they made in Armed Assault but still its looks like its still based on that 5 soon to be 6 years old engine.

They just need to find a publisher for North America, maybe they should sign up with Ubi. Anyway this is way off topic sorry<div class="ev_tpc_signature">

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