View Full Version : Phycisist Brian Beckman on simulation physics

07-28-2007, 04:20 AM
Hey guys, I found this at Race Sim Central at the rFactor forum... I think it was originally posted at the GPL forum by Herko_ter_Horst.

Thought you guys might be interested.

Originally Posted by Herko_ter_Horst View Post
Dunno if people have seen this, but this is a very interesting 1 hour, 13 minute long interview on simulation (car and aircraft) physics with one of the physicists involved with Forza.

Starting at about the 27m25s mark, he talks at some length about "the benchmark game" .. "that changed the world" in 1998 "That was the time when race cars were devilishly difficult to drive".

And later on: "The ordinary game player was not able to operate that game."

He also talks about Rig of Rods: "It changed the way that I look at simulation physics".

Very interesting throughout.


07-28-2007, 05:50 AM
VERY interesting.Let`s make Oleg build a racing sim! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

07-28-2007, 03:52 PM

07-28-2007, 04:14 PM
can't believe nobody else has commented http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

maybe people like whining more rather than trying to understand the kinds of problems that game developers have to face when creating simulations with advanced physics modelling :|

07-28-2007, 04:22 PM
1998 ? hes meaning GPL right ?

Papyrus founder has a backer & is still in business

EDIT : thx for posting!

07-28-2007, 05:25 PM
yeah he was talking about GPL... what are Papyrus doing nowadays?

07-28-2007, 06:01 PM
they were brought by EA

the founder left & started :


07-28-2007, 07:54 PM
They weren't bought by EA, they were killed by EA. When EA signed the exclusive deal with NASCAR for track and vehicles, Papyrus (who made most of their money on the NASCAR sim series) was DOA.

NASCAR2003 is still the definitive nascar sim and is still extremely popular (if you can find it...it gets 60-100 bucks on ebay).

07-29-2007, 03:31 AM
I have N2003 and love it... but so far I haven't found any league or anybody who races it online anymore. Everybody's switched to either GTR 2 or rFactor.

I'm using rFactor myself now too... it's pretty amazing.

07-29-2007, 05:32 AM

very interesting interview !

thx for posting the info and link http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

07-29-2007, 06:19 AM
Did you know that the motion physics of a car are much more complicated than the those of an airplane?
How's that then?

07-29-2007, 07:31 AM
Here's the link to Rigs of Rods. It's a very enjoyable game.


07-29-2007, 07:33 AM
I can see why a Mircrosoft employee thinks Flight models are sooo simple.


07-29-2007, 08:20 AM
Bloody interesting, having done a little on vehicle dynamics during my studies I can understand how tricky it would be to compute real time those sort of things. Also having done some numerical simulations as well, I found it odd that a backward difference approximation was something new.