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XyZspineZyX
07-25-2003, 10:49 PM
Does anyone have a list of accurate "Gun Conversion" numbers for the different planes in IL-2 FB? OR..... is the 500m set in the game settings accurate enough for everything? I read from some text somewhere else in the forums of a actual fighter pilot who says the "GC" should be set at 300yds which works out to be 250meters. Is this accurate to use?
PS. First time "FB" flier here the game is GREAT!!! /i/smilies/16x16_smiley-very-happy.gif . I might need a Divorce lawyer soon tho for all the time I'm spending on it. /i/smilies/16x16_smiley-sad.gif GOD BLESS YOU OLEG and ALL the rest who put this game together!

XyZspineZyX
07-25-2003, 10:49 PM
Does anyone have a list of accurate "Gun Conversion" numbers for the different planes in IL-2 FB? OR..... is the 500m set in the game settings accurate enough for everything? I read from some text somewhere else in the forums of a actual fighter pilot who says the "GC" should be set at 300yds which works out to be 250meters. Is this accurate to use?
PS. First time "FB" flier here the game is GREAT!!! /i/smilies/16x16_smiley-very-happy.gif . I might need a Divorce lawyer soon tho for all the time I'm spending on it. /i/smilies/16x16_smiley-sad.gif GOD BLESS YOU OLEG and ALL the rest who put this game together!

XyZspineZyX
07-25-2003, 10:55 PM
Don`t spend too much time of you`ll quickly burn out.Believe me.


IMO best convergence settings:

FW190 all variants - 250m cannons,300m MGs

Me109 - 200m cannon,300mMGs

IL2 all variants 350m cannons,300m MGs

Ju87G - 400m(cannons)


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XyZspineZyX
07-25-2003, 11:08 PM
Historically, IIRC, Fw-190s had recommended convergence ranges of 525 (cannon) and 550 (mg) meters. Those were for bomber attack i think.

Also historically, any decent pilot could have their guns sighted in at different ranges.

For Aces High and Warbirds, i set convergence to 425m - gives enough concentration at close ranges, and an effective fire cone to 950m, about the max distance you can hit something in those sims.

In FB i have cannon/mg set to 300m, as the up/down trajectory seems more pronounced here. Also with no hit sprites, shots at more than 500m are a pure gamble.

Cpt.LoneRanger
07-25-2003, 11:17 PM
Depends largely on what you wanna do.

For air-combat 250-500m would be it, but you have to figure out, what distance you usually engage the enemy (play with icons and watch the distances)

For ground attack choose larger numbers. With 250 you'll spray much lead in the ground, but when you reach convergence, you'll to near to pull up.


greets
Cpt.LoneRanger

XyZspineZyX
07-25-2003, 11:19 PM
Browning .303 wing armament, ie Hurricane in FB : Wartime pilots soon learnt to harmonise their guns at about 250 yards (200m nearest avail in FB). The textbook said 400 yards (350M) but this was far less effective. 250 yards gave much better concentration when getting in close, which is what they had to do to shoot anything down.

I find 200m to be effective as I can't hit anything at longer ranges anyway!

With cowling/nose mounted armament, it's far less critical for obvious reasons.

"If I had all the money I've spent on drink....I'd spend it on drink!"

XyZspineZyX
07-26-2003, 12:03 AM
P-39:

Cannon: 100-150m
MGs: 200-250m


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XyZspineZyX
07-26-2003, 12:08 AM
hi

its 200 canons
and 100-200 mgs for me

(i just play online - so my targets are fighters)

with the extra blast given by a perfect hit at 200 yards u could easily cut of most wings
i usually begin to fire at 300-200 yards ( = targets wingspan is ca. a third - half of the ring )
short range attacking also means that ur bullets have more power since they haven`t to travel such a big distance
so guns are more effective.

anyway, its hard to take out flags & other small ground targets with those short settings, and also distance shoots cant realy be aimed with those settings - if u wanna attack a bomber though, b&z and take out elevators or engines.

dont forgett that an attack from 6o clock is just a waste of ammo - even with perfect convergence

its more effective to use rudder and attack from the side, aiming for the pilots cabin, engine or fuel tank

read the raf gunnery school found on www.mudmovers.com, (http://www.mudmovers.com,)
it realy helped me to get a feel of range.
then fly and fiend out which range u hit the best & then adjust convergence



damm what am i writing, plz forgett about it

- its hard enough to survive now - i dont need more crackshoots at the severs

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XyZspineZyX
07-26-2003, 12:49 AM
400m for the Fw190 turns it into a B&Z deamon for me. Hit rate goes right up against maneuvering enemy aircraft.

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XyZspineZyX
07-26-2003, 01:12 AM
it really depends on what YOU as a piloy prefers.
Everyone has a range at which they just feel more confident/accurate shooting at, and it differes from person to person.

Some ppl are better opening fire at 400m, some start at 200m, and of course everywhere it between. You need to set up a qmb, with icons on and just runn around shooting aircraft up. Then watch the track and see what range you seemd to be best/most confortable/accurate shooting at. Then set your convergence to that. Chances are your convergence will change over time, and for aircraft to aircraft.

i use 200m, cuz wheather im bnzing or in a turn fight, that is usualy the range i close into before i feel i cant miss(and that is really hwat you want).

Some people also set diferent convergence settings for different guns cannon/mgs. I wouldnt recommend this.
The purpose of convergence is to concentrate your fire onto the smallest point possible so as to increase damage/effectiveness. People with different convergence settings for cannon/mg are negating that effect. When they get to x range, only cannons OR mgs wil be hitting the same spot(which is the opposite intent of convergence).

The only advantage to this some people prefer to shoot different guns at different times, and this sometimes has its uses.

So again its really up to what you do best, are you better at peppering someone with mgs, until you get in close for a cannon shot. Or do you like to swooping to optimum range and unload with everything you've got. This is my recomendation, get in close to wher you cant miss, and unload with everything you've got, having it all converge onto a single area of the enemy aircraft, boom.

its all a matter of preference, find what best suits your fighting style.

note: the general exception to the same convergence range is aircraft with oddball big cannons, like the p39.

XyZspineZyX
07-26-2003, 07:01 AM
I'm different than others I guess. Here are a few of my preferences:

109F-2 through K-4 (without pods)
Cannon: 500 (225 with pods)
Mg's: 500

Any Fw-190:
Cannon: 225
Mg's: 500

Any Yak:
Cannon: 850
Mg's: 850

P-40 & 47:
Mg's: 225

P-39:
Cannon: 850
Mg's: 850

I know the 850 seems high for Yaks but it raises the shells much quicker and I don't find myself shooting under targets. It also helps alot in deflection shooting, you don't need to lead as much. Any dedicated Yak drivers should give it a try, I have really improved my accuracy with these settings. The 500 on the mg's on 109 and 190 keep the rounds nice and level. For some reason bullets rise much faster in LW planes, a setting of 850 in a 109 would have me shooting way over my target. Personally I hit much more with P-39's 37mm cannon at 850, but alot of guys like it at 100. Again this suits my style, I found myself shooting under targets alot, the higher settings corrected this. If you use a plane with nose mounted weapons like Yak and 109, pay attention to where you are missing. If you are shooting under target alot increase convergence, if you are shooting over target, decrease convergence. Planes like P-40 & P-47 require a short convergence distance to be effective/destructive.

As a note, I don't usually fire beyond 200-250m. Generally I wait until I get real close. P-40 and P-47 I open up a little sooner.

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Message Edited on 07/26/0306:14AM by kyrule2

Tully__
07-26-2003, 01:14 PM
I use between 170-250m for fighter v. fighter, 200-300 for figter v. bomber and 350m for ground attack.

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XyZspineZyX
07-26-2003, 07:10 PM
Generally speaking(with some variation between acft and mission-type) for air-air combat:

170Meters for cannon
130Meters for MG's

I personally seldom, if ever, open fire at ranges any greater than 200 meters, and then only a Very short burst, as in perhaps to get a quick check/confirmation/feel for the deflection/lead physics.
It's hard to miss at 170 meters, and concentrated/converging cannon hits at that range can be devastating.
The weaker MG's, in my opinion, seem effective only when you are in close, and only with the maximum concentration of fire which results from having the convergence set correspondingly close.

On the other hand, if the "plan" is to engage a Heavy Bomber formation [looking forward to the arrival of FB's B-17's] especially from head-on, say from the target's 10 to 2 O'Clock angle, I would set convergence at a significantly greater range.

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XyZspineZyX
07-26-2003, 07:19 PM
S!
I think 200m is ok, but you have to check it on your own.