View Full Version : Do the AI prioritise human players as a target??

06-02-2005, 09:19 AM
I have slowly noticed that over the past few patches, that the AI enemies now seem to prioritise you as a human about two to one over your friendly AI. Seems to me that there has been a trend to program enemy AI to go after you much more than AI on your side. I have always been more of an offline player, both QMB and career missions and lately it does seems like the AI concentrate on me.
If this is the case, do you other people agree with this?? I personally feel that if it's true,
and I think it is, that's it's unrealistic and detracts from good gameplay. I feel the enemy AI should not prioritse at all ( except for maybe bombers over fighters in a defensive mission ) and they should leave the AI programming alone and keep things random. What do you think??

I also want to know if any of you agree that there is a prioritisation going on now?? I sure have noticed it. How many times now have I been in a 4 against 4 QMB and had all the enemy go after me and seemingly nearly ignore my friendly AI buddies?? Seems like a lot of times now. I also get a lot of "attention" in offline campaign missions too.

I feel it's much harder to get kills now because you have to stay defensive far more often than offensive. It this just me?? I swear I have not been smoking anything strange!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
P.S.- I spelled prioritse with an 's' to make the british and aussies feel better.

06-02-2005, 09:36 AM
Are you feeling a sence of paranoia, mortoma? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

I'm just kidding lol. I haven't realy noticed the issue yet. http://forums.ubi.com/images/smilies/blink.gif

06-02-2005, 09:55 AM

I play only offline. I can't really tell if they seem to be targeting me more than my AI muchachos or not. Sometimes it does, but then again, the AI are pretty stupid most of the time, so ganging up on me when there are other perfectly good and juicy targets flying around could just be them being stupid again. Also, I think it may have something to do with their skill settings, but again I just dont know for sure. It seems like the veterans and aces don't fly or act as stupidly as the rookies(loooong bursts in a turn fight that continue to miss, flying straight a true heading for bombers while you blast away from their six, crashing into things--you all know what I mean), but who knows?

Did I mention that the AI are kinda stupid?

06-02-2005, 10:46 AM
Hey Mortoma,
I always suspected that. I think you are right on target. You should set up some QMB "experiments".

06-02-2005, 11:19 AM
Happens all the time in coops. In the ole days the coop host was always targeted first!

You are right and I suspect it is a way save processess...adding things like fancey water has taken a toll. In Il2 LW planes actully practiced BnZ tactics.

06-02-2005, 11:56 AM
It works like this:

If you set up a battle in qmb sixteen vs. sixteen, and go at it, initially one pair of enemy fighters will be assigned to oppose you and your wingman. Usually. very soon though, you have many more chasing you. This is because, any other pair of enemy fighters you make a move toward, even if you are looking at a different pair, will take you as an attacking threat and begin counter moves, plus of course any enemy pair you fire at will switch to you as their threat.
So if at the beginning of the battle, you ignore the enemy pair that is opposite you, and go after some other enemy pair, the original pair assigned to you will be chasing you, plus the new pair you fired at will take you as a threat and begin either evasive manuevers or to attack you also. If you fire at a third enemy pair then you have six opponents going after you and so on.
So if you fly around in this scenario randomly and quickly shooting at as many other pairs as you can, eight in all, you can get all sixteen enemy fighter after you, and they will only break off when one of the pairs on your side attacks and distracts them and gets that pair assigned to them instead.

You will notice, if you zoom down on an enemy pair from behind and above they will take evasive action, but also if another enemy pair is close to your target, they will also take you as a threat as the computer does not know which pair you are intending to shoot at. So in one zoom pass at a furball, you can get many more craft chasing you than the plane or pair you picked out to shoot at.

This is kind of a tar-baby scenario. As the 16 vs 16 battle unfolds, if you are a decent pilot you will be one of the last on your team alive, and you will end up with a large part of the remaining enemy force after you.
The enemy will also break off it is more than a certain distance from you, it is low on fuel, or damaged to a certain point.

A number of times in this scenario I will end up as the only one on my team left with four to eight opponents chasing me.



06-02-2005, 12:23 PM
Offline and in coops the AI will target the leader of a flight/pair above all else, to the extent of totally ignoring an enemy a/c that they are flying alongside.
Likewise the second in a pair of AI will dutifully follow his leader to the enemy lead plane, blithely ignoring all other aircraft.
It's only when one of a pair has been shot down that you get more realistic behaviour.


06-02-2005, 02:04 PM
Think you are right to some degree ref the enemy AI. There are some missions where it is quite hard work to stay in one piece!
However, AI can work the other way too. When hard pressed by a couple of enemy flyers, I have found that your own Squadron will respond pretty rapidly when you use the radio commands to call for assistance! I have no complaints on friendly AI response to a call for help. If members of my flight are still alive and in a position to respond they always seem to rapidly help me out.
Love this game eh?

Regards....Dave S.

06-02-2005, 02:28 PM
I find it to be a sometimey thing as well. I fly almost exclusive "offline" now due to bad eyesight. I've found that sometimes, every single enemy is after my hindquarters for virtually ignoring everyone else. Sometimes they act like I'm not even there..

Perhaps Jumostranz hit it on the head. The more you engage the more that engage you.. I'll have to try that and see...

Da Worfster

06-02-2005, 02:45 PM
Very interesting opinions from all. I do feel that there is some kind of difference overall since the game came out back in 2001 as IL2. And in particular it seems to have changed a lot in this regard since AEP and PF came out. I really do feel "picked on" by the enemy way more than I used to. I think I'm right but it was nice reading the opinions of others.

06-02-2005, 02:51 PM
This may be an easier way to determine how 'humans' are targeted. Try to set up a mission were you surprise (not possible) the AI from behind, even come from beneath and behind. You will notice how many pairs that should not see you still peel of and engage you.

06-02-2005, 02:57 PM
Originally posted by Worf101:
I find it to be a sometimey thing as well. I fly almost exclusive "offline" now due to bad eyesight. I've found that sometimes, every single enemy is after my hindquarters for virtually ignoring everyone else. Sometimes they act like I'm not even there..

Perhaps Jumostranz hit it on the head. The more you engage the more that engage you.. I'll have to try that and see...

Da Worfster This very well could be, they may have changed the code so they attack you all the more if you attack. And since I'm overly agressive, this may explain why they all seem to make a beeline for my plane and virtually ignore my AI flight buddies. I always ( at least at first ) go offensive and try to nab the first enemy AI I get close to. Of course it's not too long before I'm forced to go defensive and make calls for help!!!!

06-02-2005, 06:03 PM
As far as I can tell, the AI simply attacks the first applicable object that comes into it's engagement range.

It continues to attack this object until it's dead, ignoring everything else (even better targets sitting in front of its nose).

The reason why the player is most often targeted, is because the player is usually the closest object to the enemy AI.

This is because the human player is usually the formation leader, and flys at the front of the formation. So, if you encounter an enemy AI flight somewhere on your 3-9, they will all attack you.

You can use this to your advantage; just get fast and run away, dragging all these enemy planes behind you. Your teammates can then pick them off at their leisure.

06-02-2005, 06:13 PM
Originally posted by mortoma:
I have slowly noticed that over the past few patches, that the AI enemies now seem to prioritise you as a human about two to one over your friendly AI.

No. I think this is mistaken, especially if you always just play QMB or do a Campaign with you as the lead.

I am a regular offline Campaign fighter, but I always start from the LOWEST RANK and I find that by the end of a dogfight I end up with NOTHING to shoot at. I`ve watched the first 109s attack the leaders and go into a furball. I`ll dive in looking for a target, noone`s chasing me or anything. When the AI does focus on me it`s because I`ve attacked his wingman or all my wingmen have been destroyed.

And this has happened over and over again. Only when I start climbing up the ranks do I find I start to get targeted more. If they were targeting JUST the player on a higher priority, I would have definitely noticed it.

Fennec_P is right. The AI will focus on whoever comes first into it`s `field of vision` and deal with whoever`s nearest after that, Human or AI.

Just one thing, Fennec_P , dragging the AI doesn`t work that well. I`ve noticed that if the enemy comes under attack by your friendly AI, they will often break off or their spare wingman will deal with the attacker. Perhaps this depends on the difficulty level, but my friendly wingies cannot shoot down chasing enemy AI at their leisure.

06-02-2005, 06:19 PM
Trooper, I'd agree with you on that. I use the radio alot, and gotta say my wingman is the best. He's always behind me and stays there once I request him to cover me. So much so that I have actually started to watch out for him, too, and once in a while have to leave a good kill and bail his a$$ out.

Fennec, I've been able to sneak up from below/behind and surprise the enemy AI, but I think that has more to do with the AI skill level and whether that plane/flight has had a target set for it. If the enemy are intercepting the bombers I'm escorting, they seem hell-bent-for-leather to get at them and only break off after I or my AI posse actually fire at them. At least that's how it seems to me.