PDA

View Full Version : Please increase the dwell time of craters!



Tater-SW-
07-01-2005, 02:53 PM
Runway cratering was added into Il-2 by PF, and to no useful end. The readme says they last from 80 seconds to 10 minutes. Set them all to 10 minutes, or make it a mission setting (even if you have to edit the .mis file to get the changes).

tater

3.JG51_BigBear
07-04-2005, 08:26 AM
Bump

ElAurens
07-04-2005, 11:25 AM
I have to agree with this.

Snoop_Baron
07-04-2005, 03:17 PM
Yes please increase the time. Does it even work online, I've never had any problems with bomb craters online, has anyone else?

Regards,
Snoop

SeaFireLIV
07-04-2005, 03:33 PM
I think the reason they never work is because they fade too quickly, same offline. What`s the point having bomb craters when they`re gone in econds?

I agree with Tater-SW- .

Willey
07-04-2005, 03:46 PM
They're rather like 10 milliseconds to 10 seconds now. That stratement in the readme is truely a lie.

MS_Siwarrior
07-05-2005, 07:27 AM
Bump,
But do Mk108 rounds really make craters, ?

BBB_Hyperion
07-05-2005, 07:53 AM
Yes little more like handgrenades .)

LEXX_Luthor
07-05-2005, 08:27 AM
Setting crater time as option will bring back the old online Crater Cheat Exploit.

We can't allow that.

http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

PB0_Roll
07-05-2005, 06:53 PM
Second this, drastically increase duration of craters on runways please. In other areas i'm ok they're removed quickly.

SeaFireLIV
07-05-2005, 07:04 PM
Out of fairness I must add that on a Pacific fighter bombing mission I saw several japanese planes about to take off. I quickly decided to aim for the runway directly ahead of the zeros. I successfully hit the ground with my bombers and for the next few seconds watched the zeros roll over and destroy themselves on the crater!

So it did work. But the duration still needs to be longer - at least 10 mins if not longer.

Of course. One might say, shouldn`t the AI learn to avoid the craters after the first couple hit them...

...but that`s for another time... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

bolillo_loco
07-05-2005, 09:12 PM
I wish little men would come out to fill in the hole so I could strafe them :O

my most memorable crater moment was........a friend (of sorts) was landing and bragging about how many kills he had on his plane (RedDeth) so I wanted to make him crash and blow up as we landed. I shot infront of his plane with my 30mm to try and get him to crash........well he stayed cool and landed ok, I was right behind him and I ran into the craters (yes 30mm mk 108s leave small craters that will damage you) and it snapped off my gear and I cartwheeled down the runway http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

BTW I would like to see the dwell time and size of craters increased as well! I don't expect it, but it would be nice.

SithSpeeder
07-06-2005, 01:39 PM
ake him crash and blow up as we landed. I shot infront of his plane with my 30mm to try and get him to crash........well he stayed cool and landed ok, I was right behind him and I ran into the craters (yes 30mm mk 108s leave small craters that will damage you) and it snapped off my gear and I cartwheeled down the runway Frown


Oh, the karma!

* _54th_Speeder *

F16_Sulan
07-07-2005, 08:48 AM
I think the duration should be at least 10 minutes, a little silly to have a crater last not longer than it takes for the bomber to RTB.

Or if you could set it up for each mission, but then the times would be different from mission to mission...
Anyway it should be longer than 10 minutes!!! More like 15-30mins or so me thinks, so as to make runways a worthwhile target.

Tater-SW-
07-07-2005, 11:35 AM
If it's a huge FPS issue, there are things you could do to mitigate it.

One, they clearly state in the readme that it varies with the size of the bomb.

Make dwell time = ZERO for any bomb below a certain size, maybe 100lbs. That will prevent AAA/tanks from making craters, etc.

tater

bolillo_loco
07-08-2005, 12:09 AM
hum imagine if the crater disappeared once the aircraft that dropped it returns to base and despawns, everybody would be sitting around the airfield waiting for somebody to spawn in hoping they would get a kill when the spawned player falls into his crater :O it would be like a who blinks first contest. sorry im not very whitty most of the time http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Sturm_Williger
07-08-2005, 03:25 AM
Have to say that the only time I've ever seen craters work was in a DF map. I was vulched horribly and blew up. When I respawned I was in the flames so throttled up to clear the area ... and snapped off my gear as I tried to move - I was spawned IN the crater.

...but in a short time, it was gone.

There should be a server settable delay from 10 mins to indefinite to make them ( and airfield attacks ) truly useful.

msalama
07-08-2005, 04:02 AM
http://forums.ubi.com/images/smilies/351.gif

Kernow
07-08-2005, 05:57 AM
Originally posted by Sturm_Williger:
Have to say that the only time I've ever seen craters work was in a DF map. I was vulched horribly and blew up. When I respawned I was in the flames so throttled up to clear the area ... and snapped off my gear as I tried to move - I was spawned IN the crater.

...but in a short time, it was gone.

There should be a server settable delay from 10 mins to indefinite to make them ( and airfield attacks ) truly useful.

First of all, yes craters ought to last much longer. However, you've just highlighted a possible problem. At any airfield you always spawn in the same place; if that happens to be a crater I don't think the game will think to spawn you anywhere else and you'll be stuffed until the crater is 'filled in.' Mission designers might need to provide several airfields. However, a one to 5 minute crater might be a good way of representing offensive counter-air operations, without causing everyone whose spawn point has been bombed to leave the mission.

Benhur_C6
07-08-2005, 06:18 AM
like i said here : http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/2951...961002633#1961002633 (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/2951066533/r/1961002633#1961002633)

why do not use the size radius defined on a base to calculate an amount of damage, and then close the base ?

Tater-SW-
07-08-2005, 07:18 AM
The spawn point argument is moot since the crater dwell time could be a SERVER SETTING.

If it's a problem, turn them off. If you are with people who won't grief it, turn them on.

tater