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View Full Version : Do the AI break off, or do they keep fighting until they die?



Pr0metheus 1962
11-12-2004, 08:35 AM
I have bought all the IL-2 games so far, but I have one key question before I get this one:

In IL-2 FB, the AI pilots (although they had the ability to break off an engagement) always broke off too late to have any impact - i.e. they were too damaged to escape. Also, they would never disengage when faced with overwhelming numbers, so they often went willingly into suicidal combats, one against many enemies. Has this been adjusted in Pacific Fighters? Will AI pilots still disengage only when they've received critical damage and with no eye on the odds?

Pr0metheus 1962
11-12-2004, 08:35 AM
I have bought all the IL-2 games so far, but I have one key question before I get this one:

In IL-2 FB, the AI pilots (although they had the ability to break off an engagement) always broke off too late to have any impact - i.e. they were too damaged to escape. Also, they would never disengage when faced with overwhelming numbers, so they often went willingly into suicidal combats, one against many enemies. Has this been adjusted in Pacific Fighters? Will AI pilots still disengage only when they've received critical damage and with no eye on the odds?

Breeze147
11-12-2004, 08:39 AM
Ah, the AI pilots, a brave lot. http://forums.ubi.com/images/smilies/cry.gif

Pr0metheus 1962
11-12-2004, 08:41 AM
Ooops. Wrong forum I guess, but anyway, I guess we can have the same discussion here. Has this been addressed by Oleg & Co. for their air combat simulations?

Aero_Shodanjo
11-12-2004, 08:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Breeze147:
Ah, the AI pilots, a brave lot. http://forums.ubi.com/images/smilies/cry.gif <HR></BLOCKQUOTE>

Agreed. They always briefed to never leave the fight no matter what the odds are. S! to them. http://forums.ubi.com/images/smilies/cry.gif

Tooz_69GIAP
11-12-2004, 08:52 AM
I remember one such brave soul!! In the skies over the Kuban in the Forgotten Skies war, one brave AI pilot flying in an La-5 fought against astounding odds against 190s and heinkels and stukas, virtually alone. He simply took off as soon as bandits were sighted, and he was never seen again.

But after we got hime to the mess, and reports began to trickle in from the front, we heard of the great exploits of our poor wee AI friend. It turned out that our great comrade eventually, after a great aerial battle, shot down 5 enemy aircraft, and was last seen trailing fuel with a badly shot up aircraft flying into the mountains.

He was never seen again.

Such a warrior, such a comrade, one helluva an AI pilot!!!!

TgD Thunderbolt56
11-12-2004, 09:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:
He was never seen again.

Such a warrior, such a comrade, one helluva an AI pilot!!!! <HR></BLOCKQUOTE>

*sniff* http://forums.ubi.com/images/smilies/cry.gif

Poor guy. Finally get a good one and he goes and dies.

Atomic_Marten
11-12-2004, 09:08 AM
Sometimes they break sometimes fight. Try enabling arcade mode. Once when AI gets hit, in some cases you see the baloon above him "I'm RTB"..

SeaFireLIV
11-12-2004, 09:10 AM
AI pilots do break off when they are overwhelmed. It`s been there since at least AEP, but for an example was flying PF and had a zero on my six. I called for help and my AI m8s arrived within a minute. I looked for the zero - and there he was, flying off into the distance. The other zeros giving chase!

But I`ve seen this many times on the Eastern front, with AI LW breaking off and running, usually when there`s only 1 or 2 left. My slight gripe is AI tends to leave the fight a little too late, although some escape; say if it`s a 109 versus my I16.

Some people say they should break off earlier when the height, numbers, etc advantage are bad to start with. Perhaps so... but what would you think if when your superior number of 109s came across a few laggs low, the Laggs just ran away every time? I think it may get a bit boring as well as frustrating.

I myself wouldn`t mind since it would have some historical relevence, but we know what people are like. One minute `AI doesn`t break away from a fight`, next minute, `AI runs away too much!`

SeaFireLIV
11-12-2004, 09:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
AI pilots do break off when they are overwhelmed. It`s been there since at least AEP, but for an example was flying PF and had a zero on my six. I called for help and my AI m8s arrived within a minute. I looked for the zero - and there he was, flying off into the distance. The other zeros giving chase!

<HR></BLOCKQUOTE>

oops. I meant the friendly allied giving chase!

Pr0metheus 1962
11-12-2004, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
what would you think if when your superior number of 109s came across a few laggs low, the Laggs just ran away every time? I think it may get a bit boring as well as frustrating. <HR></BLOCKQUOTE>

Maybe, but that's why it's a simulation - as you say it is realistic. They should fly away if they notice you and if they are outnumbered. That's what real pilots do. To me it's incredibly frustrating when I see an AI enemy with his engine smoking and he's still fighting like nothing in the world is wrong. As he's circling and trying to get on the tail of one of my flightmates, I'm on his tail shouting "What the hell is wrong with you? You're outnumbered and shot-up. Run away you moron!" Then I shoot him down and add to my victory count which is hugely inflated due to stupid AI.

Ballistic4N6
11-12-2004, 01:45 PM
Seen them break off:

1)RTBing after a shot into the engine or fuel tank
2)In a chase with me, but comimg up to a well defended "home plate" airport, they fly back to their home
3) Shooting up their ammo, and scooting away.

darkhorizon11
11-12-2004, 02:22 PM
I am actually curious about two things.

For one where is the **** Baka bomb? I saw it in the development updates for PF... I was really hoping to chase those little kamakaze buzzards as they smash into my ships.

This leads to my second question, in PF I read that when you heavy damage a Japanese aircraft which is near an Allied ship and the pilot realizes survival or getting away is futile. He's supposed to go kamakaze and crash his aircraft into a ship for maximum damage?
I've only had PF for about a week now so maybe I just haven't seen it yet but I am kinda hoping its there, its would be a neat effect!

woofiedog
11-12-2004, 02:26 PM
http://forums.ubi.com/images/smilies/34.gif Fight till they DIE!
http://forums.ubi.com/images/smilies/10.gif You mean back at the Base Officer's Club!
http://forums.ubi.com/images/smilies/1072.gif Someone Forgot to tell them... There's a War Going On!

LEXX_Luthor
11-12-2004, 05:20 PM
AI should not break off if outnumbered. How silly.

We forgot about real life pilots who attacked against greater odds? Italians and Poles were always outnumbered but they attacked. Russians had to provide escort for bombers no matter what odds they faced. There was not always "breaking off" if outnumbered in many operations.

What could be done is give mission maker the ability to give "orders" to break off if outnumbered...or not if they provide escort...with an optional checkbox for random chance of AI doing the opposite of what is ordered...say for example AI flight is ordered to break off if outnumbered but they decide to stay anyway...say 5% chance of this random thing happening.

Pr0metheus 1962
11-12-2004, 09:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
We forgot about real life pilots who attacked against greater odds? Italians and Poles were always outnumbered but they attacked. Russians had to provide escort for bombers no matter what odds they faced. There was not always "breaking off" if outnumbered in many operations. <HR></BLOCKQUOTE>

It's stupid to follow through on a mission where you're grossly outnumbered and in a losing position. Some (few) pilots did it, but most did not. In this game EVERY pilot does it. That's simply not realistic. Being ordered to fight against overwhelming odds is one thing. Actually being silly enough to do it is quite another.

Simjock
11-12-2004, 09:47 PM
At least the AI dosn't blast our own tail feathers as much as they used to.