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View Full Version : Yet more goodies in the works from the SH3 Mod Team



Pr0metheus 1962
05-08-2005, 12:56 AM
Check this out:

http://img.photobucket.com/albums/v207/Beery/News.jpg

This is an actual screen from my version of the game, with a report of the previous month's battles and other important war news. I'm currently building a mod that will give players news for every month of the war. This newswire will appear in the campaign screen, in the patrol loading screen, and in the patrol orders screen during a patrol. How will that work, you ask? Read on...

Jaesen Jones (who brought us the JoneSoft Mod Enabler) is creating a tool (to be called the "SH3 Commander") that can load files into the game automatically. These files will be loaded based on the date of the career you're currently running and the type of U-boat in use. This means that you can have different crush depths for different models of Type VIIC boats (e.g. a Type VIIC can have a crush depth of 275m, while a Type VIIC/41 can reach 300m - this is currently impossible, since both boats use the same zon file), and each boat sub-type can have its own personalized depth gauge and other instruments. It also means that we can input date-based changes, such as monthly war reports, early war and late war camouflage schemes, D-Day stripes for aircraft which will only appear during the time of the Normandy Invasion, multiple Battleship paint schemes (such as all the various paint schemes for the bismarck, appearing and disappearing on the exact dates they did historically), and many other things. More features are planned, but these are still in the concept stage, so I don't want to build expectations too high by speculating on what might be.

Mod-makers will be able to create mods specifically for use with the tool, and players can load these mods into the game by simply opening the "SH3 Commander", choosing the career they want to play, and clicking on a button to run the game.

Work on this tool is still in the early stages, but things certainly look promising.

JG27_Arklight
05-08-2005, 01:01 AM
Great news!

Thx for the hard work you guys are putting into the game.

http://forums.ubi.com/images/smilies/25.gif

Kpt_Zig
05-08-2005, 05:02 AM
Ah, more flesh on the bones! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

dagamecat
05-08-2005, 05:10 AM
great stuff http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

fizilbert
05-08-2005, 06:09 AM
Very cool. I just want to know why you guys aren't working for the developers yet. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tiger_tim_34
05-08-2005, 06:30 AM
Bravo Beeryus et al! Picture all of us gladsome players, lining the banks and waving as you valiant mod devils go to work. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Is there anyway you guys can also mod the Captain's log so that we can make our own notes on the proceedings? That personal-input touch is sorely missing.

I'm guessing this may be a little more than a modification. Ah well... Colossal thanks for all that you and the gang have done so far.

Pr0metheus 1962
05-08-2005, 07:49 AM
Originally posted by fizilbert:
Very cool. I just want to know why you guys aren't working for the developers yet. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hehe, they've never asked us, and we've never applied.

Pr0metheus 1962
05-08-2005, 07:51 AM
Originally posted by tiger_tim_34:
Is there anyway you guys can also mod the Captain's log so that we can make our own notes on the proceedings? That personal-input touch is sorely missing.

I've tried, but so far no dice. It's not even possible to add writing directly to the log file - it doesn't show up in the game.

tiger_tim_34
05-08-2005, 10:45 AM
Curses! [Punches fist into other hand, then returns to murky view through his attack periscope]. "Then another ship shall pay the price for this extraordinary design oversight."

"Romanian freighter dead ahead, sir. Range approximately 900 meters."

"Los."

Twelvefield
05-08-2005, 12:04 PM
I am going to re-post something I wrote earlier. I apologise for repeating myself, but I'd like some modders' opinions here:

posted Sat May 07 2005 11:24
I was kind of thinking/wondering the same thing.

I am a total loser at computer programming, so what I am suggesting may be way off base, but taking that aside, here is my argument:

A) Beery wants us to roll dice to randomise the captain's career.

B) Dice have numbers on them. Computers are exceptional at handling numbers.

Ergo, C) The computer could be made to randomise the captain's career.

So, now, D) Somewhere in the game code, all of the ships' crew statistics are kept in a file made up of numbers (this I assume).

Corrollary: E) The computer could be made to read this file and randomize the crew statistics.

Since SHIII doesn't have the means to do this in the game, so the career-randomizer would have to be a module external to the game. Microsoft Flight Sim, by way of example, has many, many modules that operate outside the game that can be used to control what happens in the game.

The career-randomizer would not neccessarily have to be truly random, either. Perhaps it could be fed knowledge of the game time, level of difficulty, tonnage sunk, etc., to create variables that would affect the crew.

Then, the career-randomizer could "delete" officers that would be promoted off the ship, or bring in new officers.

Here is a situation that might go well with what people are complaining about with Beery's fatigue mod: At the outset of the war, the career randomizer could actually start you off in a Type II in 1939 with an experienced officer or two to help keep the boat running. After a couple of missions, these officers could be automatically rotated off the boat.

If the career-randomizer were unable to generate experienced crew from scratch, it could at least tell you when to delete officers from your roster because they have been assigned another U-Boat. You would run the randomizer outside of SHIII between missions, and at the very least, the career-randomizer would give you a print-out that you could follow to tell you how the "dice have been rolled" against your crew.

Lastly, but absolutely paramount to this whole scheme, the career-randomizer MUST be called the "Twelvefield's Career Randomizer", because a) I really like having cool things named after me, and b) in real life, I really do seem to have a talent for randomizing people's careers.

Pr0metheus 1962
05-08-2005, 03:18 PM
Originally posted by Twelvefield:
A) Beery wants us to roll dice to randomise the captain's career...

LOL. Just to make my desires clearer, I don't want anyone to do anything. I suggest a way of making realistic career lengths - I don't care whether anyone does it or not. I realise you're not really suggesting that I'm some sort of mod dictator, but some might get that idea.

Budokan
05-09-2005, 08:24 AM
I think having war news during the sim is a great idea. If I remember correctly AOD did something similar, too. I also like the fact the "news" is keeping up with historical tonnages sunk, etc, along with news from the front(s). I was just thinking of that this morning and I'm glad to see modders working on that aspect.

I for one will happily incorporate the war news into my current game. Thanks!

Budokan
05-09-2005, 08:26 AM
One question, though. How will these crush depths differ (if at all) from the promised crush depths that's coming in a week or so in patch 1.3?

U-49
05-09-2005, 08:34 AM
Twelvefield:
in real life, I really do seem to have a talent for randomizing people's careers. Hopefully with a positive spin.

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pr0metheus 1962
05-09-2005, 09:34 AM
Originally posted by Budokan:
One question, though. How will these crush depths differ (if at all) from the promised crush depths that's coming in a week or so in patch 1.3?

I'll examine the 1.3 patch, and if it solves the problems in 1.2 we won't need that part of the mod. Anyway, I doubt the official 1.3 version will give us separate depth gauges like the SH3 Commander can give us.

Pr0metheus 1962
05-10-2005, 03:54 AM
New feature: along with the news reports we'll also get strategic map updates:

http://img.photobucket.com/albums/v207/Beery/Campaign.jpg

Pr0metheus 1962
05-10-2005, 11:07 PM
Here's the one from the very start of the war:

http://img.photobucket.com/albums/v207/Beery/Untitled-1.jpg

And here's what you see during the patrol:

http://img.photobucket.com/albums/v207/Beery/Details.jpg

You also get to read the news briefing during the time when the patrol is loading, but for some reason I can't seem to get a screenshot of it.

Mylo42
05-10-2005, 11:50 PM
A "feeling" that the player is actually contributing or taking part in a greater whole is something SHIII lacks. The issue of "being alone" on the U-boat has been addressed with the inclusion of a crew but, what about "being alone" on the ocean, against the entire Allied forces ?, without so much as an "update" from BdU (Be more aggressive, good work ...give me a break). This mod looks like a step in the right direction in rectifying this situation.

Beery and team, thanks for all your hard work.