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XyZspineZyX
07-19-2003, 05:47 PM
Im thinking of getting one. Does it model correctly some aircrafts controls to stiffen up in certain maneuvers-i.e. a bf-109 or P-47 in a power dive? Or is it generic to all aircraft? Also, is there feedback if I use the throttle buttons for the rudder instead of the twist. I have a thrustmaster top gun HOTAS and its great, but I heard I am really missing out without a FF.

thanks

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XyZspineZyX
07-19-2003, 05:47 PM
Im thinking of getting one. Does it model correctly some aircrafts controls to stiffen up in certain maneuvers-i.e. a bf-109 or P-47 in a power dive? Or is it generic to all aircraft? Also, is there feedback if I use the throttle buttons for the rudder instead of the twist. I have a thrustmaster top gun HOTAS and its great, but I heard I am really missing out without a FF.

thanks

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XyZspineZyX
07-19-2003, 05:52 PM
Until i'm convinced that the stick jumped all around in your hand when firing the guns in RL. I'll pass on FF sticks.

Da Buzz
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XyZspineZyX
07-19-2003, 05:57 PM
BuzzU wrote:
- Until i'm convinced that the stick jumped all around
- in your hand when firing the guns in RL. I'll pass
- on FF sticks.
-
Hey buzz, is there a way to minimize that effect. I know in mig alley you can.

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XyZspineZyX
07-19-2003, 06:10 PM
I'm sure you can turn down the effects of the FF. I'm just not a fan of anything FF. I tried it in wheels for race sims, and thought it was a gimmick. I was actually slower with them.

The biggest problem is all FF stick, or wheels are the cheap stuff. In high end quality wheels or joysticks. It's never FF, because those companys know it's not realistic as it's modeled right now.


I'm waiting for RayBanJokey to come on, and tell us how great FF is, and we're lame if we don't use it.

Da Buzz
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XyZspineZyX
07-19-2003, 06:19 PM
BuzzU wrote:

I'm waiting for RayBanJokey to come on, and tell us
- how great FF is, and we're lame if we don't use it.
-
LOL!!!!!

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XyZspineZyX
07-19-2003, 06:24 PM
I currently use the force feedback 2 and the only problems I encounter are when firing large caliber weapons or when shuddering during steep dives and these are not really problems with the stick but with my play space. It makes so much damn noise I often wake my wife who is only about 4 ft away.
The FF 2 has its own calibration program to adjust the degree of force.

XyZspineZyX
07-19-2003, 06:49 PM
I have the guns turned off on my FFB..I dont like that either. As far as the flight characteristics...yes it is different for each plane. I notice the Hurri is a lot lighter on the stick whereas the Jug has a different feel and the HE-111 has a whole different feel. You can feel it when you get hit in control surfaces as far as the respone goes, you can feel impending stalls, you can feel your angle of attack in the air as far as spins and stuff goes... overall i think it is great. It isnt perfect but it is really nice and adds to the immersion factor for sure..

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XyZspineZyX
07-19-2003, 06:51 PM
thanks bearcat! Im gonna run out and get one before the patch comes!

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XyZspineZyX
07-19-2003, 07:02 PM
I have a MS FF Stick. When playing single player its great, but when online i always turn it off.

Online play is more challenging and when you have your stick rattleing all over the place and floppin around well trying to get out of a stall its not fun at all. you can lower the force but thats about it, or you can just turn it off and fly with out any preasure on the stick at all.

Yeah i feel i blew money on this product.

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So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
07-19-2003, 07:36 PM
Flying with FFB 2, started with it, and hope I never have to fly with out! As a not so great pilot I let myself get sucker in to T&B fights where I'm on the edge of stall, this is where it pay's off for me, can feel the edge hold it there, and sometimes escape using stall, someday will learn to B&Z the way 109 was meant to fly!