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GKane
06-18-2008, 06:22 AM
Greetings H.A.W.X friends!

This is GKane, the new Community Developer for H.A.W.X. I am located right next to the people that are working on the game as we speak, here in our beautiful Ubisoft Romania studio. My job is to be the link between our lovely development team and you guys, our brilliant fans in the community...

One of the things I will do is get your most important questions answered directly by the developers. So, to get started, whenever you feel like you would like to know more about the game, feel free to add your question to this thread. I will also be watching other threads for burning issues that have to be clarified, however it would be best if we could keep all the information in one place(this thread) so everybody can have access to all the information easily.

Please note that the development team is working very hard these days to make sure the game meets your best expectations, so getting an answer to your question may take time. We will also only be able to answer the most important ones; however I'll also be making sure you guys are generally kept up to date on the game.

Note (25.06.2008): Please don't use yellow color when you write down your questions. I will use yellow color in order to highlight questions that have already been answered, so that the thread is easy to read.


GK

GKane
06-18-2008, 06:23 AM
UPDATE 18.06.2008

I have already selected some of the most pressing questions that have been around here for quite some time. Here are the answers, brought to you directly from the source. Enjoy!


<span class="ev_code_YELLOW">"¢ Is H.A.W.X a simulator or an arcade?</span>

H.A.W.X is a good mix between simulation and arcade gameplay. We use a fully realistic physics engine that is tuned in a way that allows every player to be able to enjoy it. The focus is being put on the gameplay depth, not on the gameplay complexity. Even if, at a first glance, our game offers a very accessible piloting experience, we also managed to keep the experience very authentic, with a huge room for skills improvement over the time.

In other words, the philosophy behind the game could be summarized this way: H.A.W.X does not aim to simulate reality, but to build on it and provide an experience that feels accurate, while allowing everybody to perform complex, fun and rewarding maneuvers.
So everybody will have the same weapons - how you use them is another matter...


<span class="ev_code_YELLOW">"¢ What are the available view options for the game? I would really like to play from a cockpit perspective. </span>

You will have a specific realistic cockpit view for each of the more than 50 aircrafts featured in the game.

The view options are dependant on what Assistance mode you are in.
When using "assistance ON"¯, you can access 3rd person camera with 360 degree controls, cockpit view, and 1st person camera.
When using "assistance OFF"¯ you have access to the special dogfight camera.
We are currently working on the cockpit view, which explains why we cannot show it to you right now.

Other general cameras includes: Weapon camera, replay camera, and cinematic camera.


<span class="ev_code_YELLOW">"¢ Is there a limited amount of ammo? </span>

Yes.


<span class="ev_code_YELLOW">"¢ Is the story behind H.A.W.X fictional or there will be real settings? </span>

H.A.W.X takes place in the Tom Clancy universe; therefore you will pilot real planes, over real world locations.

All planes are strictly based on the real models in collaboration with each manufacturer and all missions' environments have been created using the exact satellite data from the original locations, in order to make the experience as authentic as possible.

The story takes place in the near future, between 2014 & 2019, with a scenario based on risks that are already anticipated by national agencies, news sources and military experts.



UPDATE 25.06.2008

Guys, please don't use yellow color when writing down your questions, let's keep yellow to highlight questions that have been answered so the thread is easy to read (viiiper2006 please edit your posts). Don't worry, all the questions are being read, regardless of the color you use. Here are some more answers!


<span class="ev_code_YELLOW">"¢ Will there be briefing room scenes before each mission of the game?</span>

Yes, the player will be introduced in each mission with a briefing.


<span class="ev_code_YELLOW">"¢ Do planes have an unlimited amount of fuel or will there be tanker planes, platforms, airports?</span>

Keeping in mind that H.A.W.X will provide very intense and high-paced battles, the fuel amount would have been an intensity killer; we did not want to have the player manage it. Fuel management makes sense when you have to manage the whole mission from take-off to landing with long distances to cover before even engaging the enemy. This is not the kind of distance we will provide in H.A.W.X.



Update 02.07.2008


<span class="ev_code_YELLOW">"¢ Will there be "fictional"¯ planes or prototypes? </span>

The game is "Tom Clancy"¯. Our game will have only genuine planes that include amongst them also real prototypes. Every plane inside the game is brought into the game right from the real world.


<span class="ev_code_YELLOW">"¢ How far away is H.A.W.X from games like "Lock On"¯ or "IL2 Sturmovik"¯?</span>


H.A.W.X is an authentic game providing a complete air combat experience for all types of gamers and delivers both deep and progressive gameplay; we combine the reality of plane physics with a constant attention to player's control.

Therefore, compared to these very simulation oriented games, H.A.W.X brings accessibility and a very well paced learning curve. The idea is to have the players to feel like the elite pilot of tomorrow in 20 minutes and not after 20 hours of study. But we also insured that even the most skilled pilot will keep learning new tricks, even after lots of hours of dogfighting. H.A.W.X offers many more options in terms of maneuverability than the usual plane game.



UPDATE 09.07.2008


<span class="ev_code_YELLOW">"¢ Will each player have a pilot who he can identify with or will it just be nameless figures as in Ace Combat?</span>

H.A.W.X has a strong storyline and you are a veteran pilot, former member of the elite H.A.W.X unit from the USAF. Your name is David Crenshaw.


<span class="ev_code_YELLOW">"¢ Which engine is used for the game? How strong is it? </span>

The engine used in H.A.W.X is developed in house and it's built for supporting a next-gen immersive experience from the beginning. It is based on multithreaded architecture. It is build especially to support our extensive use of special effects. The high number of effects combined with a high level of detail is too much for the CPU to handle most of the time in other middle wares, which is one of the main reasons that we decided to make our own engine.



UPDATE 16.07.2008

Here are some more answers to your questions. Also, be sure to check out this very interesting E3 video (http://www.gamespot.com/video/943417/6194082/tom-clancys-hawx-e3-2008-stage-show-demo), where our lead game designer explains and shows you more about the game.


<span class="ev_code_YELLOW">"¢ Does the player have to buy new planes or will they be unlocked after missions?</span>

The player will unlock new planes based on an Experience Point system, indifferently if he's playing the Campaign (alone or co-op) or if he's playing Adversarial mode. He will also be able to unlock some planes directly, based on a Challenge system.


<span class="ev_code_YELLOW">"¢ What will the damage model be like? Can the player decide for himself if he wants to play the game realistic or action / arcade oriented?</span>

The damage model in H.A.W.X provides the player with useful feedback regarding the threat. However, we don't fully simulate it, in order to focus more on a great dog-fight experience and less on micro-managing the damage (so it's more kind of an indicator of the plane status than a full-fledged simulation).

The game will have levels of difficulty, corresponding also with different controls for normal, advanced and expert players.

The game will also let the player decide if he wants to play in Normal mode or in Expert control mode; in Expert mode he will have total control over the plane and less difficulty filter.


<span class="ev_code_YELLOW">"¢ When will the game be released?</span>

As you have been able to see the H.A.W.X team has been hard at work to deliver you the best quality gameplay experience, as witnessed by the quality of their work so far.

The team is paying attention to every detail imaginable, and that said, we're moving the launch of Tom Clancy's H.A.W.X to the first quarter of 2009 to take a little more time to continue to develop and finish the game in the same meticulous way that we have started so.



UPDATE 24.07.2008

Hello again for another update. Two things need to be cleared up:

1. All the questions that are answered here have been submitted by the community, either in this thread or other threads. There are so many community questions that there is really no need to "make up questions"¯. However, as I said at the beginning, providing an answer will take time and also we won't be able to respond to all the questions.

2. We didn't establish a release date for the demo yet, so we cannot answer this question right now, but as soon as something comes up you will be informed. I'd also like to repeat that all the questions are being read and taken into consideration in an equal manner, so if you write a question more than once it won't make any difference.

And now, the answers:


<span class="ev_code_YELLOW">"¢ Will there be a free flight mode, where you can just fly around the map? If yes, will you also be able to fly only online or only solo?</span>

Yes, you will be able to play any map without any enemy or objective, just for flying. This is in both solo and adversarial modes.


<span class="ev_code_YELLOW">"¢ Will the PS3 version of H.A.W.X support Sixaxis? What will the player be able to do by using it?</span>

Yes, H.A.W.X will support this great feature. With Sixaxis you will be able to control all the movements of your plane, whether you're in Assistance ON or OFF mode.



UPDATE 01.08.2008


<span class="ev_code_YELLOW">"¢ Will there be a hangar where your planes are displayed? </span>

Yes, you will have access to a full 3D hangar with dynamic lights where all the planes are going to be displayed; you'll be able to rotate the camera and change the zoom level.


<span class="ev_code_YELLOW">"¢ Will there be a ranking system? </span>

Yes, the game will have a ranking system on XBOX 360, PS3 and PC.



UPDATE 11.08.2008

Hello all. Make sure to check out our new ComDev video H.A.W.X:Inside E3 (http://uplay.us.ubi.com/index.php?video=9mdd9egk) . As for the answers, here they are:


<span class="ev_code_YELLOW">"¢ What types of weapons will you have?</span>

In H.A.W.X you'll have access to a large panel of weapons, including air-to-air, air-to-ground, multiple missiles, side-thrusting missile, unguided bomb, cluster bomb, radar guided missile; you will also have access to flares.


<span class="ev_code_YELLOW">"¢ Will there be the ability of looking around within the cockpit?</span>

Yes, you will be able to look around you, while being in cockpit view. This will allow you to spot targets, track incoming missiles etc...



UPDATE 18.08.2008

Hi. The game is still being developed as we speak so we cannot answer questions we are not yet 100% sure about the answer. All the questions are being read so you may have the pleasant surprise of getting the answer to a question you have put a long time ago. The reason is that your question couldn't be addressed right away, but the question was kept "on hold"¯ until we were ready to give an answer to it.

Regarding your questions about the pre-order from Gamestop, the special offer refers to the "F-22 Raptor"¯ prototype plane also known as "FB-22 StrikeRaptor"¯. The very well known, non-prototype "F- 22 Raptor"¯ plane will be in the game available for everyone, regardless of the date/place where you will buy the game.


<span class="ev_code_YELLOW">"¢ How realistic will be the control of the planes? </span>

Each aircraft will have a distinctive behavior based on its real capabilities and supported by the game's physics engine. The player's skill in controlling the aircraft and his/her ability to take its specific strengths into account will make a big difference.

However, we didn't want to restrict the game to a certain audience, which is the case if you go full simulation oriented. That's why, in order to ensure that a wider audience will enjoy the air combat experience, we decided to tune some physics parameters, while still respecting the authenticity of air combat. Again, this is about providing the same weapons to everyone from start.


<span class="ev_code_YELLOW">"¢ How long can single-player be expected to last?</span>

With the Experience Point system, unlocking all planes & weapons and the different difficulty levels the campaign will have a very long duration.

For example, only on a single player campaign play in normal mode you can expect to play for 6-7 hours of constant action.

Then if you add the Cooperative campaign play feature, replay possibilities are huge; for example, some objectives at high levels of difficulty will almost require you to play with other players.



UPDATE 26.08.2008

Hello. I have to clear up another thing. Even though I may know the answer to some questions, I cannot answer them without being 100% positive about their answer, and only the development team knows that. In conclusion, I cannot answer any questions by myself.


<span class="ev_code_YELLOW">"¢ Will the player be able to control the aircraft speed or will there be fixed speeds (low, medium, high)?</span>

The player will have full control over the aircraft speed, he will be able to fly in formations, execute incredible maneuvers etc; so there won't be any fixed speeds.


<span class="ev_code_YELLOW">"¢ Will there be any helicopters in H.A.W.X?</span>

You won't be able to pilot one, but you will fight versus helicopters and you will also have allied ones.


<span class="ev_code_YELLOW">"¢ Will H.A.W.X PS3 have trophy support?</span>

Yes, H.A.W.X PS3 will have trophy support. We will have more info on this feature in the incoming weeks.



UPDATE 02.09.2008


<span class="ev_code_YELLOW">"¢ Will there be an instant action mode or a simple mission generator for small skirmish like games?</span>

No.


<span class="ev_code_YELLOW">"¢ Will the player be able to have custom planes or custom paintjobs?</span>

The game will only use real planes so you won't be able to create "custom planes"¯. For the same authenticity reason, you won't be able to fully customize the planes paintjobs, but you will have the option to choose the skins of your planes from some realistic choices. We do not know yet the number of skins available for each plane.



UPDATE 09.09.2008


<span class="ev_code_YELLOW">Will there be a missile camera? How will it work?</span>

Yes, there will be a missile camera for the "fire and forget"¯ types of missiles. While keeping pressed a certain button, you will be able to have a view from the missile's perspective.


<span class="ev_code_YELLOW">Will the player be able to end the mission at will when all of the objectives have been completed or will the mission end automatically?</span>

The mission will end automatically after all the objectives have been completed. However, for unlimited flying you will have the "free flight"¯ mode.



UPDATE 16.09.2008

For those of you that haven't seen my update from the Games Convention thread, the H.A.W.X Games Convention video is ready and can be seen HERE (http://uplay.uk.ubi.com/index.php?video=h1enkax6)


<span class="ev_code_YELLOW">Is there a chance that the maximum number of players that can play a multiplayer game to be increased, or will it stay to maximum 8 for team deathmatch and 4 for co-op?</span>

Due to the intense dogfighting action of both coop and team deathmatch, we discovered that 4 and 8 players respectively are the ideal maximum number of players to support these modes. Based on our findings, we don't have any plans on increasing the number of players.


<span class="ev_code_YELLOW">Can you give a few examples of supported flight sticks? </span>

Here are a few examples of supported flight sticks for PC: Thrustmaster Afterburner II, Saitek X52, Logitech Extreme 3D PRO. H.A.W.X will also support PS3 and XBOX360 flight sticks.



UPDATE 23.09.2008

I have seen a rumor that we won't develop a flight stick especially for H.A.W.X, though this was never announced. We are not ready yet to announce anything on this side, so stay tuned later for more details. The question about this is "on hold"¯. As for the last question, I'd rather not answer questions based only on my personal opinion.


<span class="ev_code_YELLOW">Will there be dynamic weather conditions that influence the gameplay? Is there a dynamic day & night cycle that can influence the gameplay?</span>

Day, night, as well as the weather conditions will not have an impact upon the gameplay. However, you will be able to enjoy some missions during both night and day, others only during the day or only during the night.


<span class="ev_code_YELLOW">Will the game support multiple monitors?</span>

Yes, the game will support triple head 2 go technology, so you can use three monitors to enhance your visual experience inside the game. This support is for the PC version only.



UPDATE 30.09.2008

About the accuracy of the cockpits, I will paste a comment I have made in another post:

All of our aircraft is passing through a rigurous process of validation from the plane manufacturers before being introduced into the game, so rest assured, the authenticity aspect is very well taken care of for all of our planes.


<span class="ev_code_YELLOW">Will there be a public beta?</span>

No, H.A.W.X will not have a public beta.


<span class="ev_code_YELLOW">How will the BVR be handled in H.A.W.X?</span>

For BVR you will be able to use radar guided missiles. However, since the main focus in H.A.W.X is being put on intense action, most of the fights will be decided through dogfighting.



UPDATE 07.10.2008

Just to let you know, I have noted down for a long time one of the most debated question that you guys have: "Will the player be able to take off and land?". However, we are still not ready to give an answer to this question. It is "on hold".


<span class="ev_code_YELLOW">Will the "incoming missile warning"¯ voice be able to be turned on/off?</span>

The "incoming missile warning"¯ won't be able to be turned on/off. However, the sound is being reworked so it won't be as disturbing as before.


<span class="ev_code_YELLOW">Can the planes do 180 degree turns at top speed?</span>

All the planes are able to do 180 degree turns at top speed. Depending on the plane, the time and the distance required for this type of turn will vary, from fast+small distance to slow+large distance. So with some planes you will actually be able to do the "180 degree turn"¯ maneuver, whilst with others you will only be able to do a slow 180 degree turn. Doing this type of turn will make your plane lose a lot of speed so there is the risk of stalling the plane.



UPDATE 14.10.2008


<span class="ev_code_YELLOW">Are there any other ways to fly in formation except for the normal method of just moving in the proper position? (Ex: a press of a button to get into formation automatically with other planes) </span>

No, the only way to get into formation will be to manually coordinate your planes moves.


<span class="ev_code_YELLOW">Will the player be able to fly any jet he wants on all the maps, or will there be some restrictions?</span>

During the campaign, when you play a mission for the first time you will need to use a certain plane at some points in order to respect the storyline. However, you will be able to replay the mission later on with any plane that you want.



UPDATE 21.10.2008


<span class="ev_code_YELLOW">Will there be destructible environments?</span>

No, H.A.W.X will not have destructible environments. However, your actions will leave distinct marks on the environment.


<span class="ev_code_YELLOW">What are the possible commands that the players can give to the wingmen?</span>

You will be able to command your wingmen either to attack your current target or to defend your own plane.



UPDATE 28.10.2008


<span class="ev_code_YELLOW">Will the players be able to use headsets in H.A.W.X?</span>

Yes, the players will be able to use headsets for both communications with the other players in multiplayer and in-game voice command.


<span class="ev_code_YELLOW">Will you be able to fly any of the super-fighters from EndWar as a bonus?</span>

Yes, you will be able to fly one of the super-fighters from EndWar.



UPDATE 04.11.2008


<span class="ev_code_YELLOW">Will there be a split screen mode?</span>

We got to the conclusion that a split screen view would not be proper for our game, especially when we think about our "special dogfight"¯ camera view. This could become very hard to use in case the screen is split into 2 or more parts. Therefore, in order to keep the same high quality standards in all modes, H.A.W.X will not have a split screen mode.


<span class="ev_code_YELLOW">What cities are in H.A.W.X?</span>

So far we have revealed Rio de Janeiro as one of the four major cities that will be featured in the game. Other locations that have been revealed are: Cape Canaveral, locations from The Middle East and The Appalachians.


<span class="ev_code_YELLOW">Which super-fighter from EndWar will you be able to fly?</span>

You will be able to fly the XA-20 Razorback.



UPDATE 11.11.2008

Regarding the release date, it is still "the first quarter of 2009"¯, meaning sometime between January and March. As soon as we get a fixed release date I will update you guys.


<span class="ev_code_YELLOW">Will there be cross-platform multiplayer?</span>

No.


<span class="ev_code_YELLOW">Will there be realistic payloads?</span>

During campaign, because of the intense action that our game wants to offer, the payloads will not be realistic. However, we do have in plan a multiplayer team deathmatch option that, when selected, will allow players to play the game using realistic payloads and realistic damage.



UPDATE 18.11.2008

The devs have been really busy this past week, so we have only one question answered for today. However, it's an important one for the PC players:


<span class="ev_code_YELLOW">What are the hardware requirements for the H.A.W.X PC version?</span>

Minimum requirements:
CPU: Intel Pentium 4 2.0 GHz/ AMD Athlon xp 2000+ or higher
OS: Windows® XP (with sp 3) or Vista® (with sp 1)
RAM: 1 GB Windows XP / 2 GB Windows Vista
Graphics Card: 128 mb directx –compliant, shader 2.0– enabled video card

Recommended requirements:
CPU: Intel core 2 duo 6320 / AMD Athlon x2 4000+ or higher
OS: Windows® XP (with sp 3) or Vista® (with sp 1)
RAM: 2 GB
Graphics Card:
256 mb directx® 10.0– compliant video card or directx 9.0 – compliant card with shader model 3.0 or higher



UPDATE 25.11.2008

As I have said before in numerous occasions, the devteam is extremely busy, especially now that the end of the project approaches, so they cannot answer so many questions unfortunately. However, as you were able to observe, more and more important questions are finally cleared and we can get an answer for you guys.


<span class="ev_code_YELLOW">Will the player be able to fly UAV's?</span>

No, the player won't be able to fly UAV's. However, he will encounter both enemy and allied UAV's.


<span class="ev_code_YELLOW">Will the game support TrackIR?</span>

It is now confirmed. H.A.W.X will support TrackIR.



UPDATE 02.12.2008


<span class="ev_code_YELLOW">Has the auto-centering from Blazing Angels been removed from H.A.W.X?</span>

H.A.W.X is a completely different game from Blazing Angels; the plane movement/controls work in a different way, so there is no such thing as auto-centering.


<span class="ev_code_YELLOW">Will the Ace Combat 6 flight stick be playable in H.A.W.X?</span>

Yes.



UPDATE 09.12.2008


<span class="ev_code_YELLOW">Will the player be able to perform a "Kulbit maneuver"¯?</span>

You will have a wide variety of maneuvers that you will be able to do in H.A.W.X, depending on the plane that you are piloting. One of the maneuvers will the the Kulbit.


<span class="ev_code_YELLOW">Will there be specific types of missions?</span>

Yes, you will have a lot of clear specific missions, like for example: Infiltration, Intercept, Ground Support, Recon.



UPDATE 16.12.2008


<span class="ev_code_YELLOW">Will there be realistic weapon performance/BVR/stealth in multiplayer games?</span>

You will be able to select options in order to change weapon loadout/realistic damage; you will also be able to use radar guided missiles for BVR and stealth with the planes that have this ability.


<span class="ev_code_YELLOW">Will there be an option for realistic weapon loadouts for free flight?</span>

Since in free flight mode you won't encounter any adversaries, you won't be able to choose realistic loadouts in this mode.



UPDATE 19.12.2008

Since the holidays are approaching, there won't be any new updates for the next two weeks. However, today we have a special holiday update for you. Enjoy and happy holidays!


<span class="ev_code_YELLOW">Will there be an arcade mode?</span>

No.


<span class="ev_code_YELLOW">Will there be chaffs?</span>

The planes will be equipped with flares that also work as chaffs versus radar guided missiles.


<span class="ev_code_YELLOW">Will there be an option to host public and private rooms with the ability to change server settings?</span>

Yes, the player will be able to host both public and private rooms, and there will be a variety of changeable server settings.


<span class="ev_code_YELLOW">What online game modes/types other than Co-Op and Team Deathmatch can we expect in this game? What can you tell about DLC?</span>

Co-op and Team Deathmatch are the only multiplayer modes that will be in H.A.W.X at launch. However, both of these modes will be different for anything you have seen before, with action packed dogfighting action in Team Deathmatch and with the 4 player "Jump-in"¯ Co-op. Also, we have plans in adding new multiplayer modes at a later date as DLC, after the game will be released.



UPDATE 06.01.2009


<span class="ev_code_YELLOW">Will H.A.W.X work with the jdome(adjustable FOV)?</span>

No.


<span class="ev_code_YELLOW">Can you give us any info on the repair drone? How will it work? Will there be other drones?</span>

The repair drone will gradually repair your damaged plane when you command it. This feature will only be available in multiplayer Team Deathmatch. You will also encounter other drones, like for example UAV's that will help you with your training.



UPDATE 13.01.2009


<span class="ev_code_YELLOW">Will the player be able to take off or land?</span>

After various debates, we got to the conclusion that the take off/landing gameplay wouldn’t be appropriate for our game, therefore you won’t be able to take off or land in H.A.W.X.


<span class="ev_code_YELLOW">Will the demo be released after or before the game's release? Will there be a demo on all three platforms? </span>

The demo will be released before the game release, on PC, Xbox360 and PS3.



UPDATE 20.01.2009


I have to clarify one of the first answers in the “Community Q&A”, regarding the camera views:
The view options are dependant on what Assistance mode you are in:

When using "assistance ON", you can access 3rd person camera with 360 degree controls, cockpit view, and 1st person camera.

When using "assistance OFF" you have access to the special dogfight camera – meaning the special dogfight camera is the only camera available in “Assistance OFF”; the reason for this is the specific design of this mode that can only take advantage of this particular camera

About the take off and landing and other features that you guys might have wanted to see in HAWX, the developers have been constantly anouced about them and every point has been discussed. And now, the answers:


<span class="ev_code_YELLOW">Will the planes have realistic altitudes to their model?</span>

No.


<span class="ev_code_YELLOW">Will the planes automatically pull up if too close to the ground?</span>

No.


<span class="ev_code_YELLOW">Will online authentication be required to play HAWX, in singleplayer (ex: DRM system)? </span>

No, you will be able to play H.A.W.X on any platform, without authenticating on the internet.



UPDATE 27.01.2009


<span class="ev_code_YELLOW">Can you give us any info on the skin selection feature that each plane will have? Will we need to unlock skins? Can we immediately choose a different skin for our plane once we unlock it?</span>

While playing the game throughout the campaign (singleplayer and co-op) and team deathmatch, one of the things you will be able to unlock will be the plane skins. You can immediately change the skin of your plane right after unlocking it.


<span class="ev_code_YELLOW">Will the host be able to restrict planes for multiplayer?</span>

Yes. For example, the host will be able to make the game playable only with planes of certain nationality, or to restrict planes that have a certain type of ability (stealth for example).



UPDATE 03.02.2009

Hello guys. Regarding the demo release date, we will make a statement soon, even though we do not have the exact date yet. The same thing goes for the VIP section and the way you will be able to take advantage of it. Keep on checking the forums and the developer's blog.


<span class="ev_code_YELLOW">Will the afterburner color change with the change of altitudes?</span>

No.


<span class="ev_code_YELLOW">How many paint schemes will be available for each plane?</span>

Depending on the plane, it will have one or two paint schemes.



UPDATE 10.02.2009

We have four new answers for you today, and, besides that, you may want to check another interesting post HERE (http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/7681049137) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


<span class="ev_code_YELLOW">Will there be one of those BOSS PLANES?</span>

No, the game won’t have any boss planes or any other fictional planes. The only fictional plane will be the plane from EndWar.


<span class="ev_code_YELLOW">Will some planes have that HUD helmet where everywhere ever you look is where the HUD goes, EXAMPLE f-35 lightning II</span>

No.


<span class="ev_code_YELLOW">Is H.A.W.X. going to release a flight stick package for the XBOX 360, PS3 or PC?</span>

H.A.W.X will have both hardware and software bundles at launch. We will reveal more information about this at a later date.


<span class="ev_code_YELLOW">How will stealth work?</span>

Planes that have the stealth ability will be harder to lock on to.



UPDATE 17.02.2009


<span class="ev_code_YELLOW">Besides for chaff, flares, and maneuvering will stealth and ECM factor into evading a missile?</span>

You will be able to use ECM to help your teammates evade missiles in multiplayer; also the stealth factor will be visible.


<span class="ev_code_YELLOW">Will themes and avatars for the New Xbox Experience be developed for H.A.W.X?</span>

Yes.


<span class="ev_code_YELLOW">How will the performance of the XA-20 Razorback be compared to the most advanced planes in the game?</span>

The XA-20 Razorback will have balanced characteristics compared to the other planes. In no way will it be a “super plane”.


<span class="ev_code_YELLOW">If you fly low to the ground water or land, will water/ land flow up from the jet wash?</span>

Yes.


<span class="ev_code_YELLOW">Will there be a way to toggle on or off the trajectory assistance while ERS is activated, i.e. keeping the normal third and first person and cockpit views?</span>

While being in “Assistance ON” mode, you can activate the ERS manually whenever you need it – meaning it is not mandatory. The ERS does not affect the camera in any way and can be used with any camera. The “Assistance OFF” mode is the only place where a certain camera is enforced.


<span class="ev_code_YELLOW">Will there be a target camera like in Ace Combat?</span>

Yes. By pressing the “switch target” button, the camera will remain focused on your target while you move your plane.


<span class="ev_code_YELLOW">Will there be Asian aircraft in the game?</span>

Yes, you will be able to fly the Mitsubishi F-2.


<span class="ev_code_YELLOW">Will damage to the plane affect specific systems meaning they are either in operable or only partially operable or will there be one straight up 100% health meter?</span>

It will be a 100% health meter.


<span class="ev_code_YELLOW">Will the game have cut scenes like AC6?</span>

Yes, cut scenes will be used for story progression.



UPDATE 24.02.2009

We have seen that some of you guys are complaining about the forced assistance OFF camera. We have made a post about it a few weeks ago on our developer’s blog, that might clear the things up a little bit. In case you didn’t read it, you can check out this LINK (http://blog.ubi.com/hawx/article.php?content_id=9072).


<span class="ev_code_YELLOW">Will there be realistic altitudes?</span>

No. All the planes will be able to reach the same altitude.


<span class="ev_code_YELLOW">About the 4 player Co-Op, is it just the campaign made more difficult or an entirely separate campaign that is linear to the single player mode?</span>

It is the same as the single player campaign that auto-adapts its difficulty, based on the number of players in the game.


<span class="ev_code_YELLOW">How will the player be able to aim with the gun efficiently while being in Assistance OFF?</span>

In both Assistance OFF and Assistance ON mode, an HUD targeting system will help the player into firing with the gun. However, it will still require a lot of skill to kill an enemy with the gun, especially in Assistance OFF.


<span class="ev_code_YELLOW">What is the maximum altitude you can reach in HAWX?</span>

There is no specific limit set.


<span class="ev_code_YELLOW">Can you tell us if HAWX (PC) will be a „Games for Windows“title?</span>

No, it will not be.


<span class="ev_code_YELLOW">Could we be able to like listen on our own music on the game itself?</span>

No.



UPDATE 03.03.2009


<span class="ev_code_YELLOW">Will you be able to use planes unlocked on your first go when replaying missions, or do you always start from scratch? </span>

You will, on almost all missions. There are a few missions where the player cannot choose what aircraft to use, but in the vast majority of missions you can select your plane from the ones that you have unlocked.


<span class="ev_code_YELLOW">Will the planes that have internal weapons bay actually open?</span>

No.


<span class="ev_code_YELLOW">Will HAWX have a HUD?</span>

Yes.


<span class="ev_code_YELLOW">Will you be able to map the buttons in game (per platform)? </span>

Only on PC


<span class="ev_code_YELLOW">Will H.A.W.X. support the Gyroxus gaming chair?</span>

Yes, H.A.W.X works incredibly well with the Gyroxus gaming chair.


<span class="ev_code_YELLOW">What kind of stuff does the XP system unlock? </span>

You will be able to unlock aircraft, weapon packs and aircraft skins. You will be able to check out the full unlock system on our special online Help page (http://www.hawxgame.com/help/), once the game is released.


<span class="ev_code_YELLOW">Is there an auto-save function or can we elect to turn that off, saving in between missions only when we desire to? If certain missions are long, will there be checkpoints so as not to have to repeat the entire mission from the beginning?</span>

The game is saved through a checkpoint system. You won’t be able to save manually or turn off the system, however you can restart/replay the mission whenever you like if you want to do something different in the same mission.


<span class="ev_code_YELLOW">Will the free flight mode be unlocked straight away or will you have to complete the game first?</span>

You will be able to use the free flight on all the missions that you have completed, so it will be available right away.



UPDATE 17.03.2009


<span class="ev_code_YELLOW">Will there be a flight stick bundle for the Xbox 360? </span>

No. Instead of focusing our attention on a bundle with one specific flight stick, we set out to make our game compatible with practically every flight stick on the market. This way you can choose what flight stick suits your needs and budget.


<span class="ev_code_YELLOW">Are we gonna see any kind of patch to address any of the issues brought up in the Bug report threads?</span>

We are investigating all the problems you guys are reporting. We do not have an exact date for patches at the moment, but we will keep you updated



UPDATE 06.05.2009

<span class="ev_code_YELLOW">OK so PS3 got a patch to 1.02. Thanks! But what did it do? It didn't fix the leaderboards. Did it improve connections? Did it fix unlocks? </span>

You can find the patch changes for Xbox 360 and PS3 HERE (http://forums.ubi.com/eve/forums/a/tpc/f/2541006247/m/9611068447?r=9611068447#9611068447). About the leaderboard problems, the patch has fixed the bug that permitted users to get incorrect amount of points. However, the points that have been gained through the bug before the patch are still there. We are working on a solution for this. However, this needs approvals from the console manufacturers so it may take some time.

haloDevildog
06-18-2008, 12:43 PM
Since there is a limited amount of ammo, I think it would be safe to assume that there would be realistic fuel consumption. Is there going to be airbases to land at, along with aircraft carriers were available? Also, will there be aerial refueling?

sniper_five
06-18-2008, 03:55 PM
GKane,
As a huge fan of the ACE Combat series I first wanted to say thank UBI Soft for coming through for the PS3 community and making a flight combat simulator. Since XBOX bought the rights to ACE Combat I was left with no real ariel combat games on the PS3. I am curious to know if there is an online option for this game and if so will it be team based. Will I be able to invite from my friends list and take on other opponenets and that type of stuff.

ZX3HOSTILE
06-18-2008, 07:44 PM
GKane,
What Kind Of Jets Are We Talking Bout Here, I Mean Is There Gonna Be A AV AB Harrior There Has To Be A Harrior In This Game. http://forums.ubi.com/images/smilies/784.gif Im Also A Huge Ghost Recon Fan, Is This Game Gonna Be Interrtwined With Ghost Recon? http://forums.ubi.com/images/smilies/touche.gif If It IS Thats Awsome. http://forums.ubi.com/images/smilies/25.gif. Also Is There A Walpaper For This Game? And I Was Woundering If There Is A Relese Date For This Game?

MPSSC
06-18-2008, 09:56 PM
umm~~~~~~
a F-16 with 20 missiles means 'limited ammo',but a F-16 with 6 missiles also means 'limited ammo'.

maybe i am too harsh,but I still would like to know:can every plane has its "realistic" and "unique" weapon loadout??
(which also means,for instance,that a Su-35 or a Rafale can't be armed with AIM-9)

can F-22 and F-35 be perserved some of their stealth abilities??

will there be blackout/redsight when maunvering inside the cockpit??

RawKryptonite
06-19-2008, 01:02 PM
Will we be provided with a straight forward, no extra assistance mode with cockpit view? For those of us who enjoy flight games in a more basic and realistic form?

Will there be a MP host option to create a room with those standards?


Will we have the ability to look around from within the cockpit? Up, down, left, left back, right, right back? Being locked in a forward view wouldn't help any.


Will there be an option of how to attack each battlefield: air to air, or air to ground emphasis?


Will we have some good attack/defend MP gametypes, or just dogfighting? Gametypes requiring teamwork are needed (1 player flies a bomber, others escort while other team defends targets)


Will we have a good lobby for MP? Open comms for the teams in-game? Can a player go on "observe" for a round if they need to without having to leave the game?



Our original community Q&A thread can be found here with many questions:
CLICK HERE (http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/6351083846)


Thank you for taking the time to come by and discuss the game with us. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Claudeboy_36
06-19-2008, 07:17 PM
When will we be getting a list of all the aircraft in the game?

Will we be able to pilot Bombers such as a B-2 or TU-95?

How many MP maps will their be?

How many MP game types will their be?

Will their be a demo if so when will it be available?

Hornet1
06-20-2008, 08:58 PM
One question I'd like to ask, will there be a system link or split screen co-op ability? I know one of the things I hated about AC6 was there was no system link for it, and I'd have liked flying with and against my friends without having to be connected to XBL *since in my case I can't be, being on an aircraft carrier and all*.

ace8492nd
06-21-2008, 08:33 PM
What kind of weather will we experience when we play the game?

Is the ERS and the Assistance on/off option neccesary in the game? And it seems that you guys want the game to be more than just a flight combat sim game.

Buhnanah
06-22-2008, 06:18 PM
GKane, http://forums.ubi.com/images/smilies/11.gif

I only got <span class="ev_code_RED">2</span> questions for you:

-Will there be a "free-flight" mode? Like a mode where you get to do anything you want, and fly anywhere without having enemies on your tail? http://forums.ubi.com/images/smilies/crackwhip.gif
-If there is a "free-flight" mode, will you be able to fly around split-screen and/or with people online?

Thanks. http://media.ubi.com/us/forum_images/gf-glomp.gif

BaltimoreClancy
06-23-2008, 12:21 AM
First, thank you for taking the time to answer the questions.

General Game Questions
1)* Now, the most important question is when will we be able to demo this game? I know you probably cant give a specific date, but will it be in June, July, or August?

2)* I also read you plan to release the game around September is this correct?

Gameplay Questions

3) I read that this game will allow for point accumulation online.What kind of updates will we be able to make with the planes once we have points? Things that would appeal to me as a gamer would be minor adjustments such as wingspan to increase payload, decreased radar detection, increased ammo ect. Perhaps the ability to jettison fuel tanks to increase speed and maneuverability.Maybe have the options presented much like the COD4 class specifications that you can arrange before each game.

4) I know this was asked before, but What is "limited ammo" does this mean 20 missiles when an actual planes payload may only include 8?

5) With regard to limited ammo, how would this affect online game play? Will there be anyway to gain more ammo, or is limited ammo not applicable in online play? I'm mainly curious to know if there will simply be floating icons for increase ammunition or a more realistic way to reload.

6) Will there be a mode that includes only a cockpit view,even for advanced pilots? I think I speak for myself as well as most flight simulator fans when I say the cockpit view would be fantastic!I would also like to know if you can look from side to side within the cockpit...it makes all the difference.

7) Will speeding or G forces impact the pilot?
Multiplayer

8) In Multiplayer or any cooperative game mode, will the player be able to push a button to "lock" into formation, to keep from having to pilot too much? If not, this would be a neat feature.

9)* Additionally, Email me if there is anyway I could demo this game for you personally and give you a nice write up. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanks, Take it easy
http://www.actiontrip.com/images/hawx_pic.jpg

viiiper2006
06-23-2008, 08:10 AM
I have only had two questions after watching the great video & reading the threads I have alot more.


<span class="ev_code_yellow">Will there be a dedicated server on PC Windows OS ?</span>

I ask because nothing is definite in this world, Ubi got some criticism in the past but in general the Ubi titles do come with dedicated server exe. Dedicated servers are easy to find & build communities, help control free radicals http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif and in general add to the overall longevity.

2. <span class="ev_code_yellow">Missile cam?</span>

When a missile is locked on you, you get a pop up in the top left or right of the incoming missile, so you can judge how well you are doing to shake off the incoming ?

3.You already confirmed cockpit view, so a question of that.


<span class="ev_code_yellow"> View modes ? Remote, Nose, Cockpit, Rear cockpit (behind & above pilot helmet, tail cam..... please confirm any or all.</span>



plz answer Devs ....

best regards

viiiper.

Keplager
06-24-2008, 09:28 PM
will air refueling be a part of this game?

will we be able to target incoming missiles with the JHMCS?

What kind of Anti-Cheat software will be in effect?

Any chance that there will be scramjets or hyper sonic aircraft?

You say 50 Planes, but how many airframes are included?

viiiper2006
06-25-2008, 01:46 AM
<span class="ev_code_yellow">Will there be a demo released ?</span>
http://www.videogamer.com/news/04-06-2008-8459.html

YES, I answered my own question


<span class="ev_code_yellow">If a demo is released, will it be before the main game ?</span>


<span class="ev_code_yellow">Night flying ?</span>



<span class="ev_code_yellow">Will the Harrier jump jet series be included ? and other VTOL & STOVL jets? AV-8B Harrier II, VJ 101, XF-109, F-35B, X-35 JSF </span>


<span class="ev_code_yellow">Will there be any FARP'S (Forward Arming Refuelling Points)?</span>

viiiper2006
06-25-2008, 03:16 AM
Originally posted by ZX3HOSTILE:
GKane,
I Was Woundering If There Is A Relese Date For This Game?

In the videos released, they clearly say September 2008. Hope it helps.

Rashad241
06-25-2008, 10:05 AM
hey kane whats up.. i'm very excited about the game but plz it cannot be a system hog like crysis where u have to have a super duper computer to have it looking excellent and run smooth.. for example call of duty 4 runs on max settings around 50 frames per second. So i hop it will be something like that.. and one more thing lets make each and every mission have u takeoff and land in order to complete the mission.. both runways and carrier. Cause i hate it when u start up in the air automatically

MPSSC
06-26-2008, 11:34 PM
Originally posted by GKane:

Yes, the player will be introduced in each mission with a briefing.


<span class="ev_code_YELLOW">"¢ Do planes have an unlimited amount of fuel or will there be tanker planes, platforms, airports?</span>

Keeping in mind that H.A.W.X will provide very intense and high-paced battles, the fuel amount would have been an intensity killer; we did not want to have the player manage it. Fuel management makes sense when you have to manage the whole mission from take-off to landing with long distances to cover before even engaging the enemy. This is not the kind of distance we will provide in H.A.W.X.

how about letting players choose AA/AG payloads before takeoff???
will there be take-off/landing sequence during the game??

will there be limited fuel during online game mode?

Alaskanmusher
06-27-2008, 01:11 AM
I heard that H.A.W.X players will be helping END WAR players online is this true?

Cocolkan
06-27-2008, 04:19 AM
I heard that you will have a cockpit view, and hope you can switch cameras whenever you want, not just when you turn assists on/off.

Will the planes have realistic payloads? I am asking because it is a big deal... it's different than "limited ammo".

kingmaker15px
06-27-2008, 09:58 AM
I have a quick ?, will there be clan support?...

KingMoFo
06-27-2008, 01:56 PM
http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

I know that you say fuel amount would have been an intensity killer. Most people playing games FUEL MANAGEMENT IS FLYING/DRIVING/BOATING and so on. Using Racing for an example (Do i pit or do i try to make it) . now flying ( Do i save him or do i die ) - I also understand that its going to be very intense and high-paced battles, and just by you saying that i can guess that they are going to make a F-16 hold more then it really can hold, that's no fun to most people. if you can only hold 2 things how am i carrying 8, its just not right. WE DO NEED TO GO BACK TO LAND AND RE-FUEL. Even if there is no place to land, fly out of the map then bang your at your base for landing. Even if you have to call the tanker to refuel. Please what ever you do, DO NOT TAKE THE PIT STOP OUT OF THE GAME!

MPSSC
06-28-2008, 04:15 AM
during a dog fight,a jet fighter always fights no more than 10 minutes because of the fuel(with AB) and ammo consumption.

so,if every plane has unlimited fuel,every plane can fight more than 30 minutes during the combat?

and since too realistic weapon payloads would have been an intensity killer,'the limited amount of ammo' means that every plane can carry at least a dozen of missiles??
(but it's still 'limited' because the number of missiles is still has its upper limit.)

BaltimoreClancy
07-01-2008, 09:48 AM
I appreciate the updates GKane. The game sounds like it is coming along nicely from what you have reported. Obviously there is still some need for work.As the game is to be released within the next 3 months reportedly, we should be receiving a demo soon correct? And by soon I mean within the next month or two? When you update the questions again if you can not get an official date for when the demo will be released give us an estimate please. It would save me the time of having to ask this question again, and again, and again. Its the only one that really matters on here anyway. After that we will all be able to answer our own questions.

Cocolkan
07-01-2008, 10:30 AM
Could we have a list, of maybe 10-15 aircraft that will be in the game, so as not to divulge everything, but stil make us drool for a little while? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

maupster
07-02-2008, 06:49 AM
Is there also the availability to customize your own jet?
So colour, logo's, badges, names, etc.?

PaganSilverwolf
07-02-2008, 09:18 AM
Will we have the option of staying in the cocpit view with the assistance turned off?

Cocolkan
07-02-2008, 10:12 AM
Originally posted by silverwolf71976:
Will we have the option of staying in the cocpit view with the assistance turned off?

Well, I am guessing(and hoping) that we will be able to switch cameras whenever we want, because, turning assists on\off and being stuck in a camera view... http://forums.ubi.com/images/smilies/compsmash.gif...that would be lame(severely)....

PS: Lock On was http://forums.ubi.com/images/smilies/11.gif...

ltolman
07-03-2008, 10:37 PM
Will there be a small animation of getting into the jet?

Please oh please let us not walk up to the jet; hit a button and bam; were inside.

Animations are what really needs to shape the gaming world now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


So in other words after the briefing and were able to board our own jet; let us walk up and have us choose a camera view (third person would be good), hit a button and watch the character move his left leg into the cockpit; then his right foot into the cockpit, then let us start our own engines http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

mrgee78
07-05-2008, 09:52 PM
will there be a flight joystick controller that is compatible with the PS3 made for this game, or supported by H.A.W.X

ZX3-HOSTILE
07-06-2008, 08:02 PM
Well What I Was Also Woundering Was <span class="ev_code_BLUE">IS THERE GONNA BE A RECON VRS ASAULT THINK LIKE GRAW 2? Accept Have Asoult In Jets Protecting A Air Transport And Have Recon Try To Blow Up The Transport. That Would Be Fun</span> http://forums.ubi.com/images/smilies/winky.gif Tell Me What You Guys Think. http://forums.ubi.com/images/smilies/clap.gif Talk To You All LAter See Ya http://forums.ubi.com/images/smilies/34.gif

Keplager
07-08-2008, 10:58 AM
Will we be able to shoot targets from ranges past 50NM with weapons like the AIM-54C? I do not want to fly in a game that has no fuel management, and has nothing but short range weapons filling the sky.

utahutesswoop
07-08-2008, 11:23 AM
What platforms will HAWX be on?

utahutesswoop
07-08-2008, 11:26 AM
What will this game be rated? If you don't know guess. You can usually tell what it will be rated when you see the gameplay.

SHOCKSTRUT
07-08-2008, 05:19 PM
How does one become a beta tester for H.A.W.X
I'm very interested

BaltimoreClancy
07-09-2008, 08:01 AM
Yeah, my new question is going to be how does one become a beta tester...since appearently you dont answer the one about when the Hawx demo will come out.

Seriously, I appreciate the answers to the questions though. I just dont know why you cant give me an answer about the demo, atleast say you dont know when it will be released, or give a general timeframe or something. Im not buying this game before I demo it.

PvtSkwerl
07-09-2008, 10:39 AM
Here's a question.
What have HAWX developers learned what NOT to do from Blazing Angels? Learning from the past mistakes is simply as important as flashy new features.

fateh_02
07-09-2008, 12:37 PM
slt va va bien

Tomcatter61
07-09-2008, 03:12 PM
"The focus is being put on the gameplay depth, not on the gameplay complexity."

-What exactly does this mean? Please give an example. To me, having a lot to manage and master, in the form of realism, is depth. So, what exactly is meant here?

"The view options are dependant on what Assistance mode you are in.
When using 'assistance ON,' you can access 3rd person camera with 360 degree controls, cockpit view, and 1st person camera.
When using 'assistance OFF' you have access to the special dogfight camera."

-This sounds to me like when you tell the computer "Shut up, I'm driving," and turn assistance off, you will not have "access to" the cockpit view. Is that the case, or have I misunderstood? Personally, I will need to see how the game works first, but I think I will be flying with the hand-holding assistance mode 'off' as much as possible. However, I would also like to be able to fly from the cockpit all the time, as well. So, will cockpit view be available with assistance off?

-As was asked, please elaborate on your answer to limited ammo. "Yes," doesn't answer the question satisfactorily. Does that mean 100 missiles is the limit, or 8-10 is the limit, like a realistic loadout? There's quite a difference between 10 and 100.

"Keeping in mind that H.A.W.X will provide very intense and high-paced battles, the fuel amount would have been an intensity killer; we did not want to have the player manage it. Fuel management makes sense when you have to manage the whole mission from take-off to landing with long distances to cover before even engaging the enemy. This is not the kind of distance we will provide in H.A.W.X."

-Ok. First off, a little of my opinion - limited fuel is not an intensity killer; rather it's quite the opposite. There's nothing like having guys on the ground needing you to get bombs on target when you're the only aircraft on station and you're minutes away from needing to hit the tanker. Or, you're RTB-ing with a low fuel state and a bandit decides that it's time to play. One eye on the fuel gauge and another on the bandit seems like a whole lot of intensity to me.

Additionally, you didn't really answer the question of whether or not there will be airfields or carriers from which to takeoff and land. But, your explanation does raise other questions. What kind of a mission progression are we to expect since we are likely not going to "have to manage the whole mission from take-off to landing?" Are we going to be in the air near the battle every time? If so, that's highly lame, in my opinion. Granted I don't want a 30-minute, real-time, flight just to get to the target. But, not having to take off and not having to land seems pretty cheesy to me.

"...You are a veteran pilot, former member of the elite H.A.W.X unit from the USAF."

-USAF? That sucks. Fly Navy!

ZX3-HOSTILE
07-09-2008, 08:45 PM
GKane,

Can You Please Tell Us When The Demo For This Game Will Be Realeased. http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/sleepzzz.gif

MPSSC
07-09-2008, 10:37 PM
Originally posted by Tomcatter61:
missiles is the limit, or 8-10 is the limit, like a realistic loadout? There's quite a difference between 10 and 100.


JAS-39A/B/C/D only can carry 6 missiles,more than 6 still means that game designers don't follow the real plane data.

x1101126
07-10-2008, 11:16 AM
Two questiones:
1.Will HAWX support TrackIR?
2.Will HAWX support SAITEK joy stick?

maxpontiac
07-10-2008, 12:16 PM
I will address it here as well.

Will the PS3 version of HAWX support the Trophy system?

BaltimoreClancy
07-11-2008, 08:45 AM
WHEN DOES THE DEMO COME OUT? TE DEMO! WHEN DO WE GET IT! WE WANT THE DEMO!!!

ZX3-HOSTILE
07-11-2008, 10:28 AM
WHEN DOES THE DEMO COME OUT? TE DEMO! WHEN DO WE GET IT! WE WANT THE DEMO!!!


IM GOING
http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifgglyhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifgglyhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifgglyhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifgglyhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifgglyhttp://forums.ubi.com/images/smilies/53.gif:http://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gifhttp://forums.ubi.com/images/smilies/53.gif

ZX3-HOSTILE
07-12-2008, 08:31 AM
Umm GKane Then Planes They Realeased AWSOME!

Now Im Realy Drooling Is The F-14 Tomcat And The F117-Nighthawk And The FA/18 Hornet/Super Hornet Gonna Be In The Game?????? Please Tell Me Thank You! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ZX3-HOSTILE
07-12-2008, 08:34 AM
Gkane I Looked At The Planes Looks Good. http://forums.ubi.com/images/smilies/25.gif Is The F117 Nighthawk,F-14 Tomcat, And The FA-18 Hornet/Superhornet Gonna Be In The Game? Please Tell Me Thank You! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BaltimoreClancy
07-12-2008, 04:26 PM
From Hawx Article (http://xbox360.gamespy.com/xbox-360/tom-clancys-air-combat/887909p2.html) gamespy


The most useful (and least-realistic) maneuver that can be executed in Assistance Off is an impossibly immediate 180-degree turn that confounds human fighter jocks every bit as well as it does your computer opponents in the single-player campaign. By cutting the engines, you can essentially go into an inertial freefall that proceeds along your original heading, but you are now free to rotate the plane in whatever direction you see fit. When your jet is facing backwards, laying on the thrust will almost instantly cancel your previous momentum and send you screaming in the opposite direction. Is this a joke? I thought this was a mix between a flight sim and an arcade game?


Primed for launch in the first quarter of 2009 So September is no longer the release period for the game? How does gamespy get wind of this before the people who report to this board on a regular basis do? Give us some real news please! Because the next time I read something like this im just going to stop coming to this board and wait for Ace Combat to move to PS3

BaltimoreClancy
07-13-2008, 10:47 AM
Another Article (http://www.computerandvideogames.com/article.php?id=192759)
Heres an answer to the Question about AMMO
"Having many different weapons means we can have many different game experiences over the course of the battle" says Ioan, so like Ace Combat, <span class="ev_code_GREEN">Tom's super-planes dump hundreds of missiles in a single battle.</span> Is this what you call limited ammo? Please make the ammo plane specific and realistic.


HAWX's ******ocam takes you out of the action more effectively than a punch in the testicles, and as the game currently stands, it can't be turned off.
Are the developers fixing this or completely removing this feature?

Deliberately or not, HAWX is so clearly an Ace Combat clone it's as if the team felt they needed more to disassociate the game - but it's good enough that it doesn't need the camera gimmick. Right now, that one design choice ruins a thoroughly decent game. Clearly this game has potential. They gave you a rough review, but say its a decent game right now. I want to know if you all are going to differentiate yourselves by making this game more realistic. Perhaps fuel consumption and realistic ammo could be the key.

I dont mean to come off like a jerk posting this stuff, but I come to this board to have questions answered. And to be able to get better information from secondary sources...doesnt make sense. Please take the advice of the people on this board and make this game realistic and not an ace combat rip off as the reviews are reporting. The series has potential if the advice of those on this board is taken seriously.

It should be added that graphically this game does look terrific.Still room for improvement, but if you released it tomorrow there would not be disappointment in the graphical aspects.
Photos courtesy of gamespyhttp://xbox360media.gamespy.com/xbox360/image/article/887/887909/tom-clancys-hawx-20080710044220821_640w.jpg
http://xbox360media.gamespy.com/xbox360/image/article/887/887909/tom-clancys-hawx-20080710044218290_640w.jpg
http://xbox360media.gamespy.com/xbox360/image/article/887/887909/tom-clancys-hawx-20080710044230431_640w.jpg
In this last photo I see that the objective is to defend the refinery. Is this a multiplayer game, and or something we could see in online play? Or is this just for story mode? This could be very fun if it was done correctly for online modes.

ZX3-HOSTILE
07-14-2008, 08:09 AM
<span class="ev_code_YELLOW">I APROVE OF THE POST ABOVE MINE! UBI AND TOM CLANCY MAKE THE AMMO REALISTIC OR YOUR POCKET BOOK WILL BE EMPTY CAUSE NO ONE WILL BY THIS GAME! AND ALSO LET US HAVE CUTOM PAINT JOBS ON THE JETS AND ALSO CUSTOM DECALES MAKE THIS GAME GOOD LISTEN TO THE PEOPLE THAT ARE GONNA PLAY THE GAME</span> http://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gifhttp://forums.ubi.com/images/smilies/clap.gif

Mig-29
07-14-2008, 09:37 PM
I don't want the ammo to be realistic. I'm fine with a ton missiles.

Edit: add an option for MP and SP games. Realistic loadouts will give you less missiles but they should have sharper precision to offset the lower ammo count.

Cocolkan
07-15-2008, 08:58 AM
Is ubisoft trying to make the game less realistic than it already is? I mean, at the stats for the f-22 it said that the plane has a top speed of 1.8 Mach. What is up with that?

The f-22 has a supercruise of about 1.8 mach,and if the f-16 can reach Mach 2, are you telling me that the other planes can't go faster than that? Keep in mind that both the f-22 and eurofighter have supercruise... even the f-15 can go faster than 2.5Mach, and it entered service in 1976. If you really don't know the specs on the planes, at least make some realistic estimates.

ZX3-HOSTILE
07-15-2008, 09:09 AM
I Agree The F-22 Raptor Cant Go More Than MACH 1.8 Bull Crap! The F-22 Is tHe Future Of Jets Ubi Get Ur Facts Strait

benoc13
07-15-2008, 11:29 AM
need all the intel you can give me for games to be link togetthe need it saap tp oo13 ace

BaltimoreClancy
07-15-2008, 11:33 AM
Please respond with some real answers at the next question update.

I think it is evident that I am not the only one here that would like to know when the demo is coming.

Also let us know if you are going to fix the problems people are already seeing with this game. UNrealistic ammo, inaccurate speeds ect. This as the writer stated is shaping up to be an Ace Combat clone...that we do not need. Realism please!

Mig-29
07-15-2008, 11:45 AM
Originally posted by BaltimoreClancy:
Please respond with some real answers at the next question update.

I think it is evident that I am not the only one here that would like to know when the demo is coming.

Also let us know if you are going to fix the problems people are already seeing with this game. UNrealistic ammo, inaccurate speeds ect. This as the writer stated is shaping up to be an Ace Combat clone...that we do not need. Realism please!

I respect your opinion but I'm fine with all of the unrealism and I do need an ace combat clone http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ubi, you should add as set of options so that the game could be tweaked for both types of gameplay. Arcade and Realistic like the missile loadout.

Tomcatter61
07-15-2008, 06:19 PM
Update! I demand an update! And screenshots with Tomcats in them (prominently)! And seats with cup-holders! But mainly an update!

MPSSC
07-15-2008, 08:03 PM
I think at first they really wanted to make a clone game of AC,that's why they didn't answer some questions very clearly,or even ignored.

realistic ammo is the intensity killer??
just look at GRAW/R6 vegas series,players have the ammo just as the real soldiers have.but as long as players can control the ammo consumption,they can finish a mission without picking up guns on the ground.

so,realistic ammo and fuel capacity are the intensity killers???I think they are just excuses for covering their intention,which is making an AC-clone game.

let's wait and see whether game designers will make this game more realistic or not.

ZX3-HOSTILE
07-15-2008, 08:50 PM
<span class="ev_code_RED">I APORVE OF THE POST ABOVE MINE
/\</span> <span class="ev_code_GREEN">Well Said MPSSC Ubi Listen To The People WhO Are Gonna Play The Game !</span> <span class="ev_code_YELLOW">WE DO NOT WANT ANOTHER AC6!!! ! ! !</span> http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

reign_xxx
07-15-2008, 11:09 PM
You said that the player have the specific realistic cockpit view for each of the more than 50 aircrafts featured in tha game but dependent on what ASSISTANCE MODE the player is IN.

Will you please include First Person especially COCKPIT VIEW with ASSISTANCE MODE OFF as this is more realistic than the SPECIAL DOG FIGTHING CAMERA view.

Jumping from cockpit to special dogfigth camera is annoying for the PURIST.

Thanks and more power...

Tomcatter61
07-16-2008, 07:15 AM
GKane,

I appreciate that you've given us an update, however, you've managed to answer approximately 0 of the questions we've asked in this thread with your latest update.

So, I would ask, PLEASE STOP POSTING ANSWERS TO YOUR OWN QUESTIONS AND ANSWER SOME OF OURS.

If the game is half as good as your (potential) customer relations, it will suck horribly.

Get on the ball here.

BaltimoreClancy
07-16-2008, 08:27 AM
I agree 100% with the post above. I was originally pumped for this game, but the constant beating around the bush and not answering questions directly is disturbing. Im considering not even buying this game now.If you want to bolster your sales, you need to bolster your consumer accommodation.

It seems like a good business move right now for you all to try to slice into Ace Combats sales, but thats not going to help you corner the cfs market in the long run. If you all wish to have success in producing this game(and be retained throughout the production of its successors), then you should consider doing more to attract a new often isolated audience. That is us, the realism crowd. This is the group that is most likely to defect from AC for something more realistic. We are also the group which is completely unaccounted for in terms of Sales. Its an untapped reasource, and a smart company would take advantage of it. If you don't another company will, and im certain it will pay dividends.

I see potential in this game, and theres no reason why it cant be a top 10 game if it is done correctly. If it is not done correctly, have fun with sharing the market with Ace Combat which will soon be remembered as the NFL Blitz of the flight world. A classic, but outdated.And it will not be replaced with another Arcade game.

My question for you now is, WHEN IS THE DEMO COMING OUT!?

ZX3-HOSTILE
07-17-2008, 07:53 AM
I Agree (100%) With Bolth Posts Above Mine.

They Are Right

And The <span class="ev_code_YELLOW">DEMO</span> <span class="ev_code_RED">WE WANT THE DEMO</span>/

PvtSkwerl
07-17-2008, 02:37 PM
"¢ Will each player have a pilot who he can identify with or will it just be nameless figures as in Ace Combat?

H.A.W.X has a strong storyline and you are a veteran pilot, former member of the elite H.A.W.X unit from the USAF. Your name is David Crenshaw.
It's too bad that Ace Combat actually has a strong storyline and named characters (See Ace Combat 4, Ace Combat 5, and Ace Combat Zero)
If this is how HAWX team does its research on one of its biggest opponents, I am very disappointed in the ability of the team.

Oh, and wouldn't it be awesome if you can answer the community's questions as the thread's name implied? As far as I know, this thread is not named Blazing Angels Team's self-Q&A.

Commando.Cat
07-19-2008, 06:39 AM
Just want to know... Will the aircraft flying speed be controllable a.k.a. act like they have real throttles? For example so I can fly in formations with my friends in Campaign Co-op. =) Or will they have fixed speeds (like low, medium and high for example.)? And if they have fixed speeds, will the fixed speeds for different planes be different too?

Mig-29
07-19-2008, 10:33 AM
Will there be a free flight mode were we can fly alone around any landscape of which we choose of. And will there be an instant action mode or a simple mission generator for small skirmish like games?

These are two very important game modes, at least try to include the free flight mode of which we can fly any unlocked plane and make sure no time limit is present.

These two gamemodes are very important for the game's replay value especially for players who don't like multiplayer.

ace8492nd
07-21-2008, 08:28 PM
When will the demo be released????????

BaltimoreClancy
07-21-2008, 10:01 PM
When can we get the demo?(7th time)

ZX3-HOSTILE
07-22-2008, 11:27 AM
When do we get the demo GKane (25th Time)

(Im Growing Tierd Of This) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

MPSSC
07-22-2008, 10:18 PM
Originally posted by ZX3-HOSTILE:
When do we get the demo GKane (25th Time)

(Im Growing Tierd Of This) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif


if you want design group change the game style,you can't ask them releasing demo right now.

I care more about whether they will listen our opinions or not.

BaltimoreClancy
07-23-2008, 09:01 AM
They can give us a time frame for the Demo. Besides we wont really know what all the problems are until we play the game. Then they will get truly constructive feedback and not just people that are disgruntled because of what they read.

Mig-29
07-23-2008, 09:44 AM
Originally posted by BaltimoreClancy:
They can give us a time frame for the Demo. Besides we wont really know what all the problems are until we play the game. Then they will get truly constructive feedback and not just people that are disgruntled because of what they read.

So basically we need a beta/tech demo for testing and feedback purposes.

I think that they are simply not ready to release a demo that will represent the quality of the final game. They are probably going to finish the game first and then release the demo of the final version.

MrRandom004
07-23-2008, 01:47 PM
Something i felt you couldn't use a lot in the Ace Combat 6 multiplayer, Will you be able to use the environment? i.e. duck behind a building or a hill to dodge missiles

Secondly in an interview on Gamespot.com one of your developers seemed to say Team Deathmatch would be the only mode, is this true or just a misinterpretation

Third, now that you've delayed the game does this mean that micromanagement will be introduced i.e. fuel levels, weather, damage to certain parts etc

jsap308
07-23-2008, 07:29 PM
Since it seems that most of us are going for the realistic flight sim, I think that the player should at least be able to take off if not land. Also, it would be fun to use bombers such as the stratofortress in this game. Still, 50 planes is pretty impressive. Hope they listen to our comments since they moved the release date sooooo far back.

Carl2092
07-24-2008, 12:48 AM
Originally posted by Mig-29:
I think that they are simply not ready to release a demo that will represent the quality of the final game. They are probably going to finish the game first and then release the demo of the final version.
I aggree with that. Also considering Tom Clancy's Endwar is a few months off release and they still havent released a demo, all they said is it will be a month of a few weeks before the game release date, so that will most likely be the case here.

ZX3-HOSTILE
07-24-2008, 06:39 AM
quote:
Originally posted by Mig-29:
I think that they are simply not ready to release a demo that will represent the quality of the final game. They are probably going to finish the game first and then release the demo of the final version.

I aggree with that. Also considering Tom Clancy's Endwar is a few months off release and they still havent released a demo, all they said is it will be a month of a few days before the game release date, so that will most likely be the case here.

WolfQuest: www.wolfquest.org (http://www.wolfquest.org)

There is No Point Of A Demo Needing To Be Realeased If They Wait To finish The Game! The Demo Is Suposed To Be Realeased Before The Game
Duh!

ZX3-HOSTILE
07-24-2008, 06:58 AM
One Thing Im Realy Concerned About Is How Realistic Are The Jets Speeds Gonna Be. I Mean For Instance Say Mig-29 Is In A MIG-29
And I Have A Stealth Fighter Id Serously Walk All Over Him In The Real World. But If Your Gona Slow Down The Stealth Fighter's Speed (Aka F117-Nighthawk) So Im Not Any Faster No Sence Having It In The Game http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif.
Do You Guys Get What Im Getting At.

Mig-29
07-24-2008, 09:25 AM
Originally posted by ZX3-HOSTILE:
One Thing Im Realy Concerned About Is How Realistic Are The Jets Speeds Gonna Be. I Mean For Instance Say Mig-29 Is In A MIG-29
And I Have A Stealth Fighter Id Serously Walk All Over Him In The Real World. But If Your Gona Slow Down The Stealth Fighter's Speed (Aka F117-Nighthawk) So Im Not Any Faster No Sence Having It In The Game http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif.
Do You Guys Get What Im Getting At.

F-117 Stealth fighter is ground attack, has no AA weaponry =P.

Also its actually smarter to release the demo when the game is in a more polished and presentable state. Like this it would reflect the quality of the final game best.

Unless you want a beta/tech demo like the one that was released for fallout 3 for feedback purposes.

BaltimoreClancy
07-24-2008, 10:51 AM
They are releasing a demo later to drum up interest in the game. I have to say that the only way I will be interested in this game is if it reflects a realistic flight world. I dont necessarily need landing controls and take off controls, but the option would be nice.

What is essential in this game and if the developers really read this they should take it to heart. What is essential is the following:

1)Realistic Speeds for every aircraft
2) Realistic Payloads for every aircraft (the only thing unlimited should be the guns)
3)Realistic damage
4)Realistic Physics

SuggestionsI have:
1)I like the idea of being able to weave around the ground environment and avoid enemy fire, as stated by another poster.
2) Utilize the 3d fighting environment to the max. Things like weather,(clouds), the ground, Buildings, should be more than eye candy. AAA fire should obviously be included as well as sea vessels with AAA.
3)Create a simple and easy way for players to be able to fly in formation(via a button) in online modes. A tight formation can change the outlook of a dogfight.
4) Also this is probably most difficult, but if at all possible bump up the online multiplayer capacity. Even if it means less maps, a 4 on 4 dogfight would be cool, but not nearly as cool as say 8 on 8. Then there is potential for the greatest form of dogfighting ever known as a furball.

ZX3-HOSTILE
07-24-2008, 01:52 PM
BaltimoreClancy Posted Thu July 24 2008 09:51 Hide Post
They are releasing a demo later to drum up interest in the game. I have to say that the only way I will be interested in this game is if it reflects a realistic flight world. I dont necessarily need landing controls and take off controls, but the option would be nice.

What is essential in this game and if the developers really read this they should take it to heart. What is essential is the following:

1)Realistic Speeds for every aircraft
2) Realistic Payloads for every aircraft (the only thing unlimited should be the guns)
3)Realistic damage
4)Realistic Physics

SuggestionsI have:
1)I like the idea of being able to weave around the ground environment and avoid enemy fire, as stated by another poster.
2) Utilize the 3d fighting environment to the max. Things like weather,(clouds), the ground, Buildings, should be more than eye candy. AAA fire should obviously be included as well as sea vessels with AAA.
3)Create a simple and easy way for players to be able to fly in formation(via a button) in online modes. A tight formation can change the outlook of a dogfight.
4) Also this is probably most difficult, but if at all possible bump up the online multiplayer capacity. Even if it means less maps, a 4 on 4 dogfight would be cool, but not nearly as cool as say 8 on 8. Then there is potential for the greatest form of dogfighting ever known as a furball.
I Agree With Baltimore Clancy.

Ps MIG-29 I Know The F117-Nighthawk Doesnt Have AA Weaponry (Fyi AA Stands For Air To Air) I Ment Like Speed Wise As In Like A Drag Race For Jets. My Point Is That I Dont Want All Of The Jets Being Able To Fly Mach 1.0. I Want The Speeds Realistic.

ZX3-HOSTILE
07-24-2008, 01:56 PM
And Yes Like 8 On 8 Dogfighting Would Be Nice More Compotition To Take Down.:P

ZX3-HOSTILE
07-24-2008, 02:08 PM
GKane,

Please Ansewer This Question

Will We Be Able To Have Custom Planes

See This Topic

http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/7041068056

Please Read All Of The Post's In This Topic And Let Us Have Custom Planes.

Buhnanah
07-24-2008, 04:10 PM
Will there be pictures of all the characters in the game before it's released? And how many characters are in the game?

MPSSC
07-24-2008, 09:51 PM
did anyone ever notice one thing:
HAWX design group only mentioned dogfight,but they never mentioned about how the BVR would be.

will HAWX design group say:BVR is the intense killer????

Tomcatter61
07-25-2008, 09:47 AM
Originally posted by MPSSC:
did anyone ever notice one thing:
HAWX design group only mentioned dogfight,but they never mentioned about how the BVR would be.

will HAWX design group say:BVR is the intense killer????

That's probably how they're seeing it. Everything that isn't a constantly airborne, impossible maneuver-completing, button-mash fest, to them, will be an "intensity killer."

Expect to be doing Mach 9 and pop off next gen missiles at bandits behind you while pulling eleventy-thousand G's as if you're straight and level - all the while never glancing at a fuel gauge and never wondering where the gear handle is.

BaltimoreClancy
07-25-2008, 10:08 AM
That's probably how they're seeing it. Everything that isn't a constantly airborne, impossible maneuver-completing, button-mash fest, to them, will be an "intensity killer."

Expect to be doing Mach 9 and pop off next gen missiles at bandits behind you while pulling eleventy-thousand G's as if you're straight and level - all the while never glancing at a fuel gauge and never wondering where the gear handle is.

Take the hint UBI. The ones that will spread the word about this game are dropping a hint. MORE REALISM!

Mig-29
07-25-2008, 11:20 AM
There are a number of issues regarding the assistance ON/OFF mode which I'm still unsure about.

Will it be possible to play with the ASSISTANCE OFF in the standard camera views such as 1st person/cockpit/3rd person, or does the assistance off only work in the playable replay camera. Also can we still activate the ERS, in assistance off?

Edit: Is the PC release going to be definite?

Azazel513
07-25-2008, 08:00 PM
will we be able to customize our planes payload (Weapon Station 1 AGM65, Weapon Station 2 SLAM-ER, Weapon station 3 AIM120 etc) or will we be given one SP weapon like in the Ace Combat series.

lowwing_99
07-26-2008, 08:42 AM
I was wondering if this software will be pit friendly. By this I mean can we have multiple monitor support for a front view, left, right, 6 o'clock, & top. With these views I would only like to see the outside world nothing else. I would like to be able to have a monitor in the pit for my radar, gauges, etc where the mouse can interact with this screen. I hate sims where the instrument panel, gauges, etc are on the main screen I want multiple monitor support/views. Will this be possible, & if so you just sold me a copy.

ZX3-HOSTILE
07-26-2008, 02:45 PM
We Probily Wont Know Anything Until The Demo And Or The Game Itself Comes Out.

My Point Is Ubi/Hawx Team GIVE US DETALES ANSEWER ARE QUESTIONS! NOT YOURS!

blucipher
07-26-2008, 04:29 PM
will it be destructible enviroments in hawx? if it does you just sold me a copy. also if would be heck of fun to be in free flight mode and try to re-create the moves of planes from movies and you drop a bomb on a building and it goes b00m! that would be the greatest!

skipreed
07-26-2008, 06:23 PM
I may be a noob to this but, If it is anything like "Ace Combat" and better than "Blazing Angels"(wich sucked) I am SOLD. It is hard to find a good flying game for the PS3.

Buhnanah
07-28-2008, 03:50 PM
Will you be able to land/take off by yourself, or is the game going to do that for you, or it's going to be part of the cut scene?

BaltimoreClancy
07-28-2008, 04:38 PM
Is this game being revamped to meet the needs of the consumer? Or are there relatively few corrections being made?

BaltimoreClancy
07-31-2008, 11:56 AM
I guess they got tired of our questions. The last update was over a week ago now. These guys are really starting to drop the ball.

CombatVeteran
07-31-2008, 03:37 PM
Ive got a question will there be a flight stick for the PS3 im reading the ace combat 6 will work for x box but there is no flight stick for ps3 except for some p.o.s. after market thing, but I dont think it will matter though this game sounds terribly unrealistic and using a controler might get you by but it sucks for realistic flight, you cant control pitch, roll and yaw with your thumbs

BaltimoreClancy
07-31-2008, 10:30 PM
If you all want this game to sell, make sure all your developers watch the History Channels "Dogfights". They will give you an appreciation for how a real dogfight is supposed to be.

A recommendation for the development team. In an effort to boost realism there should be an inclusion of rumble support. I think this would also be especially effective when the pilot is executing a high G maneuver. There should be some kind of disorientation when doing something ridiculous, and possibly have the gamer lose all sight for a few seconds and pass out as the plane hurtles out of control.

Stringfelowhawx
08-01-2008, 02:21 AM
Dogfights on History channel, dog-gone right! I agree with basically all the above post said. Will there be any Helicopters in HAWX? I.E. Apache?

Mig-29
08-01-2008, 08:18 AM
Originally posted by Stringfelowhawx:
Will there be any Helicopters in HAWX? I.E. Apache?

http://pc.gamespy.com/dor/objects/966357/tom-clancys-ha....html?page=mediaFull (http://pc.gamespy.com/dor/objects/966357/tom-clancys-hawx/images/tom-clancys-hawx-20080716004048155.html?page=mediaFull)

Probably, Look at the objective screen to the right.

I don't think you will be able to fly any

flysr8
08-01-2008, 09:43 AM
Will there be a sequence of the game regularly in each mission where the player has to takeoff and land his aircraft? and is it realistic or semi?

Stringfelowhawx
08-01-2008, 01:47 PM
Thanks Mig-29, I see them in the background now, although it would please me greatly to be able to fly them, I am sure this will be a great game and you cant please everyone.

blucipher
08-03-2008, 11:28 AM
heck i agree with this guys cuz if your going at mach 2 and bang like 11gs. you should pass out or something right?

Originally posted by BaltimoreClancy:
If you all want this game to sell, make sure all your developers watch the History Channels "Dogfights". They will give you an appreciation for how a real dogfight is supposed to be.

A recommendation for the development team. In an effort to boost realism there should be an inclusion of rumble support. I think this would also be especially effective when the pilot is executing a high G maneuver. There should be some kind of disorientation when doing something ridiculous, and possibly have the gamer lose all sight for a few seconds and pass out as the plane hurtles out of control.

BaltimoreClancy
08-04-2008, 09:13 AM
Heres an easy question.

Who is the leader of the Hawx development team? And what is his email?

CombatVeteran
08-04-2008, 01:39 PM
Well does anyone know if there is going to be a fight stick for ps3, will it be one controller or two, if anyone knows, just post it here

ZX3-HOSTILE
08-05-2008, 07:26 AM
Originally posted by Stringfelowhawx:
Will there be any Helicopters in HAWX? I.E. Apache?
No But If You Could You Would Kick Some .
Originally posted by BaltimoreClancy:
If you all want this game to sell, make sure all your developers watch the History Channels "Dogfights". They will give you an appreciation for how a real dogfight is supposed to be.
How Very True Id Probily Watch The Military Channel Instead Though. If You Guys Ever Make A Helo Game Lets Get One Thing Strait WATCH MILITARY CHANEL THEN WATCH ON THAT STATION AMERICAS TOP 10 CHOPPERS! Shoot Watch The Whole Thing Future Weapons Is A Realy Good One To Start With! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Mig-29
08-05-2008, 12:05 PM
Hey will we be able to choose skins for our planes?

Will there be a tool to generate skins?

How many skins on average will there be for each plane?

ZX3-HOSTILE
08-05-2008, 04:12 PM
Mig-29 Posted Tue August 05 2008 11:05 Hide Post
Hey will we be able to choose skins for our planes?

Will there be a tool to generate skins?

How many skins on average will there be for each plane? Hey Mig 29 That Would be Great If We Could Evan Make Custom Skins With Our Own Custum Logos On The Tailfin.

BaltimoreClancy
08-06-2008, 11:10 AM
Is the A10 Thunderbolt in this game? If not, it should be. Eventhough its not a dogfighting plane, it is one of the best attack craft out there and would be great in Story mode missions. http://www.photohome.com/pictures/aircraft-pictures/fighters/a-10-thunderbolt-1a.jpg

ZX3-HOSTILE
08-06-2008, 02:03 PM
BaltimoreClancy Posted Wed August 06 2008 10:10 Hide Post
Is the A10 Thunderbolt in this game? If not, it should be. Eventhough its not a dogfighting plane, it is one of the best attack craft out there and would be great in Story mode missions. Acualy Renamed To The A-10 Thunderbolt 2 Im Sure It Will Be In This Game. With Its New Electical And J-DAM Capabilities Espesialy The 30mm Cannon Ya Definatly! http://forums.ubi.com/images/smilies/25.gif

BaltimoreClancy
08-06-2008, 09:13 PM
I know its called the Thunderbolt II, but does UBI know that is the question? I havent seen any shots of the plane, so I wonder if it is the game. We should make a list of must have planes in the game.

Commander_Swe
08-07-2008, 02:41 AM
What kind of PC requirements are we looking at?

EDIT
Can i use my joystick on the PC version? (Logitech extreme 3d pro)

Will it support the Logitech G15 LCD?

ZX3-HOSTILE
08-07-2008, 07:38 AM
Ya We Should Make A List Of Must Have Planes!

Commander_Swe Im Sure Logitech Will Be Suported.

ZX3-HOSTILE
08-07-2008, 07:58 AM
Hey Here Is A Kick Butt Pic Of Hawx's Grafics That Says It All

http://media.xbox360.ign.com/media/966/966360/img_5559585.html

Mig-29
08-09-2008, 10:04 AM
There will be a demo for the PC right? Not just xbox 360.

edit: Also will auto-leveling and auto-adjusting be toggable. In blazing angels it wasn't toggable. I want to know if it can be toggled or removed from the game entirely.

Tomcatter61
08-09-2008, 07:36 PM
Originally posted by ZX3-HOSTILE:
Hey Here Is A Kick Butt Pic Of Hawx's Grafics That Says It All

http://media.xbox360.ign.com/media/966/966360/img_5559585.html

What does it say? All looks, no substance? Btw, I'm fairly certain that is a concept art rendering and not an in-game screenie.

How about an update that answers important questions?

Tomcatter61
08-11-2008, 01:46 PM
Well, that ComDev video was a waste of time.

Here's the summary, for those disinclined to watch for themselves:

Bunch of folks standing around playing the same one level we've seen in the last 8,000 video clips - the F-22 flying around, shooting, etc. Interspersed with that are clips from the trailer (Rafale video) all set to some dramatic music.

Token Asian Guy says the graphics are awesome.

Token White Guy says the game seemed easy to pick up and play. "Not complicated for a flight sim." (It's not supposed to be a sim, slick.)

Token White Guy II says multiplayer looks good. I can't wait till it comes out.

Reaction shots of Token White Girl.

The End.

_____
Still waiting for good answers to important questions.

Good night, and good luck.

MPSSC
08-11-2008, 11:57 PM
things are the same,ubi still didn't answer directly the questions that we've already asked long ago.

CombatVeteran
08-12-2008, 12:09 PM
Well since no questions are being answered im taking the liberty of this forum to start a poll how many questions have you asked that have not been answered, i will start

answered:0
not answered:1

Mig-29
08-12-2008, 12:09 PM
Will the player be able to end the mission at will when all of the objectives have been completed or will the mission end automatically?

I prefer that once all of the objectives have been completed the game should go into free flight mode until we decide to end the mission.

Also will it be possible to switch planes when we land at the airfield?

BaltimoreClancy
08-12-2008, 09:34 PM
Originally posted by CombatVeteran:
Well since no questions are being answered im taking the liberty of this forum to start a poll how many questions have you asked that have not been answered, i will start

answered:0
not answered:1

Did you not get the memo? Questions have to be asked a total of 10 times before they are even considered for response. Thats what I did!

Lets all ask the same question, maybe it will work better.

BaltimoreClancy
08-12-2008, 09:36 PM
GKANE who is your direct superior and what is their email address?

I recommend everybody else ask the same question, because this is the only answer we will get that really matters. Maybe then we can get somebody that actually answers questions on here.

ZX3-HOSTILE
08-13-2008, 07:21 AM
Mig-29 Posted Tue August 12 2008 11:09 Hide Post
Will the player be able to end the mission at will when all of the objectives have been completed or will the mission end automatically?

I prefer that once all of the objectives have been completed the game should go into free flight mode until we decide to end the mission.

Also will it be possible to switch planes when we land at the airfield? I Think Once All Of The Objectives We Should Have The Option Of Landing The Arcraft Then the Mission Would End Or Hit Like Enter For Instance To Finish The Mission. THERE HAS TO BE A MISSION WHERE YOU GET SHOT OUT OF THE SKY AND YOU HAVE TO HOLD YOUR POSION TILL GHOST TEAM COMES AND SAVES YOU.(Like On Ghost Recon 2's Mission).

ZX3-HOSTILE
08-13-2008, 07:24 AM
BaltimoreClancy Posted Tue August 12 2008 20:36 Hide Post
GKANE who is your direct superior and what is their email address?

I recommend everybody else ask the same question, because this is the only answer we will get that really matters. Maybe then we can get somebody that actually answers questions on here.

YA He is 100% right well said.

Mig-29
08-13-2008, 07:24 AM
Originally posted by ZX3-HOSTILE:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Mig-29 Posted Tue August 12 2008 11:09 Hide Post
Will the player be able to end the mission at will when all of the objectives have been completed or will the mission end automatically?

I prefer that once all of the objectives have been completed the game should go into free flight mode until we decide to end the mission.

Also will it be possible to switch planes when we land at the airfield? I Think Once All Of The Objectives We Should Have The Option Of Landing The Arcraft Then the Mission Would End Or Hit Like Enter For Instance To Finish The Mission. THERE HAS TO BE A MISSION WHERE YOU GET SHOT OUT OF THE SKY AND YOU HAVE TO HOLD YOU POSION TILL GHOST TEAM COMES AND SAVES YOU.(Like On Ghost Recon 2's Mission). </div></BLOCKQUOTE>

That would require some sort of third/first person mode which could take time to put together, I would prefer the developers save their efforts for other areas of the game. Like increasing the plane count and such

ZX3-HOSTILE
08-14-2008, 08:36 AM
Good Point.

Did you guys see what gamestop's website says about hawx this gets me realy mad http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif!

Read the bouns offer thing! Pardon my language but this ****es me off!

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71074

ZX3-HOSTILE
08-14-2008, 08:41 AM
A Nice photo

http://www.gamestop.com/Catalog/ProductScreenshots.aspx...ct_ID=71074&image=14 (http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=71074&image=14)

Mig-29
08-14-2008, 08:46 AM
Originally posted by ZX3-HOSTILE:
Good Point.

Did you guys see what gamestop's website says about hawx this gets me realy mad http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif!

Read the bouns offer thing! Pardon my language but this ****es me off!

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71074

You tell me, that looks like the FB-22 Raptor which is a pretty neat plane, they shouldn't do this, maybe it will be available for download later from Ubisoft in a Patch.

Its too bad, for Ace Combat, you got all of the planes regardless of where you bought the game from. Hopefully they won't do the same to the YF-23 if there will be one.

BaltimoreClancy
08-14-2008, 09:28 AM
I dont even understand what that means. If you buy the game from that site you geta the F22 in the game? But you can get it in the game anyway? WTF is this UBI?

Suicidal--
08-14-2008, 10:48 AM
Well as long as its the FB-22, like in the picture, and not the F-22 Raptor, as described, that is exclusive then I dont care.

Pretty dumb if you ask me to have the wrong picture/description for a special offer.

ZX3-HOSTILE
08-15-2008, 06:36 AM
I Still Think Its Stupid. I Just Also Found Out That Before The FB/22 Raptor Was There It Was The SU-47! That Was The B-Offer.

CombatVeteran
08-15-2008, 12:21 PM
Well does anyone know if there is going to be a fight stick for ps3, will it be one controller or two

CombatVeteran
08-15-2008, 12:24 PM
Well does anyone know if there is going to be a fight stick for ps3 will it be one controller or two

CombatVeteran
08-15-2008, 12:25 PM
Well does anyone know if there is going to be a fight stick for ps3, will it be one controller or two.

CombatVeteran
08-15-2008, 12:25 PM
Well does anyone know if there is going to be a fight stick for ps3 will it be one controller or two.

CombatVeteran
08-15-2008, 12:26 PM
Well, does anyone know if there is going to be a fight stick for ps3 will it be one controller or two

CombatVeteran
08-15-2008, 12:26 PM
Well, does anyone know if there is going to be a fight stick for ps3, will it be one controller or two

Mig-29
08-16-2008, 10:48 AM
Originally posted by ZX3-HOSTILE:
I Still Think Its Stupid. I Just Also Found Out That Before The FB/22 Raptor Was There It Was The SU-47! That Was The B-Offer.

SU-47??? I thought it was the Saab-35 Draken. I hope they leave it the way it is.

ZX3-HOSTILE
08-16-2008, 01:07 PM
I Just Want Ubi To Let Us HAve The Fb 22 Rap
And The su 47
and the draken.
Why should we have to buy through game stop to get these planes!
what if we want to buy at target or other stores
<span class="ev_code_YELLOW">UBI </span><span class="ev_code_RED">WHAT ARE YOU</span><span class="ev_code_YELLOW">THINGKING</span>

ZX3-HOSTILE
08-16-2008, 01:08 PM
CombatVeteran Posted Fri August 15 2008 11:26 Hide Post
Well, does anyone know if there is going to be a fight stick for ps3, will it be one controller or two

CombatVeteran Posted Fri August 15 2008 11:26 Hide Post
Well, does anyone know if there is going to be a fight stick for ps3, will it be one controller or two Im sure there will be a Flight Stick No need To Worry

BaltimoreClancy
08-16-2008, 03:04 PM
You cant be sure of anyting with UBIsoft, these guys know how to dissapoint bigtime. Just like this whole, "ask us stuff" thing. We've asked probably 6 dozen questions since it started, and have maybe gotten 10 answers so far.Is this how you treat customers?

Honestly is Hawx even a real game? All these developers are working on this game, and dont have the foggiest idea about any of the answers to our questions? Could we get an explanation as to what the situation is with the game atleast? It would make sense if you all were revamping alot of stuff, but maybe you should inform the consumer and let us know so we dont waste our time asking questions you dont know the answer to? HInt: GKane, say you are revamping the game to make improvements to suit our demands, even if its not true youll keep us coming back, because right now...im just about done with this board, and this game.

ZX3-HOSTILE
08-17-2008, 03:58 PM
GKane,
Is There Going to be A LImited Edition Of This Game That Has A Dvd That Says How The Delvelipers Made This Game And How Ubi Neglicted To Tell the Consumer About The Progress And How They Lost All Of There Sales?

Or Will You Tell Us What We Want To Know We Like That Game We Just Want To Know Whats Going On When The Demo Is Coming What Jets* There Are Ect.

* An Exact List Of Jets.
By The Way <span class="ev_code_RED">BaltimoreClancy</span> Here Is What I Think Of Your Post

Posted Sat August 16 2008 14:04 Hide Post
You cant be sure of anyting with UBIsoft, these guys know how to dissapoint bigtime. Just like this whole, "ask us stuff" thing. We've asked probably 6 dozen questions since it started, and have maybe gotten 10 answers so far.Is this how you treat customers?

Honestly is Hawx even a real game? All these developers are working on this game, and dont have the foggiest idea about any of the answers to our questions? Could we get an explanation as to what the situation is with the game atleast? It would make sense if you all were revamping alot of stuff, but maybe you should inform the consumer and let us know so we dont waste our time asking questions you dont know the answer to? HInt: GKane, say you are revamping the game to make improvements to suit our demands, even if its not true youll keep us coming back, because right now...im just about done with this board, and this game.

100% Right http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/25.gif

maxpontiac
08-17-2008, 08:07 PM
Suggestion for Ubisoft.

If you venture over the Playstation Blog, you will see devs there posting information for the fans, AND answering questions.

One dev in particular who represents Capcom actually addressed EVERY SINGLE QUESTION in the blog.

This is something you should consider doing if you care about your customers..

Mig-29
08-17-2008, 09:40 PM
Originally posted by ZX3-HOSTILE:
I Just Want Ubi To Let Us HAve The Fb 22 Rap
And The su 47
and the draken.
Why should we have to buy through game stop to get these planes!
what if we want to buy at target or other stores
<span class="ev_code_YELLOW">UBI </span><span class="ev_code_RED">WHAT ARE YOU</span><span class="ev_code_YELLOW">THINGKING</span>

Cool it there, maybe by modding the game files we will be able to access the FB-22. The FB-22 will have to be in the game files, its not going to be a separate download. The FB-22 model and game values will be included in the game but you won't have access to it without online activation.

Remember the special North Korean APC from Crysis (it was basically a tanned Lav)? If you bought the collectors edition you got to use it in multiplayer via online activation. It was in the game files, the Crysis demo had it also in its files.

It will be the same for HAWX I'm guessing.

blucipher
08-18-2008, 04:44 PM
i don't know if this question has been asked before but is H.A.W.X going to be compatible with DUALCHOCK 3 controller for the ps3? http://forums.ubi.com/images/smilies/blink.gif

BaltimoreClancy
08-18-2008, 04:52 PM
Okay thanks for the update GKane. I'm still dissapointed that it takes a week for the developers to answer 2 questions every single time. Still, its better than nothing.

My question is now, how much did you revamp the physics engine? Can planes still do 180degree turns at top speed?

ZX3-HOSTILE
08-19-2008, 08:13 AM
Origanaly Posted By Mig-29
Cool it there, maybe by modding the game files we will be able to access the FB-22. The FB-22 will have to be in the game files, its not going to be a separate download. The FB-22 model and game values will be included in the game but you won't have access to it without online activation.

Remember the special North Korean APC from Crysis (it was basically a tanned Lav)? If you bought the collectors edition you got to use it in multiplayer via online activation. It was in the game files, the Crysis demo had it also in its files.

It will be the same for HAWX I'm guessing.

Good Point Mig-29

ZX3-HOSTILE
08-20-2008, 09:48 AM
GKane,

Tell Us When We Are Gonna Get The Hawx Demo

We Want The Demo THE<span class="ev_code_RED">Demo</span><span class="ev_code_YELLOW">Demo</span>

ZX3-HOSTILE
08-20-2008, 11:55 AM
Hey Guys I Found The Cheapest Place To Buy Hawx At!

ZX3-HOSTILE's Price Comparer

Target's Website's Price For H.A.W.X
http://www.target.com/gp/search/602-6438074-7358243?fie...target&ref=sr_bx_1_1 (http://www.target.com/gp/search/602-6438074-7358243?field-keywords=HAWX&url=index%3Dtarget&ref=sr_bx_1_1)

Game Stop's Price For H.A.W.X
http://www.gamestop.com./browse/search.aspx?N=0&Ntk=Tit...hallpartial&Ntt=HAWX (http://www.gamestop.com./browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode+matchallpartial&Ntt=HAWX)
Newegg's Price For H.A.W.X (Best Price)
http://www.newegg.com/Product/ProductList.aspx?Submit=E...A=0&Description=HAWX (http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&DEPA=0&Description=HAWX)
Walmart's Price For H.A.W.X
http://www.walmart.com/catalog/product.do?product_id=9904487
Best Buy's Price For H.A.W.X
http://www.bestbuy.com/site/olspage.jsp;jsessionid=GRKS...ll+Categories&ks=960 (http://www.bestbuy.com/site/olspage.jsp;jsessionid=GRKSCHS5SF0AZKC4D3NVAGI?_dy nch****t=ISO-8859-1&id=pcat17071&type=page&st=hawx&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960)
Circut City's Price For H.A.W.X
CIRCUT CITY DOES NOT HAVE H.A.W.X!
Note Walmart Currently Only Sell Hawx On 360 Preorder

And At www.Newegg.com (http://www.Newegg.com) The Tax Is Included On The Price Showen
I Know This Cause I Buy Alot Off OF Newegg,Is A Truted Site And Fast Shipping<span class="ev_code_YELLOW">!</span> <span class="ev_code_RED">So There You Guys Go </span>

tomcatjosh
08-20-2008, 07:02 PM
Will There Be An F-14?

Tomcatter61
08-20-2008, 07:13 PM
Originally posted by tomcatjosh:
Will There Be An F-14?

At least an F-14A.

tomcatjosh
08-20-2008, 07:19 PM
Hopefully, An F-14D, Though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tomcatter61
08-20-2008, 10:42 PM
Originally posted by tomcatjosh:
Hopefully, An F-14D, Though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hopefully. But, we also need to see how the game plays. If it's no good, what planes are in it won't even matter - to me, anyway.

tomcatjosh
08-21-2008, 07:03 AM
I Don't Think It Will Pass Ace Combat 6 Though.

ZX3-HOSTILE
08-21-2008, 08:27 AM
tomcatjosh Posted Thu August 21 2008 06:03 Hide Post
I Don't Think It Will Pass Ace Combat 6 Though.

" Anytime Baby!"

It Had Better Be As Good <span class="ev_code_YELLOW">Or Better</span>

ZX3-HOSTILE
08-21-2008, 08:35 AM
Update
Hawx Website Still Says F-22 Raptor Goes Mach 1.8 Thats A Bunch Of Bull Ubi The F-22 Raptor It Does Mach 2 (or Better Here Is A Website That Has That Facs Cause They Make The Stingkin Plane Here You Go Ubi)
Boeing's Website
http://www.boeing.com/defense-space/military/f22/f22specs.html

And Another Website On it
Boeing's Webite 2
http://www.boeing.com/defense-space/military/f22/index.html

And Some Pics Of The F-22 Raptor

http://www.boeing.com/defense-space/military/f22/f22photos.html

<span class="ev_code_RED">HERE IS A LINK TO A VIRTUAL TOUR OF THE COCKPIT OF A F 18 HORNET</span>
http://www.boeing.com/defense-space/military/fa18ef/video/ckpt05.htm

ZX3-HOSTILE
08-21-2008, 08:38 AM
And A Some Pics Of The Famos
F/A-18E/F Super Hornet

http://www.boeing.com/defense-space/military/fa18ef/fa18ef01.html

ZX3-HOSTILE
08-21-2008, 08:41 AM
Ubi This Is What We Want To Do With Our Planes Custon paint Jobs here are some pics of some REAL paint jobs on some hornets
http://www.boeing.com/defense-space/military/fa18ef/c22-653-9.html

Here Is Kick Butt Plane That's Gota Be In The Game The F-15 K
http://www.boeing.com/defense-space/military/f15/f-15k/index.html

Tomcatter61
08-21-2008, 07:45 PM
Originally posted by tomcatjosh:
I Don't Think It Will Pass Ace Combat 6 Though.

That's not saying much, imo.

BirdPlayer
08-21-2008, 07:55 PM
to GKane:
there is something that bugs me and other games say the plane has "stealth" capabilities but it never really works. (radar evasion missions(in an Ace Combat game dont remember which one though)) Will some planes be able to use this to thier advantage? Or will it be for the enemy to use in all the other games?

ZX3-HOSTILE
08-22-2008, 06:22 AM
Here Is A Cool Photo Of The Awsome Rafale
http://www.futura-dtp.dk/Flysiden/images/Rafale.jpg

BaltimoreClancy
08-24-2008, 11:49 AM
Gkane tell us if there is any chance of you all expanding the number of players that may play online in a single game. 4-4 dogfights is not really impressive. IS there any chance we could get 6 on 6 or 8 on 8?

Xx_RTEK_xX
08-24-2008, 04:56 PM
Here's my question, Will the cockpit designs be accurate and fully authentic, or will they be half assed like we saw in a video posted on this form?


Will the horizon gauges actually work? Or will they get stuck like we see in that video?

http://www.jeuxvideo.com/reportages-videos-jeux/0000/00...hawx-gameplay-hd.htm

Now i understand that there will be 50 planes on the game at launch, that's alot of planes to design right. Over G Fighters, a Ubisoft game, was able to launch with 38+ planes, and all were very accurate, and the cockpit designs were fully functional.

Over G and Ace Combat 6 did a very outstanding job on their cockpit designs. Will HAWX even come close? Or will they drag Tom Clancy's name through the mud again.

BaltimoreClancy
08-25-2008, 08:46 AM
GKANE! This is a question that you yourself can answer right now.

Since you didnt tell me what the email of your superior is, atleast tell me if they are making the Ammo realistic and giving the planes realistic payloads. THIS IS IMPORTANT GKANE! Is the ammo being reduced to realistic payloads? YOU DONT NEED TO ASK THE DEVELOPERS THIS, YOU CAN ANSWER YOURSELF,because you should know by now, from being in the same room as them.

With that said, im going to be very dissapointed when you only answer TWO questions this week, and neither will be mine.

BaltimoreClancy
08-25-2008, 11:30 AM
Its in, Nice job with the wharthog UBI.


http://medialib.computerandvideogames.com/screens/screenshot_203329.jpg
http://medialib.computerandvideogames.com/screens/screenshot_203323.jpg

http://medialib.computerandvideogames.com/screens/screenshot_203326.jpg
The cockpits dont look bad either. Can you look around a full 300 degress though?

http://medialib.computerandvideogames.com/screens/screenshot_203325.jpg

And its a shame that those nice graphics indicating realistic payloads will be nothing more than graphics...unless of course you all have added realistic payloads to the game. Is that true GKane?

BaltimoreClancy
08-25-2008, 01:21 PM
Lets get realistic ammo in this game GKane! Also some type of rudimentary take off and land system would be good as well.

minilogoman101
08-26-2008, 07:14 AM
thank god i just got my saitek x52 joysticks =] cant wait now

BaltimoreClancy
08-26-2008, 09:10 AM
thanks for the update Gkane! More questions though.

1) In this photo, it can clearly be seen that some missiles and or bombs are missing from underneath the wings of the forward Warthog. Does this mean that that realistic ammo has been introduced in to Hawx? Or do the missiles reappear? Or is this photo not in game? http://medialib.computerandvideogames.com/screens/screenshot_203323.jpg
GKANE 2) You stated that we will be able to fly in formation. Great! Will this feature be included in the online multiplayer(Team based games) mode? Perhaps via a button we can push to link up in formation for an organized attack.

Also is it true that the only online game will be Team Deathmatch? That would be a bigtime bummer.

ZX3-HOSTILE
08-26-2008, 09:36 AM
minilogoman101 Posted Tue August 26 2008 06:14 Hide Post
thank god i just got my saitek x52 joysticks

Nice
But Im Gonna Get The X52 Pro Custom Lighting And 8 Cencers Instead Of 4

And Yes TDM Only Stupid Stupid Stupid
Why Not Have Gameplay Types Like GRAW-2?

ZX3-HOSTILE
08-26-2008, 09:40 AM
Did any 1 see the pre oder button in hawx's website and all of the Offers take a look

http://hawxgame.us.ubi.com/preorder.php

Mig-29
08-26-2008, 09:56 AM
Originally posted by ZX3-HOSTILE:
Did any 1 see the pre oder button in hawx's website and all of the Offers take a look

http://hawxgame.us.ubi.com/preorder.php

OMG!, thats is so crazy I don't know where to start! http://forums.ubi.com/images/smilies/88.gif

MPSSC
08-26-2008, 12:23 PM
can't the design group still be sure that each aircraft has it's realistic weapon and fuel payload and fuel consumption???

BaltimoreClancy
08-26-2008, 03:39 PM
Originally posted by MPSSC:
can't the design group still be sure that each aircraft has it's realistic weapon and fuel payload and fuel consumption???

Yes,GKane, please ask them if they are moving towards a more realistic representation of the actual weapons payloads.

MPSSC
08-26-2008, 09:14 PM
Originally posted by BaltimoreClancy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MPSSC:
can't the design group still be sure that each aircraft has it's realistic weapon and fuel payload and fuel consumption???

Yes,GKane, please ask them if they are moving towards a more realistic representation of the actual weapons payloads. </div></BLOCKQUOTE>

well,I don't think my questions are so uncertain that no one in design group can give me the answers.

blue4life46
08-27-2008, 03:52 AM
WHAT ABOUT THE F-14D? F-14A IS OUTDATED. THANKS!!!!

MPSSC
08-27-2008, 07:01 AM
some new questions:
1.how the BVR fight works in HAWX??
if there won't be too much about the BVR fight,some fighters(such as F-35)won't have the 100% air combat ability(because of their poor dogfight abilities,they have to more depend on BVR)

2.how the stealth works in HAWX??
if the stealth ability is almost useless in HAWX,some planes like F-117 will be useless.

ZX3-HOSTILE
08-27-2008, 09:57 AM
Ya the post above mine ya he is right

The F117 Is So Stealthy It CAN NOT Be Tracked On RADAR, And On Top Of That The F117 Could Pass Over A Enemy Building Drop Its Load And You Wouldnt Evan Hear The Jet Pass Over You Four One Hour. Just Some FuN facs Ubi

maxpontiac
08-27-2008, 02:41 PM
Well.

Based on the fact this game has trophies on the PS3, I am sold.

Even if it plays like Ace Combat 6 on RODbox, it won't matter to me considering there is NO game on the PS3 in this genre.

Throw in an option for realism, you could have the greatest flight game on console made to date.

Those screen shots look amazing with the Warthog...

MPSSC
08-27-2008, 06:11 PM
according to the screenshots,did anyone notice two things:

1.the night mission didn't show up.
2.will the players fly in the rain,snow,etc.???

these questions are also very simple.

Xx_RTEK_xX
08-27-2008, 09:27 PM
Originally posted by ZX3-HOSTILE:
Ya the post above mine ya he is right

The F117 Is So Stealthy It CAN NOT Be Tracked On RADAR, And On Top Of That The F117 Could Pass Over A Enemy Building Drop Its Load And You Wouldnt Evan Hear The Jet Pass Over You Four One Hour. Just Some FuN facs Ubi

Actually, it can be spotted on radar.

"One F-117 has been lost in combat, to the Yugoslav Army. On 27 March 1999, during the Kosovo War, the 3rd Battalion of the 250th Missile Brigade under the command of Colonel Zoltan Dani, equipped with the Isayev S-125 'Neva' (NATO designation SA-3 'Goa') anti-aircraft missile system, downed a F-117A callsign "Vega 31," serial number 82-806 with a Serbian improved Neva-M missile. According to NATO Commander Wesley Clark and other NATO generals, Yugoslav air defenses found that they could detect F-117s with their radars operating on unusually long wavelengths. This made them visible on radar screens for short times."
-wikipedia

There's a fun fact for you. If the Serbs could detect it, then any nation could detect it.

BaltimoreClancy
08-28-2008, 08:17 AM
You just stole that whole paragraph from wikipedia.

Also, I want to know GKANE.

Whose great idea was it to incorporate satellite imagery for realism. And then not even make the payloads realistic? We need realistic payloads.

The above poster even said it, people want to buy this game, but your not going to capitalize on the largest market possible unless you make it as real as possible. Not this arcadish nonsense.

Tomcatter61
08-28-2008, 08:35 AM
I just realized, looking at that A-10 picture, that they forgot to give the A-10 afterburner. They remembered with the Harrier, why not the A-10?

BaltimoreClancy
08-28-2008, 09:47 AM
Tomcatter the warthog is not a supersonic or hypersonic aircraft. Its a close air support plane so it flies primarily at very slow speeds and very low to the ground while in combat. So afterburners would be usless on the A10.

GKane I just took a look at the specifications for all of the planes and alot of them are wrong. Are you all going to correct these specifications before they go into the game?

Also, very important questions.
I noticed in the specifications that you included a G limit. Is the G limit just a nice fun fact or will excessive Gs pulled in game, have an affect on the pilot? such as rumling of the controller, or temporary blackout

Lastly, GKane you need to tell the people sitting next to you. People will want the option to stay in the cockpit without flight assitance. THIS IS ESSENTIAL. I havent seen any response from you on this, and you will lose alot of customers including myself if we cant fly from within the cockpit.(and have realistic ammo).

ZX3-HOSTILE
08-28-2008, 10:36 AM
BaltimoreClancy Posted Thu August 28 2008 08:47 Hide Post
Tomcatter the warthog is not a supersonic or hypersonic aircraft. Its a close air support plane so it flies primarily at very slow speeds and very low to the ground while in combat. So afterburners would be usless on the A10.

GKane I just took a look at the specifications for all of the planes and alot of them are wrong. Are you all going to correct these specifications before they go into the game?

Also, very important questions.
I noticed in the specifications that you included a G limit. Is the G limit just a nice fun fact or will excessive Gs pulled in game, have an affect on the pilot? such as rumling of the controller, or temporary blackout

Lastly, GKane you need to tell the people sitting next to you. People will want the option to stay in the cockpit without flight assitance. THIS IS ESSENTIAL. I havent seen any response from you on this, and you will lose alot of customers including myself if we cant fly from within the cockpit.(and have realistic ammo).

Im ZX3-HOSTILE And I APPROVE Of This Post http://forums.ubi.com/images/smilies/25.gif

ZX3-HOSTILE
08-28-2008, 10:49 AM
I Was Reading Posts And Found This Prtty Funny LOL


luddieboy Posted Tue April 22 2008 12:58 Hide Post
my would be maverick! ;P
just kidding but i think about viper


Posts: 2 | Registered: Tue April 22 2008

Ignored post by luddieboy posted Tue April 22 2008 12:58 Show Post

SkyRaptor_RUS
Posted Tue April 22 2008 13:34 Hide Post
quote:
Originally posted by luddieboy:
my would be maverick! ;P
just kidding but i think about viper


Viper-1 this Russian Air Force intercept fighter squadron. You have violated Russia Federation border and are flying in a Russian no-fly zone. Change your couse to 315, and land at the nearest airbase or you will be shot!


Red Star Alliance - Victory by any demands to Mother Russia!
Posts: 1223 | Location: In the middle of battle | Registered: Tue January 08 2008

Ignored post by SkyRaptor_RUS posted Tue April 22 2008 13:34 Show Post

Tomcatter61
Posted Tue April 22 2008 15:00 Hide Post
Suddenly, a new voice crackles over the radio...

"Russian Squadron Leader, this is US Navy jet 205, currently off your left wing..."

Russian Squadron Leader looks to his left and is quite surprised to see a grey F-14 Tomcat parked about 50 feet abeam. The Russian pilot sees the RIO happily snapping away with his 35mm camera from the backseat of the Tomcat, and what appears to be a piece of paper with writing on it pressed against the canopy. The Tomcat slides a little closer and the Russian pilot can now make out the words "SMILE A**HOLE." The voice on the radio continues.

"...This is international airspace, sir. So your claim is invalid. If you are having navigation difficulty, we'd be happy to escort you back towards Russian airspace. Do you require any assistance?"

This message has been edited. Last edited by: Tomcatter61, Sat April 26 2008 23:28

Anytime, Baby!
Posts: 144 | Location: Somewhere in the Mediterranean... | Registered: Sun April 20 2008

Ignored post by Tomcatter61 posted Tue April 22 2008 15:00 Show Post

SkyRaptor_RUS
Posted Wed April 23 2008 07:05 Hide Post
quote:
Originally posted by Tomcatter61:
Suddenly, a new voice crackles over the radio...

"Russian Squadron Leader, this is US Navy jet 205, currently off your left wing..."

Russian Squadron Leader looks to his left and is quite surprised to see a grey F-14 Tomcat parked about 50 feet abeam. The Russian pilot sees the RIO happily snapping away with his 35mm camera from the backseat of the Tomcat, and what appears to be a piece of paper with writing on it pressed against the canopy. The Tomcat slides a little closer and the Russian pilot can now make out the words "SMILE A**HOLE." The voice on the radio continues.

"...This is international airspace, sir. So your claim is invalid. If you are having navigation difficulty, we'd be happy to escort you back towards Russian airspace. Do you require any assistance?"

Anytime, Baby!


-fox 2 ya little b*stard!


Red Star Alliance - Victory by any demands to Mother Russia!
Posts: 1223 | Location: In the middle of battle | Registered: Tue January 08 2008

Ignored post by SkyRaptor_RUS posted Wed April 23 2008 07:05 Show Post

Tomcatter61
Posted Thu April 24 2008 22:59 Hide Post
quote:
Originally posted by SkyRaptor_RUS:-fox 2 ya little b*stard!


I wouldn't advise that, comrade. If you think my wingman isn't at your six waiting to turn your nice, shiny plane into a flaming ball of Russian scrap-metal, you're sorely mistaken.

Another day perhaps, Ivan.


Anytime, Baby!
Posts: 144 | Location: Somewhere in the Mediterranean... | Registered: Sun April 20 2008

Ignored post by Tomcatter61 posted Thu April 24 2008 22:59 Show Post

SkyRaptor_RUS
Posted Fri April 25 2008 07:42 Hide Post
quote:
Originally posted by Tomcatter61:

quote:
Originally posted by SkyRaptor_RUS:-fox 2 ya little b*stard!


I wouldn't advise that, comrade. If you think my wingman isn't at your six waiting to turn your nice, shiny plane into a flaming ball of Russian scrap-metal, you're sorely mistaken.

Another day perhaps, Ivan.



well JOHN, I think it's the other way around. If you think that Russian fighters are **** than I must say that you are brainwashed and there is no more point talking with you about this threat


Red Star Alliance - Victory by any demands to Mother Russia!
Posts: 1223 | Location: In the middle of battle | Registered: Tue January 08 2008

Ignored post by SkyRaptor_RUS posted Fri April 25 2008 07:42 Show Post

Tomcatter61
Posted Fri April 25 2008 09:16 Hide Post
I don't think you understood, but if we're done, then "mission accomplished."

Anytime, Baby!


That Is So A Copy Of Top Gun Tomcatyer61 But Its So Funny http://forums.ubi.com/images/smilies/88.gif

maxpontiac
08-28-2008, 11:08 AM
Originally posted by XxCH0NGxX:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZX3-HOSTILE:
Ya the post above mine ya he is right

The F117 Is So Stealthy It CAN NOT Be Tracked On RADAR, And On Top Of That The F117 Could Pass Over A Enemy Building Drop Its Load And You Wouldnt Evan Hear The Jet Pass Over You Four One Hour. Just Some FuN facs Ubi

Actually, it can be spotted on radar.

One F-117 has been lost in combat, to the Yugoslav Army. On 27 March 1999, during the Kosovo War, the 3rd Battalion of the 250th Missile Brigade under the command of Colonel Zoltan Dani, equipped with the Isayev S-125 'Neva' (NATO designation SA-3 'Goa') anti-aircraft missile system, downed a F-117A callsign "Vega 31," serial number 82-806 with a Serbian improved Neva-M missile. According to NATO Commander Wesley Clark and other NATO generals, Yugoslav air defenses found that they could detect F-117s with their radars operating on unusually long wavelengths. This made them visible on radar screens for short times.

There's a fun fact for you. If the Serbs could detect it, then any nation could detect it. </div></BLOCKQUOTE>

Hence the reason the aircraft was RETIRED, as does not belong in the game!!

Mig-29
08-28-2008, 11:48 AM
Originally posted by maxpontiac:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by XxCH0NGxX:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZX3-HOSTILE:
Ya the post above mine ya he is right

The F117 Is So Stealthy It CAN NOT Be Tracked On RADAR, And On Top Of That The F117 Could Pass Over A Enemy Building Drop Its Load And You Wouldnt Evan Hear The Jet Pass Over You Four One Hour. Just Some FuN facs Ubi

Actually, it can be spotted on radar.

One F-117 has been lost in combat, to the Yugoslav Army. On 27 March 1999, during the Kosovo War, the 3rd Battalion of the 250th Missile Brigade under the command of Colonel Zoltan Dani, equipped with the Isayev S-125 'Neva' (NATO designation SA-3 'Goa') anti-aircraft missile system, downed a F-117A callsign "Vega 31," serial number 82-806 with a Serbian improved Neva-M missile. According to NATO Commander Wesley Clark and other NATO generals, Yugoslav air defenses found that they could detect F-117s with their radars operating on unusually long wavelengths. This made them visible on radar screens for short times.

There's a fun fact for you. If the Serbs could detect it, then any nation could detect it. </div></BLOCKQUOTE>

Hence the reason the aircraft was RETIRED, as does not belong in the game!! </div></BLOCKQUOTE>

Because of that it shouldn't be in the game? Its a G_A_M_E. The more planes it has the better. Who gives a damn if its retired or not. This is a game not a hard-core 1000% realistic sim.

ZX3-HOSTILE
08-28-2008, 12:03 PM
Ya If The Retired Planes Wherent In The Game THE GAME WOULD NOT SELL!
You Have TO Have The Out Dated Planes And The Planes That Are In Service!

ZX3-HOSTILE
08-28-2008, 12:12 PM
Gkane The Demo We Want The Demo

When Is It Coming!

Tomcater61 How Do You Get The F14 TOmcat Under Your Name? I WannA Use A Avitar But Dont Know How To, So How Do I Do That?

Mig-29
08-28-2008, 12:15 PM
Originally posted by ZX3-HOSTILE:
Ya If The Retired Planes Wherent In The Game THE GAME WOULD NOT SELL!
You Have TO Have The Out Dated Planes And The Planes That Are In Service!

The more jets this game has the better even old planes. Not talking about outdated F-86 Sabres or Mig-15. But more advanced like the F-104 Starfighter and the Mig-21.

Tomcatter61
08-28-2008, 02:15 PM
Originally posted by BaltimoreClancy:
Tomcatter the warthog is not a supersonic or hypersonic aircraft. Its a close air support plane so it flies primarily at very slow speeds and very low to the ground while in combat. So afterburners would be usless on the A10.

This, I know. It was a sarcastic reference to the in-game screenie of the AV-8B lighting off the burners (a jet that also does not have A/B). I was wondering if the lack of them on the A-10 was deliberate, or if Ubi had accidentally gotten it right.


Originally posted by ZX3-HOSTILE:
That Is So A Copy Of Top Gun Tomcatyer61 But Its So Funny http://forums.ubi.com/images/smilies/88.gif

Actually, it's more a copy of parts from "Final Flight" (by Stephen Coonts) and "The Hunt for Red October" (by TC).

I'll try to PM you on that avatar. I have to go back and look at how I did it. It's not the most intuitive process.

Mig-29
08-28-2008, 02:29 PM
Why is everyone double/Triple/Quad posting? I thought that was frowned upon.

Mig-29
08-28-2008, 02:29 PM
Oh well heres another one.

ZX3-HOSTILE
08-28-2008, 06:27 PM
WAIT No Need I Got It Should Of Looked A Litle Harder But Ya I Got It.

Um Still Waiting Gkane Your Next update I WANT (wait corection) <span class="ev_code_RED">WE</span> WANT A UPDATE ON THE <span class="ev_code_YELLOW">DEMO</span>
.

Xx_RTEK_xX
08-28-2008, 08:19 PM
if they have the corsair in the game, then they should have the nighthawk in the game. if an old classic can be in the game, then a recent classic can be in it too. if you don't want it in the game because it's retired, then you probably don't want alot of the planes in the game since most of them are probably already retired.

it's a flying game, and all jets should be welcomed into the game.

MPSSC
08-28-2008, 08:57 PM
Originally posted by XxCH0NGxX:
if they have the corsair in the game, then they should have the nighthawk in the game. if an old classic can be in the game, then a recent classic can be in it too. if you don't want it in the game because it's retired, then you probably don't want alot of the planes in the game since most of them are probably already retired.

it's a flying game, and all jets should be welcomed into the game.

a game with lots of flyable aircrafts is ok for me.

but I care more about one thing:can every aircraft be perserved their unique character??

take F-117 and F-14 for example,everyone knows that F-117 is famous of it's stealth boming ability,and F-14 is very good at BVR.

so,if ubi decides that every aircraft in HAWX has missiles can take out both air and ground target,every aircraft has dozens of missiles in a mission(which means players only need to use lots of missiles to kill lots of enemies,they don't need trying to pass through enemy defense systems without alarming it during a boming mission,therefore F-117's stealth ability is useless.),there will be only dogfight in air combat(F-14's BVR ability is useless,either.),how can every aircraft's ability become useful?

Mig-29
08-28-2008, 09:53 PM
Originally posted by MPSSC:
a game with lots of flyable aircrafts is ok for me.

but I care more about one thing:can every aircraft preserve their unique character??

take F-117 and F-14 for example,everyone knows that F-117 is famous of it's stealth boming ability,and F-14 is very good at BVR.

so,if ubi decides that every aircraft in HAWX has missiles can take out both air and ground target,every aircraft has dozens of missiles in a mission(which means players only need to use lots of missiles to kill lots of enemies,they don't need trying to pass through enemy defense systems without alarming it during a boming mission,therefore F-117's stealth ability is useless.),there will be only dogfight in air combat(F-14's BVR ability is useless,either.),how can every aircraft's ability become useful?

Every Aircraft can have their own respective advantages in this game. I'm talking in terms of Air-to-Air mostly.

In game, the F-117 can have a heavy advantage by taking alot more time to lock on to (maybe 10x the normal amount of time). You would also need to be closer in order to get a lock. The disadvantage is that it would be much slower and would carry slightly less armament.

Its gun would also be weaker because it never had a gun in the 1st place, the gun wouldn't be one of the F-117s specialties (It will probably have a gun because its an arcade game, every aircraft needs a gun with infinite ammo when every other armament is empty).

If you would want a plane that specializes in guns you would look to the a Mig-21. The Mig-21 was notorious in Vietnam becuase it gave the F-4 Phantoms a hard time in dogfighting with its 23mm main cannon. This would make the Mig-21 ideal ingame for close quarter battles.

The F-4 Phantom can also specialize in Guns/Cannons. It can have Gun pods installed on its hardpoints instead of missiles. Though it would still have a good advantage in missiles over the Mig-21, it would be less maneuverable.

Want long range interception? Go to the Mig-25. The Mig-25 was a fast interceptor which had a very high speed and a very good radar (I saw on a documentary on history called Wings of the Red Star that the Mig-25s radar range was larger than that of the F-14. I'm not sure though about the later F-14 models). This makes the Mig-25 good for picking off targets at a long range but if it came into close contact with a Mig-21 it would be in trouble. The Mig-25 was not especially maneuverable.

The F-14 tomcat would be similar to the Mig-25 But would be more manuverable with less radar range I'm assuming. Don't know much about the F-14.

The F-16, F-2 Would be a good dog fighter with multi role capabilities. Which means slightly more adequate cannon (but not as good as Mig-21) and a good assortment of missiles as well as above average maneuverability. The Mig-29 would also be very similar.

Like this everyone can find a plane that would be suitable for their taste.

MPSSC
08-28-2008, 10:00 PM
Originally posted by Mig-29:
Every Aircraft can have their own respective advantages in this game. I'm talking in terms of Air-to-Air mostly.

In game, the F-117 can have a heavy advantage by taking alot more time to lock on to (maybe 10x the normal amount of time). You would also need to be closer in order to get a lock. The disadvantage is that it would be much slower and would carry slightly less armament.

Its gun would also be weaker because it never had a gun in the 1st place, the gun wouldn't be one of the F-117s specialties (It will probably have a gun because its an arcade game, every aircraft needs a gun with infinite ammo when every other armament is empty).

If you would want a plane that specializes in guns you would look to the a Mig-21. The Mig-21 was notorious in Vietnam becuase it gave the F-4 Phantoms a hard time in dogfighting with its 23mm main cannon. This would make the Mig-21 ideal ingame for close quarter battles.

The F-4 Phantom can also specialize in Guns/Cannons. It can have Gun pods installed on its hardpoints instead of missiles. Though it would still have a good advantage in missiles over the Mig-21, it would be less maneuverable.

Want long range interception? Go to the Mig-25. The Mig-25 was a fast interceptor which had a very high speed and a very good radar (I saw on a documentary on history called Wings of the Red Star that the Mig-25s radar range was larger than that of the F-14. I'm not sure though about the later F-14 models). This makes the Mig-25 good for picking off targets at a long range but if it came into close contact with a Mig-21 it would be in trouble. The Mig-25 was not especially maneuverable.

The F-14 tomcat would be similar to the Mig-25 But would be more manuverable with less radar range I'm assuming. Don't know much about the F-14.

The F-16, F-2 Would be a good dog fighter with multi role capabilities. Which means slightly more adequate cannon (but not as good as Mig-21) and a good assortment of missiles as well as above average maneuverability. The Mig-29 would also be very similar.

Like this everyone can find a plane that would be suitable for their taste http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif .

if HAWX will totally be another clone of AC,these won't happen.

Mig-29
08-28-2008, 10:15 PM
@MPSSC Hawx can still be similar to AC and still incorporate a good variety between aircraft. I don't see why not.

To GKANE: Will we be able to fly any of the 50 jets on any of the levels because BA2 restricted the type of aircraft you could use in each level and I really hate that.

MPSSC
08-28-2008, 11:16 PM
Originally posted by Mig-29:
@MPSSC Hawx can still be similar to AC and still incorporate a good variety between aircraft. I don't see why not.



for example:
if HAWX is totally like AC,during every combat,players only need to shoot as many as missiles to take out all threats,how will the cannon has the chance??

don't try to find any excuses for a AC clone game.

Tomcatter61
08-28-2008, 11:27 PM
Originally posted by Mig-29:
To GKANE: Will we be able to fly any of the 50 jets on any of the levels because BA2 restricted the type of aircraft you could use in each level and I really hate that.

This is a very good question.

---

In Over-G I thought the F-117A was handled pretty well. Is was strictly A-G and had no gun. You could never really get a solid radar lock on it - the lock was broken frequently, to the point where it was hugely difficult to get an active homing missile to kill it; a semi-active homer was an impossible task. It was really only vulnerable if detected and you were able to get eyes on it. Then, it was vulnerable to heaters from the rear aspect only, and guns. If by some miracle you could go unseen in an F-117A, you could do damage, but if you were spotted, you were screwed.

I think you might mean the MiG-17 rather than the MiG-21. The MiG-17 was the cannon-armed dogfighter. The MiG-21 was more of a high-speed interceptor. A few -21 variants had no internal cannon, whereas the -17 was built around its cannons.

I'm not sure about the relative radar ranges on the MiG-25 and F-14. I can't find a solid source on the MiG, but it's likely that it had a better range than the Tomcat because it cranked out more power. However, I think the MiG's radar had a smaller tracking range and the Tomcat radar's sophistication + AIM-54s gave it a better effective range overall (ability to engage a target, rather than just track). The AWG-9 was in A/B Tomcats, whereas the AN/AGP-71 (essentially an improved AWG-9) went into the Ds.

The -25 definitely would have a speed advantage over the Tomcat, but it would get hammered in a maneuvering dogfight - even by an A-model 'Cat. Biggest reason for that is the MiG has a max G of 4.5 (only 2.2 with full fuel).

MPSSC
08-28-2008, 11:43 PM
Originally posted by Tomcatter61:


This is a very good question.

---

In Over-G I thought the F-117A was handled pretty well. Is was strictly A-G and had no gun. You could never really get a solid radar lock on it - the lock was broken frequently, to the point where it was hugely difficult to get an active homing missile to kill it; a semi-active homer was an impossible task. It was really only vulnerable if detected and you were able to get eyes on it. Then, it was vulnerable to heaters from the rear aspect only, and guns. If by some miracle you could go unseen in an F-117A, you could do damage, but if you were spotted, you were screwed.

I think you might mean the MiG-17 rather than the MiG-21. The MiG-17 was the cannon-armed dogfighter. The MiG-21 was more of a high-speed interceptor. A few -21 variants had no internal cannon, whereas the -17 was built around its cannons.

I'm not sure about the relative radar ranges on the MiG-25 and F-14. I can't find a solid source on the MiG, but it's likely that it had a better range than the Tomcat because it cranked out more power. However, I think the MiG's radar had a smaller tracking range and the Tomcat radar's sophistication + AIM-54s gave it a better effective range overall (ability to engage a target, rather than just track). The AWG-9 was in A/B Tomcats, whereas the AN/AGP-71 (essentially an improved AWG-9) went into the Ds.

The -25 definitely would have a speed advantage over the Tomcat, but it would get hammered in a maneuvering dogfight - even by an A-model 'Cat. Biggest reason for that is the MiG has a max G of 4.5 (only 2.2 with full fuel).

if every aircraft can carry dozens of missiles,and each can take out both air and ground threats,even F-117 won't be worry about being spotted.

Mig-25's radar detection range???in my memory,Mig-31 has almost the same radar detection range as F-14'S AWG-9,not Mig-25

but if there will only be dogfight in HAWX,Mig-31's and F-14'S BVR abilities are useless.

ZX3-HOSTILE
08-29-2008, 07:16 AM
If The F117 Doesnt Have Stealth Capability...
Im Better Off With A John Deere Tractor With Sams...
At Least All Win:P

ZX3-HOSTILE
08-29-2008, 07:18 AM
We Probily Wont Know Anything Untill The Demo Comes Out Or The Game Comes Out.

Ps The F-14 And Mig's Would Get OWNED By A F/A-18 Super Hornet And By A F-22 Raptor http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. ALL HAIL THEM JETS http://forums.ubi.com/images/smilies/11.gif.

Why Do I Say F/A-18 Super Hornet Instead OF
F/A-18 Hornet? Take A Look At The Air Intake Sise Difference. The Top Jet Is The Super Hornet
And The Bottem One Is The Hornet.

Air Intake Sises (http://upload.wikimedia.org/wikipedia/commons/4/45/Superhornet_vs_hornet.jpg)

F/A-18 Super Hornet Picture (http://upload.wikimedia.org/wikipedia/commons/f/f1/Four_Super_Hornets.jpg)

F/A-18 Super Hornet Pulling Off A High G Manuver (http://upload.wikimedia.org/wikipedia/commons/6/6c/FA-18F_vapor_over_wings_1.jpg)

And Thats Why Super Hornets Own! http://forums.ubi.com/images/smilies/59.gif

Id Post About The F-22 Raptor Which Walks All Over The Hornet But My Fingers Are Sore From This Typing.

Mig-29
08-29-2008, 07:35 AM
Originally posted by MPSSC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mig-29:
@MPSSC Hawx can still be similar to AC and still incorporate a good variety between aircraft. I don't see why not.



for example:
if HAWX is totally like AC,during every combat,players only need to shoot as many as missiles to take out all threats,how will the cannon has the chance??

don't try to find any excuses for a AC clone game. </div></BLOCKQUOTE>


Don't tell me to not to find any excuses for an AC clone. I want the game to similar to AC. You don't like that? Bite me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

The cannon can be very useful in close range dogfights. Missiles are hard to use in Dogfights with aircraft that can move really quickly. They also need a lock. Cannons don't.

MPSSC
08-29-2008, 08:16 AM
Originally posted by Mig-29:

Don't tell me to not to find any excuses for an AC clone. I want the game to similar to AC. You don't like that? Bite me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

The cannon can be very useful in close range dogfights. Missiles are hard to use in Dogfights with aircraft that can move really quickly. They also need a lock. Cannons don't.

let's make a simple assumption:
you are a leader of a 4-planes group,against another 4 enemy aircrafts.
if every pilot has dozens of missiles,he or she won't be very care about the weapon cunsumption,
he or she can shoot a target with 2 missiles,even more.

ok,we can suppose that in our team,each pilot shoot a target with at least 2 missiles,and so does enemies,therefore each pilot will deal with at least 8 incoming missiles at the same time!don't forget this can be done repeatedly until either your team or your targets are shot down.

so,what will happen??
1.enemies will be shot down before you can use cannon,or you are shot down before you can use cannon.
2.you are too busy doing evasive maneuvers to use your cannon.

that's why realistic settings(such as realistic weapon payload) are so important to make sure that every aircraft's unique ability can show up.

your excuses is meaningless.you want to play an AC style game??just buy AC series right now.

Tomcatter61
08-29-2008, 08:18 AM
Originally posted by MPSSC:
Mig-25's radar detection range???in my memory,Mig-31 has almost the same radar detection range as F-14'S AWG-9,not Mig-25


I believe the MiG-31 got the last version of the MiG-25 radar. So, yeah, the late versions of the Foxbat had a radar to rival the AWG-9. It would make sense, since the Foxbat was an interceptor.


Originally posted by ZX3-HOSTILE:
Ps The F-14 And Mig's Would Get OWNED By A F/A-18 Super Hornet And By A F-22 Raptor http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. ALL HAIL THEM JETS http://forums.ubi.com/images/smilies/11.gif.

Why Do I Say F/A-18 Super Hornet Instead OF
F/A-18 Hornet? Take A Look At The Air Intake Sise Difference. The Top Jet Is The Super Hornet
And The Bottem One Is The Hornet.

And Thats Why Super Hornets Own! http://forums.ubi.com/images/smilies/59.gif


The F-22, yeah most likely, but the SH? How do you figure? It's a good jet, yes, but I think it's probably a worse dogfighter than the baby Hornet. The only things it has going for it are bigger engines and the helmet display/targeting system. What does intake size have to do with anything? The MiG-25 is not a dogfighter, so we won't consider that. But, if you gave the Tomcat or say a MiG-29 similar radar and targeting to the SH, they would kick the snot out of SH.

MPSSC
08-29-2008, 08:34 AM
Originally posted by Tomcatter61:
I believe the MiG-31 got the last version of the MiG-25 radar. So, yeah, the late versions of the Foxbat had a radar to rival the AWG-9. It would make sense, since the Foxbat was an interceptor.



http://en.wikipedia.org/wiki/MiG-25
http://en.wikipedia.org/wiki/MiG-31

I'm sure that you are wrong,MIG-31'S radar was developed for it,not for MIG-25.even MIG-31's mission wasn't only a high speed interceptor,it also need to intercept cruise missiles.
MIG-31 was based on MIG-25,but these are two different aircrafts.

Mig-29
08-29-2008, 08:44 AM
Originally posted by MPSSC:
let's make a simple assumption:
you are a leader of a 4-planes group,against another 4 enemy aircrafts.
if every pilot has dozens of missiles,he or she won't be very care about the weapon consumption,
he or she can shoot a target with 2 missiles,even more.

ok,we can suppose that in our team,each pilot shoot a target with at least 2 missiles,and so does enemies,therefore each pilot will deal with at least 8 incoming missiles at the same time!don't forget this can be done repeatedly until either your team or your targets are shot down.

so,what will happen??
1.enemies will be shot down before you can use cannon,or you are shot down before you can use cannon.
2.you are too busy doing evasive maneuvers to use your cannon.

It takes more than 2 missiles to shoot down a plane in Hawx, you saw the gameplay video. Also missiles can be outmaneuvered by jets in close quarters. Also don't forget missiles take much longer to reload than guns.

How will every plane will deal with 8 missiles if theres only 4 on 4? Unless all planes target a single enemy plane on the other side. If both squads are on an interception course with one another and they fire missiles they won't have enough time to get a lock time becuase they're heading in the opposite direction quickly.

If your aircraft is more manuverable than other enemy aircraft and it has a strong cannon you're going to have an easier time using it. Theres no way you can prove that it can't. Though you probably will somehow with some reason.


Originally posted by MPSSC:
that's why realistic settings(such as realistic weapon payload) are so important to make sure that every aircraft's unique ability can show up.

Every aircraft can have their unique ability even an infinite number of missiles. You're just too used to realism to think any different. Everything that clicks in your mind is strictly "realistic".


Originally posted by MPSSC:
your excuses is meaningless.you want to play an AC style game??just buy AC series right now.

You're stubbornness is meaningless.

Also I'm not a console player, Oh wait AC style games are only for consoles they don't have your permission to be on the PC. XD

BaltimoreClancy
08-29-2008, 09:58 AM
Don't tell me to not to find any excuses for an AC clone. I want the game to similar to AC. You don't like that? Bite me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

The cannon can be very useful in close range dogfights. Missiles are hard to use in Dogfights with aircraft that can move really quickly. They also need a lock. Cannons don't.

Do you work for UBI or something? Why are you trying to lower the bar for them? The majority of this board wants a realistic weapons system. If YOU have trouble attacking aircraft with a bevy of missiles, that may be YOUR problem. I on the other hand only need 1, and a gun.

Also the F117 with guns on it??? Terrible idea bro. Lets stick to reality here. I think the scientists that got paid billions of dollars to develope the plane know whats best, and its best for it not to have a gun. You need to read up on these aircraft and find out about their strengths first. I mean HEY! why dont we just put rocket propolsion on all the planes so they can fight in outter space! Yayyy!

Seriously, you might confuse Ubi and or give them an excuse to tank this game because they know some people could careless if this is a CFS or a TMNT videogame.

maxpontiac
08-29-2008, 10:51 AM
Originally posted by Mig-29:
Because of that it shouldn't be in the game? Its a G_A_M_E. The more planes it has the better. Who gives a damn if its retired or not. This is a game not a hard-core 1000% realistic sim.

What's the point Mig? A game does not have to be 1000% simulator to have some common sense applied to it.

The F-117 HAD one job, and that's to drop bombs. That's it. It has no ability to wage air to air engagements what so ever. The airplane does not even have an onboard gun system!!

Unless there is a mission in where ALL you do is fly from point A to point B and deliver ordinance, the aircraft does not belong.

And if they put in A2A Multiplayer, that will be a joke, no matter how you try to defend it.

EDIT - After reading your explaination (?) on how the F-117 would be harder to lock then other planes, I have to ask if the Batplane is harder to lock, I guess the F-22 would be impossible to lock considering it has a smaller RCS!!

BaltimoreClancy
08-29-2008, 02:36 PM
Unless there is a mission in where ALL you do is fly from point A to point B and deliver ordinance, the aircraft does not belong.

I wouldn't mind a mission like this. Perhaps having to avoid AAA maybe not since its practically invisible on radar. It would be like the Death from Above mission on COD4, when you fly the Spooky Gunship. Its definitly fun to deliver death from above, Ubi would be smart to include a realistic nighthawk.

But as the poster said, its not an Air to Air combat plane, and shouldnt be portrayed as such.

A fun idea:

GKANE

in multiplayer have us do escort missions as another poster alluded to. One team could be made the escort for the Nighthawk, and another could attempt to take out the team and the bomber before the bomber drops its payload. Would be alot of fun.

Mig-29
08-29-2008, 03:45 PM
Originally posted by BaltimoreClancy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Don't tell me to not to find any excuses for an AC clone. I want the game to similar to AC. You don't like that? Bite me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

The cannon can be very useful in close range dogfights. Missiles are hard to use in Dogfights with aircraft that can move really quickly. They also need a lock. Cannons don't.

Do you work for UBI or something? Why are you trying to lower the bar for them? The majority of this board wants a realistic weapons system. If YOU have trouble attacking aircraft with a bevy of missiles, that may be YOUR problem. I on the other hand only need 1, and a gun.

Also the F117 with guns on it??? Terrible idea bro. Lets stick to reality here. I think the scientists that got paid billions of dollars to develope the plane know whats best, and its best for it not to have a gun. You need to read up on these aircraft and find out about their strengths first. I mean HEY! why dont we just put rocket propolsion on all the planes so they can fight in outter space! Yayyy!

Seriously, you might confuse Ubi and or give them an excuse to tank this game because they know some people could careless if this is a CFS or a TMNT videogame. </div></BLOCKQUOTE>

Originally posted by Maxpointac:
What's the point Mig? A game does not have to be 1000% simulator to have some common sense applied to it.

The F-117 HAD one job, and that's to drop bombs. That's it. It has no ability to wage air to air engagements what so ever. The airplane does not even have an onboard gun system!!

Unless there is a mission in where ALL you do is fly from point A to point B and deliver ordinance, the aircraft does not belong.

And if they put in A2A Multiplayer, that will be a joke, no matter how you try to defend it.

EDIT - After reading your explaination (?) on how the F-117 would be harder to lock then other planes, I have to ask if the Batplane is harder to lock, I guess the F-22 would be impossible to lock considering it has a smaller RCS!!

Yeah I'm Ubi's propaganda minister.

The majority of this board wants a realistic weapons system? Good for them. The majority of this board doesn't represent the entire gaming market. If you think so, well . . . you got me there.

And no lets not stick to reality. Ubi did that with OGF and it was not successful like AC6. They will not go in that direction again. If you insist to believe that they will, then I don't know what to tell you.

Also people don't give a damn about reality as much as you think they do. You think They're going to look at this game and say "this game has an F-117 with a gun on it, its sucks, lets not buy it".

People really don't give a damn about how the F-117 was developed. People play games to escape reality and have some fun, they don't want tedious real life restrictions to ruin their gameplay experience.

Theres a reason the Ace Combat series was very successful, it was pure fun and very creative, but you probably think otherwise.

Here it is: Gameplay > Realism.

But in you're world its the opposite. Theres no point in arguing with you people because you're always going to think you're right no matter what. You just want to sit in front of your screens and imagine you're air-force pilots.

ZX3-HOSTILE
08-29-2008, 04:50 PM
Mig-29 Posted Fri August 29 2008 14:45 Hide Post
quote:
Originally posted by BaltimoreClancy:

quote:
Don't tell me to not to find any excuses for an AC clone. I want the game to similar to AC. You don't like that? Bite me.

The cannon can be very useful in close range dogfights. Missiles are hard to use in Dogfights with aircraft that can move really quickly. They also need a lock. Cannons don't.


Do you work for UBI or something? Why are you trying to lower the bar for them? The majority of this board wants a realistic weapons system. If YOU have trouble attacking aircraft with a bevy of missiles, that may be YOUR problem. I on the other hand only need 1, and a gun.

Also the F117 with guns on it??? Terrible idea bro. Lets stick to reality here. I think the scientists that got paid billions of dollars to develope the plane know whats best, and its best for it not to have a gun. You need to read up on these aircraft and find out about their strengths first. I mean HEY! why dont we just put rocket propolsion on all the planes so they can fight in outter space! Yayyy!

Seriously, you might confuse Ubi and or give them an excuse to tank this game because they know some people could careless if this is a CFS or a TMNT videogame.


quote:
Originally posted by Maxpointac:
What's the point Mig? A game does not have to be 1000% simulator to have some common sense applied to it.

The F-117 HAD one job, and that's to drop bombs. That's it. It has no ability to wage air to air engagements what so ever. The airplane does not even have an onboard gun system!!

Unless there is a mission in where ALL you do is fly from point A to point B and deliver ordinance, the aircraft does not belong.

And if they put in A2A Multiplayer, that will be a joke, no matter how you try to defend it.

EDIT - After reading your explaination (?) on how the F-117 would be harder to lock then other planes, I have to ask if the Batplane is harder to lock, I guess the F-22 would be impossible to lock considering it has a smaller RCS!!


Yeah I'm Ubi's propaganda minister.

The majority of this board wants a realistic weapons system? Good for them. The majority of this board doesn't represent the entire gaming market. If you think so, well . . . you got me there.

And no lets not stick to reality. Ubi did that with OGF and it was not successful like AC6. They will not go in that direction again. If you insist to believe that they will, then I don't know what to tell you.

Also people don't give a damn about reality as much as you think they do. You think They're going to look at this game and say "this game has an F-117 with a gun on it, its sucks, lets not buy it".

People really don't give a damn about how the F-117 was developed. People play games to escape reality and have some fun, they don't want tedious real life restrictions to ruin their gameplay experience.

Theres a reason the Ace Combat series was very successful, it was pure fun and very creative, but you probably think otherwise.

Here it is: Gameplay > Realism.

But in you're world its the opposite. Theres no point in arguing with you people because you're always going to think you're right no matter what. You just want to sit in front of your screens and imagine you're air-force pilots.


Very Well Said

Tomcatter61
08-29-2008, 10:12 PM
Originally posted by Mig-29:
You just want to sit in front of your screens and imagine you're air-force pilots .

Uh, Naval Aviators, some of us. Thank you very much. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

ZX3-HOSTILE
08-30-2008, 06:36 AM
Ok lets just fix this before it turns into a argument that starts WW3!

1. Make The Planes Realistic (That Includs Horizon Gaugdes ect.. F117 Gets No Gun,F/A-22 Raptor Gets Its Speed ect.

2.Ammo And Rockets Are Realistic BUT What I Mean By This Is That Only Certain Jets Get Certain Weapons (Like Real Life) But Ammo Is Set Like AC6 Just Not 300,000,000,000,000,
That Is Over Doing It Maybe Like 24 Stingers 24 Helifires, Or Just Do A Setup Like Comanche 4 (http://www.novalogic.com/games.asp?GameKey=C4) Which Is Pretty Good Setup Here Is How It Works You Get Like 60 Things Of Ammo And You Can Choose Whether It Goes To Stingers,Helifires And Hydras. Then Once My Ammo IS Dry I Go To An FARP F fuling A and R rearming P point And I Reload That Is How It Should Be With The Ammo.

3. F117-Nighhawk,F/A-22 Raptor ect They Are Stealth Planes Should Be As Stealthy As What There Specs Are From The Maker Like boeing (http://www.boeing.com) ect, Or Better Yet UBI Have Some One Who Fly's The Jets Come In And Give You The Real Specs.

If There Is Anything Els Feel Free To Post!

BaltimoreClancy
08-30-2008, 07:32 PM
Mig29 I didnt mean to offend you.
I just think your idea is stupid. I wasn't saying you are stupid, and I certainly didnt ask for a list of things "people dont give a damn about..."LOL. Thank for offering anyways, but seriously, If people dont give a damn about realism why is COD4 the most played game on 360 and not Halo anymore? Why does COD get more play on PS3 then say...Resistance? Realism is a huge selling point. Its the difference between Madden and NFL blitz. If you think it doesnt matter, then you are delusional....or maybe you just read too much into your statistics about what people "dont give a damn about".

All of this is a moot point because there will be no gun on the F-117 because UBI is smart enough not to include anything THAT stupid in the game.But I dont want to argue, I just think its funny you took it so personally. Your right, it is just a game...player.

maxpontiac
08-30-2008, 07:59 PM
Originally posted by Mig-29:

Yeah I'm Ubi's propaganda minister.

The majority of this board wants a realistic weapons system? Good for them. The majority of this board doesn't represent the entire gaming market. If you think so, well . . . you got me there.

And no lets not stick to reality. Ubi did that with OGF and it was not successful like AC6. They will not go in that direction again. If you insist to believe that they will, then I don't know what to tell you.

Also people don't give a damn about reality as much as you think they do. You think They're going to look at this game and say "this game has an F-117 with a gun on it, its sucks, lets not buy it".

People really don't give a damn about how the F-117 was developed. People play games to escape reality and have some fun, they don't want tedious real life restrictions to ruin their gameplay experience.

Theres a reason the Ace Combat series was very successful, it was pure fun and very creative, but you probably think otherwise.

Here it is: Gameplay > Realism.

But in you're world its the opposite. Theres no point in arguing with you people because you're always going to think you're right no matter what. You just want to sit in front of your screens and imagine you're air-force pilots.

1 - How do you know what the majority of people who are going to purchase this game want?? You are making an assumption there.

2 - You are correct, Ace Combat has done better then Over-G on the 360. But why do you care? I thought I read somewhere that you were NOT a console player. Plus, why can't HAWX do both?? There is no reason to make a game that caters to ONE TYPE OF PLAYER.

3 - There you go again, acting as if you are the voice of the player. Folks such as myself care about realism. It is obvious that I am not alone.

4 - Ok, so YOU DO NOT WANT realism in a game to force you think. I do.

5 - Hey, I have played EVERY Ace Combat game on a console. I enjoyed them. But come on, give me a game that makes me think a little more.

6 - In your book gameplay is better then realism. In mine it's not. LOL. Do I think I am an Air Force pilot? No. You are foolish to believe I do. I like my games to offer me a reason to think, for I think THAT is fun. You? You want point-aim-shoot. No while I think that gets boring quick, you on the other hand don't. In my book, that doesn't make EITHER of us wrong, it makes us DIFFERENT.

Simple isn't it??

Mig-29
08-30-2008, 08:04 PM
Originally posted by BaltimoreClancy:
Mig29 I didnt mean to offend you.
I just think your idea is stupid. I wasn't saying you are stupid, and I certainly didnt ask for a list of things "people dont give a damn about..."LOL. Thank for offering anyways, but seriously, If people dont give a damn about realism why is COD4 the most played game on 360 and not Halo anymore? Why does COD get more play on PS3 then say...Resistance? Realism is a huge selling point. Its the difference between Madden and NFL blitz. If you think it doesnt matter, then you are delusional....or maybe you just read too much into your statistics about what people "dont give a damn about".

All of this is a moot point because there will be no gun on the F-117 because UBI is smart enough not to include anything THAT stupid in the game.But I dont want to argue, I just think its funny you took it so personally. Your right, it is just a game...player.

Where did I say I was offended? XD
Also COD4 isn't as realistic as you think it is. There are many unrealistic things about that game. Its definitely no simulator and theres ammo all over the place.

Realism is welcomed but too much of it isn't necessary. F-117 with a gun for dogfighting isn't a big deal but it should be weaker than most other guns. It really shouldn't matter to you so much since this is an arcade game not a sim. I want the F-117 to have a good chance in dogfighting. The game needs to be balanced.

This is how I believe it should be.

Mig-29
08-30-2008, 09:22 PM
Originally posted by maxpontiac:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mig-29:

Yeah I'm Ubi's propaganda minister.

The majority of this board wants a realistic weapons system? Good for them. The majority of this board doesn't represent the entire gaming market. If you think so, well . . . you got me there.

And no lets not stick to reality. Ubi did that with OGF and it was not successful like AC6. They will not go in that direction again. If you insist to believe that they will, then I don't know what to tell you.

Also people don't give a damn about reality as much as you think they do. You think They're going to look at this game and say "this game has an F-117 with a gun on it, its sucks, lets not buy it".

People really don't give a damn about how the F-117 was developed. People play games to escape reality and have some fun, they don't want tedious real life restrictions to ruin their gameplay experience.

Theres a reason the Ace Combat series was very successful, it was pure fun and very creative, but you probably think otherwise.

Here it is: Gameplay > Realism.

But in you're world its the opposite. Theres no point in arguing with you people because you're always going to think you're right no matter what. You just want to sit in front of your screens and imagine you're air-force pilots.

1 - How do you know what the majority of people who are going to purchase this game want?? You are making an assumption there.

2 - You are correct, Ace Combat has done better then Over-G on the 360. But why do you care? I thought I read somewhere that you were NOT a console player. Plus, why can't HAWX do both?? There is no reason to make a game that caters to ONE TYPE OF PLAYER.

3 - There you go again, acting as if you are the voice of the player. Folks such as myself care about realism. It is obvious that I am not alone.

4 - Ok, so YOU DO NOT WANT realism in a game to force you think. I do.

5 - Hey, I have played EVERY Ace Combat game on a console. I enjoyed them. But come on, give me a game that makes me think a little more.

6 - In your book gameplay is better then realism. In mine it's not. LOL. Do I think I am an Air Force pilot? No. You are foolish to believe I do. I like my games to offer me a reason to think, for I think THAT is fun. You? You want point-aim-shoot. No while I think that gets boring quick, you on the other hand don't. In my book, that doesn't make EITHER of us wrong, it makes us DIFFERENT.

Simple isn't it?? </div></BLOCKQUOTE>

From what I understood, you guys only want another Over-G for yourselves. and where did I say the game should only be aimed towards one end of the spectrum? Maybe because you all want the game to aimed your end of the spectrum. At 1st I compromised and said there should be a realistic weapons system but after noticing how stubborn some of you where I asked myself whats the point of trying to be fair?

I know that if I would of said there should be arcade and realism option for an AC/OGF experience, I believe that many of you would of said no, it should be OGF only. Look at your two posts here: http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3...711064386#8711064386 (http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3071096766?r=8711064386#8711064386)

And I'm tired of PC sims, I want an Ace Combat style game to come to the PC. And please don't tell me what MPSSC told me, that the PC is only for hard-core sims because I'm not going to buy that.

From what I understood in your book, realism is the only way to go to a point where you wanted there to be less gameplay content such as the removal of the F-117 which was just ridiculous, I mean really!!!???.

To me too much realism makes the game boring while to you its different but from what I've understood you people only cared about your own needs.

I have an idea: the game should give us a mode that would simulate the f-117 as it is in real life and gives us another mode that would make it more suitable for dogfights. There. But none of you ever mentioned something like this.

You guys want the game to be primarily a simulator because of the lack of sims on consoles. I want the game to be AC-arcadish because there aren't any for the PC and its coming out for the PC. The game IMO should be primarily Arcade with options for realism.

BaltimoreClancy
08-30-2008, 11:31 PM
Originally posted by Mig-29:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaltimoreClancy:
Mig29 I didnt mean to offend you.
I just think your idea is stupid. I wasn't saying you are stupid, and I certainly didnt ask for a list of things "people dont give a damn about..."LOL. Thank for offering anyways, but seriously, If people dont give a damn about realism why is COD4 the most played game on 360 and not Halo anymore? Why does COD get more play on PS3 then say...Resistance? Realism is a huge selling point. Its the difference between Madden and NFL blitz. If you think it doesnt matter, then you are delusional....or maybe you just read too much into your statistics about what people "dont give a damn about".

All of this is a moot point because there will be no gun on the F-117 because UBI is smart enough not to include anything THAT stupid in the game.But I dont want to argue, I just think its funny you took it so personally. Your right, it is just a game...player.

Where did I say I was offended? XD
Also COD4 isn't as realistic as you think it is. There are many unrealistic things about that game. Its definitely no simulator and theres ammo all over the place.

Realism is welcomed but too much of it isn't necessary. F-117 with a gun for dogfighting isn't a big deal but it should be weaker than most other guns. It really shouldn't matter to you so much since this is an arcade game not a sim. I want the F-117 to have a good chance in dogfighting. The game needs to be balanced.

</div></BLOCKQUOTE>

Why do you keep talking about what I think? Maybe you should stick to what you think, and try not to read other peoples thoughts. I know all about COD4 and how realistic it is and how unrealistic it is. IT IS the most realistic major FPS on any console right now. Its not spacemen hopping around a pretend world shooting aliens. Alot of people dont like that. I think COD4 illustrated that point quite clearly.

Your digging a hole here. Most posters here want a game that is realistic, I would say, as realistic as COD4 is. Obviously its not going into real combat, but close enough.
You on the otherhand want them to redesign planes, such as the F117 and turn it into a fighter. Hold your breathe...cause UBI definitly isnt going to do this...thank god, because then I wouldnt even think about buying the game. That would be like having an automatic desert eagle. Or fully automatic rocket launcher in COD4. Youd benefit more if you suggested more plausible additions to the game, instead of wasting your time getting mad when people poopoo on your ridiculous ideas.

And nobody ever argued against the game being balanced. I dont want a full flight sim either, but I could deal with it. I hope UBI finds a nice middle ground like they did at Infinity Ward, and you dont need to change the planes, the weapons, or add extra ammo to do it.This is how I believe it should be.

ZX3-HOSTILE
08-31-2008, 06:09 AM
Hey Baltimore clancy what guns are in COD4

Ps Graw 2 (http://ghostrecon.us.ubi.com/graw2/) Is Realistic By The Guns, the Guns Are Realistic In Graw 2 (http://ghostrecon.us.ubi.com/graw2/).

Hawx Had Better Beat This Game Or Compare To Its Grafics!

Here Is The Trailer For Graw-2 AWSOME!!!
Graw 2 Trailer (http://ghostrecon.us.ubi.com/graw2/popup/flash.php?mov=trailers/graw_trailer_large.flv&sw=1008&sh=576)

BaltimoreClancy
08-31-2008, 07:06 AM
COD4 has standard weapons, but a nice variety. They have the M16, the M4, the AK and the MP44 and a few others in the AR class. Then in the LMG class they have the RPD, Saw, and M60.

Snipers, Barret 50.cal, Dragunov and a few others.

Submachine guns like the skorpion, and the AK74, MP5 ect.

A couple shotguns. And all the weapons are customizable before you go into battle. With different sights, different camoflauge schemes for the weapons, and a couple other perks.

GKANE I want you to ask the development team, if they are going to add realistic ammo to the game, BEFORE the next update. Most important question so far, youve had weeks to get an answer.

Mig-29
08-31-2008, 02:17 PM
Originally posted by BaltimoreClancy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mig-29:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaltimoreClancy:
Mig29 I didnt mean to offend you.
I just think your idea is stupid. I wasn't saying you are stupid, and I certainly didnt ask for a list of things "people dont give a damn about..."LOL. Thank for offering anyways, but seriously, If people dont give a damn about realism why is COD4 the most played game on 360 and not Halo anymore? Why does COD get more play on PS3 then say...Resistance? Realism is a huge selling point. Its the difference between Madden and NFL blitz. If you think it doesnt matter, then you are delusional....or maybe you just read too much into your statistics about what people "dont give a damn about".

All of this is a moot point because there will be no gun on the F-117 because UBI is smart enough not to include anything THAT stupid in the game.But I dont want to argue, I just think its funny you took it so personally. Your right, it is just a game...player.

Where did I say I was offended? XD
Also COD4 isn't as realistic as you think it is. There are many unrealistic things about that game. Its definitely no simulator and theres ammo all over the place.

Realism is welcomed but too much of it isn't necessary. F-117 with a gun for dogfighting isn't a big deal but it should be weaker than most other guns. It really shouldn't matter to you so much since this is an arcade game not a sim. I want the F-117 to have a good chance in dogfighting. The game needs to be balanced.

</div></BLOCKQUOTE>

Why do you keep talking about what I think? Maybe you should stick to what you think, and try not to read other peoples thoughts. I know all about COD4 and how realistic it is and how unrealistic it is. IT IS the most realistic major FPS on any console right now. Its not spacemen hopping around a pretend world shooting aliens. Alot of people dont like that. I think COD4 illustrated that point quite clearly.

Your digging a hole here. Most posters here want a game that is realistic, I would say, as realistic as COD4 is. Obviously its not going into real combat, but close enough.
You on the otherhand want them to redesign planes, such as the F117 and turn it into a fighter. Hold your breathe...cause UBI definitly isnt going to do this...thank god, because then I wouldnt even think about buying the game. That would be like having an automatic desert eagle. Or fully automatic rocket launcher in COD4. Youd benefit more if you suggested more plausible additions to the game, instead of wasting your time getting mad when people poopoo on your ridiculous ideas.

And nobody ever argued against the game being balanced. I dont want a full flight sim either, but I could deal with it. I hope UBI finds a nice middle ground like they did at Infinity Ward, and you dont need to change the planes, the weapons, or add extra ammo to do it.This is how I believe it should be. </div></BLOCKQUOTE>

COD4 is an FPS packaged with a realistic setting, but it doesn't its gameplay mechanics are that realistic (have you used the AT weapon? it has infinite ammo and can only target vehicles http://forums.ubi.com/images/smilies/compsmash.gif ). HAWX is currently realistic in terms that it has a real setting and real jets but it doesn't mean the gameplay mechanics need to be faithful to real life.

You've seen the gameplay video, its Ace Combat basically. How do you expect a realistic F-117 to survive in that kind of arcadish environment? Unless there are options for OGF/JF4/5 type gameplay it will be stupid to nerf the F-117 to its real life limitations. Think about that.

An F-117 with a gun is weird but it was done in AC6 and It should be done in Hawx because Hawx is an arcade game like AC6 with very similar gameplay.

AC is a well regarded game even if it has ridiculous stuff like hammer-space loudouts and F-117 nighthawks with guns and AA capability. Ubi is going in that direction from what we've understood.

If Hawx was really another OGF then I wouldn't be making this argument but becuase it is going in the direction of AC certain things need to be changed. I don't think Hawx is aimed at your market unless there are options for an OGF experience.

Was OGF released for PC?

maxpontiac
08-31-2008, 03:30 PM
Originally posted by Mig-29:
From what I understood, you guys only want another Over-G for yourselves. and where did I say the game should only be aimed towards one end of the spectrum? Maybe because you all want the game to aimed your end of the spectrum. At 1st I compromised and said there should be a realistic weapons system but after noticing how stubborn some of you where I asked myself whats the point of trying to be fair?

I know that if I would of said there should be arcade and realism option for an AC/OGF experience, I believe that many of you would of said no, it should be OGF only. Look at your two posts here: http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3...711064386#8711064386 (http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3071096766?r=8711064386#8711064386)

And I'm tired of PC sims, I want an Ace Combat style game to come to the PC. And please don't tell me what MPSSC told me, that the PC is only for hard-core sims because I'm not going to buy that.

From what I understood in your book, realism is the only way to go to a point where you wanted there to be less gameplay content such as the removal of the F-117 which was just ridiculous, I mean really!!!???.

To me too much realism makes the game boring while to you its different but from what I've understood you people only cared about your own needs.

I have an idea: the game should give us a mode that would simulate the f-117 as it is in real life and gives us another mode that would make it more suitable for dogfights. There. But none of you ever mentioned something like this.

You guys want the game to be primarily a simulator because of the lack of sims on consoles. I want the game to be AC-arcadish because there aren't any for the PC and its coming out for the PC. The game IMO should be primarily Arcade with options for realism.

1 - Now wait a minute. Where did I state I only wanted HAWX to be a sim? I never have. In some of my older posts, you will see I want OPTIONS for each and every player. You seem to be either confused with who you are talking to, or stereotyping me.

2 - Big deal. I don't want the F-117 in there. You do. Now what?? See, there you go again for the 3rd time in making your assumptions about what I might want. You need to quit doing that man.

3 - Don't worry. I think gaming companies have been stereotyping console and PC players for years. Sure, there might be technical issues involved, but come on already.

4 - No, from what you ASSUMED, is that all I wanted was realism. I want realism in the game for people like me. No where have I said I won't play this game if it is like Ace Combat. That's 4 times now.

5 - Wow. You continue your path of assumption by assuming that I only care about my own needs on this game. Congrats, that is 5 times now. When I post, I generally post my concerns and wants (doesn't everybody?).

6 - Agreed. I do not want HAWX to be a game that tells me how to play. I want to choose how I play the game whether it be like Ace Combat or Over-G depending on my mood. What is so difficult about that???

7 - Wrong. The game should be about delivering a good experience to the player regardless of what or how they want to play. Don't cater to the Halo type crowd or the Flight Sim type crowd either!! Where is the fairness in any of that???

Mig-29
08-31-2008, 04:25 PM
Originally posted by maxpontiac:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mig-29:
From what I understood, you guys only want another Over-G for yourselves. and where did I say the game should only be aimed towards one end of the spectrum? Maybe because you all want the game to aimed your end of the spectrum. At 1st I compromised and said there should be a realistic weapons system but after noticing how stubborn some of you where I asked myself whats the point of trying to be fair?

I know that if I would of said there should be arcade and realism option for an AC/OGF experience, I believe that many of you would of said no, it should be OGF only. Look at your two posts here: http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3...711064386#8711064386 (http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3071096766?r=8711064386#8711064386)

And I'm tired of PC sims, I want an Ace Combat style game to come to the PC. And please don't tell me what MPSSC told me, that the PC is only for hard-core sims because I'm not going to buy that.

From what I understood in your book, realism is the only way to go to a point where you wanted there to be less gameplay content such as the removal of the F-117 which was just ridiculous, I mean really!!!???.

To me too much realism makes the game boring while to you its different but from what I've understood you people only cared about your own needs.

I have an idea: the game should give us a mode that would simulate the f-117 as it is in real life and gives us another mode that would make it more suitable for dogfights. There. But none of you ever mentioned something like this.

You guys want the game to be primarily a simulator because of the lack of sims on consoles. I want the game to be AC-arcadish because there aren't any for the PC and its coming out for the PC. The game IMO should be primarily Arcade with options for realism.

1 - Now wait a minute. Where did I state I only wanted HAWX to be a sim? I never have. In some of my older posts, you will see I want OPTIONS for each and every player. You seem to be either confused with who you are talking to, or stereotyping me.

2 - Big deal. I don't want the F-117 in there. You do. Now what?? See, there you go again for the 3rd time in making your assumptions about what I might want. You need to quit doing that man.

3 - Don't worry. I think gaming companies have been stereotyping console and PC players for years. Sure, there might be technical issues involved, but come on already.

4 - No, from what you ASSUMED, is that all I wanted was realism. I want realism in the game for people like me. No where have I said I won't play this game if it is like Ace Combat. That's 4 times now.

5 - Wow. You continue your path of assumption by assuming that I only care about my own needs on this game. Congrats, that is 5 times now. When I post, I generally post my concerns and wants (doesn't everybody?).

6 - Agreed. I do not want HAWX to be a game that tells me how to play. I want to choose how I play the game whether it be like Ace Combat or Over-G depending on my mood. What is so difficult about that???

7 - Wrong. The game should be about delivering a good experience to the player regardless of what or how they want to play. Don't cater to the Halo type crowd or the Flight Sim type crowd either!! Where is the fairness in any of that??? </div></BLOCKQUOTE>

I wasn't referring to you specifically I was referring to the entire realism crowd, maybe it wasn't clear, except number 4 paragraph which you stated in a post that the F-117 does not belong.

I think I miss understood you, but the impression I got from you is that you only took realism into account. However you never mentioned anything related to options regarding the F-117. You said it simply does not belong. http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3071096766/p/14 <--Here I assume you only took realism into account. Seriously what else did you expect me to think?

I don't understand your #3.

HEAT.GRLSOV
09-02-2008, 05:01 AM
The obvious solution (that exists in almost every flight simulator and has been mentioned before) is options.

Realistic/Advanced Flight Model On/Off
Realistic Ammo count On/Off
Realistic Radar Functions On/Off
etc.
There you have your mostly arcade game or flight sim then.

Although it also depends on what the core is.
If it's a flight sim, it will need the whole keyboard (and more, counting the Shift + key, Ctrl + key, etc.), while an arcade game would be much more simplified.

Problem is, we don't have options.

ZX3-HOSTILE
09-02-2008, 07:22 AM
GhostRiderLSOV
Posted Tue September 02 2008 04:01 Hide Post
The obvious solution (that exists in almost every flight simulator and has been mentioned before) is options.

Realistic/Advanced Flight Model On/Off
Realistic Ammo count On/Off
Realistic Radar Functions On/Off
etc.
There you have your mostly arcade game or flight sim then.

Although it also depends on what the core is.
If it's a flight sim, it will need the whole keyboard (and more, counting the Shift + key, Ctrl + key, etc.), while an arcade game would be much more simplified.

Problem is, we don't have options.


I See Your Idea Its A Good One For Single Player, But What About Multiplayer I Mean Say One Person Has Realistic Ammo On And Other Player Has Unrealistic Ammo On Somthing Is Going To Happen Suddenly Your I Dea Dont Sound So Good, So In Multiplayer It Should Be That The Server Decides Whether It Is Realistic Ammo or Unrealistic Ammo, See Where I'm Going With This Guys? http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

maxpontiac
09-02-2008, 09:04 AM
Originally posted by Mig-29:

I wasn't referring to you specifically I was referring to the entire realism crowd, maybe it wasn't clear, except number 4 paragraph which you stated in a post that the F-117 does not belong.

I think I miss understood you, but the impression I got from you is that you only took realism into account. However you never mentioned anything related to options regarding the F-117. You said it simply does not belong. http://forums.ubi.com/eve/forums/a/tpc/f/3981007546/m/3071096766/p/14 <--Here I assume you only took realism into account. Seriously what else did you expect me to think?

I don't understand your #3.

With #3, I was simply stating that game devs seem to have this mindset in which forces console players to ALWAYS play arcade flight games. The same could be applied to the PC, in which they are mostly a place in where you could find SIM games. Why is this?

OK, with the F-117. Yes, I stated it doesn't belong, but that's really the only hard line I have. Heck, I'll even admit it, and retract the statement due to how removing the airplane would be be to hardcore sim.

Basically I want this game to give the player the ability to play how he/she want's to. If you want 100 missiles and I only want 8 (F-22 for example in Stealth config), why can't we both set the game to the way we want it???

Mig-29
09-02-2008, 11:03 AM
Theres no instant action, even SWON has instant action and a mission builder. http://forums.ubi.com/images/smilies/sadeyes.gif

To GKane: Will there be any futuristic units from Tom Clancy's EndWar? And will be able to fly any of the super-fighters from EndWar as a bonus?

MrRandom004
09-02-2008, 11:53 AM
Originally posted by Mig-29:
Theres no instant action, even SWON has instant action and a mission builder. http://forums.ubi.com/images/smilies/sadeyes.gif

To GKane: Will there be any futuristic units from Tom Clancy's EndWar? And will be able to fly any of the super-fighters from EndWar as a bonus?

http://resources.ubi.com/resources/89/89559-Russia_concept_full3.jpg
http://resources.ubi.com/resources/89/89549-EFEC_concept_full4.jpg
http://resources.ubi.com/resources/89/89567-JSF_concept_full1.jpg

and these are just the concepts so they'll have been improved i really like the SU-38

MPSSC
09-02-2008, 08:38 PM
Originally posted by GhostRiderLSOV:
The obvious solution (that exists in almost every flight simulator and has been mentioned before) is options.

Realistic/Advanced Flight Model On/Off
Realistic Ammo count On/Off
Realistic Radar Functions On/Off
etc.
There you have your mostly arcade game or flight sim then.

Although it also depends on what the core is.
If it's a flight sim, it will need the whole keyboard (and more, counting the Shift + key, Ctrl + key, etc.), while an arcade game would be much more simplified.

Problem is, we don't have options.


but until now,ubi didn't answer whether these "basic" options exists or not.

if thay had already decided adding these "basic" options in HAWX,they should already have answered this question,or showed these options in E3/ubidays videos.

so,maybe what I am worried about is true:
ubi just wants to make an AC-clone game,so they ignored these questions.

one more thing:
in the demo video,the MFDs in TYPHOON didn't seems fuctional.
so,does thay mean that you can only sit in the cockpit,but you can't use the MFDs or HUD in the cockpit???

HEAT.GRLSOV
09-03-2008, 01:06 AM
Originally posted by ZX3-HOSTILE:
So In Multiplayer It Should Be That The Server Decides Whether It Is Realistic Ammo or Unrealistic Ammo, See Where I'm Going With This Guys? http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Obviously servers would have different settings about those things. And there would be filters. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Originally posted by MPSSC:
but until now,ubi didn't answer whether these "basic" options exists or not.

Yeah, like I said, such options nowadays are not something that devs take into consideration.
They will just say something like "this is what people want" and leave it at that, disregarding anyone who doesn't like a certain feature or something. :/

ZX3-HOSTILE
09-03-2008, 07:34 AM
But Like I Said Before... <span class="ev_code_YELLOW">WE WONT KNOW ANYTHING UNTIL THE </span> <span class="ev_code_RED">DEMO</span> <span class="ev_code_YELLOW">OUT OR UNTIL THE </span> <span class="ev_code_RED">GAME</span> <span class="ev_code_YELLOW">COMES OUT </span> <span class="ev_code_GREY">!</span> So Where Basicaly Screwed Until That Happens http://forums.ubi.com/images/smilies/shady.gif

maxpontiac
09-03-2008, 01:22 PM
Originally posted by ZX3-HOSTILE:
We Propily Shouldnt Be Complaining About This Game Because Ubi Was Nice Egnough To Make Us A Game, And All We Can Do Is Trash it And We Havent Evan Played It Yet.

Sorry Hostile. But you are mistaken. I don't see people here complaining as you state they are.

Folks here are voicing their concerns, and asking questions about this game in an OFFICIAL Community Dev Q and A thread.

As far as being "nice" goes? What are you talking about? They are in the business to make a product, and get customers such as you and I to purchase their game.

ZX3-HOSTILE
09-03-2008, 06:15 PM
Origanaly Posted By maxpontiac

Sorry Hostile. But you are mistaken. I don't see people here complaining as you state they are.

Folks here are voicing their concerns, and asking questions about this game in an OFFICIAL Community Dev Q and A thread.

As far as being "nice" goes? What are you talking about? They are in the business to make a product, and get customers such as you and I to purchase their game.

Faith Based Risk.

I Know That, But I Mean In Other Threads There Are PPL Cussing Out Ubi For A Game That The PPL Havent Evan Tried Yet. Yes Ubi Is Supposed To Make A Game For Us TO Buy And Enjoy, And Yes Ubi IS Supposed To Make It To OUR Specifecations, And Yes They Should Make It As Real As It Can Be, Yes Ubi Should Make It Like A Flight Sim Just Not 4hr Missions And Complicated Controls Make Them Simple, But Not To Simple, And When I Said, Be Greatfull They Are Making Us A Game, I Have No Idea Why I Typed That Probily Was Mad That I Had A 56 K net Connection When Its Supposed To Be 765 K.
<span class="ev_code_YELLOW">When Is The</span> <span class="ev_code_RED">DEMO</span> <span class="ev_code_YELLOW">Coming Out </span> <span class="ev_code_BLACK"> ! ? ! ? ! ? ! ? ! ?</span> http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
ZX3-Hostile
http://media.ubi.com/us/games/hawx/downloads/HAWX_sig3.jpg

ZX3-HOSTILE
09-03-2008, 06:49 PM
There should be a collectors edition of this game, With All Of The Bounes Arcraft.



http://media.ubi.com/us/games/hawx/downloads/HAWX_sig3.jpg

blucipher
09-03-2008, 07:48 PM
man!!! what would i give to fly that razorback!! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Mig-29
09-03-2008, 08:19 PM
Originally posted by blucipher:
man!!! what would i give to fly that razorback!! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

What would I give to fly that hailstorm!!!

http://resources.ubi.com/resources/89/89549-EFEC_concept_full4.jpg


These fighters have got to be in as a bonus, they should be in SP/Coop and free flight modes.

ZX3-HOSTILE
09-03-2008, 08:31 PM
WOW http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif That Is One Hot Mutated Version of The F-16 http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/halo.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/clap.gif


http://media.ubi.com/us/games/hawx/downloads/HAWX_sig3.jpg

Mig-29
09-03-2008, 08:41 PM
Originally posted by ZX3-HOSTILE:
WOW http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif That Is One Hot Mutated Version of The F-16 http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/halo.gif http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/clap.gif


Guess again. http://forums.ubi.com/images/smilies/88.gif

HEAT.GRLSOV
09-04-2008, 02:15 AM
It's a single-engine variant of the Rafale from the looks of it.

And ZX3, please... Stop Writting The First Letter Of Every Word In Capital. It Gets Annoying After A While. Thank You. :P

maxpontiac
09-04-2008, 10:44 AM
Originally posted by GhostRiderLSOV:
The obvious solution (that exists in almost every flight simulator and has been mentioned before) is options.

Realistic/Advanced Flight Model On/Off
Realistic Ammo count On/Off
Realistic Radar Functions On/Off
etc.
There you have your mostly arcade game or flight sim then.

Although it also depends on what the core is.
If it's a flight sim, it will need the whole keyboard (and more, counting the Shift + key, Ctrl + key, etc.), while an arcade game would be much more simplified.

Problem is, we don't have options.

Man, I missed this post.

Could the woes of this MB be handled in a simpler fashion?

I think not!!

Mig-29
09-04-2008, 01:06 PM
TO GKANE: Will we be able to choose your plane before each mission??? Or will the mission restrict us to a certain plane like it did in BA. Cause I really hated that.

Tell the development team to learn a thing or two from Ace Combat. That game lets you choose the plane you want to fly for each mission (except very special missions). Its really not a hard thing to do.

DO not restrict the player to a certain plane, let the player fly any plane on any mission including Free Flight.

No restrictions.

maxpontiac
09-04-2008, 03:03 PM
Originally posted by Mig-29:
TO GKANE: Will we be able to choose your plane before each mission??? Or will the mission restrict us to a certain plane like it did in BA. Cause I really hated that.

Tell the development team to learn a thing or two from Ace Combat. That game lets you choose the plane you want to fly for each mission (except very special missions). Its really not a hard thing to do.

DO not restrict the player to a certain plane, let the player fly any plane on any mission including Free Flight.

No restrictions.

The PS3 version of Blazing Angels allows you to choose your plane..

I agree. Free flight is a must..

Mig-29
09-04-2008, 04:34 PM
Originally posted by maxpontiac:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mig-29:
TO GKANE: Will we be able to choose your plane before each mission??? Or will the mission restrict us to a certain plane like it did in BA. Cause I really hated that.

Tell the development team to learn a thing or two from Ace Combat. That game lets you choose the plane you want to fly for each mission (except very special missions). Its really not a hard thing to do.

DO not restrict the player to a certain plane, let the player fly any plane on any mission including Free Flight.

No restrictions.

The PS3 version of Blazing Angels allows you to choose your plane..

I agree. Free flight is a must.. </div></BLOCKQUOTE>

Free flight is just one thing. Which is very important.

WE SHOULD BE ABLE TO FLY ANY PLANE ON ANY LANDSCAPE WITH ANY PAINT JOB FOR UNLIMITED TIME IN FREE FLIGHT. JUST LIKE IN ACE COMBAT.

NO RESTRICTIONS

NO RESTRICTIONS

NO RESTRICTIONS

THIS APPLIES FOR ALL PLATFORMS.

AND UBI, DO NOT DUMB DOWN THE PC VERSION, YOU UNDERSTAND?

Mig-29
09-04-2008, 04:39 PM
SAME APPLIES FOR ALL MISSIONS, UNLESS THERE IS A VERY SPECIAL MISSION.

LET US FLY ANY PLANE ON ANY MISSION ONCE WE COMPLETE THE CAMPAIGN.

NO RESTRICTIONS.

GIVE US A BUTTON TO HOLD DOWN ON THAT CAN GIVE US FULL CONTROL OVER OUR FIGHTER IN COCKPIT AND 3RD PERSON VIEW.

NO RESTRICTIONS.

Oh and one more thing. Make sure you remove auto-leveling from the game for good. IT WAS ANNOYING AS HELL IN BA. DO NOT BRING IT INTO HAWX.

ArmaKnight
09-04-2008, 08:08 PM
will you release a joystick + game pack (specifically for the PS3)

HEAT.GRLSOV
09-05-2008, 06:51 AM
Originally posted by maxpontiac:
Man, I missed this post.

Could the woes of this MB be handled in a simpler fashion?

I think not!!

MB meaning...?

ZX3-HOSTILE
09-05-2008, 08:15 AM
LOL sryy ghost rider was seeing if it would get ubi to read my post's, If you havent noticed they havent said when the <span class="ev_code_YELLOW">DEMO</span> is coming out.

When is the <span class="ev_code_YELLOW">DEMO</span> coming out?


http://media.ubi.com/us/games/hawx/downloads/HAWX_sig1.jpg

maxpontiac
09-05-2008, 09:42 AM
Originally posted by GhostRiderLSOV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by maxpontiac:
Man, I missed this post.

Could the woes of this MB be handled in a simpler fashion?

I think not!!

MB meaning...? </div></BLOCKQUOTE>

"MB" = Message Board.

http://forums.ubi.com/images/smilies/25.gif