View Full Version : landing and stuff

03-22-2009, 05:54 AM
so after talking to you guys a bit I started up a new camapgen with the US navy remebering to put on take ff and landing in missions.But i need some help i am flying what i think is a wiledcat and don't kow how to land the thing i am trying to land on a carrier if that helps any

03-22-2009, 07:00 AM
Hook,Flaps,and you will have to put the gear down manually.The wildcats gear had to be handcranked to go up or down!

03-22-2009, 07:18 AM
Sounds like you need Zeuscats Straight from the farm. I am sure there is a link on his sig http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

03-22-2009, 07:37 AM
Pacific Fighters came with a mission just to practice carrier landings with, and IIRC it was in a Wildcat.
With that plane you have to crank the gear up and down "by hand", assign keys for manual gear.
Other than that, you have to plan to land where the carrier will be and unlike ground landings do want to touch down with
enough speed to still fly in case you don't hook the cable. It's hairy but fun.
On DF servers the carriers don't move but then you are hitting with higher relative speed.

03-22-2009, 12:50 PM
Hello doogerie,
Before flying the campaign it might help to practise first, so you don't have to refly every time after an hour long sortie. There are a few practise missions in the Single missions/ USN folder where you can try Wildcats and Dauntlesses.

A few pointers: landing on the carrier is much more difficult than landing on an air strip. Take your time to line up well with the carrier and don't be too low or too high. Either condition will cause you to miss. It may help to fly the full traffic pattern (a rectangle with up wind (takeoff) crosswind, downwind (parallel) base, and final (landing)). Start from downwind at 2000 feet. Look to your left or right, and when the carrier is abeam your wing reduce power to 33% and set flaps 10 degrees. Once you plane is at about 45 degrees from abeam the carrier, turn base, and add the next notch of flaps. On the wildcat, start cranking. Once almost abeam the carrier again, turn final, adding the last notch of flaps. Lower tailhook and the gear if you haven't done so already, and play around with your power the entire time so you don't go too high or low. Aim slightly ahead of the carrier if it is moving. Otherwise, you can point just ahead of the cables. Once you are over the deck you want to flare: Pull up on the stick so the tail is low and catches the wires and so you stall right onto the deck. If you are too fast, your plane will just takeoff again; too slow and you will break something. When you do it right, the plane will continue to slow and descend. Don't be afraid of a bumpy landing, but do keep the Navy's expensive planes in one piece http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hopefully this helps. But in the end, it just takes practise. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

03-22-2009, 12:51 PM
Check out this Carrier Mission Generator (http://mission4today.com/index.php?name=Downloads&file=details&id=2400). http://forums.ubi.com/images/smilies/25.gif

03-22-2009, 03:48 PM
The link to my training campaign is in my sig as DD_crash stated. It uses the SBD for the first 16 missions and then you switch to an F4F for the last three. All the missions are available as single missions in a seperate folder.

The missions start off with very easy objectives and then progress to more complicated ones. Most of the missions cover one basic concept and are very short in length; typically lasting no more than 2 or 3 minutes. The later missions are somewhat more complicated as they piece together things you have learned in the earlier missions.

All 19 missions from the campaign are included in a separate folder as single missions. This folder also has 27 additional missions consisting of 14 practice landing missions for the A6M5, Corsair, D3A1, F4F, F6F, FM-2, Ki-43-Ic, SBD-3 and the Seafire; and 13 takeoff missions for the same aircraft.

03-23-2009, 06:32 AM
Hi doogerie, the advice here is very sound, particularly from Romanator. A good illustration of this can be found here on http://www.darts-page.com/ This shows the "circuit" or "racetrack" pattern he is describing. This is not strictly necessary, but is a structured and "correct" way if you are not under threat and have the time. Practice makes perfect, and you will get there eventually if you persevere....guaranteed. It is pretty difficult at the best of times, and even veterens will still make the odd mistake, but when you "click" with it you will be very pleased with yourself lol. Remember that you must press the key you have assigned for manual gear repeatedly not hold it down, in the Wildcat you can actually see the hand crank down to your right. Have fun! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

03-23-2009, 06:33 AM
PS look in the "Movies" and then "Instructional" parts of Darts page. He knows his beans.