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View Full Version : Oleg: Please model realistic torque



XyZspineZyX
08-08-2003, 12:57 AM
I have been playing IL2FB Great sim. However, the torque effects are weak. If an engine is idle in a glide, and you suddenly push the throttle ahead all the way, I get a slight roll. In reality the plane should lurch to the left. Expecially with 2000hp engines. Will the upcoming patch adress this issue?

Thank you

http://utenti.lycos.it/AEREOFAN/images/saetta.jpg

caccia buon!

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XyZspineZyX
08-08-2003, 12:57 AM
I have been playing IL2FB Great sim. However, the torque effects are weak. If an engine is idle in a glide, and you suddenly push the throttle ahead all the way, I get a slight roll. In reality the plane should lurch to the left. Expecially with 2000hp engines. Will the upcoming patch adress this issue?

Thank you

http://utenti.lycos.it/AEREOFAN/images/saetta.jpg

caccia buon!

<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-08-2003, 01:18 AM
seems like torque effects are very different for each plane, the same way it is for alot of other things in this sim

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http://www.microworks.net/pacific/aviation/xfl-1.jpg

XyZspineZyX
08-08-2003, 01:37 AM
I noticed that the I-16 it seems to be modelled pretty accurately. I wish that all the aircraft were modelled this way when it comes to torque. It would be a complication in dogfights

http://utenti.lycos.it/AEREOFAN/images/saetta.jpg

caccia buon!

<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-08-2003, 01:43 AM
yeah, it would make it alot more realistic

specially if it would be done right for the planes with the wood props, some of the late war german ones, and i think there are some others to

you can tell by hitting the prop on the ground and see if it breaks or bends

wood props would have less torque when accelerating, and less gyroscoptic forces becuase wood props are lighter

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http://www.microworks.net/pacific/aviation/xfl-1.jpg

XyZspineZyX
08-08-2003, 02:17 AM
Rifleman75 wrote:
- yeah, it would make it alot more realistic
-
- specially if it would be done right for the planes
- with the wood props, some of the late war german
- ones, and i think there are some others to
-
- you can tell by hitting the prop on the ground and
- see if it breaks or bends
-
- wood props would have less torque when accelerating,
- and less gyroscoptic forces becuase wood props are
- lighter
-
I love this sim. It would be perfect if these little things we are mentioning are fixed. By the way, I am trying to figure out how torque turns the plane to the left. I was taught in physics the "right hand rule" for the cross product of a vector. rXf wher r and f are vectors. I wonder if the effect that is felt is the newtons law of action reaction.

http://utenti.lycos.it/AEREOFAN/images/saetta.jpg

caccia buon!

<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-08-2003, 02:21 AM
some of the planes engines turn the opposite direction

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http://www.microworks.net/pacific/aviation/xfl-1.jpg

XyZspineZyX
08-08-2003, 03:43 PM
rear leg nice looookiinghttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif