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jmikkelsen
05-09-2005, 07:25 AM
WHATS WRONG WITH THE OFFICAL SITE?

Why is there NOTHING (again) on the official site.

NEXT UPDATE TO THE PATCH-FINAL README-

The FINAL ReadMe toPatch 1.3:

The patch will be released in a week by the way...

Silent Hunter III Patch 1.3



This new patch modifies game data and in this cases the saves that are made while in missions will not work properly. We highly recommend before installing this patch that "all the Captains should returned to bases" or to load a previous in base save (after install) in order to avoid eventual problems.

€ Now external camera is linked to the U-boat using €œ,€ and €œ.€
€ New order for Chief Engineer - Periscope depth
€ Torpedo tube ready message and voice is now active
€ View to heading order implemented using key €œ-€œ
€ Head to view order implemented using key €œ=€
€ Fixes a bug where the oxygen was not replenished using snorkel
€ Fixes some bugs to dials in command and sonar room that display wrong information
€ A new advance plotting mode is available (thanks to Akifumi €Jiim€ Nojima)
€ Fixed a bug to the waypoint plotting system
€ The crush depth for all submarines has been corrected
€ Submarine damage model has been improved
€ Now Liverpool and Firth of Clyde are in the correct position
€ T II torpedo range bas been corrected
€ Type XXI torpedo loading speed had been corrected
€ More radio messages from BdU had been added
€ Escorts ASW attack methods have been improved
€ Escorts spawning issue was solved. Now the convoys will be better protected.
€ Navigation tutorial issue solved: there are no more sudden explosions on boats
€ Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
€ Side of the detected ships is no longer revealed by radar or sonar
€ UZO view by night was improved
€ N-Vidia workaround was improved. First time when the user (with N-Vidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (cause the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround.
The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
€ Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.

axeman3d
05-09-2005, 07:49 AM
A week? Thank Gawd for that. Looks like it fixes most things that are currently causing people concern, although I see no mention of the 'surface/submerged cruise' shortcut buttons acting as crash to desktop keys there. That has to be the single biggest fatal bug left in the game, buttons that instantly cause an error.

con20or
05-09-2005, 07:51 AM
excellent. good work!!

U-49
05-09-2005, 07:58 AM
I saw this update posted at subsim, too. Assuming this is actually what we'll see released, there is some good stuff in there. The patch is all pretty much bug fixes or minor tweaks, which is appreciated. The patch I'm really looking forward to is one which will add additional content (which I hope we'll see).

Some content I'd like to see:

<span class="ev_code_WHITE">More compartments accessible within the different subs.</span>

<span class="ev_code_WHITE">Milk Cows added.</span>

<span class="ev_code_WHITE">An actual visual death scene/sequence.</span>

<span class="ev_code_WHITE">Ability to operate electric engines while surfaced.</span>

<span class="ev_code_WHITE">Provide a switch to let me select white or red light operation.</span>

There are more things, but these would be a nice start.

The Avon Lady
05-09-2005, 07:58 AM
What about the forced resetting of torpedo depth, speed and type to default when you save exit the game and load?

Kpt_Zig
05-09-2005, 10:57 AM
Like I said...3 guys working on SH3, 97 working on SH4.

Not a mention about the biggest immersion killer in gaming since a PTRD took out a Panther in RO...the SH3 death scene. The next time somebody says that ubi or the devs read these forums, spit in their eye.

I'm laughing, hard. It's either that or cry.

ckuske
05-09-2005, 11:30 AM
No fixes for the frame rates while in port?

http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I agree with the crew buttons... those need to be fixed, especially before adding new features...

Luv_Muffin
05-09-2005, 11:39 AM
Yay! I like updates.
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
I like a few things they mentioned. I'm happy I bought this game, if they will keep providing after purchase support and enhancements, I'll just have to do more business with these people.

Time is relative again (Darn you Einstien!)... this next week will take so looong to finish. Next week should just fly by though, woot!

Antrodemus
05-09-2005, 12:31 PM
Zig, never have I been more glad that I didn't know someone personally, outside of forum-life. You would put the dampers on a wedding party with that attitude...

Did you completely miss the entire list of excellent (if they do finally exist) fixes, or did you purposely ignore them in favour of pointing out the one omission you personally didn't like? An improved death scene would be great, but seriously...

Talk about cup-half-empty...

A.

alarmer
05-09-2005, 12:44 PM
Wonder if mods work with the new update.

Mainly conserned about the navigation map tools, just got all excelent nav mods installed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The Avon Lady
05-09-2005, 12:45 PM
Originally posted by Antrodemus:
You would put the dampers on a wedding party with that attitude...
Mystery resolved (http://1010wins.com/topstories/local_story_125165644.html)!

Yellow_Sub
05-09-2005, 12:52 PM
The patch will be released in a week by the way...

Actually it says it will probably be released this week.

Cragger
05-09-2005, 02:14 PM
Originally posted by The Avon Lady:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Antrodemus:
You would put the dampers on a wedding party with that attitude...
Mystery resolved (http://1010wins.com/topstories/local_story_125165644.html)! </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/53.gif


OT: Glad to see you still around Avon, been a long time since the days of Operation Flashpoint hasn't it? Callsign 'redrogue'.

archer49d
05-09-2005, 02:42 PM
Originally posted by jmikkelsen:
€ New order for Chief Engineer - Periscope depth

Didn't we have that already?

quillan
05-09-2005, 02:58 PM
Only by keyboard shortcut, I think, not by icon selection.

JG27_Arklight
05-09-2005, 03:08 PM
Ship and sub acceleration speeds need to be fixed as well.

Good list of fixes, can't wait for the patch.

blue_76
05-09-2005, 03:08 PM
great news! http://forums.ubi.com/images/smilies/25.gif

so, now i'll have to remove all the mods and wait for updated mods then the next patch followed by the mods after that http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

U-Bob
05-09-2005, 03:15 PM
I hear ya U-49. If not actually putting in more accessible compartments, at least a view through that hatchway from the control room into the radio/sonar room and back. Milk Cows and a visual sinking sequence would be great.

I would only add to that list a sonarman who actually helps out rather than the current guy who does almost next to nothing; probably my biggest beef.

But I'll keep my fingers crossed; it's still a work in progress. All things considered, it's by far, the best sub sim that's ever been done.

Los!

marioh99
05-09-2005, 03:54 PM
Originally posted by The Avon Lady:
What about the forced resetting of torpedo depth, speed and type to default when you save exit the game and load?

That's the one thing I'd like to see fixed. A pain in the butt resetting my torpedo options everytime I load up the game.

AStotzer
05-09-2005, 04:56 PM
Originally posted by jmikkelsen:
€ Now external camera is linked to the U-boat using €œ,€ and €œ.€
€ View to heading order implemented using key €œ-€œ
€ Head to view order implemented using key €œ=€
Ahh-hah! There is a God! Finally! http://forums.ubi.com/images/smilies/11.gif

jbacon69
05-09-2005, 05:12 PM
I like the idea of being able to look forward and aft and see into the other compartments. I'd like to see it take one more step. Something along the lines of being able to see the repair crew working on flooding in the next compartment. The models for the crew wouldnt need to be extremely detailed since you'd be serveral feet away when veiwing them. If i could take it to the max, seeing water start to pour over the bottom of the hatchway and start lapping at my feet when sinking would rock. Could make it very immersive if say you saw crew running for the hatch. Of course the captain should go down with his boat.

julien673
05-09-2005, 08:35 PM
And what about the friendly escort when you are near the ports ? http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

But... i can t wait to http://forums.ubi.com/images/smilies/heart.gif http://forums.ubi.com/images/smilies/heart.gif

InfectiousDust
05-09-2005, 09:04 PM
I'm really glad to see these bug fixes, especially the nVidia workaround for the UZO. My only gripe is that nVidia users are STILL unable to have the light bloom affects on without FSAA being disabled...

alanschu
05-09-2005, 09:40 PM
I find FSAA doesn't work well with many games at all :|

LLv34_Jani
05-09-2005, 10:40 PM
And again whining!

Men, last time the patch was full of undocumented fixes so please for gods sake at least wait with the whining untill you KNOW wtf is fixed.

Kpt_Zig
05-09-2005, 10:41 PM
Originally posted by Antrodemus:
Zig, never have I been more glad that I didn't know someone personally, outside of forum-life. You would put the dampers on a wedding party with that attitude...

Did you completely miss the entire list of excellent (if they do finally exist) fixes, or did you purposely ignore them in favour of pointing out the one omission you personally didn't like? An improved death scene would be great, but seriously...

Talk about cup-half-empty...

A.

Lol. Glass half full? I love that expression. If the world had been left in the hands of you glass-half-full merchants we'd still be living in caves. Which might not have been such a bad thing actually. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I don't see anything on that list that'll make a jot of difference to my particular game. A tweaking of inconsequentials, coz my game runs fine after the fixes already supplied by modders. They fixed the crush-depth? Er...already done. Moved Liverpool to the right location? Er...who gives a rats? Etc. Fix something that needs bloody fixing, the death scene for instance.

It's not about half full/half empty, it's about the wrong beverage in the wrong glass. Or something. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

You're right though, I'm glad I don't know you in real life; I've never been able to stand status-quo junkies, people who just accept whatever they're fed, good or bad, with the same mindless expression of dazed contentment.

rvuori
05-09-2005, 11:26 PM
It sounds like a good list of fixes. I look forward to it!

I agree with the poster who wishes for an improved sonar man though... I'd like options like these:

1. A quick situational report... something like the five closest contacts and their bearings. Perhaps this could be expanded to include the closest 5 escort threats.

2. Ability to ask for the nearest warship as opposed to the nearest vessel. If I'm close to a merchant while running from a destroyer, I want to know where the destroyer is. Right now, the only way to do that is to take the station myself.

3. An option to ask for a more detailed report. When the sonar man initially picks up a contact, he'll give you a range estimate, a positional statment (closing, moving away, constant distance), a target ID (merchant or warship) and a speed estimate in addition to bearing. Thereafter, he only gives bearing. I would like to be able to request the other information... it's very important to know this when evading. I also wouldn't mind him telling me if the contact was moving clockwise or counterclockwise on the sonar display.

4. When you ask the sonar man to track a contact, it might be a good idea for him to immediately inform you about any change in the situation with regards to the contact. If it speeds up, I want to know. If it was moving away and is now closing, I want to know. If the range has gone from short to medium, I want to know. Perhaps an option to have regular status updates on a tracked target would be possible. You could ask for a status update every 20 seconds or so.

In general, I just feel that the current sonar man is rather useless, and it's not just because he sometimes can't hear contacts that are clearly visible. When I'm underwater, I rely on my sonar man for information, but as it is, the most information I can get about an already-reported contact is bearing. That's not terribly helpful when evading destroyers.

BONFLECK
05-09-2005, 11:36 PM
Sorry if I missed this. However, I find it strange after all the posts I've seen regarding them that the DEV team has yet to even acknowledge the presence of the dreaded Crash to Desktop! http://forums.ubi.com/images/smilies/blink.gif

alanschu
05-10-2005, 01:08 AM
Originally posted by Kpt_Zig:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Antrodemus:
Zig, never have I been more glad that I didn't know someone personally, outside of forum-life. You would put the dampers on a wedding party with that attitude...

Did you completely miss the entire list of excellent (if they do finally exist) fixes, or did you purposely ignore them in favour of pointing out the one omission you personally didn't like? An improved death scene would be great, but seriously...

Talk about cup-half-empty...

A.

Lol. Glass half full? I love that expression. If the world had been left in the hands of you glass-half-full merchants we'd still be living in caves. Which might not have been such a bad thing actually. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I don't see anything on that list that'll make a jot of difference to my particular game. A tweaking of inconsequentials, coz my game runs fine after the fixes already supplied by modders. They fixed the crush-depth? Er...already done. Moved Liverpool to the right location? Er...who gives a rats? Etc. Fix something that needs bloody fixing, the death scene for instance.

It's not about half full/half empty, it's about the wrong beverage in the wrong glass. Or something. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

You're right though, I'm glad I don't know you in real life; I've never been able to stand status-quo junkies, people who just accept whatever they're fed, good or bad, with the same mindless expression of dazed contentment. </div></BLOCKQUOTE>


It was the "glass-half-full" people that are generally more willing to take risks and innovate. The pessimists don't do anything because they wonder "what's the point?"


Claiming that a "death scene" needs fixing is goofy. Sure it's anti-climatic, but when there are people out there that actually have issues with the game, it's minor. I cannot stress how horribly insiginicant the death scene is....yet you insist it's so essential that it's practically a deal breaker.

Kpt_Zig
05-10-2005, 02:46 AM
It was the "glass-half-full" people that are generally more willing to take risks and innovate. The pessimists don't do anything because they wonder "what's the point?"


Claiming that a "death scene" needs fixing is goofy. Sure it's anti-climatic, but when there are people out there that actually have issues with the game, it's minor. I cannot stress how horribly insiginicant the death scene is....yet you insist it's so essential that it's practically a deal breaker.

Well, it's not quite a deal breaker, but if you read these forums you'll see that I wasn't the only one who was badly suprised and disappointed by the death scene. Indeed, there was one post by a guy who said it was a deal breaker for his mate, to whom he was showing the game. Certainly more worthy of attention than a whole bunch of stuff already fixed by the modders, though I suppose the temptation to cut&paste a bunch of stuff and add it to the fix-list was one the devs couldn't resist. I'm not blaming them...all three of them. The other ninety seven are on SH4 already, unless you have an alternative explanation as to why that paltry list of 'fixes' (most already done by modders) has taken them all this time?

I reckon you have the glass thing wrong. I'm a glass-half-empty man myself, and that's what I've found motivates me in my own life to do better. I can't leave stuff alone until it's as good as it can be. Glass-half-full people, in my experience, are generally lazy and sloppy. They'll paint a door, notice it running everywhere, and go "Oh well, at least it's painted" (for example). http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Glass half empty people get stuff done. Glass half full people can't be bothered. It's not "pessimism", it's perfectionism. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Indianer.
05-10-2005, 04:26 AM
Originally posted by Kpt_Zig:

Not a mention about the biggest immersion killer in gaming since a PTRD took out a Panther in RO...the SH3 death scene. The next time somebody says that ubi or the devs read these forums, spit in their eye.

I'm laughing, hard. It's either that or cry.

It seems crazy to me that after many lenthy posts that the death scene could be ommitted from his list. The only aspects of this "update" that interests me are the crush depths and damage models. Apart from that the question needs to be answered...WTF have we been waiting all this time for? Fanboys feel free to flame.

alanschu
05-10-2005, 04:46 AM
Apart from that the question needs to be answered...WTF have we been waiting all this time for?


Because your intricate knowledge of the game grants you some sort of capacity to know how long those updates should take?


Man it sucks to be a developer. You delay a game, and you get crapped on because people want to play it now! Then you finally release it, and you get crapped on because people say it's not finished or it has bugs. If you don't release patches, people **** on you for not supporting your product. If you release QUICK PATCHES, people still **** on you because it "obviously" means you knew about the problems and shipped anyway. If you have a couple of quick patches, people **** on you for not releasing the next one just as quickly. And when you do release patches, people continue to **** on you because whatever unimportant feature they think is an absolute "must have" isn't in it.


Am I the only one that thought it was ludicrous to see people COMPLAINING that there were quick patches out? People complained about quick patches. And now that the patches aren't as quick, people are complaining because they aren't continuing to pump out the patches. People are farking stupid! They complain because of delays, but hate buggy releases. Yet they'd rather the developers have a fixed interval schedule of patches, even though fixed interval schedules are a big cause of bugs in released software.

Would people rather have buggy, broken patches just so that they can release one per month??


I think people also forget that the maintenance team for ANY program is never as big as the pre-release development team. I wouldn't be surprised if there was only 2 or 3 people working on them, simply because the competitve market of game software requires the main team to begin working on their next project almost immediately.


Ugh...

/rant



EDIT: Apparently C R A P is a censored word :P

dizeee
05-10-2005, 05:57 AM
errr ok
we all know the game is unfinished. at least they keep working on it tho. sounds very "glass half full" style, but as you can see on other games, this is actually something we should be happy about. other games are abandoned after a patch or two, just after the release.
tbh i stoped playing the game three weeks ago and after ~50 patrols, because i took a deep look into the campaign rnd layer, whick made me realise how "basic" the campaign is at its current state.
i hope the moding project, by jace nico pentalion will be finished soon. this, plus the tweaks to the dd ai and the damage model, will definetly bringh me back to the game.

nstutt
05-10-2005, 07:01 AM
I personally agree with Zig in some respects that although the fixes are very nice and all that - particularly the chase view (at last!) I would rather see some additional aspects added to the game such as milkcows, nicer death scene, slower dying, extra missions, historical war traffic, wolfpacks etc. These are the things that will encourage me to play this game into next month. Patches are nice but they dont add much to the gameplay.
Nats

U-49
05-10-2005, 07:14 AM
Claiming that a "death scene" needs fixing... There is no death scene, a death screen gets abruptly presented on your monitor. There's a fundemental difference.

I cannot stress how horribly insiginicant the death scene is.... That's your opinion. From what I've read on these forums, you're in the minority on this one. I'm glad this is a non issue for you. I wish it was that way for me too. Unfortunately, it's a blemish on an otherwise wonderful game. The lack of a death scene, combined with the current death screen has a negative impact on the immersion for many people who enjoy this sim.

yet you insist it's so essential that it's practically a deal breaker. Really? I don't recall anyone saying they're considering shelving the game because of the current rudimentary and uninspired death screen. Some players (especially DiD afficinados) would appreciate an immersive death scene or sequence fitting of losing a crew and boat you've spent countless hours on patrols with, and essentially experienced the SH3 magic with.

Kpt_Zig
05-10-2005, 07:19 AM
I think people also forget that the maintenance team for ANY program is never as big as the pre-release development team. I wouldn't be surprised if there was only 2 or 3 people working on them, simply because the competitve market of game software requires the main team to begin working on their next project almost immediately.

There's the rub. If ubi had enough marketing nous to fill an egg-cup they'd keep the full team on an add-on pack and sell it for the same price as the game. No, they wouldn't sell as many copies as the game itself, but they'd still make an earner, and more importantly they'd polish this diamond until it totally sparkled and earn a reputation like Dynamix had.

There's more to making games than money earned. There's artistic integrity, reputation and pride. Ubi have none, and that's a shame.


Some players (especially DiD afficinados) would appreciate an immersive death scene or sequence fitting of losing a crew and boat you've spent countless hours on patrols with, and essentially experienced the SH3 magic with.

Bloody well put. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Antrodemus
05-10-2005, 07:57 AM
I can only assume all you "We must have a good death scene!" guys aren't "Nothing but 110% mega-realism - no game reload!" guys as well? If so, I'm surprised you're even concerned about the death scene, since you should only see that particular screen on the very very rare occasion that you do die, since you won't be reloading, will you? No... you'll be starting a new career every time, won't you? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

If anyone doesn't get my drift, I'll gladly clarify when I get home from work...

A.

Kpt_Zig
05-10-2005, 08:52 AM
Originally posted by Antrodemus:
I can only assume all you "We must have a good death scene!" guys aren't "Nothing but 110% mega-realism - no game reload!" guys as well? If so, I'm surprised you're even concerned about the death scene, since you should only see that particular screen on the very very rare occasion that you do die, since you won't be reloading, will you? No... you'll be starting a new career every time, won't you? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

If anyone doesn't get my drift, I'll gladly clarify when I get home from work...

A.

Yeah, I'm a "mega realism" guy, and I haven't died in a proper career yet. But I play a lot of single missions, just for the hell of it, where I die on a regular basis.

Did you get that particular drift? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Antrodemus
05-10-2005, 10:56 AM
Fair enough... hadn't thought of that one. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

...in fact, I haven't played a single mish since the day I bought the game. Time to do so I guess...

A.