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Kotoc
02-12-2006, 03:47 PM
Having some difficulties in A-A combat. Has anyone ever posted or know where I could find some guidelines to A-A combat. I seem to drop into the flat spin way to often. I get into a good position to kill and while manuvering I soon find my self out of control. I am trying not to pull to hard in the turns. But I seem to loose it and then recovering is almost impossible. I have made it out but most of the time I make a BIG crater in the ground.

elphifou
02-12-2006, 04:35 PM
This will be a humble answer; I'm certainly not an expert in air to air combat.
If you say you "try not to pull too hard in the turns", then it might have something to do with how you control the incidence and throttle at that point.
I'm not going to describe it in details (as I said, I'm not an expert; nor an English native speaker, for that matter http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif) but I suggest you get more accustomed to the physics behind stall, i.e. keeping the wings' angle of attack within some limits and in relation to your plane's speed (or use the flaps temporarily if you're too slow). I think this can also be a function of acceleration in some situations, or so I guess I inferred from my observations.
I'd say the 3 main things to keep in mind are :
* angle of attack/incidence
* speed / occasional using of flaps
* keeping your moves gentle

there's a thread that explains it better than I do: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6901050114

hope this helps...

Zeus-cat
02-12-2006, 09:55 PM
For not being a native English speaker, you do a gooder job than most of us who is, elphifou. http://forums.ubi.com/images/smilies/53.gif

Might I suggest a visit to airwarfare.com. They have a number of tutorials that would be helpful. Use the link below and then look at the left hand side of the page for links on mnay subjects.

VW-IceFire
02-12-2006, 10:15 PM
Originally posted by Kotoc:
Having some difficulties in A-A combat. Has anyone ever posted or know where I could find some guidelines to A-A combat. I seem to drop into the flat spin way to often. I get into a good position to kill and while manuvering I soon find my self out of control. I am trying not to pull to hard in the turns. But I seem to loose it and then recovering is almost impossible. I have made it out but most of the time I make a BIG crater in the ground.
Hello,

Part of air combat is prior experience and practice. What you should do is find whatever aircraft suits you best...or the one you want to learn the most about...and spend some time offline in the QMB (Quick Mission Builder) and setup a variety of situations with the aircraft. Try straifing, try 1 vs 1, try 3 wings of fighters vs 3 opposing wings...match it up against its worst nightmare and its best opponent.

Then you'll have a good feel for the aircraft and its behavior in combat. Then you can move onto the online world and the more complex environment.

A key component of air combat is obviously the flying. But I see lots of guys who ignore that. On some of the servers with very new pilot friendly settings I can score kills just by waiting for the other guy to make a big flying mistake and it happens often. He stalls it violently or he spins it or he drops his flaps and keeps them dropped. These are little things about flying that you need to master.

Once you understand these...then you move onto ironing out mistakes in your air combat form. This is different and harder...most virtual pilots eventually get good at flying...but they are hard pressed to be good and remain good at air combat tactics. I loose and regain my edge on a regular basis.

You also man want to read this: http://www.simhq.com/_air/air_024a.html

It'll help!

elphifou
02-12-2006, 11:11 PM
Originally posted by Zeus-cat:
For not being a native English speaker, you do a gooder job than most of us who is, elphifou. http://forums.ubi.com/images/smilies/53.gif


thanks a lot... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kotoc
02-13-2006, 04:44 AM
Once again thanks to all. I have visited airwarfare.com and found some help since posting. Thanks for this link too Icefire, I had not seen that one. http://www.simhq.com/_air/air_024a.html

ZeusCat, and elphifou thanks for your input as well. Much more practice is required. As well as patience. Its not a jet so I have to relax on the controls too. You guys on this forum are an big help. Thanks again

Chuck_Older
02-13-2006, 10:02 AM
If this is any help, in real life, they'd teach aerobatics as part of training, so the pilot would know what the plane does in various attitudes, and what you can and can't expect the plane to do in others

One of the things about this sim as that it becomes more complex regarding FM, it demands more of the player. Fluid co-ordination of throttle stick and rudder inputs are needed. Once you have some basic aerobatics down, you should be making unconscious corrections to your inputs as second nature, and flight will be that much easier

Unknown_Target
02-13-2006, 10:56 AM
My only suggestion is some last chance recovers that I've found. If you're stalling out in a hard turn, kick full rudder into the direction of the ground; your plane should nose over a bit and you should recover enough speed to get out of the stall point.
Another VERY temeramental and last ditch effort is to cut your engine, then accelerate rapidly, using the engine torque to pull you out of the spin. Be warned though, it can sometimes make it worse, especially if the torque is in the same direction of the spin http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tigertalon
02-13-2006, 04:16 PM
Originally posted by Kotoc:
Having some difficulties in A-A combat. Has anyone ever posted or know where I could find some guidelines to A-A combat. I seem to drop into the flat spin way to often. I get into a good position to kill and while manuvering I soon find my self out of control. I am trying not to pull to hard in the turns. But I seem to loose it and then recovering is almost impossible. I have made it out but most of the time I make a BIG crater in the ground.

Ask people to send you tracks from their succsessful missions. Review them carefully and you will learn a lot.

Heavy_Metal1982
02-13-2006, 04:51 PM
Originally posted by Zeus-cat:
For not being a native English speaker, you do a gooder job than most of us who is, elphifou. http://forums.ubi.com/images/smilies/53.gif


I was going to say the very same thing!

Treetop64
02-13-2006, 06:06 PM
For me, the biggest help was simply re-mapping and reducing the sensitivity of the controls in the "Input" menu in the game. It takes some trial and error, over several sessions, to finally get the feel you're most comfortable with.

elphifou
02-14-2006, 01:14 AM
Oh yes, definitely, I agree with Treetop! I hadn't thought about it but yes, I remember my first attempts at taking off from a carrier in an F4U with the default sensitivity settings... 9 out of 10 ended up in a big splash.

I got these "ready-made" settings from some source or other and no more problems ever since:


For those who experience difficulties controlling aircraft with the default joystick profile (axis sensitivity curves in the Input menu), we provide sensitivity curves that we found more suitable for most of the modern input devices.
To set up the curves, go to the Input menu under the Hardware Setup in the Main Menu, and adjust the values according the following chart:

Pitch:
0 5 10 17 25 33 43 54 71 100
Roll:
0 3 7 15 25 35 50 66 84 100
Yaw:
0 8 19 29 39 51 62 75 86 100

TgD Thunderbolt56
02-14-2006, 06:59 AM
In general, recovering from a flatspin is done by cutting throttle, applying negative elevator and full-opposite rudder. The key is having enough altitude as some birds require 'fighting it' over 2000m. Deployment of flaps and even lowering your gear can help, but seem to have less effect than the first three. Even then it's not fool proof, but a little practice will help.


TB