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tmrtex
01-09-2007, 12:58 PM
Can anyone assess this performance data generated by MS Management Console? Ran this for a few minutes during game play in PF to see "what's happening" when I run the game, but don't know the good, bad and the ugly about these things. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

% Processor Time (peak) = 51
Memory Available (least) = 1150 MB
% Committ Bytes In Use (max) 19
Memory - Pages/Sec (peak) 1113

tmrtex
01-11-2007, 11:44 AM
(Maybe if I re-phrase the question)

I am wondering why "pages/sec" (virtual memory?)are so high during Pacific Fighters at nearly 1200, when there is over 1GB of physical memory unused?

Is this normal? I thought excessive page swapping was caused by insufficient ram...or am I "off-track" on this.

WB_Outlaw
01-11-2007, 12:11 PM
There are two types of page faults. One occurs when the requested data does not reside in the CPU cache but is still somewhere in RAM. The other occurs when the data is in virtual memory. I believe one of the is a "hard" fault but I'm not sure which. Obviously if it's going to virtual memory a lot then there is a problem. Otherwise, it's no big deal. I can't tell you which is which but you should be able to google the answer.


--Outlaw.

FoolTrottel
01-11-2007, 04:40 PM
The size of one page... still 64Kb?
So, 1100 of 'm.... aint that much.
As in ... no problem!<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v668/fooltrottel/FtMoon.jpg
(Multicontrollered pIL2ots in need of tuning sensitivity settings:IL2-Sticks (http://www.mission4today.com/index.php?name=Downloads&file=details&id=332)
might come in handy, IL2 Joy Control (By Oleg_BS) (http://www.mission4today.com/index.php?name=Downloads&file=details&id=1021) can even be more usefull!)

jazman777
01-11-2007, 09:22 PM
I get more just reloading a web browser page.

Do Page Faults happen when the app needs to load more pieces? Some file or library?

tmrtex
01-16-2007, 03:25 PM
Originally posted by WB_Outlaw:
There are two types of page faults. One occurs when the requested data does not reside in the CPU cache but is still somewhere in RAM. The other occurs when the data is in virtual memory. I believe one of the is a "hard" fault but I'm not sure which. Obviously if it's going to virtual memory a lot then there is a problem. Otherwise, it's no big deal. I can't tell you which is which but you should be able to google the answer.


--Outlaw.


Well, here's the description for "pages/sec" in MMC. Is that any help?

Pages/sec is the rate at which pages are read from or written to disk to resolve hard page faults. This counter is a primary indicator of the kinds of faults that cause system-wide delays. It is the sum of Memory\\Pages Input/sec and Memory\\Pages Output/sec. It is counted in numbers of pages, so it can be compared to other counts of pages, such as Memory\\Page Faults/sec, without conversion. It includes pages retrieved to satisfy faults in the file system cache (usually requested by applications) non-cached mapped memory files.

Tully__
01-17-2007, 09:44 PM
Were you recording a track file at the time? That might cause your system to hammer page file....<div class="ev_tpc_signature">

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tmrtex
01-18-2007, 12:45 PM
No track file. I'm looking at anything and everything trying to solve a video stutter issue in PF.

Video/Audio settings (http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6671070815)