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View Full Version : How far along is BoB?



Choctaw111
01-22-2005, 05:14 PM
I was wondering how far along the graphics engine is and what we can expect graphics wise as far as the terrain and surroundings are concerned? Will there be men on the ground fueling planes and will there be the feel of a "living, breathing" world outside of the cockpit? That would be the ultimate in immersion! I would love to see the ability to "run" to your aircraft along with all the other airmen when the siren starts blaring and hop into the cockpit as the Flight Sergeant wishes you good luck and up you go in a desperate attemp to thwart the opposing force! WOW what a feeling that would be!!! Anyway, back to the graphics. I know that there will certainly be countless improvements but was wondering if anyone out there knew anything more specific. From what we have seen of the aircraft they are rendered beautifully but other than that we have not seen too much. I would love to see what the actual scenery will look like. It almost takes my breath away to think what is possible on todays computers and I hope that 1C takes advantage of all of these great new advances. I'm going to get a new rig just to play it!!!

Choctaw111
01-22-2005, 05:14 PM
I was wondering how far along the graphics engine is and what we can expect graphics wise as far as the terrain and surroundings are concerned? Will there be men on the ground fueling planes and will there be the feel of a "living, breathing" world outside of the cockpit? That would be the ultimate in immersion! I would love to see the ability to "run" to your aircraft along with all the other airmen when the siren starts blaring and hop into the cockpit as the Flight Sergeant wishes you good luck and up you go in a desperate attemp to thwart the opposing force! WOW what a feeling that would be!!! Anyway, back to the graphics. I know that there will certainly be countless improvements but was wondering if anyone out there knew anything more specific. From what we have seen of the aircraft they are rendered beautifully but other than that we have not seen too much. I would love to see what the actual scenery will look like. It almost takes my breath away to think what is possible on todays computers and I hope that 1C takes advantage of all of these great new advances. I'm going to get a new rig just to play it!!!

mazexx
01-22-2005, 07:45 PM
He he - I am VERY happy to hear that I'm not the only one longing for a "mini fps" to build the atmosphere! Think of going over to the brefing room for orders and after receiving your orders you walk over to your plane (or take a jeep). When you get there the mechanic says that they unfortunately couldn't fix all of the damages in the left wing from the previous mission. He ensures that all vital parts should be fine http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

It does not have to be fancy in any way - but the effect of it could be a serious immersion multiplier for many of us, even though some whiners naturally will flame such a proposal and tell us to go play quake http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

IL2 has always been VERY thin in making you feel that the war is not only something that happens when YOU are in the air. Many other sim makers realize that the extra effort for building the framework around the actual simulation can make the actual missions MUCH more interesting... Think of the time spent on all these 195 or so aircraft. I bet Oleg could do a "mini-fps" in the same time it takes to make one of them cockpits. The feature should naturally be an option that could be disabled for those who whant to get in the air quickly.

Some alpha screens from BoB would be nice but I think that we will have to wait for them? Some info maybe?

/mazex

LEXX_Luthor
01-22-2005, 10:27 PM
The problem you describe is lack of real life battlefield across the map. When FB came out, nobody had computer power to run FB with any more than maybe 20 aircraft (2 squadrons lol) and some ground units placed at the target. The rest of the map was empty and barren of life. No frontline battlefield below your plane. Ever notice if you get lost flying the map in a campaign--lose your waypoint--there is NOTHING but you and empty dead grafix terrain far below? Pilot Video can't fix this, and is a distraction from programming real battlefield combat environment with hundreds of air and ground units fighting across the map, fighting for control of the map.

Pilot Video is used by flight sims that have nothing else to offer. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif These flight sims *need* Pilot Videos.

You watch Pilot Video once or twice, then hit ESCAPE key to avoid it and fly the mission.

mazexx
01-23-2005, 06:41 AM
Well - I sure agree, a living battlefield like the one in Falcon 4 (after the patches and addons http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) would naturally be the best immersion boost. The problem is that the living battlefield was propably what made the Falcon 4 budget go skyrocket - and also the major source of all the bugs... Somethng in between maybe? I do however feel that the proposal from Choctaw should be easy to implement and it would sure work for me! At least something has to be done regarding the pre-mission/after-mission handling to make me more interested in the single player stuff. Simple things as proposed here earlier with in-game "photos" of the target areas etc would at least make it better!

/Mazex

Blackjack174
01-23-2005, 07:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by mazexx:
Well - I sure agree, a living battlefield like the one in Falcon 4 (after the patches and addons http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) would naturally be the best immersion boost. The problem is that the living battlefield was propably what made the Falcon 4 budget go skyrocket - and also the major source of all the bugs... Somethng in between maybe? I do however feel that the proposal from Choctaw should be easy to implement and it would sure work for me! At least something has to be done regarding the pre-mission/after-mission handling to make me more interested in the single player stuff. Simple things as proposed here earlier with in-game "photos" of the target areas etc would at least make it better!

/Mazex <HR></BLOCKQUOTE>
i want BOB to ship with dedicated campaign server install option , so you take any of your leftover PCs , and host your own realtime Campaign, so some CPU power is off the PC playing with all that neat gfx etc. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

mazexx
01-23-2005, 01:50 PM
Well in Falcon 4 the "ongoing war" runs on a separate thread that makes use of a second CPU if you have that in your computer... Actually it's one of very few games that really gives us an excuse to go dual at home - why not give us another http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif The problem is the complexity of the AI in such a game - but lets dream! Think of BoB done the same way as F4. You leave the game running over the weekend and when you get back London has been bombed off the map http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif