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View Full Version : Poll: Claymores are almost as valuable as baked air in there current state



Tchaikovsky.
07-21-2005, 07:31 AM

Tchaikovsky.
07-21-2005, 07:31 AM

ick0xbox
07-21-2005, 08:08 AM
This sounds dangerous.....like something that is gong to get "cheap" or "glitched" or otherwise abused in ways not intended for gameplay

I shall have to think about this.

Tchaikovsky.
07-21-2005, 08:20 AM
But would you like it?
No offence but imo it's a bit strange to not like an idea before it's even in the game cause it may be glitchy. Isn't it a bit like saying to not make GR3 cause there may be red X's again?

jchung
07-21-2005, 08:42 AM
Good idea, except I would prefer it if the mines would be triggered by a motion sensor. That way it could not be defused, or it would be very difficult. http://forums.ubi.com/images/smilies/59.gif

crtChunk72
07-21-2005, 08:50 AM
I'm fine with the idea... there's a mod on PC currently that randomly places trip-wire mines around the existing maps, and if you step on them, you're in trouble... need a Demo guy to place a Demo Charge on the land mine to disable it...

Since I'm already used to the idea, I don't mind if they make it inherent in the game...
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ick0xbox
07-21-2005, 12:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But would you like it? </div></BLOCKQUOTE>
No, now that I thought about it, no.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">No offence but imo it's a bit strange to not like an idea before it's even in the game cause it may be glitchy. </div></BLOCKQUOTE>
Not strange. It is like anticipating that adding an MM1 grenade launcher is a bad idea, and it was.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Isn't it a bit like saying to not make GR3 cause there may be red X's again? </div></BLOCKQUOTE>
I don't need to comment here.

Tchaikovsky.
07-21-2005, 01:35 PM
If you don't like it that's your choice your right. But what I don't like is someone disliking some thing cause it might be glitchy. What I meant with the example for not making GR3 is that you than could dislike every new thing cause it might not work properly.

But your reason of thinking it might be cheap is diverent that's arguable.

I think that if the maps are large enough and have multiple ways to approach diverent areas it wouldn't be cheap. Than it would only pay off to place them near important things so you can't just easely cut off the whole map like in a map like Quarry for example.

In BF2 you have clays with motion sensors those claymores can be placed virtual everywhere. And with trip-wired ones you could only place them on places where the trip wire can be attached to. So you wouldn't just get blown up if you walk around a corner http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. But still I'm playing BF2 now for some time and got blown up only a few times by claymores so if the maps are really large I wouldn't worry to much about them.

Other than that again no offence and I hope we can normally discuss this matter peacefully. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ick0xbox
07-21-2005, 01:38 PM
You know those kinds of "traps" seem to be more like something the vietkong would do, not ghost forces. Kind of like a terrorist only weapon on counter strike.

cobaka
07-21-2005, 01:50 PM
I always thought they used a trip wire, but I was told that they do need to be manually triggered. So, for "realism", I'll vote to keep it that way.

WhiteKnight77
07-21-2005, 03:55 PM
Claymores can be fired either by tripwire or manually with a clacker.

Now boobytraps are tripped in a myrid of ways, stepping on them, tripwires or taking your foot off it (pressure release variety).

Jam_Dammer
07-21-2005, 04:23 PM
I know the current thread is on "claymores" but I am reminded of a related tool: "land mines".

Land mines would be those nasty things you step on to activate, and when you step off -- BOOM.

I recall a Vietnam war movie where a guy steps on a mine and hear's a "click". Everyone is ordered to clear out around the sad chap and one of his buddies brings over a weighted 50-cal ammo box to slide on top of the mine as the guy slides his foot off. They both dive for cover as the ammo box slips off and they both survived.

Could make for an interesting Mission / Firefight scenario.

Will one your XBOX Live buddies who is a gunner, give up one of his 200-round ammo boxes to help save your bacon?

Or, has he already cut into his last ammo box and everyone gets to lay bets on how high and far your character is going to be launched when you step off??

Or, you could just stand there and hope you don't need to turn around and maybe survive to the end of that map as all your buddies move on to complete the stage.

-Jam

StrikerD
07-21-2005, 04:34 PM
Make bets http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

cobaka
07-21-2005, 05:06 PM
If it was a team of my "buddies", they would all clear out, then one would cap me in the back of the skull http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

WhiteKnight77
07-21-2005, 05:34 PM
Land mines come in 2 varieties, anti-tank and anti-personnel. AP mines can be of the trip wire, pressure or pressure release type (the kind you hear the click when you step on it). There are or at least were, some that you stepped on a mechanism and the mine/booby-trap would fly up to waist height before detonating (bouncing betty, the most feared kind of booby trap in 'nam).

The Landmine (http://en.wikipedia.org/wiki/Landmine) article at Wikpedia will help you to understand how they work.

jchung
07-21-2005, 07:01 PM
I'm not sure if a minefield would be a good mix for GR. I personally would not want to see it in the GR series.

Moe_14_1990
07-22-2005, 03:39 PM
Lol cobaka, i think the maps are going to me large in GR:AW cause in GR:SS they're making them bigger so you can have multiple ways of aproaching an objective and so why dont i just shutup...

( i think the idea would be pretty cool. So when you get blown up your teammates can watch you fly high, hopefully theres blood, and maybe they should do what the game "Brothers In Arms" was like, when you threw a nade the enemies limbs would fly off) http://forums.ubi.com/images/smilies/784.gif K ill shutup now

Tchaikovsky.
08-24-2006, 06:23 PM
Hey look what I just found a short clip of an UT mod that actually has tripwired claymores in it: http://video.google.com/videoplay?docid=-5577359884380470021

It surely looks nasty, could be cheap in mp if the maps were too small but I wouldn't worry to much about it with GR. Also when placed no one is safe including the team that placed it, so it also decreases there movement space.

Immediately Siege comes to thought with these things. Say someone thinks he's a wise man by placing one of these so it covers a way that leads to the base. But instead you've spotted it and defused it (or have an option to step over it), than it gives the team a fals thought that the area is safe.


But still if you don't like them for MP, for single player they would be great to lure the enemy into an ambush.

Skullgrind
08-25-2006, 04:46 AM
I think claymores were perfect in GR2 and GR2:SS. You had to be able to set the mine in a hidden spot, quick enough to pull out the clacker when the base counted down,be smart enough to not blow the claymore when they run in the base and out of it quickly, and then blow it up. I think autotrip claymores would be too easy.

Shhno1cares
08-25-2006, 04:45 PM
The claymores were a good addition in all the games. I think they should fix the gameplay before they worry about claymores though. I think GRAW was pushed out to meet the winter deadline. Maybe it wasn't, but if it wasn't I want to know why they released a game inferior to all the past games.

DjAngelusZero
08-27-2006, 09:35 AM
They had land mines in socom 2 and they were the most abused thing in the game. All they do is make people camp more.

drangel254
08-29-2006, 06:05 PM
..
just though of this what if you all have a cerain role in a squad .. rifleman grenadier... engineer, marksman.. Can only have one... and the engineer is the only one with mines , claymores, and has about 3.. that would even it out.. So people cant just abuse it. This could be a certain gametype. So if people want to be all other classes. They play a different game. But no claymores in the other games

Dom211
09-07-2006, 12:00 AM
wow....way to bring back a topic that's over a year old.....

SirWhupalot
09-07-2006, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You know those kinds of "traps" seem to be more like something the vietkong would do, not ghost forces. Kind of like a terrorist only weapon on counter strike. </div></BLOCKQUOTE>

Yeah, damn right! I feel that this kind of weapon would appeal to the kind of lil punks who loved camping with Magsecs in PDZ. If they were introduced to the game there would have to be a very limited number available so that they could be placed strategically. Imagine playing a clan match and the other team getting a few kills in the lead and then camping with claymores. Buuuuuuuuuuuuuuuuuuulsheet!

SPQR Radical
09-08-2006, 04:36 PM
They had claymores in the past GRs, they were pretty much only used for planting in the Seige base to use as a last defense for keeping people out.

MeanMF
09-08-2006, 06:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semaj1_865:
They had claymores in the past GRs, they were pretty much only used for planting in the Seige base to use as a last defense for keeping people out. </div></BLOCKQUOTE>
...and planting right behind unsuspecting campers. http://forums.ubi.com/images/smilies/59.gif

SPQR Radical
09-12-2006, 04:38 AM
I prefered the pistol to take care of that job, I could let myself give up grenades just so I might be able to showboat with a set of claymores.

MeanMF
09-12-2006, 10:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Semaj1_865:
I prefered the pistol to take care of that job, I could let myself give up grenades just so I might be able to showboat with a set of claymores. </div></BLOCKQUOTE>
Yeah, not really a tactic suitable for 'real' matches..but it scares the hell out of them when it goes off! http://forums.ubi.com/images/smilies/59.gif