PDA

View Full Version : Is there ANY news about BoB?



theDutchman1962
11-22-2005, 07:19 AM
New screenshots or whatever.. http://forums.ubi.com/images/smilies/cry.gif

EnGaurde
11-22-2005, 07:23 AM
remarkable you posted this topic, as i have been trawling thru googled sites for some days looking for the very same thing with no reward.

BoB press has gone dark for a while methinks.

SeaFireLIV
11-22-2005, 07:35 AM
It`s really going to be a long good while before anything`s released. I don`t like news (and especially screenshots) of a developing program that`s a year or so away. The end result never turns out like the early shots, or stuff promised ends up missing.

I`d rather wait till it`s about 6 or less months to release...

http://img.photobucket.com/albums/v31/SeaFireLIV/tankkillsfire.jpg

`I`d rather be up there than down here...`

jds1978
11-22-2005, 08:20 AM
last i heard-and this is by no means authoritative-OM & crew were working on code.

polak5
11-22-2005, 10:56 AM
some news is better than no news http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Heavy_Metal1982
11-22-2005, 12:09 PM
Originally posted by EnGaurde:
remarkable you posted this topic, as i have been trawling thru googled sites for some days looking for the very same thing with no reward.

BoB press has gone dark for a while methinks.

It's kinda like Duke Nukem Forever, they posted screenshots in '99 (I believe) and of course if the game ever does come out (forever?) the actual game will look different than those screens. But of course DNF has been in the works for almost 10 years, hopefully BOB will not suffer the same fate.

Raider25th
11-22-2005, 12:43 PM
what does BOB stand for? Will it be a add on to PF or a whole new start.

jds1978
11-22-2005, 01:02 PM
what does BOB stand for? Will it be a add on to PF or a whole new start.

BoB=Battle of Britain.
Whole new game. 1c's next generation WW2 aircombat sim.

danjama
11-22-2005, 01:18 PM
Originally posted by jds1978:
last i heard-and this is by no means authoritative-OM & crew were working on code.

Never, ever, ever before, has a reply been so informative http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Raider25th
11-22-2005, 01:45 PM
Sorry for being in the dark so much But, isn't the Battle of Britain a MicroSoft flight sim? Oleg is using ghe same title...

wow I'm confused

SeaFireLIV
11-22-2005, 04:14 PM
Well, I`ve just noticed that oleg`s been asking for help with pics of a Bristol Blenheim (were they around in BOB?) Check the ORR.

So they`re working hard at it.

danjama
11-22-2005, 04:42 PM
I know its way off but i am really excited about this game.

Raider there is a BOB2:WOV, but that is not very great by opinions ive heard, the REAL BofB is by 1C, the people who make this, and its gonna be HOT! There are dev pics around somewhere but i dont know where. Ears open caus it wont be beaten. No i aint gettin payed 4 this i am genuinely excited about it! http://forums.ubi.com/images/smilies/35.gif

Bearcat99
11-22-2005, 06:15 PM
Well suck it up and enjoy FB4.xx.. cause Bob is a ways off yet....

GT182
11-22-2005, 06:48 PM
News Flash!

BOB is alive and has been out for a couple of months over at Shockwave Productions. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

danjama
11-22-2005, 08:10 PM
Originally posted by Bearcat99:
Well suck it up and enjoy FB4.xx.. cause Bob is a ways off yet....

Harsh http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

ElAurens
11-22-2005, 11:42 PM
Originally posted by GT182:
News Flash!

BOB is alive and has been out for a couple of months over at Shockwave Productions. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Shockwave's BoB is a remake based on the old Rowan's game engine. It is crashy and has no multiplayer support. In short...DOA.

LEXX_Luthor
11-22-2005, 11:53 PM
Not entirely true. Oleg is supposed to be using the Rowan BoB and MiG Alley "AI Bubbles" and that is going to cause truly bizzare results in Offline campaigns and possibly Online Wars. There are better ways of getting large numbers of bomber formations such as...simplified flight models for bombers in formation or joining up formation or landing (ie...they don't have to Dogfight). Using AI Bubbles for all aircraft beyond a certain range from the player's plane may create problems for campaign battle results.

SeaFireLIV
11-23-2005, 09:54 AM
Originally posted by ElAurens:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GT182:
News Flash!

BOB is alive and has been out for a couple of months over at Shockwave Productions. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Shockwave's BoB is a remake based on the old Rowan's game engine. It is crashy and has no multiplayer support. In short...DOA. </div></BLOCKQUOTE>

Actually BOBwov the sim is pretty good. The latest patch now also at last enables rain.

BSS_Goat
11-23-2005, 10:02 AM
http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/3421086673

IMHO of course

Chivas
11-23-2005, 12:21 PM
The new patch for Shockwaves BOB WOV has stopped the CTD's unless I try to go the desktop while the game is running.

The FM is a little twitchy and the AI will sometimes jump 30ft sideways after being hit.

The sound is immersive and unrealistic at the same time. Its unrealistic but it can draw you into the sim.

Its worth playing around with until Oleg's BOB comes out. Maybe with a few enhancements and code optimation it may become a very good sim.

danjama
11-23-2005, 01:11 PM
Its worth playing around with until Oleg's BOB comes out.

Yeah that is if you dont mind losing alot of the stuff u have learned so deeply in this sim...

Chuck_Older
11-23-2005, 01:50 PM
Originally posted by LEXX_Luthor:
Not entirely true. Oleg is supposed to be using the Rowan BoB and MiG Alley "AI Bubbles" and that is going to cause truly bizzare results in Offline campaigns and possibly Online Wars. There are better ways of getting large numbers of bomber formations such as...simplified flight models for bombers in formation or joining up formation or landing (ie...they don't have to Dogfight). Using AI Bubbles for all aircraft beyond a certain range from the player's plane may create problems for campaign battle results.

Where did you hear about how Oleg is handling this in BoB?

SeaFireLIV
11-23-2005, 02:24 PM
Originally posted by danjama:


Yeah that is if you dont mind losing alot of the stuff u have learned so deeply in this sim...

VERY good point. I`ve stopped flying BOB partly due to this problem developing... (as well as other things)....

WTE_Target
11-23-2005, 03:52 PM
I was down at the pub last night and a guy who knows a guy who's wife works for a lady who's son has a cat that she bought off a pet shop where the lady knew a customer who was just at the shop the day before said that BoB will be released in ..............2 Weeks !!!!!
:P

LEXX_Luthor
11-23-2005, 04:41 PM
Chuck::

Where did you hear about how Oleg is handling this in BoB?
In a long post several months ago, either here or at sukhoi.ru and translated for us here, Oleg said BoB And Beyond will use "simplified" AI programming beyond some distance from player plane -- AI Bubbles.

This is the worst possible way of handling large numbers of aircraft because the player only sees the complex or "real" AI in action, but any air warfare battle results beyond the player's AI Bubble will be fought by simplified AI. My theory is the player won't *see* anything to be concerned about by watching the AI outside the cockpit, until they start watching distant AI vs AI combat using some External View (unless AI Bubble follows External View which would be hideous indeed). Last I looked at their board, I know Shockwave's New BoB was having bizzare campaign issues that may be explained by the Rowan AI Bubbles. Shockwave said they have not touched any campaign code -- I assume they have not touched basic Rowan AI programming. This is not a popular discussion. The purpose of AI Bubbles is to allow large number of aircraft to please the player, what happens outside the AI Bubble the player is not supposed to see. Out of sight, out of mind, out of discussion. Scary stuff. There are alternatives to AI Bubbles.

I see absolutely no way AI Bubbles can be used for Online War, if human players are all across the map, the AI Bubbles will be different for each online player. So I assume Oleg's AI Bubble will be for Offline play only (as is Shockwave's Offline BoB), and thus may damage Offline campaign battle results in exchange for large bomber formations which can be "AI simplified" without AI Bubbles.

james_ander
11-23-2005, 05:12 PM
I like BoB2, but nothing will replace this series for me. I have yet to see any WW2 sim out there that even compares to the original IL2 in any way at all.

L33T-Zoolander
11-24-2005, 01:08 AM
It's going to be released for Playstation first, then X Box.
The game engine is designed to be user friendly for pre-schoolers, as opposed to the current pre-teen target market.
The flight models will be similar to Crimson Skies/WOW, except if you crash into something it enhances your plane's health (as opposed to the daunting task of collecting power-ups).
You won't need a joystick as the flight path will be game controlled, with pre-programmed buttons for complex manouvers like flip around, loop, zippitty-do-da, etc.
The more you shoot, the more ammo you get, but only if you're constantly depressing the fire button. This is desiged to maximise wear and tear, to maximise profits on game controllers.
If you're careful and make it to the final mission, you will pit your forces against the Zaxxon.

Good Hunting,
Zoo

LEXX_Luthor
11-24-2005, 02:01 AM
You won't need a joystick as the flight path will be game controlled,
Flight control actions will all be pre determined. Oleg is looking for maximum historical accuracy, thus in a historical dogfight if Adolf Galland kicked left rudder, the game will input left rudder for you. No Dynamic or "what if" possibilities will be permitted such as player inputting right rudder thus making a fantasy dogfight.

zlin
11-24-2005, 09:33 AM
Originally posted by LEXX_Luthor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You won't need a joystick as the flight path will be game controlled,
Flight control actions will all be pre determined. Oleg is looking for maximum historical accuracy, thus in a historical dogfight if Adolf Galland kicked left rudder, the game will input left rudder for you. No Dynamic or "what if" possibilities will be permitted such as player inputting right rudder thus making a fantasy dogfight. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif
I'm also wondering what happen if the the pilot
fart , will the hot air go up?
Sorry I couldn't resist http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

ashley2005
11-24-2005, 10:01 AM
http://news.bbc.co.uk/2/hi/business/4440768.stm news about bob you wanted http://forums.ubi.com/images/smilies/10.gif

jds1978
11-26-2005, 06:27 AM
quote:
Originally posted by jds1978:
last i heard-and this is by no means authoritative-OM & crew were working on code.


Never, ever, ever before, has a reply been so informative

http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

oh c'mon...like my post isn't choke full of usefull info (LOL)

YoMommaBinladen
11-28-2005, 02:25 PM
Every time I see a question like this... and it turns out they're not just curious, but really want BoB soon, I wonder if they have any idea what they have now. Have they given all the planes, especially the older and more obscure a good chance at playing? How about the IL-2? It took me 6 months of playing every day just to get the novice dust knocked off of me on that one. Built any missions in the full mission builder? Really? How 'bout a night mission or one during a thunderstorm or other bad weather? Let's face it; anyone bored with this game simply has NOT explored the possibilities. In about 10 years, I may become adept at all things IL-2 and Pacific Fighters. Until then, I'd rather have the right BoB vs. the right now BoB.

Also, to all you Hostess Ho-Ho's who thought technology would keep marching along and allow all kinds of good stuff to be coded into the game without loss of frames to the point of where you'd have to dummy down the eye candy settings... well, that never happened and the code being punched is for a very demanding game. As a result, there is no great rush to get it done by the initial Fall, 2005 initially projected release time. Relax and enjoy the very extensive game you have now instead of the very limited and demanding game you don't have.

theDutchman1962
11-29-2005, 08:19 AM
Relax and enjoy the very extensive game you have now instead of the very limited and demanding game you don't have.

Yes,master Yoda..excuse my ignorance.