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jason_bourne_20
02-13-2010, 07:18 AM
http://www.gametrailers.com/

Looks nice

SA Snake
02-13-2010, 07:34 AM
thanx for the vague post. Its walkthrough of the mansion, new ones. Part 2 shows u the real Kobin part. Also a TE infiltration one.

sameer_monier
02-13-2010, 07:37 AM
Originally posted by jason_bourne_20:
http://www.gametrailers.com/

Looks nice

thank you, great tracking, i thought trailer tv had give everything it got, yet it seems not http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SA Snake
02-13-2010, 07:43 AM
the TE infiltration one is abit stealthy.

Rea1SamF1sher
02-13-2010, 07:53 AM
Some stuff there. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But they didn't fixed the speed how fast Sam can climb. I thought they will look into it?

One video is showing (Mansion Part II) what a good 3rd Person Shooter this is. http://forums.ubi.com/images/smilies/bigtears.gif

srdjan_ribar
02-13-2010, 08:00 AM
If there is higher level of awesome, please show it to me, because this is uber awesome...Still, too much black/white stuff, wich is not cool because i love to play super-stealth mode...

jason_bourne_20
02-13-2010, 08:03 AM
I dont know why they changed Kobinīs Room,the other one was much better.This room is very open and caotic,i dont like it

RaulO4
02-13-2010, 08:04 AM
YES it has scopes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Nit3mare_
02-13-2010, 08:08 AM
His crouching animation is horrible. Why do you have to make everything so fast? It's so awkward...

Si1entDark
02-13-2010, 08:16 AM
I prefer the E3 build tbh. It was much darker.. just how I like it.

Lantyloo
02-13-2010, 08:19 AM
Nice footage, although I don't like how the guards just seem to ignore or don't even notice the dead body falling onto the ground right in front of them like that wouldn't make any noise at 1:06 in the Exclusive Mansion Infiltration Gameplay Part I video..

Makempay
02-13-2010, 09:44 AM
Soooo even though Razz stated that they changed it, the mirror is STILL just a reskinned camera. I mean if the inverted view of a mirror doesn't work for gameplay purposes then don't put the thing in the game. It's bad enough he breaks his own car to get a mirror that would cost a dollar but then have it not even work like a mirror...really?


That said; with ALL the things that I take exception to with the single player I AM, at the very least, interested in testing out the deniable ops.

MidwayWuzzupman
02-13-2010, 10:10 AM
The Third Echelon trailer gave me interest, he didn't kill anyone in that trailer (and yes there were guards)

J Saint777
02-13-2010, 10:14 AM
Originally posted by Makempay:
Soooo even though Razz stated that they changed it, the mirror is STILL just a reskinned camera. I mean if the inverted view of a mirror doesn't work for gameplay purposes then don't put the thing in the game. It's bad enough he breaks his own car to get a mirror that would cost a dollar but then have it not even work like a mirror...really?


That said; with ALL the things that I take exception to with the single player I AM, at the very least, interested in testing out the deniable ops.

It has to work with the game. If everything is distorted and inversed, where is the fun factor?

I do like how the cracks in the mirror mess with the image. It's a very cool effect.

newhenpal
02-13-2010, 10:19 AM
Originally posted by Makempay:
Soooo even though Razz stated that they changed it, the mirror is STILL just a reskinned camera. I mean if the inverted view of a mirror doesn't work for gameplay purposes then don't put the thing in the game. It's bad enough he breaks his own car to get a mirror that would cost a dollar but then have it not even work like a mirror...really?


That said; with ALL the things that I take exception to with the single player I AM, at the very least, interested in testing out the deniable ops.

I think I saw a video where he had a proper mirror this time around.

The image not being inverted is fine with me, so long as they remove the ability to "zoom in" with the mirror.

Makempay
02-13-2010, 10:29 AM
Originally posted by JSaint777:

It has to work with the game. If everything is distorted and inversed, where is the fun factor?

I do like how the cracks in the mirror mess with the image. It's a very cool effect.

Yeah that pretty much says it all. http://forums.ubi.com/images/smilies/51.gif

J Saint777
02-13-2010, 10:32 AM
Originally posted by Makempay:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:

It has to work with the game. If everything is distorted and inversed, where is the fun factor?

I do like how the cracks in the mirror mess with the image. It's a very cool effect.

Yeah that pretty much says it all. http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>

Um, and the problem with a high quality video effect is?

OldSnakeFisher
02-13-2010, 11:23 AM
The AI in this game still looks terrible, at one part in the mansion walkthrough, a guard drops right next to two guards. yet the guards just continue talking. I don't care if it is on easy or hard, just terrible.

I am guessing its too late for them to polish the AI, as it stands the game looks extremely easy.

Jazz117Volkov
02-13-2010, 11:44 AM
Anyone notice the avoid detection projected on the side of Sam's vehicle at the start of the 3E mission. http://forums.ubi.com/images/smilies/25.gif

Harbi-117
02-13-2010, 11:44 AM
"I smell like a spare tire" lol

I'm glad Sam hasn't lost his dark sense of humor http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Makempay
02-13-2010, 12:32 PM
Originally posted by JSaint777:

Um, and the problem with a high quality video effect is?

It's not the effect that's the problem. It's the sacrifice of intelligence and any measure of authenticity for the sake of cool.

Breaking the driver side mirror on his truck is purported as an example of Sam's resourcefulness when, in fact, it's the opposite. But who cares; it looks effing cool.

You stated that the mirror has to work with the gameplay. Fair enough. The mirror, in concept, as stated above is already flawed however; and doesn't work as a mirror with gameplay (at least not w/ the action heavy, keep it moving design of the game). So at that point, instead of making it essentially a camera skin, come up with something that actually is resourceful. The whole 'who cares if it makes sense... it's effing cool', permeates the entire single player concept. It's in the multiplayer too but that's common in multiplayer player experiences (even w/i the SC series). So that's consistent and should be expected.

At this point what I brought up was really an observation that they said they made a change and ultimately (they may have changed it and changed it back) they did not. The game is what it's going to be so here's hoping that face off is fun. Please excuse any typos-- no time to proof read.

AGENTxxxxx47
02-13-2010, 12:41 PM
Originally posted by Jazz_117:
Anyone notice the avoid detection projected on the side of Sam's vehicle at the start of the 3E mission. http://forums.ubi.com/images/smilies/25.gif http://img51.imageshack.us/img51/8922/1179994810855.gif (http://img51.imageshack.us/i/1179994810855.gif/)

Jazz117Volkov
02-13-2010, 02:07 PM
^ LoL, I love that movie. http://forums.ubi.com/images/smilies/inlove.gif

xenopis009
02-13-2010, 02:13 PM
Originally posted by AGENTxxxxx47:
http://img51.imageshack.us/img51/8922/1179994810855.gif


Which movie of Harrison Ford is it?

Jazz117Volkov
02-13-2010, 02:32 PM
^ Air Force One (http://en.wikipedia.org/wiki/Air_Force_One_%28film%29)

It's a very good movie. Many excellent actors.
Much of the movie reminds me of Tom Clancy's work, especially the beginning. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

MidwayWuzzupman
02-13-2010, 02:45 PM
Well to the people saying it isn't realistic it's a game for crying out loud it doesn't need to be 100% realistic. It is fiction and that's it. The fun is improbability (in all the Splinter Cell games how is Sam Fisher not seen or even suspected to be there once http://forums.ubi.com/images/smilies/blink.gif ). You are complaing about a game that isn't even out yet and there is no time or money to change the build of the game (changing build like they did with the 07 build was a lot of money dumped down the drain and very few occations where this worked one of which is the developement of Resident Evil 2 http://forums.ubi.com/images/smilies/shady.gif )

I personally think the change in Conviction is very interesting and would like to let the game speak for itself. This isn't as big of a change as Final Fight was (it was originally going to be Street Fighter III http://forums.ubi.com/images/smilies/53.gif )

Jazz117Volkov
02-13-2010, 02:53 PM
^ I think you're missing the point of most of the whining around here. I know it's tiresome to put up with, but everyone is allowed their opinion, even if it is sometimes atrociously written.

More to the point, a lot of long time SC fans are complaining about SCC not because it's not realistic but because its an all new way of playing a Splinter Cell game.
And considering that the game takes away a good potion of what we could do in past games, they feel that it is no longer Splinter Cell.

Lantyloo
02-13-2010, 05:06 PM
Originally posted by OldSnakeFisher:
The AI in this game still looks terrible, at one part in the mansion walkthrough, a guard drops right next to two guards. yet the guards just continue talking. I don't care if it is on easy or hard, just terrible.

I am guessing its too late for them to polish the AI, as it stands the game looks extremely easy.
Exactly , the AI is imo one of the most important parts in Splinter Cell , so i'm really hoping it's better than it seems to be.It's as if tose two guards were completely deaf ..

S.V.
02-13-2010, 05:07 PM
http://www.youtube.com/watch?v=r1lNBn9V9C0

logik1911
02-13-2010, 07:05 PM
cool video.

I actually prefer the E3 build of this level-just seemed grittier and more claustrophobic. Hopefully that gets released as a Demo sometime.

J Saint777
02-13-2010, 07:32 PM
Originally posted by Makempay:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:

Um, and the problem with a high quality video effect is?

It's not the effect that's the problem. It's the sacrifice of intelligence and any measure of authenticity for the sake of cool.

Breaking the driver side mirror on his truck is purported as an example of Sam's resourcefulness when, in fact, it's the opposite. But who cares; it looks effing cool.

You stated that the mirror has to work with the gameplay. Fair enough. The mirror, in concept, as stated above is already flawed however; and doesn't work as a mirror with gameplay (at least not w/ the action heavy, keep it moving design of the game). So at that point, instead of making it essentially a camera skin, come up with something that actually is resourceful. The whole 'who cares if it makes sense... it's effing cool', permeates the entire single player concept. It's in the multiplayer too but that's common in multiplayer player experiences (even w/i the SC series). So that's consistent and should be expected.

At this point what I brought up was really an observation that they said they made a change and ultimately (they may have changed it and changed it back) they did not. The game is what it's going to be so here's hoping that face off is fun. Please excuse any typos-- no time to proof read. </div></BLOCKQUOTE>

Shall we take your theory and apply it to every other game in the series? Yes, I think we shall.

The trident goggles- It would be so unbelievably expensive (as admitted by the devs of the originals) to have a single headpiece with three vision modes and binoculars. It hasn't been done, and likely won't be any time too soon. Tom Clancy was opposed to the idea. What more needs to be said?

But who cares? It looks effing cool and makes for a great game.

Sam Fisher- No matter how light you are or how soft the soles of your combat boots, you simply cannot sneak up on someone inside a silent building. Everything makes noise. The gun sliding on your back, the rustle of your tactical pouches, the movement of the pistol on your leg. Imagine the SC-20k scraping on the wall as you hug the corner. People can also sense others around them. You know when you are not alone. When sleeping, you wake up when someone is standing over you. It's human instinct. Sam Fisher's missions are not possible.

But who cares? It looks effing cool and makes for a great game.

I can't deny that Conviction is taking several steps towards Hollywood, but complaining about things as menial as a car mirror while these same elements of unrealism were present in the other games is just pointless. It proves you simply want to complain.

Who cares? It looks effing cool and makes for a great game. Games are meant to be fun. That is something all the previous games pulled off, and it is what Conviction is attempting to do in flashier style.

Wookie_89
02-13-2010, 07:37 PM
Originally posted by jason_bourne_20:
I dont know why they changed Kobinīs Room,the other one was much better.This room is very open and caotic,i dont like it

Wow nitpicking like this can't get any worse. Can't you just sit back and enjoy what this game has to offer?

sammyboy1981
02-13-2010, 07:46 PM
Originally posted by Wookie_89:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jason_bourne_20:
I dont know why they changed Kobinīs Room,the other one was much better.This room is very open and caotic,i dont like it

Wow nitpicking like this can't get any worse. Can't you just sit back and enjoy what this game has to offer? </div></BLOCKQUOTE>

Why are the windows so easy to open in the game...it seems like they just slide at the slightest touch! The window's in my place really need some elbow grease to open them! Boo, UBISOFT! BOO!!!

xXassassinXx92
02-13-2010, 07:49 PM
Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wookie_89:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jason_bourne_20:
I dont know why they changed Kobinīs Room,the other one was much better.This room is very open and caotic,i dont like it

Wow nitpicking like this can't get any worse. Can't you just sit back and enjoy what this game has to offer? </div></BLOCKQUOTE>

Why are the windows so easy to open in the game...it seems like they just slide at the slightest touch! The window's in my place really need some elbow grease to open them! Boo, UBISOFT! BOO!!! </div></BLOCKQUOTE>Well you might be interest in Ubisofts newest DS game: "Windows", where you use the stylus to slide open over 500 types of windows in over 1000 levels of epic window opening. http://forums.ubi.com/images/smilies/88.gif

(Yes, that was the dumbest thing that was ever said on this forum ever).

sammyboy1981
02-13-2010, 07:58 PM
Originally posted by xXassassinXx92:
Well you might be interest in Ubisofts newest DS game: "Windows", where you use the stylus to slide open over 500 types of windows in over 1000 levels of epic window opening. http://forums.ubi.com/images/smilies/88.gif

(Yes, that was the dumbest thing that was ever said on this forum ever).

You earned this...


Seriously though...I could see that on the DS!

<span class="ev_code_RED">Edit: Flaming is not allowed.</span>

xXassassinXx92
02-13-2010, 09:15 PM
Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xXassassinXx92:
Well you might be interest in Ubisofts newest DS game: "Windows", where you use the stylus to slide open over 500 types of windows in over 1000 levels of epic window opening. http://forums.ubi.com/images/smilies/88.gif

(Yes, that was the dumbest thing that was ever said on this forum ever). Thank you! Thats what I was aiming for. lol

You earned this...


Seriously though...I could see that on the DS! </div></BLOCKQUOTE>

AionKnight
02-13-2010, 09:32 PM
Originally posted by xXassassinXx92:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sammyboy1981:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xXassassinXx92:
Well you might be interest in Ubisofts newest DS game: "Windows", where you use the stylus to slide open over 500 types of windows in over 1000 levels of epic window opening. http://forums.ubi.com/images/smilies/88.gif

(Yes, that was the dumbest thing that was ever said on this forum ever). Thank you! Thats what I was aiming for. lol

You earned this...


Seriously though...I could see that on the DS! </div></BLOCKQUOTE> </div></BLOCKQUOTE>

xXassassinXx92
02-13-2010, 09:39 PM
Haha, that's what I was aiming for. I wasn't being serious.

Makempay
02-13-2010, 10:38 PM
Originally posted by JSaint777:


Shall we take your theory and apply it to every other game in the series? Yes, I think we shall.

The trident goggles- It would be so unbelievably expensive (as admitted by the devs of the originals) to have a single headpiece with three vision modes and binoculars. It hasn't been done, and likely won't be any time too soon. Tom Clancy was opposed to the idea. What more needs to be said?

But who cares? It looks effing cool and makes for a great game.

Sam Fisher- No matter how light you are or how soft the soles of your combat boots, you simply cannot sneak up on someone inside a silent building. Everything makes noise. The gun sliding on your back, the rustle of your tactical pouches, the movement of the pistol on your leg. Imagine the SC-20k scraping on the wall as you hug the corner. People can also sense others around them. You know when you are not alone. When sleeping, you wake up when someone is standing over you. It's human instinct. Sam Fisher's missions are not possible.

But who cares? It looks effing cool and makes for a great game.

I can't deny that Conviction is taking several steps towards Hollywood, but complaining about things as menial as a car mirror while these same elements of unrealism were present in the other games is just pointless. It proves you simply want to complain.

Who cares? It looks effing cool and makes for a great game. Games are meant to be fun. That is something all the previous games pulled off, and it is what Conviction is attempting to do in flashier style.

1. What I stated wasn't a theory. I stated facts. Mirrors don't work that way and never will. Conversely the US Army currently advertises dual mode eyewear. Technological advances double over themselves every two years. Who can say what's going to be in use 'anytime soon'. And breaking your own side view mirror is just plain dumb...not effing cool...dumb.

A theory would be, 'Ubi wants to make a quick buck using cliched hollywood themes, explosions,and the recognition of the Splinter Cell brand.' Just an example http://forums.ubi.com/images/smilies/halo.gif -or for the sake of fairness-

'The slow pace and often tedious nature of the Splinter Cell brand is holding it back. Making sneaking easier, faster and entirely optional will earn Conviction GOTY! Ubi Montreal FTW!' Both of these are theories and still both could be true -- theoretically speaking. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

2. A trident is a three pronged spear. So yes it would be quite expensive to make that have three vision modes and binoculars. http://forums.ubi.com/images/smilies/53.gif I jest

3. Your point about the noise Sam makes ... well said. So we should throw all caution to the wind and take a step backwards? I never said or felt that SC:CT was perfect; I was hoping for an improvement on the formula tho.

For now I'll agree to disagree. If you're on XBL we'll settle this in Face Off (I'm actually cautiously optimistic about it).

RaulO4
02-13-2010, 10:44 PM
...if you guys just take a look at mgs4

and see how it became more suitable for action fans and yet not loose any of its features
is a great ex.
they even still had "the knock ok the fing wall!!

now its stealth still remain the same...thats how sc should have done yes improved on the action but don't remove the stealth...
all and all I'm getting it
playing it/dont with it
and done with the sc games if its going this way.

sc6 will have to bring back the stealth if I'm buying.

I'm sure that the new fans will enjoy the new sc from here and out.

J Saint777
02-13-2010, 10:49 PM
Originally posted by Makempay:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:


Shall we take your theory and apply it to every other game in the series? Yes, I think we shall.

The trident goggles- It would be so unbelievably expensive (as admitted by the devs of the originals) to have a single headpiece with three vision modes and binoculars. It hasn't been done, and likely won't be any time too soon. Tom Clancy was opposed to the idea. What more needs to be said?

But who cares? It looks effing cool and makes for a great game.

Sam Fisher- No matter how light you are or how soft the soles of your combat boots, you simply cannot sneak up on someone inside a silent building. Everything makes noise. The gun sliding on your back, the rustle of your tactical pouches, the movement of the pistol on your leg. Imagine the SC-20k scraping on the wall as you hug the corner. People can also sense others around them. You know when you are not alone. When sleeping, you wake up when someone is standing over you. It's human instinct. Sam Fisher's missions are not possible.

But who cares? It looks effing cool and makes for a great game.

I can't deny that Conviction is taking several steps towards Hollywood, but complaining about things as menial as a car mirror while these same elements of unrealism were present in the other games is just pointless. It proves you simply want to complain.

Who cares? It looks effing cool and makes for a great game. Games are meant to be fun. That is something all the previous games pulled off, and it is what Conviction is attempting to do in flashier style.

1. What I stated wasn't a theory. I stated facts. Mirrors don't work that way and never will. Conversely the US Army currently advertises dual mode eyewear. Technological advances double over themselves every two years. Who can say what's going to be in use 'anytime soon'. And breaking your own side view mirror is just plain dumb...not effing cool...dumb.

A theory would be, 'Ubi wants to make a quick buck using cliched hollywood themes, explosions,and the recognition of the Splinter Cell brand.' Just an example http://forums.ubi.com/images/smilies/halo.gif -or for the sake of fairness-

'The slow pace and often tedious nature of the Splinter Cell brand is holding it back. Making sneaking easier, faster and entirely optional will earn Conviction GOTY! Ubi Montreal FTW!' Both of these are theories and still both could be true -- theoretically speaking. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

2. A trident is a three pronged spear. So yes it would be quite expensive to make that have three vision modes and binoculars. http://forums.ubi.com/images/smilies/53.gif I jest

3. Your point about the noise Sam makes ... well said. So we should throw all caution to the wind and take a step backwards? I never said or felt that SC:CT was perfect; I was hoping for an improvement on the formula tho.

For now I'll agree to disagree. If you're on XBL we'll settle this in Face Off (I'm actually cautiously optimistic about it). </div></BLOCKQUOTE>

I'll see you on Face Off!

I will MAKEUPAY! (Get it? God I'm clever!)

And if we get really chummy, I'd be more than happy to tackle prologue with you. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

How 'bout that. An internet argument settled in a civilized manner.

Take notes boys.

savior2006
02-13-2010, 11:03 PM
Thing is about Sam's goggles is that they are actually impossible to make. No goggles as we know it can be made to use nightvision and thermal vision. But imagine how much of a pain it would be carrying around two different types of goggles, putting them on, taking them off each and every time you press a button.
And how do you know whether or not someone can sneak up on someone else? Hasn't anyone else ever surprised you from behind? Of course they have. Yes us humans have instinct, but compared to other animals they are extremely weak. Some have stronger instinct than others, but even then technology (like computers) make for such a huge distraction from all that.

mattduck69
02-13-2010, 11:12 PM
in the manshion part 2 it says at 1:06 that u can remote mine ....soo im guessing he gets mines aswell kool... i wonder wat else he gets

StealthyCrow
02-14-2010, 02:48 AM
It looks pretty good so far.

Sypron
02-14-2010, 04:38 AM
Originally posted by savior2006:
Thing is about Sam's goggles is that they are actually impossible to make. No goggles as we know it can be made to use nightvision and thermal vision. But imagine how much of a pain it would be carrying around two different types of goggles, putting them on, taking them off each and every time you press a button.
And how do you know whether or not someone can sneak up on someone else? Hasn't anyone else ever surprised you from behind? Of course they have. Yes us humans have instinct, but compared to other animals they are extremely weak. Some have stronger instinct than others, but even then technology (like computers) make for such a huge distraction from all that.

At the time of production on SC1 it would have been impossible to produce a single device with night vision and thermal vision, but since then it has become possible and economically feasible.

MidwayWuzzupman
02-14-2010, 08:31 AM
Originally posted by Makempay:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:


Shall we take your theory and apply it to every other game in the series? Yes, I think we shall.

The trident goggles- It would be so unbelievably expensive (as admitted by the devs of the originals) to have a single headpiece with three vision modes and binoculars. It hasn't been done, and likely won't be any time too soon. Tom Clancy was opposed to the idea. What more needs to be said?

But who cares? It looks effing cool and makes for a great game.

Sam Fisher- No matter how light you are or how soft the soles of your combat boots, you simply cannot sneak up on someone inside a silent building. Everything makes noise. The gun sliding on your back, the rustle of your tactical pouches, the movement of the pistol on your leg. Imagine the SC-20k scraping on the wall as you hug the corner. People can also sense others around them. You know when you are not alone. When sleeping, you wake up when someone is standing over you. It's human instinct. Sam Fisher's missions are not possible.

But who cares? It looks effing cool and makes for a great game.

I can't deny that Conviction is taking several steps towards Hollywood, but complaining about things as menial as a car mirror while these same elements of unrealism were present in the other games is just pointless. It proves you simply want to complain.

Who cares? It looks effing cool and makes for a great game. Games are meant to be fun. That is something all the previous games pulled off, and it is what Conviction is attempting to do in flashier style.

1. What I stated wasn't a theory. I stated facts. Mirrors don't work that way and never will. Conversely the US Army currently advertises dual mode eyewear. Technological advances double over themselves every two years. Who can say what's going to be in use 'anytime soon'. And breaking your own side view mirror is just plain dumb...not effing cool...dumb.

A theory would be, 'Ubi wants to make a quick buck using cliched hollywood themes, explosions,and the recognition of the Splinter Cell brand.' Just an example http://forums.ubi.com/images/smilies/halo.gif -or for the sake of fairness-

'The slow pace and often tedious nature of the Splinter Cell brand is holding it back. Making sneaking easier, faster and entirely optional will earn Conviction GOTY! Ubi Montreal FTW!' Both of these are theories and still both could be true -- theoretically speaking. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

2. A trident is a three pronged spear. So yes it would be quite expensive to make that have three vision modes and binoculars. http://forums.ubi.com/images/smilies/53.gif I jest

3. Your point about the noise Sam makes ... well said. So we should throw all caution to the wind and take a step backwards? I never said or felt that SC:CT was perfect; I was hoping for an improvement on the formula tho.

For now I'll agree to disagree. If you're on XBL we'll settle this in Face Off (I'm actually cautiously optimistic about it). </div></BLOCKQUOTE>
I understand that you want the slow pace and more realistic feel in the next Splinter Cell game, but seeing how stealth games are an endangered species andit needs a good kick in the rear. IMO Ubisoft is trying to make the game more available to everyone of all skill levels (easy to pick up, but hard to master).

RaulO4
02-14-2010, 10:17 AM
whats the "hard to master" part?

Knot3D
02-14-2010, 02:28 PM
I like how the 3E level parking lot reminds me of the LAX level in SC PT.

S.V.
02-14-2010, 02:54 PM
And Kalinatek level in SC 1 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Oh well, just a sneak piece of Kalinatek.

Anchovies
02-14-2010, 03:01 PM
My favorite part was when Sam phased through the metal fastenings of the pipes he was shimmying along in the "I smell like a spare tire" video.

I think Ubisoft may have accidentally spoiled a major plot twist! Sam is actually a ghost! How else could he maneuver THROUGH solid material!?

My God....

Makempay
02-14-2010, 03:51 PM
Originally posted by JSaint777:

I'll see you on Face Off!

I will MAKEUPAY! (Get it? God I'm clever!)

And if we get really chummy, I'd be more than happy to tackle prologue with you. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

How 'bout that. An internet argument settled in a civilized manner.

Take notes boys.

Indeed. It's all about respect. For the record tho, I'm not 100% anti Conviction. Picking up weapons, Cover to Cover, and even the projections (to a point) are VERY welcome additions as far as I'm concerned.