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AlGroover
09-23-2005, 04:48 AM
Flying VVS offline mission of recon plane escort. Returning to base with recon plane landing. Mr AI in his 109 is lining up the recon plane and throttling right back to near stall speed. I'm at about 1000m and closing fast but competely out of ammo. I arrive on 109's tail at some 500+ kph amd maybe 30m altitude, duck underneath him and pull up in front thinking maybe I can put him off his shot. 109 falls out of the sky and crashes. Has my slipstream reduced airspeed over his wings and caused a stall? Is this a known phenomenon? Is it even modelled in the game?

AlGroover
09-23-2005, 04:48 AM
Flying VVS offline mission of recon plane escort. Returning to base with recon plane landing. Mr AI in his 109 is lining up the recon plane and throttling right back to near stall speed. I'm at about 1000m and closing fast but competely out of ammo. I arrive on 109's tail at some 500+ kph amd maybe 30m altitude, duck underneath him and pull up in front thinking maybe I can put him off his shot. 109 falls out of the sky and crashes. Has my slipstream reduced airspeed over his wings and caused a stall? Is this a known phenomenon? Is it even modelled in the game?

SaQSoN
09-23-2005, 04:56 AM
No sleapstrem effect on another plane is modelled. In the described situation, the AI was trying to avoid collision with you and pulled up. Since his speed was too small, he stalled and thus crashed.

TgD Thunderbolt56
09-23-2005, 09:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SaQSoN:
No sleapstrem effect on another plane is modelled. In the described situation, the AI was trying to avoid collision with you and pulled up. Since his speed was too small, he stalled and thus crashed. </div></BLOCKQUOTE>


he should know. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

antifreeze
09-23-2005, 01:21 PM
Maybe that's true with aircraft, I really don't know. But offline you can fly very close to a parachute and suck the wind out of it! A very nice little detail! It doesn't work so well online because of the lag (ie. you think you passed very close but you probably didn't). So for it to be proven with aircraft, you would have to replicate the effect with a real player rather than AI, which would mean doing it on a fast LAN connection rather than over the internet. I am not completely sure that it isn't modelled though. One time I thought that my jet engine was 'sucked out' by a plane passing very close to it. It definitely wasn't hit damage; it just 'went out' after an extremely close fly-by. And what about the V1 rockets? I think it is possible to upset the rocket's giro by flying your wingtip very close to it without actually touching it, supposedly by disturbing the airflow?

I suppose only the developers could tell us how airflow and slipstream is modelled.
Maybe SaQSoN is a developer?

zetareticulan
09-24-2005, 12:23 AM
i thought the 262's left some choppy air behind them (?)

FritzGryphon
09-24-2005, 12:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">i thought the 262's left some choppy air behind them (?) </div></BLOCKQUOTE>


They do. The compressor blades cut the air into thin slices. Pilots have said it feels like a rumble strip.

Of course, I'm joking, there is no such effect in the game. Try it offline.